1
|
|
|
/* |
2
|
|
|
* This file is part of Araknemu. |
3
|
|
|
* |
4
|
|
|
* Araknemu is free software: you can redistribute it and/or modify |
5
|
|
|
* it under the terms of the GNU Lesser General Public License as published by |
6
|
|
|
* the Free Software Foundation, either version 3 of the License, or |
7
|
|
|
* (at your option) any later version. |
8
|
|
|
* |
9
|
|
|
* Araknemu is distributed in the hope that it will be useful, |
10
|
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of |
11
|
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
12
|
|
|
* GNU Lesser General Public License for more details. |
13
|
|
|
* |
14
|
|
|
* You should have received a copy of the GNU Lesser General Public License |
15
|
|
|
* along with Araknemu. If not, see <https://www.gnu.org/licenses/>. |
16
|
|
|
* |
17
|
|
|
* Copyright (c) 2017-2021 Vincent Quatrevieux |
18
|
|
|
*/ |
19
|
|
|
|
20
|
|
|
package fr.quatrevieux.araknemu.game.fight.ai.simulation.effect; |
21
|
|
|
|
22
|
|
|
import fr.quatrevieux.araknemu.data.constant.Characteristic; |
23
|
|
|
import fr.quatrevieux.araknemu.game.fight.ai.simulation.CastSimulation; |
24
|
|
|
import fr.quatrevieux.araknemu.game.fight.castable.CastScope; |
25
|
|
|
import fr.quatrevieux.araknemu.game.fight.castable.effect.Element; |
26
|
|
|
import fr.quatrevieux.araknemu.game.fight.fighter.PassiveFighter; |
27
|
|
|
import fr.quatrevieux.araknemu.game.world.creature.characteristics.Characteristics; |
28
|
|
|
|
29
|
|
|
import java.util.EnumSet; |
30
|
|
|
import java.util.Set; |
31
|
|
|
|
32
|
1 |
|
public final class ArmorSimulator implements EffectSimulator { |
33
|
|
|
@Override |
34
|
|
|
public void simulate(CastSimulation simulation, CastScope.EffectScope effect) { |
35
|
1 |
|
if (effect.effect().duration() < 1) { |
36
|
1 |
|
return; |
37
|
|
|
} |
38
|
|
|
|
39
|
1 |
|
final Set<Element> elements = effect.effect().special() == 0 |
40
|
1 |
|
? EnumSet.allOf(Element.class) |
41
|
1 |
|
: Element.fromBitSet(effect.effect().special()) |
42
|
|
|
; |
43
|
|
|
|
44
|
1 |
|
for (PassiveFighter target : effect.targets()) { |
45
|
1 |
|
for (Element element : elements) { |
46
|
1 |
|
int armor = effect.effect().min(); |
47
|
|
|
|
48
|
|
|
// Compute boost only for caster characteristics, because we shouldn't know other fighters one |
49
|
1 |
|
if (target.equals(simulation.caster())) { |
50
|
1 |
|
final Characteristics characteristics = simulation.caster().characteristics(); |
51
|
1 |
|
final int boost = 200 + characteristics.get(Characteristic.INTELLIGENCE) + characteristics.get(element.boost()); |
52
|
|
|
|
53
|
1 |
|
armor = armor * boost / 200; |
54
|
|
|
} |
55
|
|
|
|
56
|
1 |
|
simulation.addBoost(armor * effect.effect().duration(), target); |
|
|
|
|
57
|
1 |
|
} |
58
|
1 |
|
} |
59
|
1 |
|
} |
60
|
|
|
} |
61
|
|
|
|