Issues (85)

src/Node/Node.php (1 issue)

Severity
1
<?php
2
3
declare(strict_types=1);
4
5
/*
6
 * This file is part of the league/commonmark package.
7
 *
8
 * (c) Colin O'Dell <[email protected]>
9
 *
10
 * Original code based on the CommonMark JS reference parser (https://bitly.com/commonmark-js)
11
 *  - (c) John MacFarlane
12
 *
13
 * For the full copyright and license information, please view the LICENSE
14
 * file that was distributed with this source code.
15
 */
16
17
namespace League\CommonMark\Node;
18
19
use Dflydev\DotAccessData\Data;
20
use League\CommonMark\Exception\InvalidArgumentException;
21
22
abstract class Node
23
{
24
    /** @psalm-readonly */
25
    public Data $data;
26
27
    /** @psalm-readonly-allow-private-mutation */
28
    protected int $depth = 0;
29
30
    /** @psalm-readonly-allow-private-mutation */
31
    protected ?Node $parent = null;
32
33
    /** @psalm-readonly-allow-private-mutation */
34
    protected ?Node $previous = null;
35
36
    /** @psalm-readonly-allow-private-mutation */
37
    protected ?Node $next = null;
38
39
    /** @psalm-readonly-allow-private-mutation */
40
    protected ?Node $firstChild = null;
41
42
    /** @psalm-readonly-allow-private-mutation */
43
    protected ?Node $lastChild = null;
44
45
    public function __construct()
46
    {
47
        $this->data = new Data([
48
            'attributes' => [],
49
        ]);
50
    }
51
52
    public function previous(): ?Node
53
    {
54
        return $this->previous;
55
    }
56
57
    public function next(): ?Node
58
    {
59
        return $this->next;
60
    }
61
62
    public function parent(): ?Node
63
    {
64
        return $this->parent;
65
    }
66
67
    protected function setParent(?Node $node = null): void
68
    {
69
        $this->parent = $node;
70
        $this->depth  = $node === null ? 0 : $node->depth + 1;
71
    }
72
73
    /**
74
     * Inserts the $sibling node after $this
75
     */
76
    public function insertAfter(Node $sibling): void
77
    {
78
        $sibling->detach();
79
        $sibling->next = $this->next;
80
81
        if ($sibling->next) {
82
            $sibling->next->previous = $sibling;
83
        }
84
85
        $sibling->previous = $this;
86
        $this->next        = $sibling;
87
        $sibling->setParent($this->parent);
88
89
        if (! $sibling->next && $sibling->parent) {
90
            $sibling->parent->lastChild = $sibling;
91
        }
92
    }
93
94
    /**
95
     * Inserts the $sibling node before $this
96
     */
97
    public function insertBefore(Node $sibling): void
98
    {
99
        $sibling->detach();
100
        $sibling->previous = $this->previous;
101
102
        if ($sibling->previous) {
103
            $sibling->previous->next = $sibling;
104
        }
105
106
        $sibling->next  = $this;
107
        $this->previous = $sibling;
108
        $sibling->setParent($this->parent);
109
110
        if (! $sibling->previous && $sibling->parent) {
111
            $sibling->parent->firstChild = $sibling;
112
        }
113
    }
114
115
    public function replaceWith(Node $replacement): void
116
    {
117
        $replacement->detach();
118
        $this->insertAfter($replacement);
119
        $this->detach();
120
    }
121
122
    public function detach(): void
123
    {
124
        if ($this->previous) {
125
            $this->previous->next = $this->next;
126
        } elseif ($this->parent) {
127
            $this->parent->firstChild = $this->next;
128
        }
129
130
        if ($this->next) {
131
            $this->next->previous = $this->previous;
132
        } elseif ($this->parent) {
133
            $this->parent->lastChild = $this->previous;
134
        }
135
136
        $this->parent   = null;
137
        $this->next     = null;
138
        $this->previous = null;
139
        $this->depth    = 0;
140
    }
141
142
    public function hasChildren(): bool
143
    {
144
        return $this->firstChild !== null;
145
    }
146
147
    public function firstChild(): ?Node
148
    {
149
        return $this->firstChild;
150
    }
151
152
    public function lastChild(): ?Node
153
    {
154
        return $this->lastChild;
155
    }
156
157
    /**
158
     * @return Node[]
159
     */
160
    public function children(): iterable
161
    {
162
        $children = [];
163
        for ($current = $this->firstChild; $current !== null; $current = $current->next) {
164
            $children[] = $current;
165
        }
166
167
        return $children;
168
    }
169
170
    public function appendChild(Node $child): void
171
    {
172
        if ($this->lastChild) {
173
            $this->lastChild->insertAfter($child);
174
        } else {
175
            $child->detach();
176
            $child->setParent($this);
177
            $this->lastChild = $this->firstChild = $child;
178
        }
179
    }
180
181
    /**
182
     * Adds $child as the very first child of $this
183
     */
184
    public function prependChild(Node $child): void
185
    {
186
        if ($this->firstChild) {
187
            $this->firstChild->insertBefore($child);
188
        } else {
189
            $child->detach();
190
            $child->setParent($this);
191
            $this->lastChild = $this->firstChild = $child;
192
        }
193
    }
194
195
    /**
196
     * Detaches all child nodes of given node
197
     */
198
    public function detachChildren(): void
199
    {
200
        foreach ($this->children() as $children) {
201
            $children->setParent(null);
202
        }
203
204
        $this->firstChild = $this->lastChild = null;
205
    }
206
207
    /**
208
     * Replace all children of given node with collection of another
209
     *
210
     * @param iterable<Node> $children
211
     */
212
    public function replaceChildren(iterable $children): void
213
    {
214
        $this->detachChildren();
215
        foreach ($children as $item) {
216
            $this->appendChild($item);
217
        }
218
    }
219
220
    public function getDepth(): int
221
    {
222
        return $this->depth;
223
    }
224
225
    public function walker(): NodeWalker
226
    {
227
        return new NodeWalker($this);
228
    }
229
230
    public function iterator(int $flags = 0): NodeIterator
231
    {
232
        return new NodeIterator($this, $flags);
233
    }
234
235
    /**
236
     * Clone the current node and its children
237
     *
238
     * WARNING: This is a recursive function and should not be called on deeply-nested node trees!
239
     */
240
    public function __clone()
241
    {
242
        // Cloned nodes are detached from their parents, siblings, and children
243
        $this->parent   = null;
244
        $this->previous = null;
245
        $this->next     = null;
246
        // But save a copy of the children since we'll need that in a moment
247
        $children = $this->children();
248
        $this->detachChildren();
249
250
        // The original children get cloned and re-added
251
        foreach ($children as $child) {
252
            $this->appendChild(clone $child);
253
        }
254
    }
255
256
    public static function assertInstanceOf(Node $node): void
257
    {
258
        if (! $node instanceof static) {
0 ignored issues
show
$node is always a sub-type of static.
Loading history...
259
            throw new InvalidArgumentException(\sprintf('Incompatible node type: expected %s, got %s', static::class, \get_class($node)));
260
        }
261
    }
262
}
263