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/* |
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* This file is part of Araknemu. |
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* |
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* Araknemu is free software: you can redistribute it and/or modify |
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* it under the terms of the GNU Lesser General Public License as published by |
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* the Free Software Foundation, either version 3 of the License, or |
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* (at your option) any later version. |
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* |
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* Araknemu is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU Lesser General Public License for more details. |
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* |
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* You should have received a copy of the GNU Lesser General Public License |
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* along with Araknemu. If not, see <https://www.gnu.org/licenses/>. |
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* |
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* Copyright (c) 2017-2019 Vincent Quatrevieux |
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*/ |
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package fr.quatrevieux.araknemu.game.fight.castable.effect.handler.armor; |
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import fr.quatrevieux.araknemu.data.constant.Characteristic; |
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import fr.quatrevieux.araknemu.game.fight.castable.CastScope; |
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import fr.quatrevieux.araknemu.game.fight.castable.effect.Element; |
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import fr.quatrevieux.araknemu.game.fight.castable.effect.buff.Buff; |
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import fr.quatrevieux.araknemu.game.fight.castable.effect.buff.BuffHook; |
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import fr.quatrevieux.araknemu.game.fight.castable.effect.handler.EffectHandler; |
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import fr.quatrevieux.araknemu.game.fight.castable.effect.handler.damage.Damage; |
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import fr.quatrevieux.araknemu.game.fight.fighter.ActiveFighter; |
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import fr.quatrevieux.araknemu.game.fight.fighter.PassiveFighter; |
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import fr.quatrevieux.araknemu.game.world.creature.characteristics.Characteristics; |
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/** |
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* Handle reducing damages |
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*/ |
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public final class ReduceDamageHandler implements EffectHandler, BuffHook { |
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@Override |
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public void handle(CastScope cast, CastScope.EffectScope effect) { |
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throw new UnsupportedOperationException("ReduceDamageHandler can only be used as buff"); |
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} |
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@Override |
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public void buff(CastScope cast, CastScope.EffectScope effect) { |
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for (PassiveFighter target : effect.targets()) { |
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target.buffs().add(new Buff(effect.effect(), cast.action(), cast.caster(), target, this)); |
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} |
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} |
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@Override |
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public void onDirectDamage(Buff buff, ActiveFighter caster, Damage value) { |
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if (!supportsElement(buff, value.element())) { |
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return; |
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} |
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final Characteristics characteristics = buff.target().characteristics(); |
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final int boost = 200 + characteristics.get(Characteristic.INTELLIGENCE) + characteristics.get(value.element().boost()); |
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final int reduce = buff.effect().min() * boost / 200; |
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if (reduce < 0) { |
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return; |
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} |
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value.reduce(reduce); |
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} |
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/** |
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* Check if the armor supports the damage element |
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* |
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* @param buff The buff |
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* @param element The damage element |
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* |
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* @return true if the armor supports the element |
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*/ |
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private boolean supportsElement(Buff buff, Element element) { |
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return buff.effect().special() == 0 || Element.fromBitSet(buff.effect().special()).contains(element); |
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} |
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} |
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