Pipe::setMessageDispatcher()   A
last analyzed

Complexity

Conditions 4
Paths 2

Size

Total Lines 11
Code Lines 7

Duplication

Lines 6
Ratio 54.55 %

Importance

Changes 3
Bugs 3 Features 0
Metric Value
c 3
b 3
f 0
dl 6
loc 11
rs 9.2
cc 4
eloc 7
nc 2
nop 2
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<?php
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namespace PEIP\Pipe;
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namespace PEIP\Pipe;
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/*
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 * This file is part of the PEIP package.
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 * (c) 2009-2016 Timo Michna <timomichna/yahoo.de>
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 *
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 * For the full copyright and license information, please view the LICENSE
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 * file that was distributed with this source code.
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 */
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/*
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 * Pipe
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 *
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 * @author Timo Michna <timomichna/yahoo.de>
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 * @package PEIP
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 * @subpackage pipe
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 * @extends \PEIP\ABS\Handler\ReplyProducingMessageHandler
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 * @implements \PEIP\INF\Message\MessageBuilder, \PEIP\INF\Handler\Handler, \PEIP\INF\Channel\Channel, \PEIP\INF\Channel\SubscribableChannel, \PEIP\INF\Event\Connectable
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 */
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use PEIP\Util\Test;
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class Pipe extends \PEIP\ABS\Handler\ReplyProducingMessageHandler implements
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        \PEIP\INF\Channel\Channel,
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        \PEIP\INF\Channel\SubscribableChannel,
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        \PEIP\INF\Event\Connectable,
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        \PEIP\INF\Message\MessageBuilder
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{
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    const
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        DEFAULT_CLASS_MESSAGE_DISPATCHER = 'PEIP\Dispatcher\Dispatcher',
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        DEFAULT_EVENT_CLASS = 'PEIP\Event\Event',
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        EVENT_PRE_PUBLISH = 'prePublish',
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        EVENT_POST_PUBLISH = 'postPublish',
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        EVENT_SUBSCRIBE = 'subscribe',
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        EVENT_UNSUBSCRIBE = 'unsubscribe',
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        EVENT_PRE_COMMAND = 'preCommand',
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        EVENT_POST_COMMAND = 'postCommand',
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        EVENT_SET_MESSAGE_DISPATCHER = 'setMessageDispatcher',
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        EVENT_SET_EVENT_DISPATCHER = 'setEventDispatcher',
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        HEADER_MESSAGE = 'MESSAGE',
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        HEADER_SUBSCRIBER = 'SUBSCRIBER';
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    protected $eventDispatcher,
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        $messageDispatcher,
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        $name,
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        $commands = [];
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    /**
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     * @param $name
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     *
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     * @return
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     */
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    public function setName($name)
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    {
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        $this->name = $name;
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    }
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    /**
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     * @return
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     */
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    public function getName()
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    {
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        return $this->name;
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    }
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    /**
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     * @param $message
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     * @param $timeout
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     *
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     * @return
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     */
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    public function send(\PEIP\INF\Message\Message $message, $timeout = -1)
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    {
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        return $this->handle($message);
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    }
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    /**
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     * @param $message
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     *
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     * @return
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     */
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    protected function doSend(\PEIP\INF\Message\Message $message)
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    {
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        $this->doFireEvent(self::EVENT_PRE_PUBLISH, [self::HEADER_MESSAGE => $message]);
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        $this->getMessageDispatcher()->notify($message);
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        $this->doFireEvent(self::EVENT_POST_PUBLISH, [self::HEADER_MESSAGE => $message]);
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        return true;
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    }
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    /**
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     * @param $content
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     *
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     * @return
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     */
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    protected function replyMessage($message)
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    {
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        $message = $this->ensureMessage($message);
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        //if(\PEIP\Util\Test::assertMessage($message)){
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Unused Code Comprehensibility introduced by
80% of this comment could be valid code. Did you maybe forget this after debugging?

Sometimes obsolete code just ends up commented out instead of removed. In this case it is better to remove the code once you have checked you do not need it.

The code might also have been commented out for debugging purposes. In this case it is vital that someone uncomments it again or your project may behave in very unexpected ways in production.

This check looks for comments that seem to be mostly valid code and reports them.

