| Conditions | 9 |
| Paths | 28 |
| Total Lines | 87 |
| Code Lines | 37 |
| Lines | 0 |
| Ratio | 0 % |
| Changes | 0 | ||
Small methods make your code easier to understand, in particular if combined with a good name. Besides, if your method is small, finding a good name is usually much easier.
For example, if you find yourself adding comments to a method's body, this is usually a good sign to extract the commented part to a new method, and use the comment as a starting point when coming up with a good name for this new method.
Commonly applied refactorings include:
If many parameters/temporary variables are present:
| 1 | <?php |
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| 34 | public function run() |
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| 35 | { |
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| 36 | // If previous trees already exist, delete all |
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| 37 | $this->championship->tree()->delete(); |
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| 38 | $tree = new Collection(); |
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| 39 | |||
| 40 | // Get Areas |
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| 41 | $areas = $this->settings->fightingAreas; |
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| 42 | |||
| 43 | |||
| 44 | $this->championship->category->isTeam() |
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| 45 | ? $fighters = $this->championship->teams |
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| 46 | : $fighters = $this->championship->competitors; |
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| 47 | |||
| 48 | |||
| 49 | if ($fighters->count() / $areas < config('kendo-tournaments.MIN_COMPETITORS_X_AREA')) { |
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| 50 | throw new TreeGenerationException(trans('msg.min_competitor_required', ['number' => Config::get('kendo-tournaments.MIN_COMPETITORS_X_AREA')])); |
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| 51 | |||
| 52 | } |
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| 53 | // Get Competitor's / Team list ordered by entities ( Federation, Assoc, Club, etc...) |
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| 54 | $fightersByEntity = $this->getFightersByEntity($fighters); |
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| 55 | |||
| 56 | // Chunk user by areas |
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| 57 | |||
| 58 | $usersByArea = $fightersByEntity->chunk(sizeof($fightersByEntity) / $areas); |
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| 59 | |||
| 60 | $area = 1; |
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| 61 | |||
| 62 | // loop on areas |
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| 63 | foreach ($usersByArea as $fightersByEntity) { |
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| 64 | |||
| 65 | // Chunking to make small round robin groups |
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| 66 | if ($this->championship->hasPreliminary()) { |
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| 67 | $fightersGroup = $fightersByEntity->chunk($this->settings->preliminaryGroupSize)->shuffle(); |
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| 68 | |||
| 69 | } else if ($this->championship->isDirectEliminationType()) { |
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| 70 | $fightersGroup = $fightersByEntity->chunk(2)->shuffle(); |
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| 71 | } else { |
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| 72 | $fightersGroup = $fightersByEntity; |
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| 73 | |||
| 74 | // // Not so good, Round Robin has no trees |
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| 75 | // $round = new Round; |
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| 76 | // $round->area = $area; |
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| 77 | // $round->order = 1; |
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| 78 | // $round->championship_id = $this->championship->id; |
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| 79 | // if ($this->championship->category->isTeam()) { |
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| 80 | // $round->isTeam = 1; |
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| 81 | // } |
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| 82 | // $round->save(); |
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| 83 | // $tree->push($round); |
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| 84 | } |
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| 85 | |||
| 86 | $order = 1; |
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| 87 | |||
| 88 | // Before doing anything, check last group if numUser = 1 |
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| 89 | foreach ($fightersGroup as $fighters) { |
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| 90 | |||
| 91 | $fighters = $fighters->pluck('id')->shuffle(); |
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| 92 | |||
| 93 | $round = new Round; |
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| 94 | $round->area = $area; |
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| 95 | $round->order = $order; |
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| 96 | // if ($this->championship->category->isTeam()) { |
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| 97 | $round->championship_id = $this->championship->id; |
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| 98 | |||
| 99 | $round->save(); |
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| 100 | $tree->push($round); |
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| 101 | $order++; |
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| 102 | |||
| 103 | // Add all competitors to Pivot Table |
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| 104 | if ($this->championship->category->isTeam()) { |
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| 105 | $round->teams()->sync($fighters); |
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| 106 | } else { |
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| 107 | $round->competitors()->detach(); |
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| 108 | foreach ($fighters as $fighter){ |
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| 109 | $round->competitors()->attach($fighter); |
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| 110 | } |
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| 111 | // $round->competitors()->sync($fighters); |
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| 112 | } |
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| 113 | |||
| 114 | |||
| 115 | } |
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| 116 | $area++; |
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| 117 | } |
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| 118 | |||
| 119 | return $tree; |
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| 120 | } |
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| 121 | |||
| 295 | } |
Only declaring a single property per statement allows you to later on add doc comments more easily.
It is also recommended by PSR2, so it is a common style that many people expect.