Duplicate code is one of the most pungent code smells. A rule that is often used is to re-structure code once it is duplicated in three or more places.
Common duplication problems, and corresponding solutions are:
Complex classes like TreeGen often do a lot of different things. To break such a class down, we need to identify a cohesive component within that class. A common approach to find such a component is to look for fields/methods that share the same prefixes, or suffixes. You can also have a look at the cohesion graph to spot any un-connected, or weakly-connected components.
Once you have determined the fields that belong together, you can apply the Extract Class refactoring. If the component makes sense as a sub-class, Extract Subclass is also a candidate, and is often faster.
While breaking up the class, it is a good idea to analyze how other classes use TreeGen, and based on these observations, apply Extract Interface, too.
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14 | class TreeGen implements TreeGenerable |
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15 | { |
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16 | protected $groupBy; |
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17 | protected $tree; |
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18 | public $championship; |
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19 | public $settings; |
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20 | protected $numFighters; |
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21 | |||
22 | /** |
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23 | * @param Championship $championship |
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24 | * @param $groupBy |
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25 | */ |
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26 | public function __construct(Championship $championship, $groupBy) |
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33 | |||
34 | /** |
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35 | * Generate tree groups for a championship. |
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36 | * |
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37 | * @throws TreeGenerationException |
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38 | */ |
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39 | public function run() |
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49 | |||
50 | /** |
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51 | * Get the biggest entity group |
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52 | * @param $userGroups |
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53 | * |
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54 | * @return int |
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55 | */ |
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56 | private function getMaxFightersByEntity($userGroups): int |
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66 | |||
67 | /** |
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68 | * Get Competitor's list ordered by entities |
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69 | * Countries for Internation Tournament, State for a National Tournament, etc. |
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70 | * |
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71 | * @return Collection |
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72 | */ |
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73 | private function getFightersByEntity($fighters): Collection |
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86 | |||
87 | /** |
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88 | * Get the size the first round will have |
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89 | * @param $fighterCount |
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90 | * @return int |
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91 | */ |
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92 | protected function getTreeSize($fighterCount, $groupSize) |
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106 | |||
107 | /** |
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108 | * Repart BYE in the tree, |
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109 | * @param $fighterGroups |
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110 | * @param int $max |
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111 | * |
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112 | * @return Collection |
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113 | */ |
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114 | private function repart($fighterGroups, $max) |
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128 | |||
129 | /** |
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130 | * Insert byes in an homogen way. |
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131 | * |
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132 | * @param Collection $fighters |
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133 | * @param Collection $byeGroup |
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134 | * |
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135 | * @return Collection |
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136 | */ |
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137 | private function insertByes(Collection $fighters, Collection $byeGroup) |
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162 | |||
163 | /** |
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164 | * @param Collection $usersByArea |
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165 | * @param integer $area |
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166 | * @param integer $round |
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167 | * @param integer $shuffle |
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168 | * |
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169 | */ |
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170 | public function generateGroupsForRound($usersByArea, $area, $round, $shuffle) |
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188 | |||
189 | /** |
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190 | * @param $area |
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191 | * @param $order |
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192 | * @param $round |
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193 | * @param $parent |
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194 | * @return FightersGroup |
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195 | */ |
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196 | protected function saveGroup($area, $order, $round, $parent): FightersGroup |
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209 | |||
210 | |||
211 | /** |
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212 | * @param integer $groupSize |
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213 | * @return Collection |
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214 | */ |
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215 | View Code Duplication | public function createByeGroup($groupSize): Collection |
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224 | |||
225 | /** |
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226 | * @param $fighters |
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227 | * @param Collection $fighterGroups |
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228 | * @return Collection |
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229 | */ |
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230 | public function adjustFightersGroupWithByes($fighters, $fighterGroups): Collection |
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245 | |||
246 | /** |
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247 | * Get All Groups on previous round |
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248 | * @param $currentRound |
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249 | * @return Collection |
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250 | */ |
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251 | private function getPreviousRound($currentRound) |
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256 | |||
257 | /** |
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258 | * Get the next group on the right ( parent ), final round being the ancestor |
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259 | * @param $matchNumber |
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260 | * @param Collection $previousRound |
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261 | * @return mixed |
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262 | */ |
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263 | private function getParentGroup($matchNumber, $previousRound) |
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269 | |||
270 | /** |
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271 | * Save Groups with their parent info |
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272 | * @param integer $numRounds |
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273 | * @param $numFightersEliminatory |
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274 | */ |
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275 | protected function pushGroups($numRounds, $numFightersEliminatory, $shuffle = true) |
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286 | |||
287 | /** |
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288 | * Group Fighters by area |
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289 | * @return Collection |
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290 | * @throws TreeGenerationException |
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291 | */ |
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292 | private function getFightersByArea() |
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309 | |||
310 | /** |
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311 | * Chunk Fighters into groups for fighting, and optionnaly shuffle |
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312 | * @param $round |
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313 | * @param $shuffle |
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314 | * @param $fightersByEntity |
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315 | * @return mixed |
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316 | */ |
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317 | private function chunkAndShuffle($round, $shuffle, $fightersByEntity) |
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334 | |||
335 | /** |
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336 | * Attach a parent to every child for nestedSet Navigation |
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337 | */ |
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338 | private function addParentToChildren($numFightersEliminatory) |
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358 | |||
359 | /** |
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360 | * Create Bye Groups to adjust tree |
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361 | * @param $byeCount |
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362 | * @return Collection |
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363 | */ |
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364 | View Code Duplication | protected function createNullsGroup($byeCount): Collection |
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373 | |||
374 | } |
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375 |
Let’s take a look at an example:
In the above example, the authenticate() method works fine as long as you just pass instances of MyUser. However, if you now also want to pass a different sub-classes of User which does not have a getDisplayName() method, the code will break.
Available Fixes
Change the type-hint for the parameter:
Add an additional type-check:
Add the method to the parent class: