1
|
|
|
<?php namespace Xaoc303\BattleCalc; |
2
|
|
|
|
3
|
|
|
/** |
4
|
|
|
* Class ArmyDamage |
5
|
|
|
* @package Xaoc303\BattleCalc |
6
|
|
|
*/ |
7
|
|
|
class ArmyDamage |
8
|
|
|
{ |
9
|
|
|
/** |
10
|
|
|
* @var array |
11
|
|
|
*/ |
12
|
|
|
private $unitsAtt; |
13
|
|
|
|
14
|
|
|
/** |
15
|
|
|
* @var array |
16
|
|
|
*/ |
17
|
|
|
private $unitsDef; |
18
|
|
|
|
19
|
|
|
private $DamageTer = 0; |
20
|
|
|
private $DamageAir = 0; |
21
|
|
|
private $DamageMagicAll = 0; |
22
|
|
|
private $DamageMagicShield = 0; |
23
|
|
|
private $DamageMagicHP = 0; |
24
|
|
|
|
25
|
|
|
private $ManCountT_Def = 0; |
26
|
|
|
private $ManCountA_Def = 0; |
27
|
|
|
|
28
|
|
|
private $HealingLive = 0; |
29
|
|
|
private $HealingTech = 0; |
30
|
|
|
|
31
|
|
|
private $ManDamageT = 0; |
32
|
|
|
private $ManDamageA = 0; |
33
|
|
|
|
34
|
|
|
/** |
35
|
|
|
* run |
36
|
|
|
* |
37
|
|
|
* @param Army $armyAtt |
38
|
|
|
* @param Army $armyDef |
39
|
|
|
*/ |
40
|
|
|
public static function run(Army &$armyAtt, Army &$armyDef) |
41
|
|
|
{ |
42
|
|
|
$class = new ArmyDamage(); |
43
|
|
|
|
44
|
|
|
$class->unitsAtt = $armyAtt->getUnits(); |
45
|
|
|
$class->unitsDef = $armyDef->getUnits(); |
46
|
|
|
|
47
|
|
|
$class->damage(); |
48
|
|
|
|
49
|
|
|
$armyAtt->setUnits($class->unitsAtt); |
50
|
|
|
$armyDef->setUnits($class->unitsDef); |
51
|
|
|
} |
52
|
|
|
|
53
|
|
|
/** |
54
|
|
|
* damage |
55
|
|
|
*/ |
56
|
|
|
private function damage() |
57
|
|
|
{ |
58
|
|
|
$this->damageSum(); |
59
|
|
|
$this->damageManCount(); |
60
|
|
|
$this->damageHealing(); |
61
|
|
|
|
62
|
|
|
$this->setManDamageT(); |
63
|
|
|
$this->setManDamageA(); |
64
|
|
|
|
65
|
|
|
$count = count($this->unitsDef); |
66
|
|
|
for ($i = 0; $i < $count; $i++) { |
67
|
|
|
if ($this->unitsDef[$i]['All']['ManCountVisible'] > 0 || $this->DamageMagicAll > 0 || $this->DamageMagicShield > 0 || $this->DamageMagicHP > 0) { |
68
|
|
|
$this->damageSquad($i); |
69
|
|
|
} |
70
|
|
|
} |
71
|
|
|
} |
72
|
|
|
|
73
|
|
|
private function setManDamageT() |
74
|
|
|
{ |
75
|
|
|
if ($this->DamageTer == 0 || $this->ManCountT_Def == 0) { |
76
|
|
|
$this->ManDamageT = 0; |
77
|
|
|
} |
78
|
|
|
if ($this->DamageTer > 0 && $this->ManCountT_Def > 0) { |
79
|
|
|
$this->ManDamageT = $this->DamageTer / $this->ManCountT_Def; |
80
|
|
|
} |
81
|
|
|
} |
82
|
|
|
|
83
|
|
|
private function setManDamageA() |
84
|
|
|
{ |
85
|
|
|
if ($this->DamageAir == 0 || $this->ManCountA_Def == 0) { |
86
|
|
|
$this->ManDamageA = 0; |
87
|
|
|
} |
88
|
|