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            if ($this->getOutputChannel()) {
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                $this->getOutputChannel()->send($message);
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            } else {
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                $this->doSend($message);
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            }
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        //}
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    }
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    /**
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     * @param $message
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     *
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     * @return
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     */
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    protected function doReply(\PEIP\INF\Message\Message $message)
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    {
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        $this->replyMessage($message);
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    }
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    /**
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     * @param $handler
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     *
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     * @return
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     */
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    public function subscribe($handler)
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    {
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        Test::ensureHandler($handler);
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        $this->getMessageDispatcher()->connect($handler);
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        $this->doFireEvent(self::EVENT_SUBSCRIBE, [self::HEADER_SUBSCRIBER => $handler]);
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    }
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    /**
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     * @param $handler e
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     *
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     * @return
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     */
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    public function unsubscribe($handler)
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    {
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        Test::ensureHandler($handler);
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        $this->getMessageDispatcher()->disconnect($handler);
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        $this->doFireEvent(
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            self::EVENT_UNSUBSCRIBE,
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            [
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                self::HEADER_SUBSCRIBER => $handler,
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            ]
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        );
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    }
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    /**
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     * @param $dispatcher
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     * @param $transferListeners
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     *
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     * @return
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     */
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    public function setMessageDispatcher(\PEIP\INF\Dispatcher\Dispatcher $dispatcher, $transferListeners = true)
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    {
159 View Code Duplication
        if (isset($this->dispatcher) && $transferListeners) {
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Duplication introduced by
This code seems to be duplicated across your project.

Duplicated code is one of the most pungent code smells. If you need to duplicate the same code in three or more different places, we strongly encourage you to look into extracting the code into a single class or operation.

You can also find more detailed suggestions in the “Code” section of your repository.

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            foreach ($this->dispatcher->getListeners() as $listener) {
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Bug introduced by
The property dispatcher does not seem to exist. Did you mean eventDispatcher?

An attempt at access to an undefined property has been detected. This may either be a typographical error or the property has been renamed but there are still references to its old name.

If you really want to allow access to undefined properties, you can define magic methods to allow access. See the php core documentation on Overloading.

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                $dispatcher->connect($listener);
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                $this->dispatcher->disconnect($listener);
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Bug introduced by
The property dispatcher does not seem to exist. Did you mean eventDispatcher?

An attempt at access to an undefined property has been detected. This may either be a typographical error or the property has been renamed but there are still references to its old name.

If you really want to allow access to undefined properties, you can define magic methods to allow access. See the php core documentation on Overloading.

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            }
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        }
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        $this->dispatcher = $dispatcher;
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Bug introduced by
The property dispatcher does not seem to exist. Did you mean eventDispatcher?

An attempt at access to an undefined property has been detected. This may either be a typographical error or the property has been renamed but there are still references to its old name.

If you really want to allow access to undefined properties, you can define magic methods to allow access. See the php core documentation on Overloading.

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        $this->doFireEvent(self::EVENT_SET_MESSAGE_DISPATCHER, [self::HEADER_DISPATCHER => $dispatcher]);
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    }
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    /**
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     * @return
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     */
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    public function getMessageDispatcher()
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    {
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        $defaultDispatcher = self::DEFAULT_CLASS_MESSAGE_DISPATCHER;
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        return isset($this->dispatcher) ? $this->dispatcher : $this->dispatcher = new $defaultDispatcher();
0 ignored issues
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Bug introduced by
The property dispatcher does not seem to exist. Did you mean eventDispatcher?

An attempt at access to an undefined property has been detected. This may either be a typographical error or the property has been renamed but there are still references to its old name.

If you really want to allow access to undefined properties, you can define magic methods to allow access. See the php core documentation on Overloading.

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    }
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    /**
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     * @param string $commandName
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     * @param $callable
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     *
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     * @return
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     */
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    protected function registerCommand($commandName, $callable)
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    {
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        $this->commands[$commandName] = $callable;
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    }
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    /**
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     * @param $cmdMessage
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     *
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     * @return
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     */
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    public function command(\PEIP\INF\Message\Message $cmdMessage)
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    {
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        $this->doFireEvent(self::EVENT_PRE_COMMAND, [self::HEADER_MESSAGE => $cmdMessage]);
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        $commandName = trim((string) $cmdMessage->getHeader('COMMAND'));
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        if ($commandName != '' && array_key_exists($commandName, $this->commands)) {
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            call_user_func($this->commands[$commandName], $cmdMessage->getContent());
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        }
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        $this->doFireEvent(self::EVENT_POST_COMMAND, [self::HEADER_MESSAGE => $cmdMessage]);
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    }
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}
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