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                /*  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * This file is part of Araknemu.  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 *  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * Araknemu is free software: you can redistribute it and/or modify  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * it under the terms of the GNU Lesser General Public License as published by  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * the Free Software Foundation, either version 3 of the License, or  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * (at your option) any later version.  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 *  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * Araknemu is distributed in the hope that it will be useful,  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * but WITHOUT ANY WARRANTY; without even the implied warranty of  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * GNU Lesser General Public License for more details.  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 *  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * You should have received a copy of the GNU Lesser General Public License  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * along with Araknemu.  If not, see <https://www.gnu.org/licenses/>.  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 *  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * Copyright (c) 2017-2020 Vincent Quatrevieux  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 */  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                package fr.quatrevieux.araknemu.game.exploration.map.cell;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                import fr.arakne.utils.maps.MapCell;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                import fr.quatrevieux.araknemu.game.exploration.creature.ExplorationCreature;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                import fr.quatrevieux.araknemu.game.exploration.creature.Operation;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                import fr.quatrevieux.araknemu.game.exploration.map.ExplorationMap;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                import org.checkerframework.checker.index.qual.NonNegative;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                /**  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * Cell of exploration map  | 
            
            
                                                                                                            
                                                                
            
                                    
            
            
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                 */  | 
            
            
                                                                        
                            
            
                                    
            
            
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                public interface ExplorationMapCell extends MapCell<ExplorationMapCell> { | 
            
            
                                                                        
                            
            
                                    
            
            
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                    @Override  | 
            
            
                                                                        
                            
            
                                    
            
            
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                    public @NonNegative int id();  | 
            
            
                                                                        
                            
            
                                    
            
            
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                    @Override  | 
            
            
                                                                        
                            
            
                                    
            
            
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                    public ExplorationMap map();  | 
            
            
                                                                        
                            
            
                                    
            
            
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                    /**  | 
            
            
                                                                        
                            
            
                                    
            
            
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                     * Does the cell is free ?  | 
            
            
                                                                        
                            
            
                                    
            
            
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                     * A cell is free if a new sprite can be added on, and no other objects is present  | 
            
            
                                                                        
                            
            
                                    
            
            
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                     */  | 
            
            
                                                                        
                            
            
                                    
            
            
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                    public boolean free();  | 
            
            
                                                                        
                            
            
                                    
            
            
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                    /**  | 
            
            
                                                                        
                            
            
                                    
            
            
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                     * Apply an operation to all creatures on current cell  | 
            
            
                                                                        
                            
            
                                    
            
            
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                     * If the operation return false, the iteration will be stopped  | 
            
            
                                                                        
                            
            
                                    
            
            
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                     *  | 
            
            
                                                                        
                            
            
                                    
            
            
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                     * @see ExplorationCreature#apply(Operation)  | 
            
            
                                                                        
                            
            
                                    
            
            
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                     */  | 
            
            
                                                                        
                            
            
                                    
            
            
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                    public default void apply(Operation<Boolean> operation)  { | 
            
            
                                                                        
                            
            
                                    
            
            
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                        // Optimisation : the cell is not walkable, no creatures can be located here  | 
            
            
                                                                        
                            
            
                                    
            
            
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                        if (!walkable()) { | 
            
            
                                                                        
                            
            
                                    
            
            
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                            return;  | 
            
            
                                                                        
                            
            
                                    
            
            
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                        }  | 
            
            
                                                                        
                            
            
                                    
            
            
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                        for (ExplorationCreature creature : map().creatures()) { | 
            
            
                                                                        
                            
            
                                    
            
            
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                            if (equals(creature.cell())) { | 
            
            
                                                                        
                            
            
                                    
            
            
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                                final Boolean result = creature.apply(operation);  | 
            
            
                                                                        
                            
            
                                    
            
            
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                                if (result != null && !result) { | 
            
            
                                                                        
                            
            
                                    
            
            
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                                    break;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                                }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                            }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                        }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    }  | 
            
            
                                                                                                            
                                                                
            
                                    
            
            
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                }  | 
            
            
                                                        
            
                                    
            
            
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