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                /*  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * This file is part of Araknemu.  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 *  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * Araknemu is free software: you can redistribute it and/or modify  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * it under the terms of the GNU Lesser General Public License as published by  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * the Free Software Foundation, either version 3 of the License, or  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * (at your option) any later version.  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 *  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * Araknemu is distributed in the hope that it will be useful,  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * but WITHOUT ANY WARRANTY; without even the implied warranty of  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * GNU Lesser General Public License for more details.  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 *  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * You should have received a copy of the GNU Lesser General Public License  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * along with Araknemu.  If not, see <https://www.gnu.org/licenses/>.  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 *  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * Copyright (c) 2017-2021 Vincent Quatrevieux  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 */  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                package fr.quatrevieux.araknemu.game.fight.ai.simulation.effect;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                import fr.quatrevieux.araknemu.data.constant.Characteristic;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                import fr.quatrevieux.araknemu.game.fight.ai.simulation.CastSimulation;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                import fr.quatrevieux.araknemu.game.fight.castable.CastScope;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                import fr.quatrevieux.araknemu.game.fight.castable.effect.Element;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                import fr.quatrevieux.araknemu.game.fight.fighter.PassiveFighter;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                import fr.quatrevieux.araknemu.game.world.creature.characteristics.Characteristics;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                import java.util.EnumSet;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                import java.util.Set;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                public final class ArmorSimulator implements EffectSimulator { | 
            
            
                                                                        
                            
            
                                    
            
            
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                    @Override  | 
            
            
                                                                        
                            
            
                                    
            
            
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                    public void simulate(CastSimulation simulation, CastScope.EffectScope effect) { | 
            
            
                                                                        
                            
            
                                    
            
            
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                        if (effect.effect().duration() < 1) { | 
            
            
                                                                        
                            
            
                                    
            
            
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                            return;  | 
            
            
                                                                        
                            
            
                                    
            
            
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                        }  | 
            
            
                                                                        
                            
            
                                    
            
            
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                        final Set<Element> elements = effect.effect().special() == 0  | 
            
            
                                                                        
                            
            
                                    
            
            
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                            ? EnumSet.allOf(Element.class)  | 
            
            
                                                                        
                            
            
                                    
            
            
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                            : Element.fromBitSet(effect.effect().special())  | 
            
            
                                                                        
                            
            
                                    
            
            
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                        ;  | 
            
            
                                                                        
                            
            
                                    
            
            
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                        for (PassiveFighter target : effect.targets()) { | 
            
            
                                                                        
                            
            
                                    
            
            
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                            for (Element element : elements) { | 
            
            
                                                                        
                            
            
                                    
            
            
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                                int armor = effect.effect().min();  | 
            
            
                                                                        
                            
            
                                    
            
            
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                                // Compute boost only for caster characteristics, because we shouldn't know other fighters one  | 
            
            
                                                                        
                            
            
                                    
            
            
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                                if (target.equals(simulation.caster())) { | 
            
            
                                                                        
                            
            
                                    
            
            
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                                    final Characteristics characteristics = simulation.caster().characteristics();  | 
            
            
                                                                        
                            
            
                                    
            
            
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                                    final int boost = 200 + characteristics.get(Characteristic.INTELLIGENCE) + characteristics.get(element.boost());  | 
            
            
                                                                        
                            
            
                                    
            
            
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                                    armor = armor * boost / 200;  | 
            
            
                                                                        
                            
            
                                    
            
            
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                                }  | 
            
            
                                                                        
                            
            
                                    
            
            
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                                simulation.addBoost(armor * effect.effect().duration(), target);  | 
            
                            
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                            }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                        }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    }  | 
            
            
                                                                                                            
                                                                
            
                                    
            
            
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                }  | 
            
            
                                                        
            
                                    
            
            
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