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1 | <?php |
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2 | declare(strict_types=1); |
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3 | namespace Thunder\Logeek; |
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4 | |||
5 | final class Board |
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6 | { |
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7 | private $width; |
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8 | private $height; |
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9 | private $fieldTypes = []; |
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10 | private $fields = []; |
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11 | private $actors = []; |
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12 | private $exits = []; |
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13 | private $functions = []; |
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14 | private $variables = []; |
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15 | private $actions = []; |
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16 | |||
17 | private static $moveMap = [ |
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18 | 'left' => [0, -1], |
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19 | 'right' => [0, 1], |
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20 | 'up' => [-1, 0], |
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21 | 'down' => [1, 0], |
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22 | ]; |
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23 | |||
24 | public function __construct(int $width, int $height) |
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25 | { |
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26 | $this->width = $width; |
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27 | $this->height = $height; |
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28 | } |
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29 | |||
30 | /* --- METHODS --- */ |
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31 | |||
32 | /** |
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33 | * @param ActionInterface[] $actions |
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34 | */ |
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35 | public function addActions(array $actions) |
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36 | { |
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37 | foreach($actions as $action) { |
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38 | $this->addAction($action); |
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39 | } |
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40 | } |
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41 | |||
42 | public function addAction(ActionInterface $action) |
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43 | { |
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44 | $this->actions[$action->getAlias()] = $action; |
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45 | } |
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46 | |||
47 | public function getAction(string $alias): ActionInterface |
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48 | { |
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49 | if(!$this->hasAction($alias)) { |
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50 | throw new \RuntimeException(sprintf('Action %s does not exist!', $alias)); |
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51 | } |
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52 | |||
53 | return $this->actions[$alias]; |
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54 | } |
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55 | |||
56 | public function addFieldTypes(array $types) |
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57 | { |
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58 | foreach($types as $alias => $symbol) { |
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59 | $this->addFieldType($alias, $symbol); |
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60 | } |
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61 | } |
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62 | |||
63 | public function hasAction($alias): bool |
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64 | { |
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65 | return array_key_exists($alias, $this->actions); |
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66 | } |
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67 | |||
68 | public function addFieldType($alias, $symbol) |
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69 | { |
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70 | $this->fieldTypes[$alias] = $symbol; |
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71 | } |
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72 | |||
73 | public function loadFromString($string) |
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74 | { |
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75 | $types = array_flip($this->fieldTypes); |
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76 | $lines = explode("\n", trim($string)); |
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77 | $height = \count($lines); |
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78 | $width = \strlen(trim($lines[0])); |
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79 | for($i = 0; $i < $height; $i++) { |
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80 | $line = trim($lines[$i]); |
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81 | for($j = 0; $j < $width; $j++) { |
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82 | $this->fields[$i][$j] = $types[$line[$j]]; |
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83 | } |
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84 | } |
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85 | } |
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86 | |||
87 | public function addActor($alias, $x, $y, $direction) |
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88 | { |
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89 | $this->actors[$alias] = [ |
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90 | 'x' => $x, |
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91 | 'y' => $y, |
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92 | 'direction' => $direction, |
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93 | 'pick' => null, |
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94 | ]; |
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95 | $this->debug('Actor Alias[%s] Direction[%s] Position[%s:%s]', $alias, $direction, $y, $x); |
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96 | } |
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97 | |||
98 | public function addExit($alias, $x, $y) |
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99 | { |
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100 | $this->exits[$alias] = [ |
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101 | 'x' => $y, |
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102 | 'y' => $x, |
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103 | ]; |
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104 | } |
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105 | |||
106 | public function addFunctions(array $functions) |
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107 | { |
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108 | foreach($functions as $name => $program) { |
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109 | $this->functions[$name] = $program; |
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110 | } |
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111 | } |
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112 | |||
113 | public function addFunction($name, array $program) |
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114 | { |
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115 | $this->functions[$name] = $program; |
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116 | } |
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117 | |||
118 | public function isActorAtExit($actor, $exit): bool |
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119 | { |
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120 | $actor = $this->actors[$actor]; |
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121 | $exit = $this->exits[$exit]; |
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122 | |||
123 | return $actor['x'] === $exit['x'] && $actor['y'] === $exit['y']; |
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124 | } |
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125 | |||
126 | public function runActor($alias) |
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127 | { |
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128 | $this->runActorProgram($alias, $this->functions['main']); |
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129 | } |
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130 | |||
131 | public function runActorProgram($alias, array $program) |
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132 | { |
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133 | foreach($program as $operation) { |
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134 | $this->runActorOperation($alias, $operation); |
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135 | } |
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136 | } |
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137 | |||
138 | private function runActorOperation($alias, array $operation) |
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139 | { |
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140 | $this->getAction($operation['action'])->execute($this, $alias, $operation); |
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141 | } |
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142 | |||
143 | public function getActorNextMove($alias): array |
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144 | { |
