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<?php
declare(strict_types = 1);
namespace unreal4u\Abstracts;
use unreal4u\Interfaces\TelegramMethodDefinitions;
/**
* Contains methods that all Telegram methods should implement
*/
abstract class TelegramMethods implements TelegramMethodDefinitions
{
* Most of the methods will return a Message object on success, so set that as default.
*
* @return string
public static function bindToObjectType(): string
return 'Message';
}
* Special transformations can be done in this method, before making the actual request this method will be called
* @return TelegramMethods
public function performSpecialConditions(): TelegramMethods
if (!empty($this->reply_markup)) {
$this->reply_markup = json_encode($this->reply_markup);
reply_markup
In PHP it is possible to write to properties without declaring them. For example, the following is perfectly valid PHP code:
class MyClass { } $x = new MyClass(); $x->foo = true;
Generally, it is a good practice to explictly declare properties to avoid accidental typos and provide IDE auto-completion:
class MyClass { public $foo; } $x = new MyClass(); $x->foo = true;
return $this;
In PHP it is possible to write to properties without declaring them. For example, the following is perfectly valid PHP code:
Generally, it is a good practice to explictly declare properties to avoid accidental typos and provide IDE auto-completion: