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<?php namespace Xaoc303\BattleCalc; |
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/** |
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* Class ArmyAttack |
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* @package Xaoc303\BattleCalc |
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*/ |
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class ArmyAttack |
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{ |
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/** |
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* @var array |
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*/ |
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private $unitsAtt; |
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/** |
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* @var array |
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*/ |
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private $unitsDef; |
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/** |
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* run |
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* |
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* @param Army $armyAtt |
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* @param Army $armyDef |
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* @param int $Inic |
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*/ |
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public static function run(Army &$armyAtt, Army &$armyDef, $Inic) |
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{ |
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$class = new ArmyAttack(); |
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$class->unitsAtt = $armyAtt->getUnits(); |
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$class->unitsDef = $armyDef->getUnits(); |
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$class->attack($Inic); |
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$armyAtt->setUnits($class->unitsAtt); |
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$armyDef->setUnits($class->unitsDef); |
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} |
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/** |
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* attack |
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* |
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* @param int $Inic |
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*/ |
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private function attack($Inic) |
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{ |
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$count = count($this->unitsAtt); |
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for ($i = 0; $i < $count; $i++) { |
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if ($this->unitsAtt[$i]['All']['Iniciative'] >= $Inic && $this->unitsAtt[$i]['All']['ManCount'] > 0) { |
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$Cool = 24.0 / $this->unitsAtt[$i]['Base']['AttackCool']; // Атак в секунду |
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$Cool = round($Cool, 2); // Округление до сотых |
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$Cool += $this->unitsAtt[$i]['All']['AttackCoolDouble']; // + предыдущий остаток |
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$this->unitsAtt[$i]['All']['AttackCoolInt'] = (int) $Cool; // int атак в секунду |
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$this->unitsAtt[$i]['All']['AttackCoolDouble'] = $Cool - $this->unitsAtt[$i]['All']['AttackCoolInt']; // double остаток атак в секунду |
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if ($this->unitsAtt[$i]['All']['AttackCoolInt'] > 0) { |
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$this->attackAirOn($i); |
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$this->attackTerOn($i); |
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$this->attackMagicOn($i); |
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} |
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} |
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} |
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} |
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/** |
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* attackAirOn |
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* |
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* @param int $i |
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*/ |
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private function attackAirOn(&$i) |
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{ |
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$this->unitsAtt[$i]['All']['AttackAir'] = ($this->unitsAtt[$i]['Base']['AttackAir'] * $this->unitsAtt[$i]['All']['ManCount']) * $this->unitsAtt[$i]['All']['AttackCoolInt']; |
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} |
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/** |
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* attackTerOn |
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* |
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* @param int $i |
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*/ |
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private function attackTerOn(&$i) |
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{ |
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$this->unitsAtt[$i]['All']['AttackTer'] = ($this->unitsAtt[$i]['Base']['AttackTer'] * $this->unitsAtt[$i]['All']['ManCount']) * $this->unitsAtt[$i]['All']['AttackCoolInt']; |
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} |
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/** |
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* attackMagicOn |
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* |
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* @param int $i |
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*/ |
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private function attackMagicOn(&$i) |
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{ |
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if ($this->unitsAtt[$i]['All']['MagicRound'] > 0) { |
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for ($k = 0; $k < 3; $k++) { |
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$this->unitsAtt[$i]['All']['Magic'][$k] = $this->unitsAtt[$i]['Base']['Magic'][$k]; |
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$this->attackMagic($i, $k); |
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} |
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} |
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$this->unitsAtt[$i]['All']['MagicRound']--; |
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$this->unitsAtt[$i]['All']['MagicRound'] = $this->unitMagicRound($this->unitsAtt[$i]['Base']['ID'], $this->unitsAtt[$i]['All']['MagicRound']); |
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} |
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/** |
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* unitMagicRound |
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* |
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* @param integer $id |
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* @param integer $round |
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* @return int |
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*/ |
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private function unitMagicRound($id, $round) |
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{ |
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switch ($id) { |
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case 108: |
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case 111: |
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case 201: |
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case 202: |
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case 203: |
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case 204: |
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case 205: |
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return $round == -1 ? 1 : $round; |
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case 311: |
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return $round == -3 ? 1 : $round; |
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case 104: |
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case 107: |
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case 114: |
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case 211: |
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case 214: |
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case 308: |
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return $round == -4 ? 1 : $round; |
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default: |
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return 0; |