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145 | list($x, $y) = $this->getActorPosition($alias); |
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146 | list($diffX, $diffY) = static::$moveMap[$this->getActorDirection($alias)]; |
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0 ignored issues
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show
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147 | |||
148 | return [$x + $diffX, $y + $diffY]; |
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149 | } |
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150 | |||
151 | public function setVariable($name, $value) |
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152 | { |
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153 | $this->variables[$name] = $value; |
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154 | } |
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155 | |||
156 | public function getVariable($name) |
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157 | { |
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158 | return $this->variables[$name]; |
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159 | } |
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160 | |||
161 | public function getFunction($name) |
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162 | { |
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163 | return $this->functions[$name]; |
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164 | } |
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165 | |||
166 | public function moveActor($alias) |
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167 | { |
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168 | $moveMap = [ |
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169 | 'left' => [0, -1], |
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170 | 'right' => [0, 1], |
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171 | 'up' => [-1, 0], |
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172 | 'down' => [1, 0], |
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173 | ]; |
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174 | |||
175 | $actor = $this->actors[$alias]; |
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176 | list($x, $y) = $moveMap[$actor['direction']]; |
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177 | $newX = $actor['x'] + $x; |
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178 | $newY = $actor['y'] + $y; |
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179 | |||
180 | $this->debug('Move [%s:%s] -> [%s:%s]', $actor['y'], $actor['x'], $newY, $newX); |
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181 | if('wall' === $this->fields[$newX][$newY]) { |
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182 | throw new \RuntimeException(sprintf('Wall at [%s, %s]', $newX, $newY)); |
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183 | } |
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184 | |||
185 | $actor['x'] = $newX; |
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186 | $actor['y'] = $newY; |
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187 | $this->actors[$alias] = $actor; |
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188 | } |
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189 | |||
190 | public function debug(...$args) |
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0 ignored issues
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show
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191 | { |
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192 | } |
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193 | |||
194 | public function setField($x, $y, $field) |
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195 | { |
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196 | $this->fields[$x][$y] = $field; |
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197 | } |
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198 | |||
199 | public function getField($x, $y) |
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200 | { |
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201 | return $this->fields[$x][$y]; |
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202 | } |
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203 | |||
204 | public function getActorDirection($alias) |
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205 | { |
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206 | return $this->actors[$alias]['direction']; |
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207 | } |
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208 | |||
209 | public function setActorDirection($alias, $direction) |
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210 | { |
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211 | $this->actors[$alias]['direction'] = $direction; |
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212 | } |
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213 | |||
214 | public function getActorPick($alias) |
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215 | { |
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216 | return $this->actors[$alias]['pick']; |
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217 | } |
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218 | |||
219 | public function setActorPick($alias, $pick) |
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220 | { |
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221 | $this->actors[$alias]['pick'] = $pick; |
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222 | } |
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223 | |||
224 | public function getActorPosition($alias): array |
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225 | { |
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226 | return [$this->actors[$alias]['x'], $this->actors[$alias]['y']]; |
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227 | } |
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228 | |||
229 | public function renderBoard(): string |
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230 | { |
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231 | $return = ''; |
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232 | $return .= "\n"; |
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233 | for($i = 0; $i < $this->height; $i++) { |
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234 | for($j = 0; $j < $this->width; $j++) { |
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235 | $symbol = $this->fieldTypes[$this->fields[$i][$j]]; |
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236 | View Code Duplication | $isActor = array_reduce($this->actors, function($state, array $item) use ($i, $j) { |
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0 ignored issues
–
show
This code seems to be duplicated across your project.
Duplicated code is one of the most pungent code smells. If you need to duplicate the same code in three or more different places, we strongly encourage you to look into extracting the code into a single class or operation. You can also find more detailed suggestions in the “Code” section of your repository. ![]() |
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237 | $state += $item['x'] === $i && $item['y'] === $j; |
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238 | return $state; |
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239 | }, 0); |
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240 | View Code Duplication | $isExit = array_reduce($this->exits, function($state, array $item) use ($i, $j) { |
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0 ignored issues
–
show
This code seems to be duplicated across your project.
Duplicated code is one of the most pungent code smells. If you need to duplicate the same code in three or more different places, we strongly encourage you to look into extracting the code into a single class or operation. You can also find more detailed suggestions in the “Code” section of your repository. ![]() |
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241 | $state += $item['x'] === $i && $item['y'] === $j; |
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242 | return $state; |
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243 | }, 0); |
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244 | if($isExit) { |
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245 | $symbol = 'E'; |
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246 | } |
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247 | if($isActor) { |
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248 | $symbol = 'A'; |
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249 | } |
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250 | $return .= $symbol; |
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251 | } |
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252 | $return .= "\n"; |
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253 | } |
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254 | |||
255 | return $return; |
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256 | } |
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257 | |||
258 | /* --- GETTERS --- */ |
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259 | |||
260 | public function getWidth(): int |
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261 | { |
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262 | return $this->width; |
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263 | } |
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264 | |||
265 | public function getHeight(): int |
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266 | { |
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267 | return $this->height; |
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268 | } |
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269 | } |
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270 |
Late static binding only has effect in subclasses. A
final
class cannot be extended anymore so late static binding cannot occurr. Consider replacingstatic::
withself::
.To learn more about late static binding, please refer to the PHP core documentation.