|
if ($this->DamageAir > 0 && $this->ManCountA_Def > 0) { |
89
|
|
|
$this->ManDamageA = $this->DamageAir / $this->ManCountA_Def; |
90
|
|
|
} // среднее на каждгого. воздух |
91
|
|
|
} |
92
|
|
|
|
93
|
|
|
/** |
94
|
|
|
* damageSum |
95
|
|
|
*/ |
96
|
|
|
private function damageSum() |
97
|
|
|
{ |
98
|
|
|
$count = count($this->unitsAtt); |
99
|
|
|
for ($i = 0; $i < $count; $i++) { |
100
|
|
|
$this->DamageTer += $this->unitsAtt[$i]['All']['AttackTer']; |
101
|
|
|
$this->DamageAir += $this->unitsAtt[$i]['All']['AttackAir']; |
102
|
|
|
$this->DamageMagicAll += $this->unitsAtt[$i]['All']['AttackMagicAll']; |
103
|
|
|
$this->DamageMagicShield += $this->unitsAtt[$i]['All']['AttackMagicShield']; |
104
|
|
|
$this->DamageMagicHP += $this->unitsAtt[$i]['All']['AttackMagicHP']; |
105
|
|
|
} |
106
|
|
|
} |
107
|
|
|
|
108
|
|
|
/** |
109
|
|
|
* damageManCount |
110
|
|
|
*/ |
111
|
|
|
private function damageManCount() |
112
|
|
|
{ |
113
|
|
|
$count = count($this->unitsDef); |
114
|
|
|
for ($i = 0; $i < $count; $i++) { |
115
|
|
|
if ($this->unitsDef[$i]['All']['UT'] == 0) { |
116
|
|
|
$this->ManCountT_Def += $this->unitsDef[$i]['All']['ManCountVisible']; |
117
|
|
|
} |
118
|
|
|
if ($this->unitsDef[$i]['All']['UT'] == 1) { |
119
|
|
|
$this->ManCountA_Def += $this->unitsDef[$i]['All']['ManCountVisible']; |
120
|
|
|
} |
121
|
|
|
} |
122
|
|
|
} |
123
|
|
|
|
124
|
|
|
/** |
125
|
|
|
* damageHealing |
126
|
|
|
*/ |
127
|
|
|
private function damageHealing() |
128
|
|
|
{ |
129
|
|
|
$count = count($this->unitsDef); |
130
|
|
|
for ($i = 0; $i < $count; $i++) { |
131
|
|
|
$this->HealingLive += $this->unitsDef[$i]['All']['HealingLive']; |
132
|
|
|
$this->HealingTech += $this->unitsDef[$i]['All']['HealingTech']; |
133
|
|
|
} |
134
|
|
|
} |
135
|
|
|
|
136
|
|
|
private function damageSquad(&$i) |
137
|
|
|
{ |
138
|
|
|
$unitsDef = $this->unitsDef; |
139
|
|
|
$ManDamageAll = 0; |
140
|
|
|
$ManDamageShield = 0; |
141
|
|
|
$ManDamageHP = 0; |
142
|
|
|
if ($unitsDef[$i]['All']['ManCountVisible'] > 0) { |
143
|
|
|
if ($unitsDef[$i]['All']['UT'] == 0) { |
144
|
|
|
$ManDamageAll = ($this->ManDamageT-(($this->ManDamageT* $unitsDef[$i]['Base']['Armor'])/100))* $unitsDef[$i]['All']['ManCount']; |
145
|
|
|
} else { |
146
|
|
|
$ManDamageAll = ($this->ManDamageA-(($this->ManDamageA* $unitsDef[$i]['Base']['Armor'])/100))* $unitsDef[$i]['All']['ManCount']; |
147
|
|
|
} |
148
|
|
|
} |
149
|
|
|
if ($this->DamageMagicAll > 0) { |
150
|
|
|