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} |
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} |
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/** |
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* attackMagic |
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* |
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* @param integer $i |
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* @param string $k |
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*/ |
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private function attackMagic($i, $k) |
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{ |
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if ($this->unitsAtt[$i]['All']['Magic'][$k] == null) { |
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return; |
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} |
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if ($this->unitsAtt[$i]['All']['Magic'][$k] != 'Steam') { |
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$this->unitsAtt[$i]['All']['AttackAir'] = 0; |
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$this->unitsAtt[$i]['All']['AttackTer'] = 0; |
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} |
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$methodName = 'attackMagic'.$this->unitsAtt[$i]['All']['Magic'][$k]; |
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switch ($this->unitsAtt[$i]['All']['Magic'][$k]) { |
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// ------------------------------- |
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case 'Storm': |
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case 'FogP': |
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$this->$methodName($i); |
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break; |
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case 'MindControl': |
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break; |
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case 'LockP': |
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$this->$methodName($i); |
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break; |
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case 'Jump': |
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break; |
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case 'Phantom': |
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case 'Scarab': |
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$this->$methodName($i); |
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break; |
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// ------------------------------- |
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case 'Remont': |
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case 'Medicine': |
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case 'Blind': |
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case 'Steam': |
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case 'Yamato': |
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case 'Nuclear': |
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$this->$methodName($i); |
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break; |
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case 'LockT': |
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break; |
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case 'Matrix': |
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break; |
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case 'EMI': |
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case 'Radiation': |
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case 'Mines': |
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$this->$methodName($i); |
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break; |
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// ------------------------------- |
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case 'FogZ': |
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break; |
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case 'Marker': |
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break; |
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case 'Plague': |
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$this->$methodName($i); |
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break; |
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case 'Guest': |
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break; |
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case 'Web': |
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break; |
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} |
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} |
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/** |
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* attackMagicStorm |
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* |
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* @param int $i |
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*/ |
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private function attackMagicStorm($i) |
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{ |
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$this->unitsAtt[$i]['All']['AttackMagicAll'] = 250 * $this->unitsAtt[$i]['All']['ManCount']; |
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} |
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/** |
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* attackMagicLockP |
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* |
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* @param int $i |
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*/ |
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private function attackMagicLockP($i) |
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{ |
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$ManCount = $this->unitsAtt[$i]['All']['MagicManCount'] * $this->unitsAtt[$i]['All']['ManCount']; |
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while ($ManCount > 0) { |
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$ManCountExists = false; |
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$count = count($this->unitsDef); |
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for ($i1 = 0; $i1 < $count; $i1++) { |
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if ($this->unitsDef[$i1]['All']['ManCount'] > 0 && $this->unitsDef[$i1]['All']['ManLock'] != $this->unitsDef[$i1]['All']['ManCount']) { |
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$this->unitsDef[$i1]['All']['ManLock']++; |
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$ManCount--; |
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$ManCountExists = true; |
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if ($ManCount == 0) { |
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$i1 = $count; |
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} |
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} |
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} |
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if (!$ManCountExists) { |
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$ManCount = 0; |
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} |
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} |
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} |
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/** |
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* attackMagicPhantom |
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* |
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* @param int $i |
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*/ |
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private function attackMagicPhantom($i) |
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{ |
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$this->unitsAtt[$i]['All']['ManCount']++; |
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$this->unitsAtt[$i]['All']['ManCountVisible']++; |
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$this->unitsAtt[$i]['All']['ManPhantom']++; |
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$this->unitsAtt[$i]['All']['HP'] += $this->unitsAtt[$i]['Base']['HP']; |
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$this->unitsAtt[$i]['All']['Shield'] += $this->unitsAtt[$i]['Base']['Shield']; |
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} |
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/** |
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* attackMagicScarab |
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* |
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* @param int $i |
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*/ |
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private function attackMagicScarab($i) |
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{ |
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$this->unitsAtt[$i]['All']['AttackTer'] = 100 * $this->unitsAtt[$i]['All']['ManCount']; |
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} |
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/** |
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* attackMagicRemont |
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* |
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* @param int $i |
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*/ |
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private function attackMagicRemont($i) |
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{ |
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$this->unitsAtt[$i]['All']['HealingTech'] = 50 * $this->unitsAtt[$i]['All']['ManCount']; |
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} |
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/** |
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* attackMagicMedicine |
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* |
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* @param int $i |
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*/ |
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private function attackMagicMedicine($i) |
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{ |
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$this->unitsAtt[$i]['All']['HealingLive'] = 80 * $this->unitsAtt[$i]['All']['ManCount']; |
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} |
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/** |
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* attackMagicBlind |
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* |
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* @param int $i |
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*/ |
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private function attackMagicBlind($i) |
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{ |
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$ManCount = 3 * $this->unitsAtt[$i]['All']['ManCount']; |
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while ($ManCount > 0) { |
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$ManCountExists = false; |
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$count = count($this->unitsDef); |
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for ($i1 = 0; $i1 < $count; $i1++) { |
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if (in_array($this->unitsDef[$i1]['Base']['ID'], [105, 109, 204, 213, 305])) { |
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if ($this->unitsDef[$i1]['All']['ManCount'] > 0 && $this->unitsDef[$i1]['All']['ManCountVisible'] != $this->unitsDef[$i1]['All']['ManCount']) { |
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$this->unitsDef[$i1]['All']['ManCountVisible']++; |
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$ManCount--; |
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$ManCountExists = true; |
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if ($ManCount == 0) { |
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$i1 = $count; |
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} |
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} |
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} |
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} |
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if (!$ManCountExists) { |
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$ManCount = 0; |
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} |
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} |
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} |
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/** |
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* attackMagicSteam |
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* |
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* @param int $i |
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*/ |
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private function attackMagicSteam($i) |
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{ |
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if ($this->unitsAtt[$i]['All']['HP'] / $this->unitsAtt[$i]['All']['ManCount'] > 16) { |
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$this->unitsAtt[$i]['All']['AttackAir'] = $this->unitsAtt[$i]['All']['AttackAir'] * 2; |
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$this->unitsAtt[$i]['All']['AttackTer'] = $this->unitsAtt[$i]['All']['AttackTer'] * 2; |
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$this->unitsAtt[$i]['All']['HP'] = $this->unitsAtt[$i]['All']['HP'] - (8 * $this->unitsAtt[$i]['All']['ManCount']); |
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} |
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} |
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326
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/** |
327
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* attackMagicYamato |
328
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* |
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* @param int $i |
330
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*/ |
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private function attackMagicYamato($i) |
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{ |
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$this->unitsAtt[$i]['All']['AttackMagicAll'] = 260 * $this->unitsAtt[$i]['All']['ManCount']; |
334
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} |
335
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336
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/** |
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* attackMagicNuclear |
338
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* |
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* @param int $i |
340
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*/ |
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private function attackMagicNuclear($i) |
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{ |
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$this->unitsAtt[$i]['All']['AttackMagicAll'] = 300 * $this->unitsAtt[$i]['All']['ManCount']; |
344
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} |
345
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346
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/** |
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* attackMagicEMI |
348
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* |
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* @param int $i |
350
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*/ |
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private function attackMagicEMI($i) |
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{ |
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$this->unitsAtt[$i]['All']['AttackMagicShield'] = 250 * $this->unitsAtt[$i]['All']['ManCount']; |
354
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} |
355
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356
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/** |
357
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* attackMagicRadiation |
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* |
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* @param int $i |
360
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*/ |
361
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private function attackMagicRadiation($i) |
362
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{ |
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$this->unitsAtt[$i]['All']['AttackMagicHP'] = 100 * $this->unitsAtt[$i]['All']['ManCount']; |
364
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} |
365
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366
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/** |
367
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* attackMagicMines |
368
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* |
369
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* @param int $i |
370
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*/ |
371
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private function attackMagicMines($i) |
372
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{ |
373
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$this->unitsAtt[$i]['All']['AttackTer'] = 125 * $this->unitsAtt[$i]['All']['ManCount']; |
374
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} |
375
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376
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/** |
377
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* attackMagicPlague |
378
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|
* |
379
|
|
|
* @param int $i |
380
|
|
|
*/ |
381
|
|
|
private function attackMagicPlague($i) |
382
|
|
|
{ |
383
|
|
|
$this->unitsAtt[$i]['All']['AttackMagicHP'] = 145 * $this->unitsAtt[$i]['All']['ManCount']; |
384
|
|
|
} |
385
|
|
|
} |
386
|
|
|
|