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1 | <?php |
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2 | |||
3 | |||
4 | namespace Beanie\Job; |
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5 | |||
6 | |||
7 | use Beanie\Beanie; |
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8 | use Beanie\Command\CommandFactory; |
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9 | use Beanie\Command\CommandInterface; |
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10 | use Beanie\Command\Response; |
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11 | use Beanie\Server\Server; |
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12 | |||
13 | class Job implements \JsonSerializable |
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14 | { |
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15 | const STATE_UNKNOWN = null; |
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16 | const STATE_RELEASED = 'RELEASED'; |
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17 | const STATE_RESERVED = 'RESERVED'; |
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18 | const STATE_BURIED = 'BURIED'; |
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19 | const STATE_DELETED = 'DELETED'; |
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20 | |||
21 | /** @var int */ |
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22 | protected $id; |
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23 | |||
24 | /** @var mixed */ |
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25 | protected $data; |
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26 | |||
27 | /** @var Server */ |
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28 | protected $server; |
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29 | |||
30 | /** @var null|string */ |
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31 | protected $state; |
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32 | |||
33 | /** @var CommandFactory */ |
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34 | protected $commandFactory; |
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35 | |||
36 | /** |
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37 | * @param int $id |
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38 | * @param mixed $data |
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39 | * @param Server $server |
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40 | * @param null|string $state |
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41 | */ |
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42 | 31 | public function __construct($id, $data, Server $server, $state = self::STATE_UNKNOWN) |
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43 | { |
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44 | 31 | $this->id = (int) $id; |
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45 | 31 | $this->data = $data; |
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46 | 31 | $this->server = $server; |
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47 | 31 | $this->state = $state; |
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48 | 31 | $this->commandFactory = CommandFactory::instance(); |
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49 | 31 | } |
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50 | |||
51 | /** |
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52 | * @return null|string |
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53 | */ |
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54 | 26 | public function getState() |
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55 | { |
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56 | 26 | return $this->state; |
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57 | } |
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58 | |||
59 | /** |
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60 | * @return int |
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61 | */ |
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62 | 17 | public function getId() |
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63 | { |
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64 | 17 | return $this->id; |
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65 | } |
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66 | |||
67 | /** |
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68 | * @return mixed |
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69 | */ |
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70 | 17 | public function getData() |
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71 | { |
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72 | 17 | return $this->data; |
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73 | } |
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74 | |||
75 | /** |
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76 | * @return $this |
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77 | */ |
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78 | 1 | public function kick() |
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79 | { |
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80 | 1 | $this->executeCommand(CommandInterface::COMMAND_KICK_JOB); |
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81 | 1 | return $this; |
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82 | } |
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83 | |||
84 | /** |
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85 | * @param int $priority |
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86 | * @param int $delay |
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87 | * @return $this |
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88 | */ |
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89 | 6 | public function release($priority = Beanie::DEFAULT_PRIORITY, $delay = Beanie::DEFAULT_DELAY) |
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90 | { |
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91 | 6 | $response = $this->executeCommand(CommandInterface::COMMAND_RELEASE, [$priority, $delay]); |
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92 | 6 | $this->state = $response->getName() === Response::RESPONSE_RELEASED |
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93 | 6 | ? self::STATE_RELEASED |
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94 | 6 | : self::STATE_BURIED; |
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95 | |||
96 | 6 | return $this; |
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97 | } |
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98 | |||
99 | /** |
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100 | * @return $this |
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101 | */ |
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102 | 1 | public function touch() |
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103 | { |
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104 | 1 | $this->executeCommand(CommandInterface::COMMAND_TOUCH); |
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105 | 1 | return $this; |
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106 | } |
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107 | |||
108 | /** |
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109 | * @param int $priority |
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110 | * @return $this |
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111 | */ |
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112 | 2 | public function bury($priority = Beanie::DEFAULT_PRIORITY) |
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113 | { |
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114 | 2 | $this->executeCommand(CommandInterface::COMMAND_BURY, [$priority]); |
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115 | 2 | $this->state = self::STATE_BURIED; |
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116 | 2 | return $this; |
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117 | } |
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118 | |||
119 | /** |
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120 | * @return $this |
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121 | */ |
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122 | 1 | public function delete() |
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123 | { |
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124 | 1 | $this->executeCommand(CommandInterface::COMMAND_DELETE); |
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125 | 1 | $this->state = self::STATE_DELETED; |
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126 | 1 | return $this; |
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127 | } |
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128 | |||
129 | /** |
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130 | * @return array |
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131 | */ |
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132 | 1 | public function stats() |
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133 | { |
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134 | 1 | return $this->executeCommand(CommandInterface::COMMAND_STATS_JOB)->getData(); |
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135 | } |
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136 | |||
137 | /** |
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138 | * @param string $command |
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139 | * @param array $arguments |
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140 | * @return Response |
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141 | */ |
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142 | 12 | private function executeCommand($command, $arguments = []) |
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143 | { |
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144 | 12 | return $this->server |
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145 | 12 | ->dispatchCommand($this->commandFactory->create($command, array_merge([$this->id], $arguments))) |
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146 | 12 | ->invoke(); |
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147 | } |
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148 | |||
149 | /** |
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150 | * @return array |
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151 | */ |
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152 | 1 | public function jsonSerialize() |
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153 | { |
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154 | return [ |
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155 | 1 | 'id' => $this->id, |
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156 | 1 | 'server' => (string)$this->server, |
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157 | 1 | 'state' => $this->state |
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158 | 1 | ]; |
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159 | } |
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160 | } |
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161 |
Short variable names may make your code harder to understand. Variable names should be self-descriptive. This check looks for variable names who are shorter than a configured minimum.