Passed
Pull Request — master (#241)
by Vincent
15:35
created

apply(Operation)   B

Complexity

Conditions 6

Size

Total Lines 12
Code Lines 8

Duplication

Lines 0
Ratio 0 %

Code Coverage

Tests 7
CRAP Score 6

Importance

Changes 0
Metric Value
cc 6
eloc 8
dl 0
loc 12
ccs 7
cts 7
cp 1
crap 6
rs 8.6666
c 0
b 0
f 0
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/*
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 * This file is part of Araknemu.
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 *
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 * Araknemu is free software: you can redistribute it and/or modify
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 * it under the terms of the GNU Lesser General Public License as published by
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 * the Free Software Foundation, either version 3 of the License, or
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 * (at your option) any later version.
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 *
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 * Araknemu is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU Lesser General Public License for more details.
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 *
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 * You should have received a copy of the GNU Lesser General Public License
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 * along with Araknemu.  If not, see <https://www.gnu.org/licenses/>.
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 *
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 * Copyright (c) 2017-2020 Vincent Quatrevieux
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 */
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package fr.quatrevieux.araknemu.game.exploration.map.cell;
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import fr.arakne.utils.maps.MapCell;
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import fr.quatrevieux.araknemu.game.exploration.creature.ExplorationCreature;
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import fr.quatrevieux.araknemu.game.exploration.creature.Operation;
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import fr.quatrevieux.araknemu.game.exploration.map.ExplorationMap;
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import org.checkerframework.checker.index.qual.NonNegative;
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/**
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 * Cell of exploration map
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 */
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public interface ExplorationMapCell extends MapCell<ExplorationMapCell> {
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    @Override
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    public @NonNegative int id();
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    @Override
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    public ExplorationMap map();
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    /**
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     * Does the cell is free ?
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     * A cell is free if a new sprite can be added on, and no other objects is present
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     */
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    public boolean free();
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    /**
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     * Apply an operation to all creatures on current cell
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     * If the operation return false, the iteration will be stopped
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     *
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     * @see ExplorationCreature#apply(Operation)
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     */
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    public default void apply(Operation<Boolean> operation)  {
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        // Optimisation : the cell is not walkable, no creatures can be located here
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        if (!walkable()) {
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            return;
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        }
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        for (ExplorationCreature creature : map().creatures()) {
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            if (equals(creature.cell())) {
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                final Boolean result = creature.apply(operation);
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                if (result != null && !result) {
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                    break;
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                }
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            }
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        }
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    }
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}
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