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<?php |
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declare(strict_types=1); |
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namespace unreal4u\MQTT\Protocol; |
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use unreal4u\MQTT\Application\EmptyReadableResponse; |
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use unreal4u\MQTT\Internals\ClientInterface; |
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use unreal4u\MQTT\Internals\EventManager; |
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use unreal4u\MQTT\Internals\PacketIdentifierFunctionality; |
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use unreal4u\MQTT\Internals\ProtocolBase; |
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use unreal4u\MQTT\Internals\ReadableContentInterface; |
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use unreal4u\MQTT\Internals\TopicFunctionality; |
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use unreal4u\MQTT\Internals\WritableContent; |
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use unreal4u\MQTT\Internals\WritableContentInterface; |
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/** |
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* The SUBSCRIBE Packet is sent from the Client to the Server to create one or more Subscriptions. |
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* |
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* Each Subscription registers a Client’s interest in one or more Topics. The Server sends PUBLISH Packets to the Client |
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* in order to forward Application Messages that were published to Topics that match these Subscriptions. The SUBSCRIBE |
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* Packet also specifies (for each Subscription) the maximum QoS with which the Server can send Application Messages to |
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* the Client. |
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*/ |
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final class Subscribe extends ProtocolBase implements WritableContentInterface |
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{ |
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use WritableContent, PacketIdentifierFunctionality, TopicFunctionality; |
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const CONTROL_PACKET_VALUE = 8; |
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/** |
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* Indicates whether to continue the loop or break it at any point, cleanly without disconnecting from the broker |
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* @var bool |
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*/ |
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private $shouldLoop = true; |
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protected function initializeObject(): ProtocolBase |
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{ |
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$this->topics = new \SplQueue(); |
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return parent::initializeObject(); |
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} |
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/** |
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* @return string |
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* @throws \OutOfRangeException |
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* @throws \Exception |
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*/ |
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public function createVariableHeader(): string |
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{ |
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// Subscribe must always send a 2 flag |
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$this->specialFlags = 2; |
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return $this->getPacketIdentifierBinaryRepresentation(); |
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} |
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/** |
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* @return string |
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* @throws \unreal4u\MQTT\Exceptions\MustContainTopic |
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* @throws \OutOfRangeException |
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*/ |
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public function createPayload(): string |
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{ |
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$output = ''; |
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foreach ($this->getTopics() as $topic) { |
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// chr on QoS level is safe because it will create an 8-bit flag where the first 6 are only 0's |
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$output .= $this->createUTF8String($topic->getTopicName()) . \chr($topic->getTopicQoSLevel()); |
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} |
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return $output; |
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} |
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/** |
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* When the Server receives a SUBSCRIBE Packet from a Client, the Server MUST respond with a SUBACK Packet |
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* |
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* This can however not be in the same order, as we may be able to receive PUBLISH packets before getting a SUBACK |
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* back |
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* |
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* @see http://docs.oasis-open.org/mqtt/mqtt/v3.1.1/os/mqtt-v3.1.1-os.html#_Toc398718134 (MQTT-3.8.4-1) |
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* @return bool |
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*/ |
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public function shouldExpectAnswer(): bool |
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{ |
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return true; |
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} |
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/** |
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* Performs a check on the socket connection and returns either the contents or an empty object |
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* |
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* @param ClientInterface $client |
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* @return ReadableContentInterface |
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* @throws \DomainException |
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* @throws \unreal4u\MQTT\Exceptions\NotConnected |
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* @throws \unreal4u\MQTT\Exceptions\Connect\NoConnectionParametersDefined |
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*/ |
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public function checkForEvent(ClientInterface $client): ReadableContentInterface |
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{ |
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$this->checkPingTime($client); |
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$publishPacketControlField = $client->readBrokerData(1); |
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$eventManager = new EventManager($this->logger); |
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if ((\ord($publishPacketControlField) & 255) > 0) { |
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$this->logger->debug('Event received', [ |
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'ordValue' => \ord($publishPacketControlField) & 255, |
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'length' => \strlen($publishPacketControlField) |
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]); |
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return $eventManager->analyzeHeaders($publishPacketControlField, $client); |
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} |
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$this->logger->debug('No valid publish packet control field found, returning empty response'); |
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return new EmptyReadableResponse($this->logger); |
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} |
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/** |
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* Loop and yields different type of results back whenever they are available |
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* |
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* Be aware that 1 second is 1000000 microseconds |
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* |
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* @param ClientInterface $client |
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* @param int $idleMicroseconds The amount of microseconds the watcher should wait before checking the socket again |
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* @param callable|null $hookBeforeLoop |
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* @return \Generator |
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* @throws \unreal4u\MQTT\Exceptions\NotConnected |
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* @throws \unreal4u\MQTT\Exceptions\Connect\NoConnectionParametersDefined |
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* @throws \DomainException |
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*/ |
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public function loop( |
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ClientInterface $client, |
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int $idleMicroseconds = 100000, |
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callable $hookBeforeLoop = null |
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): \Generator { |
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$this->shouldLoop = true; |
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// First of all: subscribe |
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$this->logger->debug('Beginning loop', ['idleMicroseconds' => $idleMicroseconds]); |
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$readableContent = $client->processObject($this); |
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// Allow the user to do certain stuff before looping, for example: an Unsubscribe |
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if (\is_callable($hookBeforeLoop)) { |
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$this->logger->notice('Callable detected, executing', ['userFunctionName' => $hookBeforeLoop]); |
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$hookBeforeLoop($this->logger); |
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} |
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while ($this->shouldLoop === true) { |
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$this->logger->debug('++Loop++'); |
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if ($readableContent instanceof Publish) { |
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$readableContent->performSpecialActions($client, $this); |
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// Only if we receive a Publish event from the broker, yield the contents |
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yield $readableContent->getMessage(); |
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} else { |
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// Only wait for a certain amount of time if there was nothing in the queue |
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usleep($idleMicroseconds); |
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} |
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$readableContent = $this->checkForEvent($client); |
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} |
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} |
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/** |
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* Call this function to break out of the loop cleanly |
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* |
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* There is no way to know on which topics we are still subscribed on. This function lets us exit the above loop |
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* cleanly without the need to disconnect from the broker. |
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* |
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* @return Subscribe |
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*/ |
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public function breakLoop(): self |
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{ |
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$this->shouldLoop = false; |
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return $this; |
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} |
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/** |
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* @param ClientInterface $client |
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* @return bool |
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*/ |
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protected function checkPingTime(ClientInterface $client): bool |
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{ |
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if ($client->isItPingTime()) { |
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$this->logger->info('Pinging is needed, sending PingReq'); |
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$client->processObject(new PingReq($this->logger)); |
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} |
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return true; |
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} |
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} |
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