Passed
Pull Request — master (#229)
by Vincent
11:03
created

fr.quatrevieux.araknemu.game.fight.castable.validator.TargetCellValidator   A

Complexity

Total Complexity 6

Size/Duplication

Total Lines 21
Duplicated Lines 0 %

Test Coverage

Coverage 100%

Importance

Changes 0
Metric Value
eloc 13
dl 0
loc 21
ccs 9
cts 9
cp 1
rs 10
c 0
b 0
f 0
wmc 6

2 Methods

Rating   Name   Duplication   Size   Complexity  
A check(Turn,Castable,FightCell) 0 7 2
A validate(Turn,Castable,FightCell) 0 11 4
1
/*
2
 * This file is part of Araknemu.
3
 *
4
 * Araknemu is free software: you can redistribute it and/or modify
5
 * it under the terms of the GNU Lesser General Public License as published by
6
 * the Free Software Foundation, either version 3 of the License, or
7
 * (at your option) any later version.
8
 *
9
 * Araknemu is distributed in the hope that it will be useful,
10
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
12
 * GNU Lesser General Public License for more details.
13
 *
14
 * You should have received a copy of the GNU Lesser General Public License
15
 * along with Araknemu.  If not, see <https://www.gnu.org/licenses/>.
16
 *
17
 * Copyright (c) 2017-2019 Vincent Quatrevieux
18
 */
19
20
package fr.quatrevieux.araknemu.game.fight.castable.validator;
21
22
import fr.quatrevieux.araknemu.game.fight.castable.Castable;
23
import fr.quatrevieux.araknemu.game.fight.map.FightCell;
24
import fr.quatrevieux.araknemu.game.fight.turn.Turn;
25
import fr.quatrevieux.araknemu.network.game.out.info.Error;
26
27
/**
28
 * Validate the target cell
29
 */
30 1
public final class TargetCellValidator implements CastConstraintValidator {
31
    @Override
32
    public boolean check(Turn turn, Castable castable, FightCell target) {
33 1
        if (!target.walkableIgnoreFighter()) {
34 1
            return false;
35
        }
36
37 1
        return !castable.constraints().freeCell() || !target.fighter().isPresent();
38
    }
39
40
    @Override
41
    public Error validate(Turn turn, Castable castable, FightCell target) {
42 1
        if (!target.walkableIgnoreFighter()) {
43 1
            return Error.cantCastCellNotAvailable();
44
        }
45
46 1
        if (castable.constraints().freeCell() && target.fighter().isPresent()) {
47 1
            return Error.cantCastInvalidCell();
48
        }
49
50 1
        return null;
51
    }
52
}
53