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<?php |
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namespace Xoco70\KendoTournaments\TreeGen; |
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use App\User; |
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use Illuminate\Support\Collection; |
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use Xoco70\KendoTournaments\Contracts\TreeGenerable; |
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use Xoco70\KendoTournaments\Exceptions\TreeGenerationException; |
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use Xoco70\KendoTournaments\Models\Championship; |
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use Xoco70\KendoTournaments\Models\ChampionshipSettings; |
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use Xoco70\KendoTournaments\Models\Competitor; |
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use Xoco70\KendoTournaments\Models\FightersGroup; |
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use Xoco70\KendoTournaments\Models\Team; |
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class TreeGen implements TreeGenerable |
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{ |
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protected $groupBy, $tree; |
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public $championship; |
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public $settings; |
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/** |
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* @param \Xoco70\KendoTournaments\Models\ChampionshipSettings $settings |
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*/ |
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public function __construct(Championship $championship, $groupBy, $settings) |
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{ |
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$this->championship = $championship; |
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$this->groupBy = $groupBy; |
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$this->settings = $settings; |
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} |
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/** |
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* Generate tree groups for a championship. |
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* |
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* @throws TreeGenerationException |
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* |
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* @return Collection |
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*/ |
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public function run() |
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{ |
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$this->tree = new Collection(); |
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// If previous trees already exist, delete all |
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$this->championship->fightersGroups()->delete(); |
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$areas = $this->settings->fightingAreas; |
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$fighters = $this->getFighters(); |
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if ($fighters->count() / $areas < ChampionshipSettings::MIN_COMPETITORS_BY_AREA) { |
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throw new TreeGenerationException(); |
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} |
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// Get Competitor's / Team list ordered by entities ( Federation, Assoc, Club, etc...) |
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$fightersByEntity = $this->getFightersByEntity($fighters); |
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// Chunk user by areas |
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$usersByArea = $fightersByEntity->chunk(count($fightersByEntity) / $areas); |
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$area = 1; |
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$round = 1; |
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$numFighters = sizeof($usersByArea->collapse()); |
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$this->generateGroupsForRound($usersByArea, $area, $round); |
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$this->pushEmptyGroupsToTree($numFighters); |
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return $this->tree; |
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} |
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/** |
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* @param $userGroups |
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* |
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* @return int |
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*/ |
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private function getMaxCompetitorByEntity($userGroups): int |
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{ |
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// Surely there is a Laravel function that does it ;) |
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$max = 0; |
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foreach ($userGroups as $userGroup) { |
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if (count($userGroup) > $max) { |
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$max = count($userGroup); |
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} |
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} |
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return $max; |
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} |
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/** |
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* Get Competitor's list ordered by entities |
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* Countries for Internation Tournament, State for a National Tournament, etc. |
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* |
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* @return Collection |
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*/ |
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private function getFightersByEntity($fighters): Collection |
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{ |
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// Right now, we are treating users and teams as equals. |
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// It doesn't matter right now, because we only need name attribute which is common to both models |
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// $this->groupBy contains federation_id, association_id, club_id, etc. |
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if (($this->groupBy) != null) { |
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$fighterGroups = $fighters->groupBy($this->groupBy); // Collection of Collection |
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} else { |
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$fighterGroups = $fighters->chunk(1); // Collection of Collection |
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} |
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$tmpFighterGroups = clone $fighterGroups; |
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$byeGroup = $this->getByeGroup($this->championship, $fighters); |
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// Get biggest competitor's group |
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$max = $this->getMaxCompetitorByEntity($tmpFighterGroups); |
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// We reacommodate them so that we can mix them up and they don't fight with another competitor of his entity. |
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$competitors = $this->repart($fighterGroups, $max); |
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$competitors = $this->insertByes($competitors, $byeGroup); |
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return $competitors; |
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} |
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/** |
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* Calculate the Byes need to fill the Championship Tree. |
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* |
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* @param Championship $championship |
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* |
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* @return Collection |
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*/ |
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private function getByeGroup(Championship $championship, $fighters) |
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{ |
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$groupSizeDefault = 3; |
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$preliminaryGroupSize = 2; |
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$fighterCount = $fighters->count(); |
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if ($championship->hasPreliminary()) { |
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$preliminaryGroupSize = $championship->settings != null |
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? $championship->settings->preliminaryGroupSize |
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: $groupSizeDefault; |
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} elseif ($championship->isDirectEliminationType()) { |
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$preliminaryGroupSize = 2; |
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} else { |
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// No Preliminary and No Direct Elimination --> Round Robin |
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// Should Have no tree |
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} |
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$treeSize = $this->getTreeSize($fighterCount, $preliminaryGroupSize); |
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$byeCount = $treeSize - $fighterCount; |
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return $this->createNullsGroup($byeCount, $championship->category->isTeam); |
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} |
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/** |
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* @param $fighterCount |
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* |
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* @return int |
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*/ |
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private function getTreeSize($fighterCount, $groupSize) |
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{ |
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$square = collect([1, 2, 4, 8, 16, 32, 64]); |
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$squareMultiplied = $square->map(function ($item, $key) use ($groupSize) { |
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return $item * $groupSize; |
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}); |
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foreach ($squareMultiplied as $limit) { |
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if ($fighterCount <= $limit) { |
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return $limit; |
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} |
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} |
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return 64 * $groupSize; |
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} |
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/** |
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* @param $byeCount |
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* |
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* @return Collection |
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*/ |
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private function createNullsGroup($byeCount, $isTeam): Collection |
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{ |
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$isTeam |
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? $null = new Team() |
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: $null = new Competitor(); |
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$byeGroup = new Collection(); |
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for ($i = 0; $i < $byeCount; $i++) { |
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$byeGroup->push($null); |
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} |
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return $byeGroup; |
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} |
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/** |
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* @param $fighterGroups |
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* @param int $max |
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* |
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* @return Collection |
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*/ |
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private function repart($fighterGroups, $max) |
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{ |
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$fighters = new Collection(); |
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for ($i = 0; $i < $max; $i++) { |
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foreach ($fighterGroups as $fighterGroup) { |
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$fighter = $fighterGroup->values()->get($i); |
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if ($fighter != null) { |
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$fighters->push($fighter); |
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} |
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} |
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} |
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return $fighters; |
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} |
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/** |
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* Insert byes in an homogen way. |
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* |
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* @param Collection $fighters |
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* @param Collection $byeGroup |
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* |
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* @return Collection |
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*/ |
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private function insertByes(Collection $fighters, Collection $byeGroup) |
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{ |
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$bye = count($byeGroup) > 0 ? $byeGroup[0] : []; |
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$sizeFighters = count($fighters); |
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$sizeGroupBy = count($byeGroup); |
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$frequency = $sizeGroupBy != 0 |
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? (int)floor($sizeFighters / $sizeGroupBy) |
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: -1; |
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// Create Copy of $competitors |
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$newFighters = new Collection(); |
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$i = 0; |
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$byeCount = 0; |
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foreach ($fighters as $fighter) { |
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if ($frequency != -1 && $i % $frequency == 0 && $byeCount < $sizeGroupBy) { |
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$newFighters->push($bye); |
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$byeCount++; |
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} |
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$newFighters->push($fighter); |
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$i++; |
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} |
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return $newFighters; |
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} |
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private function getFighters() |
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{ |
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$this->championship->category->isTeam() |
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? $fighters = $this->championship->teams |
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: $fighters = $this->championship->competitors; |
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return $fighters; |
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} |
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/** |
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* @param $usersByArea |
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* @param $area |
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* |
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* @return Collection |
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*/ |
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public function generateGroupsForRound($usersByArea, $area, $round) |
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{ |
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$groups = new Collection(); |
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foreach ($usersByArea as $fightersByEntity) { |
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// Chunking to make small round robin groups |
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if ($this->championship->hasPreliminary()) { |
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$fightersGroup = $fightersByEntity->chunk($this->settings->preliminaryGroupSize)->shuffle(); |
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} elseif ($this->championship->isDirectEliminationType() || $round>1) { |
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$fightersGroup = $fightersByEntity->chunk(2)->shuffle(); |
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} else { // Round Robin |
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$fightersGroup = $fightersByEntity->chunk($fightersByEntity->count()); |
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} |
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$order = 1; |
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// Before doing anything, check last group if numUser = 1 |
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foreach ($fightersGroup as $fighters) { |
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$group = $this->saveGroup($area, $fighters, $order, $round); |
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$this->tree->push($group); |
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$order++; |
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} |
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$area++; |
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} |
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} |
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/** |
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* @param $area |
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* @param $fighters |
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* @param $order |
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* @param $round |
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* @return FightersGroup |
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*/ |
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public function saveGroup($area, $fighters, $order, $round) |
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{ |
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$fighters = $fighters->pluck('id')->shuffle(); |
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$group = new FightersGroup(); |
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$group->area = $area; |
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$group->order = $order; |
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$group->round = $round; |
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$group->championship_id = $this->championship->id; |
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$group->save(); |
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// Add all competitors to Pivot Table |
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if ($this->championship->category->isTeam()) { |
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$group->syncTeams($fighters); |
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} else { |
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$group->syncCompetitors($fighters); |
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} |
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return $group; |
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} |
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/** |
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* @param $numFighters |
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*/ |
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private function pushEmptyGroupsToTree($numFighters) |
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{ |
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$numRounds = log($numFighters, 2); |
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$roundNumber = 1; |
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for ($roundNumber += 1; $roundNumber <= $numRounds; $roundNumber++) { |
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for ($matchNumber = 1; $matchNumber <= ($numFighters / pow(2, $roundNumber)); $matchNumber++) { |
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$group = new FightersGroup(); |
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$group->championship_id = $this->championship->id; |
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$group->round = $roundNumber; |
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$group->area = 1; // Change this |
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$group->order = 1; // Change this |
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$this->tree->push($group); |
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$group->save(); |
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} |
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} |
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} |
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} |
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Only declaring a single property per statement allows you to later on add doc comments more easily.
It is also recommended by PSR2, so it is a common style that many people expect.