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<?php |
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namespace Zenstruck\Foundry; |
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/** |
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* @author Kevin Bond <[email protected]> |
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*/ |
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abstract class Story |
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{ |
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/** @var array<string, Proxy> */ |
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private $objects = []; |
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/** @var array<string, Proxy[]> */ |
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private $pools = []; |
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final public function __call(string $method, array $arguments) |
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{ |
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return $this->get($method); |
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} |
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final public static function __callStatic($name, $arguments) |
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{ |
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return static::load()->get($name); |
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} |
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/** |
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* @return static |
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*/ |
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final public static function load(): self |
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{ |
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return Factory::configuration()->stories()->load(static::class); |
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} |
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/** |
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* Get a random item from a pool. |
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*/ |
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final public static function getRandom(string $pool): Proxy |
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{ |
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return static::getRandomSet($pool, 1)[0]; |
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} |
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/** |
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* Get a random set of items from a pool. |
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* |
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* @return Proxy[] |
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*/ |
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final public static function getRandomSet(string $pool, int $number): array |
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{ |
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if ($number < 1) { |
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throw new \InvalidArgumentException(\sprintf('$number must be positive (%d given).', $number)); |
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} |
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return static::getRandomRange($pool, $number, $number); |
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} |
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/** |
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* Get a random range of items from a pool. |
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* |
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* @return Proxy[] |
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*/ |
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final public static function getRandomRange(string $pool, int $min, int $max): array |
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{ |
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if ($min < 0) { |
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throw new \InvalidArgumentException(\sprintf('$min must be zero or greater (%d given).', $min)); |
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} |
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if ($max < $min) { |
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throw new \InvalidArgumentException(\sprintf('$max (%d) cannot be less than $min (%d).', $max, $min)); |
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} |
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$story = static::load(); |
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$values = $story->pools[$pool] ?? []; |
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\shuffle($values); |
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if (\count($values) < $max) { |
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throw new \RuntimeException(\sprintf('At least %d items must be in pool "%s" (%d items found).', $max, $pool, \count($values))); |
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} |
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return \array_slice($values, 0, \random_int($min, $max)); |
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} |
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/** |
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* @param object|Proxy|Factory $object |
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* |
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* @return static |
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*/ |
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final public function add(string $name, object $object): self |
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{ |
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trigger_deprecation('zenstruck\foundry', '1.17.0', 'Using Story::add() is deprecated, use Story::addState().'); |
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return $this->addState($name, $object); |
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} |
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final public function get(string $name): Proxy |
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{ |
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if (!\array_key_exists($name, $this->objects)) { |
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throw new \InvalidArgumentException(\sprintf('"%s" was not registered. Did you forget to call "%s::add()"?', $name, static::class)); |
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} |
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return $this->objects[$name]; |
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} |
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abstract public function build(): void; |
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/** |
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* @param object|Proxy|Factory|object[]|Proxy[]|Factory[]|FactoryCollection $objects |
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* |
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* @return static |
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*/ |
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final protected function addToPool(string $pool, $objects): self |
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{ |
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if ($objects instanceof FactoryCollection) { |
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$objects = $objects->create(); |
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} |
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if (!\is_array($objects)) { |
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$objects = [$objects]; |
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} |
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foreach ($objects as $object) { |
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$this->pools[$pool][] = self::normalizeObject($object); |
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} |
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return $this; |
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} |
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/** |
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* @param object|Proxy|Factory $object |
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* |
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* @return static |
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*/ |
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final protected function addState(string $name, object $object, ?string $pool = null): self |
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{ |
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$proxy = self::normalizeObject($object); |
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$this->objects[$name] = $proxy; |
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if ($pool) { |
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$this->addToPool($pool, $proxy); |
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} |
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return $this; |
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} |
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private static function normalizeObject(object $object): Proxy |
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{ |
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// ensure factories are persisted |
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if ($object instanceof Factory) { |
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$object = $object->create(); |
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} |
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// ensure objects are proxied |
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if (!$object instanceof Proxy) { |
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$object = new Proxy($object); |
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} |
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// ensure proxies are persisted |
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if (!$object->isPersisted()) { |
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$object->save(); |
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} |
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return $object; |
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} |
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} |
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