| Conditions | 17 |
| Paths | 2256 |
| Total Lines | 135 |
| Code Lines | 90 |
| Lines | 0 |
| Ratio | 0 % |
| Changes | 1 | ||
| Bugs | 0 | Features | 0 |
Small methods make your code easier to understand, in particular if combined with a good name. Besides, if your method is small, finding a good name is usually much easier.
For example, if you find yourself adding comments to a method's body, this is usually a good sign to extract the commented part to a new method, and use the comment as a starting point when coming up with a good name for this new method.
Commonly applied refactorings include:
If many parameters/temporary variables are present:
| 1 | <?php |
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| 67 | protected function execute(InputInterface $input, OutputInterface $output): int |
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| 68 | { |
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| 69 | $io = new SymfonyStyle($input, $output); |
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| 70 | $dryRun = $input->getOption('dry-run'); |
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| 71 | $gameIds = $input->getOption('game-id'); |
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| 72 | $limit = (int) $input->getOption('limit'); |
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| 73 | $batchSize = (int) $input->getOption('batch-size'); |
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| 74 | $withoutIgdbOnly = $input->getOption('without-igdb-only'); |
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| 75 | |||
| 76 | $io->title('IGDB Game Matching Service'); |
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| 77 | |||
| 78 | if ($dryRun) { |
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| 79 | $io->note('Running in DRY-RUN mode - no changes will be made to the database'); |
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| 80 | } |
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| 81 | |||
| 82 | try { |
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| 83 | $games = $this->getGamesToProcess($gameIds, $withoutIgdbOnly, $limit); |
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| 84 | $totalGames = count($games); |
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| 85 | |||
| 86 | if ($totalGames === 0) { |
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| 87 | $io->success('No games to process.'); |
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| 88 | return Command::SUCCESS; |
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| 89 | } |
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| 90 | |||
| 91 | $io->info(sprintf('Found %d games to process', $totalGames)); |
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| 92 | |||
| 93 | if (!$dryRun) { |
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| 94 | $statistics = $this->gameMatchingService->getMatchingStatistics(); |
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| 95 | $io->section('Current Statistics'); |
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| 96 | $io->table( |
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| 97 | ['Metric', 'Value'], |
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| 98 | [ |
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| 99 | ['Total Games', $statistics['total_games']], |
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| 100 | ['Games with IGDB Association', $statistics['games_with_igdb_association']], |
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| 101 | ['Games without IGDB Association', $statistics['games_without_igdb_association']], |
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| 102 | ['Matching Percentage', $statistics['matching_percentage'] . '%'] |
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| 103 | ] |
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| 104 | ); |
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| 105 | } |
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| 106 | |||
| 107 | $io->progressStart($totalGames); |
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| 108 | |||
| 109 | $processedCount = 0; |
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| 110 | $matchedCount = 0; |
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| 111 | $errorCount = 0; |
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| 112 | $skippedCount = 0; |
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| 113 | |||
| 114 | foreach (array_chunk($games, $batchSize) as $gameBatch) { |
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| 115 | foreach ($gameBatch as $game) { |
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| 116 | try { |
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| 117 | if ($game->getIgdbGame() !== null && $withoutIgdbOnly) { |
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| 118 | $skippedCount++; |
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| 119 | $io->progressAdvance(); |
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| 120 | continue; |
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| 121 | } |
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| 122 | |||
| 123 | if ($dryRun) { |
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| 124 | $io->text(sprintf( |
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| 125 | 'Would process: %s (ID: %d) - Platforms: %s', |
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| 126 | $game->getLibGameEn(), |
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| 127 | $game->getId(), |
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| 128 | $this->getPlatformNames($game) |
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| 129 | )); |
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| 130 | $processedCount++; |
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| 131 | } else { |
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| 132 | $igdbGame = $this->gameMatchingService->findAndAssociateIgdbGame($game); |
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| 133 | |||
| 134 | if ($igdbGame !== null) { |
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| 135 | $matchedCount++; |
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| 136 | $io->text(sprintf( |
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| 137 | 'Matched: %s → IGDB Game ID: %d', |
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| 138 | $game->getLibGameEn(), |
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| 139 | $igdbGame->getId() |
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| 140 | )); |
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| 141 | } |
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| 142 | $processedCount++; |
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| 143 | } |
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| 144 | } catch (\Exception $e) { |
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| 145 | $errorCount++; |
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| 146 | $io->error(sprintf( |
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| 147 | 'Error processing game %s (ID: %d): %s', |
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| 148 | $game->getLibGameEn(), |
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| 149 | $game->getId(), |
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| 150 | $e->getMessage() |
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| 151 | )); |
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| 152 | } |
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| 153 | |||
| 154 | $io->progressAdvance(); |
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| 155 | } |
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| 156 | |||
| 157 | if (!$dryRun) { |
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| 158 | $this->entityManager->clear(); |
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| 159 | } |
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| 160 | } |
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| 161 | |||
| 162 | $io->progressFinish(); |
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| 163 | |||
| 164 | $io->section('Processing Summary'); |
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| 165 | $resultTable = [ |
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| 166 | ['Total Games Processed', $processedCount], |
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| 167 | ['Successfully Matched', $matchedCount], |
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| 168 | ['Errors', $errorCount], |
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| 169 | ['Skipped (already matched)', $skippedCount] |
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| 170 | ]; |
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| 171 | |||
| 172 | if ($dryRun) { |
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| 173 | $resultTable[] = ['⚠️ DRY RUN MODE', 'No changes made']; |
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| 174 | } |
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| 175 | |||
| 176 | $io->table(['Metric', 'Count'], $resultTable); |
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| 177 | |||
| 178 | if (!$dryRun && $matchedCount > 0) { |
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| 179 | $io->section('Updated Statistics'); |
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| 180 | $finalStatistics = $this->gameMatchingService->getMatchingStatistics(); |
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| 181 | $io->table( |
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| 182 | ['Metric', 'Value'], |
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| 183 | [ |
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| 184 | ['Total Games', $finalStatistics['total_games']], |
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| 185 | ['Games with IGDB Association', $finalStatistics['games_with_igdb_association']], |
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| 186 | ['Games without IGDB Association', $finalStatistics['games_without_igdb_association']], |
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| 187 | ['Matching Percentage', $finalStatistics['matching_percentage'] . '%'] |
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| 188 | ] |
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| 189 | ); |
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| 190 | } |
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| 191 | |||
| 192 | if ($errorCount > 0) { |
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| 193 | $io->warning(sprintf('%d errors occurred during processing. Check the logs for details.', $errorCount)); |
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| 194 | return Command::FAILURE; |
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| 195 | } |
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| 196 | |||
| 197 | $io->success('Game matching completed successfully!'); |
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| 198 | return Command::SUCCESS; |
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| 199 | } catch (\Exception $e) { |
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| 200 | $io->error('Command failed: ' . $e->getMessage()); |
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| 201 | return Command::FAILURE; |
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| 202 | } |
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| 232 |