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<?php namespace Xaoc303\BattleCalc; |
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/** |
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* Class Army |
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* @package Xaoc303\BattleCalc |
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*/ |
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class Army |
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{ |
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/** |
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* @var array |
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*/ |
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private $units; |
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/** |
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* __construct |
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* |
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* @param array $input_units |
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*/ |
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public function __construct($input_units) |
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{ |
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$units = new Squad(); |
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$this->setUnits($units->createArmy($input_units)); |
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} |
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/** |
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* setUnits |
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* |
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* @param array $units |
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*/ |
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public function setUnits($units) |
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{ |
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$this->units = $units; |
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} |
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/** |
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* getUnits |
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* |
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* @return array |
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*/ |
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public function getUnits() |
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{ |
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return $this->units; |
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} |
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/** |
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* manCount |
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* |
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* @param integer $Inic |
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* @return int |
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*/ |
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public function manCount(&$Inic) |
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{ |
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$units = $this->getUnits(); |
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$ManCount = 0; |
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$count = count($units); |
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for ($i = 0; $i < $count; $i++) { |
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$ManCount += $units[$i]['All']['ManCount']; |
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if ($units[$i]['All']['Iniciative'] > $Inic && $units[$i]['All']['ManCount'] > 0) { |
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$Inic = $units[$i]['All']['Iniciative']; |
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} |
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} |
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return $ManCount; |
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} |
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/** |
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* shadow |
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* |
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* @param Army $ArmyDet |
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* @param integer $Round |
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*/ |
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public function shadow(Army &$ArmyDet, $Round) |
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{ |
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$unitsSh = $this->getUnits(); |
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$unitsDet = $ArmyDet->getUnits(); |
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// set shadow |
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$count = count($unitsSh); |
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for ($i = 0; $i < $count; $i++) { |
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$unitsSh[$i]['All']['ManCountVisible'] = $unitsSh[$i]['All']['ManCount']; |
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if ($unitsSh[$i]['All']['ManCount'] > 0) { |
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$this->setShadow($unitsSh, $i, $count, $Round); |
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} |
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} |
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$ManCount = $this->getDetectorsCount($unitsDet); |
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$this->unsetShadow($unitsSh, $ManCount); |
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$this->setUnits($unitsSh); |
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$ArmyDet->setUnits($unitsDet); |
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} |
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/** |
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* setShadow |
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* |
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* @param array $unitsSh |
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* @param int $i |
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* @param int $units_count |
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* @param int $Round |
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*/ |
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private function setShadow(&$unitsSh, &$i, &$units_count, $Round) |
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{ |
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switch ($unitsSh[$i]['Base']['ID']) { |
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case 105: // Dark Templar |
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case 109: // Observer |
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$this->setShadowSquadAll($unitsSh, $i); |
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break; |
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111
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case 114: // Arbiter |
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$this->setShadowSquad114($unitsSh, $i, $units_count); |
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break; |
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114
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115
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case 204: // Ghost |
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$this->setShadowSquadRound($unitsSh, $i, $Round); |
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break; |
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case 213: // Writh |
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$this->setShadowSquadRound($unitsSh, $i, $Round); |
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break; |
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case 305: // Lurker |
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$this->setShadowSquadAllHold($unitsSh, $i, $Round); |
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break; |
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} |
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} |
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/** |
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* setShadowSquadAll |
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* |
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* @param array $unitsSh |
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* @param int $i |
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*/ |
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private function setShadowSquadAll(&$unitsSh, &$i) |
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{ |
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$unitsSh[$i]['All']['ManCountVisible'] = 0; |
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} |
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/** |
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* setShadowSquad114 |
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* |
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* @param array $unitsSh |
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* @param int $i |
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* @param int $units_count |
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*/ |
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private function setShadowSquad114(&$unitsSh, &$i, &$units_count) |
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{ |
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$ManCount = $unitsSh[$i]['All']['MagicManCount'] * $unitsSh[$i]['All']['ManCount']; |
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while ($ManCount > 0) { |
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$ManCountExists = false; |
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for ($i1 = 0; $i1 < $units_count; $i1++) { |
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if ($i1 != $i && $unitsSh[$i1]['All']['ManCount'] > 0 && $unitsSh[$i1]['All']['ManCountVisible'] != 0) { |
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$unitsSh[$i1]['All']['ManCountVisible']--; |
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$ManCount--; |
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$ManCountExists = true; |
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if ($ManCount == 0) { |
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$i1 = $units_count; |
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} |
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} |
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} |
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if (!$ManCountExists) { |
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$ManCount = 0; |
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} |
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} |
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$i = $units_count; |
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} |
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/** |
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* setShadowSquadRound |
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* |
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* @param array $unitsSh |
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* @param int $i |
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* @param int $Round |
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*/ |
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private function setShadowSquadRound(&$unitsSh, &$i, &$Round) |
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{ |
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if ($Round > $unitsSh[$i]['All']['Iniciative'] - 20) { |
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$unitsSh[$i]['All']['ManCountVisible'] = 0; |
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} else { |
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$unitsSh[$i]['All']['ManCountVisible'] = $unitsSh[$i]['All']['ManCount']; |
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} |
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} |
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/** |
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* setShadowSquadAllHold |
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* |
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* @param array $unitsSh |
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* @param int $i |
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* @param null|int $Round |
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*/ |
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private function setShadowSquadAllHold(&$unitsSh, &$i, $Round = null) |
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{ |
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if ($Round < $unitsSh[$i]['All']['Iniciative'] - 2) { |
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$unitsSh[$i]['All']['ManCountVisible'] = 0; |
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} |
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} |
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/** |
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* getDetectorsCount |
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* |
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* @param array $unitsDet |
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* @return int |
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*/ |
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private function getDetectorsCount(&$unitsDet) |
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{ |
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$ManCount = 0; |
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$count = count($unitsDet); |
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for ($i = 0; $i < $count; $i++) { |
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if (in_array($unitsDet[$i]['Base']['ID'], [109, 211, 309]) && $unitsDet[$i]['All']['ManCount'] > 0) { |
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$ManCount += $unitsDet[$i]['All']['MagicManCount'] * $unitsDet[$i]['All']['ManCount']; |
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} |
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} |
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return $ManCount; |
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} |
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/** |
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220
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* unsetShadow |
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* |
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* @param array $unitsSh |
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* @param int $ManCount |
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*/ |
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private function unsetShadow(&$unitsSh, $ManCount) |
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{ |
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while ($ManCount > 0) { |
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$ManCountExists = false; |
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$count = count($unitsSh); |
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for ($i = 0; $i < $count; $i++) { |
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if ($unitsSh[$i]['All']['ManCount'] > 0 && $unitsSh[$i]['All']['ManCountVisible'] != $unitsSh[$i]['All']['ManCount']) { |
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$unitsSh[$i]['All']['ManCountVisible']++; |
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$ManCount--; |
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$ManCountExists = true; |
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if ($ManCount == 0) { |
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$i = count($unitsSh); |
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} |
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} |
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} |
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if (!$ManCountExists) { |
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$ManCount = 0; |
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} |
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} |
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} |
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246
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/** |
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* clear |
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*/ |
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public function clear() |
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{ |
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$units = $this->getUnits(); |
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$count = count($units); |
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for ($i = 0; $i < $count; $i++) { |
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$units[$i]['All']['Color'] = 0; |
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255
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$units[$i]['All']['AttackTer'] = 0; |
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256
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$units[$i]['All']['AttackAir'] = 0; |
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257
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$units[$i]['All']['AttackMagicAll'] = 0; |
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258
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$units[$i]['All']['AttackMagicShield'] = 0; |
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259
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$units[$i]['All']['AttackMagicHP'] = 0; |
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260
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$units[$i]['All']['ManLock'] = 0; |
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261
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$units[$i]['All']['Magic'][0] = null; |
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262
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$units[$i]['All']['Magic'][1] = null; |
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263
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$units[$i]['All']['Magic'][2] = null; |
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264
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$units[$i]['All']['HealingLive'] = 0; |
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265
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$units[$i]['All']['HealingTech'] = 0; |
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} |
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267
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268
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$this->setUnits($units); |
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} |
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270
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271
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272
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273
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/** |
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274
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* manCountVisible |
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275
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* |
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276
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* @param integer $unit_type |
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* @return int |
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*/ |
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279
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public function manCountVisible($unit_type) |
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280
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{ |
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281
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$units = $this->getUnits(); |
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282
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283
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$ManCountVisible = 0; |
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284
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$count = count($units); |
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285
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for ($i = 0; $i < $count; $i++) { |
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286
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if ($units[$i]['All']['UT'] == $unit_type) { |
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287
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$ManCountVisible += $units[$i]['All']['ManCountVisible']; |
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288
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} |
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289
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} |
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290
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return $ManCountVisible; |
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291
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} |
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292
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293
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/** |
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294
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* attackNull |
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295
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* |
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296
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* @param integer $ManCountA |
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297
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*/ |
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298
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public function attackNull($ManCountA) |
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299
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{ |
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300
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$units = $this->getUnits(); |
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301
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302
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$count = count($units); |
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303
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for ($i = 0; $i < $count; $i++) { |
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304
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if ($units[$i]['All']['ManCount'] > 0) { |
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305
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if ($units[$i]['All']['AttackAir'] > 0 && $units[$i]['All']['AttackTer'] && $ManCountA > 0) { |
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306
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$units[$i]['All']['AttackTer'] = 0; |
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307
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} else { |
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308
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$units[$i]['All']['AttackAir'] = 0; |
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309
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} |
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310
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311
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if ($units[$i]['All']['ManLock'] > 0) { |
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312
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$units[$i]['All']['AttackAir'] = $units[$i]['All']['AttackAir'] / $units[$i]['All']['ManCount'] * ($units[$i]['All']['ManCount'] - $units[$i]['All']['ManLock']); |
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313
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$units[$i]['All']['AttackTer'] = $units[$i]['All']['AttackTer'] / $units[$i]['All']['ManCount'] * ($units[$i]['All']['ManCount'] - $units[$i]['All']['ManLock']); |
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314
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$units[$i]['All']['AttackMagicAll'] = $units[$i]['All']['AttackMagicAll'] / $units[$i]['All']['ManCount'] * ($units[$i]['All']['ManCount'] - $units[$i]['All']['ManLock']); |
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315
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$units[$i]['All']['AttackMagicShield'] = $units[$i]['All']['AttackMagicShield'] / $units[$i]['All']['ManCount'] * ($units[$i]['All']['ManCount'] - $units[$i]['All']['ManLock']); |
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316
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$units[$i]['All']['AttackMagicHP'] = $units[$i]['All']['AttackMagicHP'] / $units[$i]['All']['ManCount'] * ($units[$i]['All']['ManCount'] - $units[$i]['All']['ManLock']); |
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317
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} |
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318
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if ($units[$i]['All']['ManPhantom'] > 0) { |
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319
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$units[$i]['All']['AttackAir'] = $units[$i]['All']['AttackAir'] / $units[$i]['All']['ManCount'] * ($units[$i]['All']['ManCount'] - $units[$i]['All']['ManPhantom']); |
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320
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$units[$i]['All']['AttackTer'] = $units[$i]['All']['AttackTer'] / $units[$i]['All']['ManCount'] * ($units[$i]['All']['ManCount'] - $units[$i]['All']['ManPhantom']); |
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321
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|
|
$units[$i]['All']['AttackMagicAll'] = $units[$i]['All']['AttackMagicAll'] / $units[$i]['All']['ManCount'] * ($units[$i]['All']['ManCount'] - $units[$i]['All']['ManPhantom']); |
|
322
|
|
|
$units[$i]['All']['AttackMagicShield'] = $units[$i]['All']['AttackMagicShield'] / $units[$i]['All']['ManCount'] * ($units[$i]['All']['ManCount'] - $units[$i]['All']['ManPhantom']); |
|
323
|
|
|
$units[$i]['All']['AttackMagicHP'] = $units[$i]['All']['AttackMagicHP'] / $units[$i]['All']['ManCount'] * ($units[$i]['All']['ManCount'] - $units[$i]['All']['ManPhantom']); |
|
324
|
|
|
} |
|
325
|
|
|
} |
|
326
|
|
|
} |
|
327
|
|
|
|
|
328
|
|
|
$this->setUnits($units); |
|
329
|
|
|
} |
|
330
|
|
|
|
|
331
|
|
|
/** |
|
332
|
|
|
* count |
|
333
|
|
|
* |
|
334
|
|
|
* @return int |
|
335
|
|
|
*/ |
|
336
|
|
|
public function count() |
|
337
|
|
|
{ |
|
338
|
|
|
$units = $this->getUnits(); |
|
339
|
|
|
|
|
340
|
|
|
$ManCount = 0; |
|
341
|
|
|
$count = count($units); |
|
342
|
|
|
for ($i = 0; $i < $count; $i++) { |
|
343
|
|
|
$ManCountTemp = $units[$i]['All']['ManCount']; |
|
344
|
|
|
$units[$i]['All']['ManCount'] = (int) ($units[$i]['All']['HP'] / $units[$i]['Base']['HP']); |
|
345
|
|
|
|
|
346
|
|
|
if ($units[$i]['All']['HP'] % $units[$i]['Base']['HP'] > 0) { |
|
347
|
|
|
$units[$i]['All']['ManCount']++; |
|
348
|
|
|
} |
|
349
|
|
|
if ($units[$i]['All']['ManPhantom'] > 0 && $ManCountTemp > $units[$i]['All']['ManCount']) { |
|
350
|
|
|
$units[$i]['All']['ManPhantom']--; |
|
351
|
|
|
} |
|
352
|
|
|
|
|
353
|
|
|
$ManCount += $units[$i]['All']['ManCount']; |
|
354
|
|
|
} |
|
355
|
|
|
|
|
356
|
|
|
$this->setUnits($units); |
|
357
|
|
|
return $ManCount; |
|
358
|
|
|
} |
|
359
|
|
|
} |
|
360
|
|
|
|