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1 | <?php |
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2 | declare(strict_types=1); |
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3 | namespace Thunder\Logeek; |
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4 | |||
5 | final class Board |
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6 | { |
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7 | private $width; |
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8 | private $height; |
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9 | private $fieldTypes = []; |
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10 | private $fields = []; |
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11 | private $actors = []; |
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12 | private $exits = []; |
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13 | private $functions = []; |
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14 | private $variables = []; |
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15 | private $actions = []; |
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16 | |||
17 | private static $moveMap = [ |
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18 | 'left' => [0, -1], |
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19 | 'right' => [0, 1], |
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20 | 'up' => [-1, 0], |
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21 | 'down' => [1, 0], |
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22 | ]; |
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23 | |||
24 | public function __construct(int $width, int $height) |
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25 | { |
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26 | $this->width = $width; |
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27 | $this->height = $height; |
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28 | } |
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29 | |||
30 | /* --- METHODS --- */ |
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31 | |||
32 | /** |
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33 | * @param ActionInterface[] $actions |
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34 | */ |
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35 | public function addActions(array $actions) |
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36 | { |
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37 | foreach($actions as $action) { |
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38 | $this->addAction($action); |
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39 | } |
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40 | } |
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41 | |||
42 | public function addAction(ActionInterface $action) |
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43 | { |
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44 | $this->actions[$action->getAlias()] = $action; |
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45 | } |
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46 | |||
47 | public function getAction(string $alias): ActionInterface |
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48 | { |
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49 | if(!$this->hasAction($alias)) { |
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50 | throw new \RuntimeException(sprintf('Action %s does not exist!', $alias)); |
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51 | } |
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52 | |||
53 | return $this->actions[$alias]; |
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54 | } |
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55 | |||
56 | public function addFieldTypes(array $types) |
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57 | { |
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58 | foreach($types as $alias => $symbol) { |
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59 | $this->addFieldType($alias, $symbol); |
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60 | } |
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61 | } |
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62 | |||
63 | public function hasAction($alias): bool |
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64 | { |
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65 | return array_key_exists($alias, $this->actions); |
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66 | } |
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67 | |||
68 | public function addFieldType($alias, $symbol) |
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69 | { |
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70 | $this->fieldTypes[$alias] = $symbol; |
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71 | } |
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72 | |||
73 | public function loadFromString($string) |
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74 | { |
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75 | $types = array_flip($this->fieldTypes); |
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76 | $lines = explode("\n", trim($string)); |
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77 | $height = \count($lines); |
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78 | $width = \strlen(trim($lines[0])); |
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79 | for($i = 0; $i < $height; $i++) { |
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80 | $line = trim($lines[$i]); |
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81 | for($j = 0; $j < $width; $j++) { |
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82 | $this->fields[$i][$j] = $types[$line[$j]]; |
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83 | } |
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84 | } |
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85 | } |
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86 | |||
87 | public function addActor($alias, $x, $y, $direction) |
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88 | { |
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89 | $this->actors[$alias] = [ |
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90 | 'x' => $x, |
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91 | 'y' => $y, |
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92 | 'direction' => $direction, |
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93 | 'pick' => null, |
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94 | ]; |
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95 | $this->debug('Actor Alias[%s] Direction[%s] Position[%s:%s]', $alias, $direction, $y, $x); |
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96 | } |
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97 | |||
98 | public function addExit($alias, $x, $y) |
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99 | { |
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100 | $this->exits[$alias] = [ |
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101 | 'x' => $y, |
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102 | 'y' => $x, |
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103 | ]; |
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104 | } |
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105 | |||
106 | public function addFunctions(array $functions) |
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107 | { |
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108 | foreach($functions as $name => $program) { |
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109 | $this->functions[$name] = $program; |
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110 | } |
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111 | } |
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112 | |||
113 | public function addFunction($name, array $program) |
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114 | { |
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115 | $this->functions[$name] = $program; |
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116 | } |
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117 | |||
118 | public function isActorAtExit($actor, $exit): bool |
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119 | { |
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120 | $actor = $this->actors[$actor]; |
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121 | $exit = $this->exits[$exit]; |
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122 | |||
123 | return $actor['x'] === $exit['x'] && $actor['y'] === $exit['y']; |
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124 | } |
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125 | |||
126 | public function runActor($alias) |
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127 | { |
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128 | $this->runActorProgram($alias, $this->functions['main']); |
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129 | } |
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130 | |||
131 | public function runActorProgram($alias, array $program) |
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132 | { |
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133 | foreach($program as $operation) { |
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134 | $this->runActorOperation($alias, $operation); |
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135 | } |
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136 | } |
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137 | |||
138 | private function runActorOperation($alias, array $operation) |
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139 | { |
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140 | $this->getAction($operation['action'])->execute($this, $alias, $operation); |
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141 | } |
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142 | |||
143 | public function getActorNextMove($alias): array |
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144 | { |
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145 | list($x, $y) = $this->getActorPosition($alias); |
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146 | list($diffX, $diffY) = static::$moveMap[$this->getActorDirection($alias)]; |
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0 ignored issues
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147 | |||
148 | return [$x + $diffX, $y + $diffY]; |
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149 | } |
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150 | |||
151 | public function setVariable($name, $value) |
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152 | { |
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153 | $this->variables[$name] = $value; |
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154 | } |
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155 | |||
156 | public function getVariable($name) |
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157 | { |
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158 | return $this->variables[$name]; |
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159 | } |
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160 | |||
161 | public function getFunction($name) |
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162 | { |
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163 | return $this->functions[$name]; |
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164 | } |
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165 | |||
166 | public function moveActor($alias) |
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167 | { |
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168 | $moveMap = [ |
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169 | 'left' => [0, -1], |
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170 | 'right' => [0, 1], |
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171 | 'up' => [-1, 0], |
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172 | 'down' => [1, 0], |
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173 | ]; |
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174 | |||
175 | $actor = $this->actors[$alias]; |
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176 | list($x, $y) = $moveMap[$actor['direction']]; |
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177 | $newX = $actor['x'] + $x; |
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178 | $newY = $actor['y'] + $y; |
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179 | |||
180 | $this->debug('Move [%s:%s] -> [%s:%s]', $actor['y'], $actor['x'], $newY, $newX); |
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181 | if('wall' === $this->fields[$newX][$newY]) { |
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182 | throw new \RuntimeException(sprintf('Wall at [%s, %s]', $newX, $newY)); |
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183 | } |
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184 | |||
185 | $actor['x'] = $newX; |
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186 | $actor['y'] = $newY; |
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187 | $this->actors[$alias] = $actor; |
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188 | } |
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189 | |||
190 | public function debug(...$args) |
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191 | { |
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192 | } |
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193 | |||
194 | public function setField($x, $y, $field) |
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195 | { |
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196 | $this->fields[$x][$y] = $field; |
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197 | } |
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198 | |||
199 | public function getField($x, $y) |
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200 | { |
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201 | return $this->fields[$x][$y]; |
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202 | } |
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203 | |||
204 | public function getActorDirection($alias) |
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205 | { |
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206 | return $this->actors[$alias]['direction']; |
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207 | } |
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208 | |||
209 | public function setActorDirection($alias, $direction) |
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210 | { |
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211 | $this->actors[$alias]['direction'] = $direction; |
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212 | } |
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213 | |||
214 | public function getActorPick($alias) |
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215 | { |
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216 | return $this->actors[$alias]['pick']; |
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217 | } |
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218 | |||
219 | public function setActorPick($alias, $pick) |
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220 | { |
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221 | $this->actors[$alias]['pick'] = $pick; |
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222 | } |
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223 | |||
224 | public function getActorPosition($alias): array |
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225 | { |
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226 | return [$this->actors[$alias]['x'], $this->actors[$alias]['y']]; |
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227 | } |
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228 | |||
229 | public function renderBoard(): string |
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230 | { |
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231 | $return = ''; |
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232 | $return .= "\n"; |
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233 | for($i = 0; $i < $this->height; $i++) { |
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234 | for($j = 0; $j < $this->width; $j++) { |
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235 | $symbol = $this->fieldTypes[$this->fields[$i][$j]]; |
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236 | View Code Duplication | $isActor = array_reduce($this->actors, function($state, array $item) use ($i, $j) { |
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237 | $state += $item['x'] === $i && $item['y'] === $j; |
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238 | return $state; |
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239 | }, 0); |
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240 | View Code Duplication | $isExit = array_reduce($this->exits, function($state, array $item) use ($i, $j) { |
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241 | $state += $item['x'] === $i && $item['y'] === $j; |
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242 | return $state; |
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243 | }, 0); |
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244 | if($isExit) { |
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245 | $symbol = 'E'; |
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246 | } |
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247 | if($isActor) { |
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248 | $symbol = 'A'; |
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249 | } |
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250 | $return .= $symbol; |
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251 | } |
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252 | $return .= "\n"; |
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253 | } |
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254 | |||
255 | return $return; |
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256 | } |
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257 | |||
258 | /* --- GETTERS --- */ |
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259 | |||
260 | public function getWidth(): int |
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261 | { |
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262 | return $this->width; |
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263 | } |
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264 | |||
265 | public function getHeight(): int |
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266 | { |
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267 | return $this->height; |
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268 | } |
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269 | } |
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270 |
Late static binding only has effect in subclasses. A
final
class cannot be extended anymore so late static binding cannot occurr. Consider replacingstatic::
withself::
.To learn more about late static binding, please refer to the PHP core documentation.