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/* |
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* This file is part of Araknemu. |
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* |
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* Araknemu is free software: you can redistribute it and/or modify |
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* it under the terms of the GNU Lesser General Public License as published by |
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* the Free Software Foundation, either version 3 of the License, or |
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* (at your option) any later version. |
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* |
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* Araknemu is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU Lesser General Public License for more details. |
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* |
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* You should have received a copy of the GNU Lesser General Public License |
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* along with Araknemu. If not, see <https://www.gnu.org/licenses/>. |
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* |
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* Copyright (c) 2017-2019 Vincent Quatrevieux |
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*/ |
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package fr.quatrevieux.araknemu.game.fight.castable.validator; |
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import fr.quatrevieux.araknemu.game.fight.castable.Castable; |
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import fr.quatrevieux.araknemu.game.fight.map.FightCell; |
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import fr.quatrevieux.araknemu.game.fight.turn.Turn; |
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import fr.quatrevieux.araknemu.network.game.out.info.Error; |
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/** |
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* Validate the target cell |
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*/ |
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public final class TargetCellValidator implements CastConstraintValidator { |
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@Override |
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public boolean check(Turn turn, Castable castable, FightCell target) { |
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if (!target.walkableIgnoreFighter()) { |
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return false; |
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} |
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return !castable.constraints().freeCell() || !target.fighter().isPresent(); |
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} |
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@Override |
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public Error validate(Turn turn, Castable castable, FightCell target) { |
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if (!target.walkableIgnoreFighter()) { |
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return Error.cantCastCellNotAvailable(); |
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} |
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if (castable.constraints().freeCell() && target.fighter().isPresent()) { |
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return Error.cantCastInvalidCell(); |
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} |
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return null; |
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} |
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} |
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