| Conditions | 14 | 
| Paths | 20 | 
| Total Lines | 70 | 
| Code Lines | 50 | 
| Lines | 0 | 
| Ratio | 0 % | 
| Changes | 0 | ||
Small methods make your code easier to understand, in particular if combined with a good name. Besides, if your method is small, finding a good name is usually much easier.
For example, if you find yourself adding comments to a method's body, this is usually a good sign to extract the commented part to a new method, and use the comment as a starting point when coming up with a good name for this new method.
Commonly applied refactorings include:
If many parameters/temporary variables are present:
| 1 | <?php | ||
| 23 | public function addFromCsv() | ||
| 24 |     { | ||
| 25 |         $files = array_diff(scandir($this->directory . '/in'), array('..', '.')); | ||
| 26 |         foreach ($files as $file) { | ||
| 27 |             if (substr($file, 0, 8) != 'game-add') { | ||
| 28 | continue; | ||
| 29 | } | ||
| 30 | |||
| 31 | $fileIn = $this->directory . '/in/' . $file; | ||
| 32 | $fileOut = $this->directory . '/out/' . $file; | ||
| 33 | $handle = fopen($fileIn, 'r'); | ||
| 34 | $idGame = substr($file, 8, -4); | ||
| 35 | |||
| 36 |             if (!is_numeric($idGame)) { | ||
| 37 | continue; | ||
| 38 | } | ||
| 39 | |||
| 40 | /** @var \VideoGamesRecords\CoreBundle\Entity\Game $game */ | ||
| 41 |             $game = $this->em->getReference('VideoGamesRecords\CoreBundle\Entity\Game', $idGame); | ||
| 42 | |||
| 43 |             if ($game === null) { | ||
| 44 | continue; | ||
| 45 | } | ||
| 46 | |||
| 47 | $group = null; | ||
| 48 | $types = null; | ||
| 49 |             while (($row = fgetcsv($handle, null, ';')) !== false) { | ||
|  | |||
| 50 | $libEn = $row[1]; | ||
| 51 | $libFr = $row[2]; | ||
| 52 |                 if ((in_array($row[0], array('group', 'chart'))) && (isset($row[3]))) { | ||
| 53 |                     if ($row[3] != null) { | ||
| 54 |                         $types = explode('|', $row[3]); | ||
| 55 | } | ||
| 56 | } | ||
| 57 |                 switch ($row[0]) { | ||
| 58 | case 'object': | ||
| 59 | // DO nohting | ||
| 60 | break; | ||
| 61 | case 'group': | ||
| 62 | $group = new Group(); | ||
| 63 |                         $group->translate('en', false)->setName($libEn); | ||
| 64 |                         $group->translate('fr', false)->setName($libFr); | ||
| 65 | $group->setGame($game); | ||
| 66 | $group->mergeNewTranslations(); | ||
| 67 | $this->em->persist($group); | ||
| 68 | break; | ||
| 69 | case 'chart': | ||
| 70 | $chart = new Chart(); | ||
| 71 |                         $chart->translate('en', false)->setName($libEn); | ||
| 72 |                         $chart->translate('fr', false)->setName($libFr); | ||
| 73 | $chart->setGroup($group); | ||
| 74 | $chart->mergeNewTranslations(); | ||
| 75 | |||
| 76 |                         if ($types != null) { | ||
| 77 |                             foreach ($types as $idType) { | ||
| 78 | var_dump($idType); | ||
| 79 | $chartLib = new ChartLib(); | ||
| 80 | $chartLib | ||
| 81 | ->setChart($chart) | ||
| 82 |                                     ->setType($this->em->getReference('VideoGamesRecords\CoreBundle\Entity\ChartType', $idType)); | ||
| 83 | $chart->addLib($chartLib); | ||
| 84 | } | ||
| 85 | } | ||
| 86 | |||
| 87 | $this->em->persist($chart); | ||
| 88 | break; | ||
| 89 | } | ||
| 90 | } | ||
| 91 | $this->em->flush(); | ||
| 92 | rename($fileIn, $fileOut); | ||
| 93 | } | ||
| 148 |