1
|
|
|
<?php |
2
|
|
|
|
3
|
|
|
namespace Badger\Bundle\GameBundle\Doctrine\Saver; |
4
|
|
|
|
5
|
|
|
use Badger\Bundle\GameBundle\GameEvents; |
6
|
|
|
use Badger\Component\StorageUtils\Saver\SaverInterface; |
7
|
|
|
use Badger\Bundle\GameBundle\Event\BadgeUnlockEvent; |
8
|
|
|
use Doctrine\Common\Persistence\ObjectManager; |
9
|
|
|
use Symfony\Component\EventDispatcher\EventDispatcherInterface; |
10
|
|
|
use Symfony\Component\Security\Acl\Util\ClassUtils; |
11
|
|
|
|
12
|
|
|
/** |
13
|
|
|
* @author Adrien Pétremann <[email protected]> |
14
|
|
|
* @license http://opensource.org/licenses/MIT The MIT License (MIT) |
15
|
|
|
*/ |
16
|
|
|
class BadgeCompletionSaver implements SaverInterface |
17
|
|
|
{ |
18
|
|
|
/** @var ObjectManager */ |
19
|
|
|
protected $objectManager; |
20
|
|
|
|
21
|
|
|
/** @var EventDispatcherInterface */ |
22
|
|
|
protected $eventDispatcher; |
23
|
|
|
|
24
|
|
|
/** @var string */ |
25
|
|
|
protected $savedClass; |
26
|
|
|
|
27
|
|
|
/** |
28
|
|
|
* @param ObjectManager $objectManager |
29
|
|
|
* @param EventDispatcherInterface $eventDispatcher |
30
|
|
|
* @param string $savedClass |
31
|
|
|
*/ |
32
|
|
|
public function __construct( |
33
|
|
|
ObjectManager $objectManager, |
34
|
|
|
EventDispatcherInterface $eventDispatcher, |
35
|
|
|
$savedClass |
36
|
|
|
) { |
37
|
|
|
$this->objectManager = $objectManager; |
38
|
|
|
$this->savedClass = $savedClass; |
39
|
|
|
$this->eventDispatcher = $eventDispatcher; |
40
|
|
|
} |
41
|
|
|
|
42
|
|
|
/** |
43
|
|
|
* {@inheritdoc} |
44
|
|
|
*/ |
45
|
|
|
public function save($badgeCompletion, array $options = []) |
46
|
|
|
{ |
47
|
|
|
if (false === ($badgeCompletion instanceof $this->savedClass)) { |
48
|
|
|
throw new \InvalidArgumentException( |
49
|
|
|
sprintf( |
50
|
|
|
'Expects a "%s", "%s" provided.', |
51
|
|
|
$this->savedClass, |
52
|
|
|
ClassUtils::getRealClass($badgeCompletion) |
53
|
|
|
) |
54
|
|
|
); |
55
|
|
|
} |
56
|
|
|
|
57
|
|
|
$this->objectManager->persist($badgeCompletion); |
58
|
|
|
$this->objectManager->flush(); |
59
|
|
|
|
60
|
|
|
if (!$badgeCompletion->isPending()) { |
61
|
|
|
$event = new BadgeUnlockEvent($badgeCompletion); |
62
|
|
|
$this->eventDispatcher->dispatch(GameEvents::USER_UNLOCKS_BADGE, $event); |
63
|
|
|
} |
64
|
|
|
} |
65
|
|
|
} |
66
|
|
|
|