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<?php |
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namespace Beanie\Server; |
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use Beanie\Exception\SocketException; |
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class Socket |
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{ |
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/** |
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* Longest possible response preface: |
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* <code>USING <tubeName=max 200 byte>\r\n</code> |
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*/ |
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const MAX_SINGLE_RESPONSE_LENGTH = 208; |
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/** @var bool */ |
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protected $connected = false; |
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/** @var string */ |
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protected $hostname; |
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/** @var int */ |
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protected $port; |
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/** @var resource */ |
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protected $socket; |
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/** @var string */ |
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private $readBuffer = ''; |
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/** |
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* @param string $hostname |
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* @param int $port |
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* @throws SocketException When socket creation fails. Will have the underlying code and message. |
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*/ |
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public function __construct($hostname = Server::DEFAULT_HOST, $port = Server::DEFAULT_PORT) |
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{ |
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$this->hostname = (string) $hostname; |
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$this->port = (int) $port; |
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$this->createSocket(); |
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} |
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/** |
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* @param string $data |
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* @return int bytes written |
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* @throws SocketException When the connection is dropped in the middle of writing. |
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*/ |
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public function write($data) |
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{ |
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$this->ensureConnected(); |
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$dataLength = $leftToWrite = strlen($data); |
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do { |
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if ( |
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($written = @socket_write( |
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$this->socket, |
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substr($data, -$leftToWrite), |
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$leftToWrite |
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)) === false |
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) { |
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throw $this->createSocketException(); |
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} |
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$leftToWrite -= $written; |
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} while ($leftToWrite > 0); |
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return $dataLength; |
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} |
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/** |
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* Reads data from the connected socket in chunks of MAX_SINGLE_RESPONSE_LENGTH |
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* |
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* The MAX_SINGLE_RESPONSE_LENGTH should always capture at least the first line of a response, assuming the longest |
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* possible response is the USING <tubename>\r\n response, which could be up to 208 bytes in length, for any valid |
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* <tubename>. As a result, this function will, in reality, read some overflow of data for any response containing |
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* data. This data is saved in a read-buffer, which `readData()` will read from first. |
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* |
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* @see readData() |
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* |
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* @param string $endOfLine |
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* @return string |
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* @throws SocketException |
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*/ |
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public function readLine($endOfLine = Server::EOL) |
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{ |
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$this->ensureConnected(); |
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$buffer = ''; |
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do { |
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$buffer .= $this->read(self::MAX_SINGLE_RESPONSE_LENGTH); |
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$eolPosition = strpos($buffer, $endOfLine); |
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} while ($eolPosition === false); |
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$this->readBuffer = substr($buffer, $eolPosition + strlen($endOfLine)); |
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return substr($buffer, 0, $eolPosition + strlen($endOfLine)); |
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} |
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/** |
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* Read exactly $bytes of data from the connected sockets |
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* |
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* If there is not enough data to read $bytes from the read-buffer created by a previous `readLine` call combined |
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* with the actual socket, this will block until data becomes available. Use with care. |
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* |
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* @param int $bytes |
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* @return string |
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* @throws SocketException When the connection drops during reading |
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*/ |
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public function readData($bytes) |
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{ |
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$this->ensureConnected(); |
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$read = strlen($this->readBuffer); |
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$buffer = $this->readBuffer; |
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$this->readBuffer = ''; |
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while ($read < $bytes) { |
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$incoming = $this->read($bytes - $read); |
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$buffer .= $incoming; |
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$read += strlen($incoming); |
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} |
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return substr($buffer, 0, $bytes); |
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} |
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/** |
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* @param int $bytes |
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* @return bool |
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* @throws SocketException |
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*/ |
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protected function read($bytes) |
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{ |
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if (($incoming = @socket_read($this->socket, $bytes)) === false) { |
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throw $this->createSocketException(); |
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} |
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if ($incoming === '') { |
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throw new SocketException('No more data', -1); |
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} |
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return $incoming; |
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} |
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/** |
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* @return boolean |
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*/ |
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public function isConnected() |
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{ |
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return $this->connected; |
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} |
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/** |
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* @return string |
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*/ |
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public function getHostname() |
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{ |
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return $this->hostname; |
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} |
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/** |
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* @return int |
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*/ |
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public function getPort() |
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{ |
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return $this->port; |
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} |
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/** |
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* @return resource |
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*/ |
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public function getRaw() |
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{ |
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return $this->socket; |
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} |
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/** |
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* @throws SocketException |
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*/ |
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public function disconnect() |
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{ |
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$this->connected = false; |
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@socket_close($this->socket); |
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$this->createSocket(); |
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} |
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/** |
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* @throws SocketException When connecting fails |
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*/ |
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public function connect() |
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{ |
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if (($this->connected = @socket_connect($this->socket, $this->hostname, $this->port)) === false) { |
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throw $this->createSocketException(); |
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} |
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} |
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/** |
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* @throws SocketException Ensure the Socket is connected. If it is not, throws and exception |
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*/ |
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protected function ensureConnected() |
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{ |
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if ($this->connected !== true) { |
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throw new SocketException('Socket is not connected.'); |
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} |
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} |
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/** |
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* @return SocketException |
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*/ |
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protected function createSocketException() |
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{ |
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$errorCode = socket_last_error(); |
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$errorMessage = socket_strerror($errorCode); |
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$exception = new SocketException($errorMessage, $errorCode); |
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return $exception; |
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} |
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/** |
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* Attempt to close the socket if it is still open. |
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*/ |
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public function __destruct() |
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{ |
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@socket_close($this->socket); |
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} |
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protected function createSocket() |
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{ |
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if (($this->socket = socket_create(AF_INET, SOCK_STREAM, SOL_TCP)) === false) { |
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throw $this->createSocketException(); |
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} |
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} |
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} |
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If you suppress an error, we recommend checking for the error condition explicitly: