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<?php |
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namespace Xoco70\KendoTournaments\TreeGen; |
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use Illuminate\Support\Collection; |
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use Xoco70\KendoTournaments\Models\DirectEliminationFight; |
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use Xoco70\KendoTournaments\Models\PreliminaryFight; |
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abstract class PlayOffTreeGen extends TreeGen |
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{ |
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/** |
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* Calculate the Byes need to fill the Championship Tree. |
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* @param $fighters |
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* @return Collection |
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*/ |
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protected function getByeGroup($fighters) |
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{ |
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$fighterCount = $fighters->count(); |
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$preliminaryGroupSize = $this->championship->getSettings()->preliminaryGroupSize; |
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$treeSize = $this->getTreeSize($fighterCount, $preliminaryGroupSize); |
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$byeCount = $treeSize - $fighterCount; |
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return $this->createByeGroup($byeCount); |
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} |
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/** |
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* Save Groups with their parent info |
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* @param integer $numRounds |
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* @param $numFightersElim |
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*/ |
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protected function pushGroups($numRounds, $numFightersElim) |
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{ |
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// TODO Here is where you should change when enable several winners for preliminary |
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for ($roundNumber = 2; $roundNumber <= $numRounds + 1; $roundNumber++) { |
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// From last match to first match |
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$maxMatches = ($numFightersElim / pow(2, $roundNumber)); |
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for ($matchNumber = 1; $matchNumber <= $maxMatches; $matchNumber++) { |
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$fighters = $this->createByeGroup(2); |
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$group = $this->saveGroup($matchNumber, $roundNumber, null); |
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$this->syncGroup($group, $fighters); |
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} |
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} |
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} |
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/** |
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* Create empty groups for Preliminary Round |
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* @param $numFighters |
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*/ |
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protected function pushEmptyGroupsToTree($numFighters) |
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{ |
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$numFightersElim = $numFighters / $this->championship->getSettings()->preliminaryGroupSize * 2; |
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// We calculate how much rounds we will have |
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$numRounds = intval(log($numFightersElim, 2)); // 3 rounds, but begining from round 2 ( ie => 4) |
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$this->pushGroups($numRounds, $numFightersElim); |
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} |
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/** |
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* Chunk Fighters into groups for fighting, and optionnaly shuffle |
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* @param $round |
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* @param $fightersByEntity |
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* @return mixed |
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*/ |
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protected function chunkAndShuffle($round, Collection $fightersByEntity) |
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{ |
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if ($this->championship->hasPreliminary()) { |
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$fightersGroup = $fightersByEntity->chunk($this->settings->preliminaryGroupSize); |
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if (!app()->runningUnitTests()) { |
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$fightersGroup = $fightersGroup->shuffle(); |
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} |
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return $fightersGroup; |
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} |
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return $fightersByEntity->chunk($fightersByEntity->count()); |
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} |
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/** |
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* Generate First Round Fights |
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*/ |
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protected function generateFights() |
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{ |
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// First Round Fights |
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$settings = $this->championship->getSettings(); |
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parent::destroyPreviousFights(); |
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$groups = $this->championship->groupsByRound(1)->get(); |
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// Very specific case to common case : Preliminary with 3 fighters |
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if ($settings->preliminaryGroupSize == 3) { |
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// First we make all first fights of all groups |
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// Then we make all second fights of all groups |
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// Then we make all third fights of all groups |
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for ($numFight = 1; $numFight <= $settings->preliminaryGroupSize; $numFight++) { |
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$fight = new PreliminaryFight; |
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$fight->saveFights($groups, $numFight); |
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} |
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} else { |
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// Generate fights with PLayoff style |
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$fight = new PreliminaryFight; |
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$fight->saveRoundRobinFights($groups, $settings->preliminaryGroupSize); |
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} |
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// Save Next rounds |
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$fight = new DirectEliminationFight; |
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$fight->saveFights($this->championship, 2); |
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} |
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/** |
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* Return number of rounds for the tree based on fighter count |
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* @param $numFighters |
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* @return int |
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*/ |
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protected function getNumRounds($numFighters) |
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{ |
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return intval(log($numFighters / $this->championship->getSettings()->preliminaryGroupSize * 2, 2)); |
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} |
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} |
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This check looks for a call to a parent method whose name is different than the method from which it is called.
Consider the following code:
The
getFirstName()method in theSoncalls the wrong method in the parent class.