@@ -64,7 +64,7 @@ |
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| 64 | 64 | |
| 65 | 65 | /** |
| 66 | 66 | * @param Collection $fightersGroup |
| 67 | - * @param $settings |
|
| 67 | + * @param ChampionshipSettings $settings |
|
| 68 | 68 | */ |
| 69 | 69 | public static function generateFights(Collection $fightersGroup, $settings, Championship $championship = null) |
| 70 | 70 | { |
@@ -6,7 +6,7 @@ |
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| 6 | 6 | |
| 7 | 7 | $fighter1 = $item->team1 != null ? $item->team1->name : "Bye"; |
| 8 | 8 | $fighter2 = $item->team2 != null ? $item->team2->name : "Bye"; |
| 9 | - }else{ |
|
| 9 | + } else{ |
|
| 10 | 10 | $fighter1 = $item->competitors->get(0) != null ? $item->competitors->get(0)->user->name : "Bye"; |
| 11 | 11 | $fighter2 = $item->competitors->get(1) != null ? $item->competitors->get(1)->user->name : "Bye"; |
| 12 | 12 | |
@@ -56,7 +56,9 @@ |
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| 56 | 56 | $matches = array_chunk($teams, 2); |
| 57 | 57 | |
| 58 | 58 | //If there's already a match in the match array, then that means the next round is round 2, so increase the round number |
| 59 | - if (count($this->brackets)) $roundNumber++; |
|
| 59 | + if (count($this->brackets)) { |
|
| 60 | + $roundNumber++; |
|
| 61 | + } |
|
| 60 | 62 | |
| 61 | 63 | $countMatches = count($matches); |
| 62 | 64 | //Create the first full round of teams, some may be blank if waiting on the results of a previous round |