Completed
Push — master ( 54e92f...46abfb )
by Camilo
04:46
created

Game::mapSubObjects()   A

Complexity

Conditions 4
Paths 4

Size

Total Lines 13
Code Lines 9

Duplication

Lines 0
Ratio 0 %

Importance

Changes 0
Metric Value
dl 0
loc 13
rs 9.2
c 0
b 0
f 0
cc 4
eloc 9
nc 4
nop 2
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<?php
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declare(strict_types = 1);
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namespace unreal4u\TelegramAPI\Telegram\Types;
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use unreal4u\TelegramAPI\Abstracts\TelegramTypes;
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use unreal4u\TelegramAPI\Telegram\Types\Custom\MessageEntityArray;
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use unreal4u\TelegramAPI\Telegram\Types\Custom\PhotoSizeArray;
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/**
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 * This object represents a game. Use BotFather to create and edit games, their short names will act as unique
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 * identifiers
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 *
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 * Objects defined as-is December 2016
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 *
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 * @see https://core.telegram.org/bots/api#game
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 */
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class Game extends TelegramTypes
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{
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    /**
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     * Title of the game
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     * @var string
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     */
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    public $title = '';
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    /**
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     * Description of the game
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     * @var string
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     */
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    public $description = '';
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    /**
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     * Photo that will be displayed in the game message in chats
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     * @var PhotoSize[]
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     */
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    public $photo = [];
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    /**
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     * Optional. Brief description of the game or high scores included in the game message. Can be automatically edited
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     * to include current high scores for the game when the bot calls setGameScore, or manually edited using
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     * editMessageText. 0-4096 characters
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     * @var int
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     */
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    public $text = '';
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    /**
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     * Optional. Special entities that appear in text, such as usernames, URLs, bot commands, etc
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     * @var MessageEntity[]
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     */
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    public $text_entities = [];
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    /**
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     * Optional. Animation that will be displayed in the game message in chats. Upload via BotFather
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     * @var Animation
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     */
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    public $animation;
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    public function mapSubObjects(string $key, array $data): TelegramTypes
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    {
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        switch ($key) {
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            case 'photo':
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                return new PhotoSizeArray($data, $this->logger);
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            case 'text_entities':
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                return new MessageEntityArray($data, $this->logger);
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            case 'animation':
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                return new Animation($data, $this->logger);
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        }
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        return parent::mapSubObjects($key, $data);
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    }
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}
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