| @@ 35-48 (lines=14) @@ | ||
| 32 | * @param int $numRounds |
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| 33 | * @param int $numFighters |
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| 34 | */ |
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| 35 | protected function pushGroups($numRounds, $numFighters) |
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| 36 | { |
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| 37 | // TODO Here is where you should change when enable several winners for preliminary |
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| 38 | for ($roundNumber = 2; $roundNumber <= $numRounds + 1; $roundNumber++) { |
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| 39 | // From last match to first match |
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| 40 | $maxMatches = ($numFighters / pow(2, $roundNumber)); |
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| 41 | ||
| 42 | for ($matchNumber = 1; $matchNumber <= $maxMatches; $matchNumber++) { |
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| 43 | $fighters = $this->createByeGroup(2); |
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| 44 | $group = $this->saveGroup($matchNumber, $roundNumber, null); |
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| 45 | $this->syncGroup($group, $fighters); |
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| 46 | } |
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| 47 | } |
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| 48 | } |
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| 49 | ||
| 50 | /** |
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| 51 | * Create empty groups for direct Elimination Tree. |
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| @@ 64-75 (lines=12) @@ | ||
| 61 | * @param int $numRounds |
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| 62 | * @param $numFightersElim |
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| 63 | */ |
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| 64 | protected function pushGroups($numRounds, $numFightersElim) |
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| 65 | { |
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| 66 | for ($roundNumber = 2; $roundNumber <= $numRounds; $roundNumber++) { |
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| 67 | // From last match to first match |
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| 68 | $maxMatches = ($numFightersElim / pow(2, $roundNumber)); |
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| 69 | for ($matchNumber = 1; $matchNumber <= $maxMatches; $matchNumber++) { |
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| 70 | $fighters = $this->createByeGroup(2); |
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| 71 | $group = $this->saveGroup($matchNumber, $roundNumber, null); |
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| 72 | $this->syncGroup($group, $fighters); |
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| 73 | } |
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| 74 | } |
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| 75 | } |
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| 76 | ||
| 77 | /** |
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| 78 | * Return number of rounds for the tree based on fighter count. |
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