$ManDamageAll += $this->DamageMagicAll -(($this->DamageMagicAll * $unitsDef[$i]['Base']['Armor'])/100); |
151
|
|
|
} |
152
|
|
|
if ($this->DamageMagicShield > 0) { |
153
|
|
|
$ManDamageShield += $this->DamageMagicShield -(($this->DamageMagicShield* $unitsDef[$i]['Base']['Armor'])/100); |
154
|
|
|
} |
155
|
|
|
if ($this->DamageMagicHP > 0) { |
156
|
|
|
$ManDamageHP += $this->DamageMagicHP -(($this->DamageMagicHP * $unitsDef[$i]['Base']['Armor'])/100); |
157
|
|
|
} |
158
|
|
|
|
159
|
|
|
$unitsDef[$i]['All']['Shield'] -= $ManDamageShield; |
160
|
|
|
if ($unitsDef[$i]['All']['Shield'] < 0) { |
161
|
|
|
$unitsDef[$i]['All']['Shield'] = 0; |
162
|
|
|
} |
163
|
|
|
|
164
|
|
|
|
165
|
|
|
$HPmax = $unitsDef[$i]['Base']['HP'] * $unitsDef[$i]['All']['ManCount']; |
166
|
|
|
|
167
|
|
|
$unitsDef[$i]['All']['HP'] -= $ManDamageHP; |
168
|
|
|
if ($unitsDef[$i]['All']['HP'] < 0) { |
169
|
|
|
$unitsDef[$i]['All']['HP'] = 0; |
170
|
|
|
} |
171
|
|
|
|
172
|
|
|
$unitsDef[$i]['All']['Shield'] -= $ManDamageAll; |
173
|
|
|
if ($unitsDef[$i]['All']['Shield'] < 0) { |
174
|
|
|
$unitsDef[$i]['All']['HP'] += $unitsDef[$i]['All']['Shield']; |
175
|
|
|
$unitsDef[$i]['All']['Shield'] = 0; |
176
|
|
|
} |
177
|
|
|
|
178
|
|
|
$this->healingLive($unitsDef, $i, $HPmax); |
179
|
|
|
$this->healingTech($unitsDef, $i, $HPmax); |
180
|
|
|
|
181
|
|
|
if ($unitsDef[$i]['All']['HP'] < 0) { |
182
|
|
|
$unitsDef[$i]['All']['HP'] = 0; |
183
|
|
|
} |
184
|
|
|
|
185
|
|
|
$this->unitsDef = $unitsDef; |
186
|
|
|
} |
187
|
|
|
|
188
|
|
|
private function healingLive(&$unitsDef, $i, $HPmax) |
189
|
|
|
{ |
190
|
|
|
if ($this->HealingLive > 0) { |
191
|
|
|
if ($unitsDef[$i]['All']['Bio']) { |
192
|
|
|
if ($unitsDef[$i]['All']['HP'] < $HPmax) { |
193
|
|
|
$HPtemp = $HPmax - $unitsDef[$i]['All']['HP']; |
194
|
|
|
if ($this->HealingLive >= $HPtemp) { |
195
|
|
|
$this->HealingLive -= $HPtemp; |
196
|
|
|
$unitsDef[$i]['All']['HP'] += $HPtemp; |
197
|
|
|
} |
198
|
|
|
} |
199
|
|
|
} |
200
|
|
|
} |
201
|
|
|
} |
202
|
|
|
|
203
|
|
|
private function healingTech(&$unitsDef, $i, $HPmax) |
204
|
|
|
{ |
205
|
|
|
if ($this->HealingTech > 0) { |
206
|
|
|
if (!$unitsDef[$i]['All']['Bio']) { |
207
|
|
|
if ($unitsDef[$i]['All']['HP'] < $HPmax) { |
208
|
|
|
$HPtemp = $HPmax - $unitsDef[$i]['All']['HP']; |
209
|
|
|
if ($this->HealingTech >= $HPtemp) { |
210
|
|
|
$this->HealingTech -= $HPtemp; |
211
|
|
|
$unitsDef[$i]['All']['HP'] += $HPtemp; |
212
|
|
|
} |
213
|
|
|
} |
214
|
|
|
} |
215
|
|
|
} |
216
|
|
|
} |
217
|
|
|
} |
218
|
|
|
|