Duplicate code is one of the most pungent code smells. A rule that is often used is to re-structure code once it is duplicated in three or more places.
Common duplication problems, and corresponding solutions are:
| 1 | <?php |
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| 27 | class GameTest extends UnitTestCase |
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| 28 | { |
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| 29 | //<editor-fold desc="Public Methods"> |
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| 30 | /** |
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| 31 | * @covers \Tfboe\FmLib\Entity\Traits\Game::getChildren |
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| 32 | * @uses \Tfboe\FmLib\Entity\Traits\Game::init |
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| 33 | */ |
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| 34 | public function testChildren() |
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| 40 | |||
| 41 | /** |
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| 42 | * @covers \Tfboe\FmLib\Entity\Traits\Game::setGameNumber |
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| 43 | * @covers \Tfboe\FmLib\Entity\Traits\Game::getGameNumber |
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| 44 | * @covers \Tfboe\FmLib\Entity\Traits\Game::getLocalIdentifier |
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| 45 | * @uses \Tfboe\FmLib\Entity\Helpers\TournamentHierarchyEntity::__construct |
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| 46 | */ |
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| 47 | public function testGameNumberAndLocalIdentifier() |
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| 55 | |||
| 56 | /** |
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| 57 | * @covers \Tfboe\FmLib\Entity\Traits\Game::init |
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| 58 | * @uses \Tfboe\FmLib\Entity\Traits\Game::getPlayersA |
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| 59 | * @uses \Tfboe\FmLib\Entity\Traits\Game::getPlayersB |
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| 60 | */ |
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| 61 | public function testInit() |
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| 70 | |||
| 71 | /** |
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| 72 | * @covers \Tfboe\FmLib\Entity\Traits\Game::getLevel |
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| 73 | */ |
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| 74 | public function testLevel() |
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| 78 | |||
| 79 | /** |
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| 80 | * @covers \Tfboe\FmLib\Entity\Traits\Game::setMatch |
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| 81 | * @covers \Tfboe\FmLib\Entity\Traits\Game::getMatch |
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| 82 | * @covers \Tfboe\FmLib\Entity\Traits\Game::getParent |
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| 83 | * @uses \Tfboe\FmLib\Entity\Traits\Game::getGameNumber |
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| 84 | * @uses \Tfboe\FmLib\Entity\Traits\Game::setGameNumber |
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| 85 | */ |
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| 86 | View Code Duplication | public function testMatchAndParent() |
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| 113 | |||
| 114 | /** |
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| 115 | * @covers \Tfboe\FmLib\Entity\Traits\Game::getPlayersA |
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| 116 | * @uses \Tfboe\FmLib\Entity\Traits\Game::init |
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| 117 | * @uses \Tfboe\FmLib\Entity\Helpers\TournamentHierarchyEntity::__construct |
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| 118 | */ |
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| 119 | public function testPlayersA() |
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| 129 | |||
| 130 | /** |
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| 131 | * @covers \Tfboe\FmLib\Entity\Traits\Game::getPlayersB |
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| 132 | * @uses \Tfboe\FmLib\Entity\Traits\Game::init |
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| 133 | * @uses \Tfboe\FmLib\Entity\Helpers\TournamentHierarchyEntity::__construct |
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| 134 | */ |
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| 135 | public function testPlayersB() |
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| 145 | //</editor-fold desc="Public Methods"> |
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| 146 | |||
| 147 | //<editor-fold desc="Private Methods"> |
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| 148 | /** |
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| 149 | * @return Game|MockObject a new game |
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| 150 | */ |
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| 151 | private function game(): MockObject |
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| 155 | //</editor-fold desc="Private Methods"> |
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| 156 | } |
It seems like the method you are trying to call exists only in some of the possible types.
Let’s take a look at an example:
Available Fixes
Add an additional type-check:
Only allow a single type to be passed if the variable comes from a parameter: