| Conditions | 21 |
| Total Lines | 81 |
| Lines | 0 |
| Ratio | 0 % |
| Changes | 0 | ||
Small methods make your code easier to understand, in particular if combined with a good name. Besides, if your method is small, finding a good name is usually much easier.
For example, if you find yourself adding comments to a method's body, this is usually a good sign to extract the commented part to a new method, and use the comment as a starting point when coming up with a good name for this new method.
Commonly applied refactorings include:
If many parameters/temporary variables are present:
Complex classes like org.usfirst.frc.team3695.robot.auto.CommandGroupAuto.CommandGroupAuto(Position,Goal) often do a lot of different things. To break such a class down, we need to identify a cohesive component within that class. A common approach to find such a component is to look for fields/methods that share the same prefixes, or suffixes.
Once you have determined the fields that belong together, you can apply the Extract Class refactoring. If the component makes sense as a sub-class, Extract Subclass is also a candidate, and is often faster.
| 1 | package org.usfirst.frc.team3695.robot.auto; |
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| 18 | public CommandGroupAuto(Position position, Goal goal) {
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| 19 | //Get the state of the switches and scale for each round |
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| 20 | gameData = DriverStation.getInstance().getGameSpecificMessage(); |
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| 21 | |||
| 22 | // make sure everything is in the right state/position up here |
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| 23 | Robot.SUB_CLAMP.closeArms(); |
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| 24 | // EX: making sure flap is closed before auto starts |
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| 25 | switch (position) {
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| 26 | case LEFT: |
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| 27 | switch (goal){
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| 28 | case RUN_FOR_IT: |
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| 29 | addSequential(new CyborgCommandDriveUntilError(Position.FORWARD)); |
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| 30 | break; |
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| 31 | case SWITCH: |
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| 32 | if (gameData.charAt(0) == 'L'){ //When the switch is on the left
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| 33 | addParallel(new CyborgCommandDriveDistance(Constants.Autonomous.DIST_TO_SWITCH_FROM_SIDE)); |
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| 34 | addSequential(new CyborgCommandGoToMid()); |
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| 35 | addSequential(new CyborgCommandRotateDegrees(Constants.Autonomous.ROT_90_CLOCKWISE)); |
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| 36 | } else { //When the switch is on the right
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| 37 | |||
| 38 | } |
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| 39 | break; |
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| 40 | case ENEMY_SWITCH: |
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| 41 | break; |
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| 42 | case SCALE: |
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| 43 | break; |
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| 44 | case BEST_OPTION: |
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| 45 | break; |
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| 46 | } |
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| 47 | break; |
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| 48 | |||
| 49 | case CENTER: |
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| 50 | switch (goal){
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| 51 | case RUN_FOR_IT: |
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| 52 | addSequential(new CyborgCommandDriveUntilError(Position.FORWARD)); |
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| 53 | break; |
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| 54 | case SWITCH: |
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| 55 | //Raise the mast to midpoint and pass the portal to avoid collisions |
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| 56 | addParallel(new CyborgCommandGoToMid()); |
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| 57 | addSequential(new CyborgCommandDriveDistance(Constants.Autonomous.DIST_PASS_PORTAL)); |
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| 58 | if (gameData.charAt(0) == 'L'){ //When the switch is on the left
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| 59 | addSequential(new CyborgCommandRotateDegrees(Constants.Autonomous.ROT_90_COUNTERCLOCKWISE)); |
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| 60 | addSequential(new CyborgCommandDriveDistance(Constants.Autonomous.DIST_CENTER_LINE_SWITCH_ALIGN)); |
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| 61 | addSequential(new CyborgCommandRotateDegrees(Constants.Autonomous.ROT_90_CLOCKWISE)); |
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| 62 | addSequential(new CyborgCommandDriveDistance(Constants.Autonomous.DIST_WALL_TO_BLOCKS |
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| 63 | + Constants.Autonomous.DIST_BLOCKS_TO_SWITCH |
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| 64 | - Constants.Autonomous.DIST_PASS_PORTAL)); |
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| 65 | |||
| 66 | } else { //When the switch is on the right
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| 67 | addSequential(new CyborgCommandRotateDegrees(Constants.Autonomous.ROT_90_CLOCKWISE)); |
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| 68 | addSequential(new CyborgCommandDriveDistance(Constants.Autonomous.DIST_CENTER_LINE_SWITCH_ALIGN)); |
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| 69 | addSequential(new CyborgCommandRotateDegrees(Constants.Autonomous.ROT_90_COUNTERCLOCKWISE)); |
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| 70 | addSequential(new CyborgCommandDriveDistance(Constants.Autonomous.DIST_WALL_TO_BLOCKS |
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| 71 | + Constants.Autonomous.DIST_BLOCKS_TO_SWITCH |
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| 72 | - Constants.Autonomous.DIST_PASS_PORTAL)); |
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| 73 | } |
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| 74 | break; |
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| 75 | case ENEMY_SWITCH: |
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| 76 | break; |
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| 77 | case SCALE: |
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| 78 | break; |
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| 79 | case BEST_OPTION: |
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| 80 | break; |
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| 81 | } |
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| 82 | break; |
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| 83 | |||
| 84 | case RIGHT: |
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| 85 | switch (goal) {
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| 86 | case RUN_FOR_IT: |
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| 87 | addSequential(new CyborgCommandDriveUntilError(Position.FORWARD)); |
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| 88 | break; |
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| 89 | case SWITCH: |
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| 90 | break; |
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| 91 | case ENEMY_SWITCH: |
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| 92 | break; |
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| 93 | case SCALE: |
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| 94 | break; |
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| 95 | case BEST_OPTION: |
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| 96 | break; |
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| 97 | } |
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| 98 | break; |
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| 99 | } |
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| 102 |
case statements can be bundled like this: