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<?php |
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declare(strict_types = 1); |
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namespace unreal4u\TelegramAPI\Telegram\Types; |
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use unreal4u\TelegramAPI\Abstracts\TelegramTypes; |
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use unreal4u\TelegramAPI\Telegram\Types\Custom\MessageEntityArray; |
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use unreal4u\TelegramAPI\Telegram\Types\Custom\PhotoSizeArray; |
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/** |
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* This object represents a game. Use BotFather to create and edit games, their short names will act as unique |
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* identifiers |
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* |
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* Objects defined as-is December 2016 |
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* |
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* @see https://core.telegram.org/bots/api#game |
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*/ |
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class Game extends TelegramTypes |
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{ |
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/** |
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* Title of the game |
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* @var string |
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*/ |
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public $title = ''; |
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/** |
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* Description of the game |
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* @var string |
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*/ |
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public $description = ''; |
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/** |
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* Photo that will be displayed in the game message in chats |
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* @var PhotoSize[] |
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*/ |
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public $photo = []; |
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/** |
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* Optional. Brief description of the game or high scores included in the game message. Can be automatically edited |
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* to include current high scores for the game when the bot calls setGameScore, or manually edited using |
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* editMessageText. 0-4096 characters |
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* @var int |
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*/ |
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public $text = ''; |
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/** |
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* Optional. Special entities that appear in text, such as usernames, URLs, bot commands, etc |
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* @var MessageEntity[] |
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*/ |
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public $text_entities = []; |
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/** |
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* Optional. Animation that will be displayed in the game message in chats. Upload via BotFather |
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* @var Animation |
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*/ |
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public $animation; |
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public function mapSubObjects(string $key, array $data): TelegramTypes |
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{ |
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switch ($key) { |
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case 'photo': |
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return new PhotoSizeArray($data, $this->logger); |
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case 'text_entities': |
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return new MessageEntityArray($data, $this->logger); |
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case 'animation': |
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return new Animation($data, $this->logger); |
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} |
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return parent::mapSubObjects($key, $data); |
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} |
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} |
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