@@ -21,6 +21,9 @@ discard block |
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| 21 | 21 | |
| 22 | 22 | abstract protected function generateFights(); |
| 23 | 23 | |
| 24 | + /** |
|
| 25 | + * @param string|null $fighterToUpdate |
|
| 26 | + */ |
|
| 24 | 27 | abstract protected function addFighterToGroup(FightersGroup $group, $fighter, $fighterToUpdate); |
| 25 | 28 | |
| 26 | 29 | abstract protected function getByeGroup($fighters); |
@@ -84,7 +87,7 @@ discard block |
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| 84 | 87 | * Get the size the first round will have. |
| 85 | 88 | * |
| 86 | 89 | * @param $fighterCount |
| 87 | - * @param $groupSize |
|
| 90 | + * @param integer $groupSize |
|
| 88 | 91 | * |
| 89 | 92 | * @return int |
| 90 | 93 | */ |
@@ -206,7 +209,7 @@ discard block |
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| 206 | 209 | /** |
| 207 | 210 | * Logically build the tree ( attach a parent to every child for nestedSet Navigation ) |
| 208 | 211 | * |
| 209 | - * @param $numFighters |
|
| 212 | + * @param integer $numFighters |
|
| 210 | 213 | */ |
| 211 | 214 | protected function addParentToChildren($numFighters) |
| 212 | 215 | { |
@@ -91,7 +91,7 @@ discard block |
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| 91 | 91 | protected function getTreeSize($fighterCount, $groupSize) |
| 92 | 92 | { |
| 93 | 93 | $squareMultiplied = collect([1, 2, 4, 8, 16, 32, 64]) |
| 94 | - ->map(function ($item) use ($groupSize) { |
|
| 94 | + ->map(function($item) use ($groupSize) { |
|
| 95 | 95 | return $item * $groupSize; |
| 96 | 96 | }); // [4, 8, 16, 32, 64,...] |
| 97 | 97 | |
@@ -197,10 +197,10 @@ discard block |
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| 197 | 197 | protected function getFightersByArea() |
| 198 | 198 | { |
| 199 | 199 | $areas = $this->settings->fightingAreas; |
| 200 | - $fighters = $this->getFighters(); // Get Competitor or Team Objects |
|
| 201 | - $fighterByEntity = $this->getFightersByEntity($fighters); // Chunk it by entities (Fede, Assoc, Club,...) |
|
| 202 | - $fightersWithBye = $this->adjustFightersGroupWithByes($fighters, $fighterByEntity); // Fill with Byes |
|
| 203 | - return $fightersWithBye->chunk(count($fightersWithBye) / $areas); // Chunk user by areas |
|
| 200 | + $fighters = $this->getFighters(); // Get Competitor or Team Objects |
|
| 201 | + $fighterByEntity = $this->getFightersByEntity($fighters); // Chunk it by entities (Fede, Assoc, Club,...) |
|
| 202 | + $fightersWithBye = $this->adjustFightersGroupWithByes($fighters, $fighterByEntity); // Fill with Byes |
|
| 203 | + return $fightersWithBye->chunk(count($fightersWithBye) / $areas); // Chunk user by areas |
|
| 204 | 204 | } |
| 205 | 205 | |
| 206 | 206 | /** |
@@ -28,7 +28,7 @@ |
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| 28 | 28 | |
| 29 | 29 | public function build() |
| 30 | 30 | { |
| 31 | - $fighters = $this->groupsByRound->first()->map(function ($item) { |
|
| 31 | + $fighters = $this->groupsByRound->first()->map(function($item) { |
|
| 32 | 32 | $fighters = $item->getFightersWithBye(); |
| 33 | 33 | $fighter1 = $fighters->get(0); |
| 34 | 34 | $fighter2 = $fighters->get(1); |