supernova-ws /
SuperNova
| 1 | <?php |
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| 2 | /** |
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| 3 | * Created by Gorlum 03.09.2019 0:16 |
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| 4 | */ |
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| 5 | |||||||
| 6 | namespace Template; |
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| 7 | |||||||
| 8 | use SnTemplate; |
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| 9 | use template; |
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| 10 | |||||||
| 11 | /** |
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| 12 | * Meta template - should work as interface between game and any rendering engine |
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| 13 | * |
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| 14 | * @package Template |
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| 15 | */ |
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| 16 | class TemplateMeta { |
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| 17 | const INI_FILE_NAME = '_template.ini'; |
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| 18 | const CONFIG_RENDER_WHOLE = '_renderWhole'; |
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| 19 | /** |
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| 20 | * Конфигурация скина - читается из INI-файла |
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| 21 | * |
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| 22 | * @var array $config |
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| 23 | */ |
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| 24 | protected $config = []; |
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| 25 | |||||||
| 26 | /** |
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| 27 | * @var string |
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| 28 | */ |
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| 29 | protected $name = ''; |
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| 30 | /** |
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| 31 | * Full path to template root |
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| 32 | * |
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| 33 | * @var string $pathFull |
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| 34 | */ |
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| 35 | protected $pathFull = ''; |
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| 36 | /** |
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| 37 | * Relative path from any template |
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| 38 | * |
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| 39 | * @var string $pathRelative |
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| 40 | */ |
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| 41 | protected $pathRelative = ''; |
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| 42 | |||||||
| 43 | /** |
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| 44 | * @var self|null $parent |
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| 45 | */ |
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| 46 | protected $parent = null; |
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| 47 | |||||||
| 48 | /** |
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| 49 | * @var SnTemplate|null $manager |
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| 50 | */ |
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| 51 | protected $manager = null; |
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| 52 | |||||||
| 53 | /** |
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| 54 | * TemplateMeta constructor. |
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| 55 | * |
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| 56 | * @param SnTemplate $manager |
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| 57 | * @param $templateName |
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| 58 | * @param string $templatePath Path to template. Can be absolute (starting with '/', should also include template name if any) or relative to game root. Empty means "autodetect" |
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| 59 | */ |
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| 60 | public function __construct($manager, $templateName, $templatePath = '') { |
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| 61 | $this->name = $templateName; |
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| 62 | $this->manager = $manager; |
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| 63 | |||||||
| 64 | if (empty($templatePath) || !is_string($templatePath)) { |
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| 65 | $this->pathFull = SN_ROOT_PHYSICAL . SnTemplate::SN_TEMPLATES_PARTIAL_PATH . $templateName . '/'; |
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| 66 | } else { |
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| 67 | if (substr($templatePath, -1) !== '/') { |
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| 68 | $templatePath .= '/'; |
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| 69 | } |
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| 70 | if (substr($templatePath, 0, 1) === '/') { |
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| 71 | // Absolute path |
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| 72 | $this->pathFull = $templatePath; |
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| 73 | } else { |
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| 74 | // Game root relative path |
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| 75 | $this->pathFull = SN_ROOT_PHYSICAL . $templatePath . $templateName . '/'; |
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| 76 | } |
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| 77 | } |
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| 78 | |||||||
| 79 | $this->loadIniFile(); |
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| 80 | $this->setParentFromConfig(); |
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| 81 | |||||||
| 82 | } |
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| 83 | |||||||
| 84 | /** |
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| 85 | * Loads skin configuration |
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| 86 | */ |
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| 87 | protected function loadIniFile() { |
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| 88 | // Проверка на корректность и существование пути |
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| 89 | if (!is_file($this->pathFull . static::INI_FILE_NAME)) { |
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| 90 | return; |
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| 91 | } |
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| 92 | |||||||
| 93 | // Пытаемся распарсить файл |
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| 94 | // По секциям? images и config? Что бы не копировать конфигурацию? Или просто unset(__inherit) а затем заново записать |
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| 95 | $aConfig = parse_ini_file($this->pathFull . static::INI_FILE_NAME); |
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| 96 | if (empty($aConfig)) { |
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| 97 | return; |
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| 98 | } |
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| 99 | |||||||
| 100 | $this->config = $aConfig; |
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| 101 | } |
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| 102 | |||||||
| 103 | protected function setParentFromConfig() { |
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| 104 | // Проверка на _inherit |
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| 105 | if (empty($this->config['_inherit'])) { |
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| 106 | return; |
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| 107 | } |
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| 108 | |||||||
| 109 | $parentName = $this->config['_inherit']; |
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| 110 | // Если скин наследует себя... |
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| 111 | if ($parentName === $this->name) { |
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| 112 | // TODO - определять более сложные случаи циклических ссылок в _inherit |
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| 113 | // TODO - throw exception |
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| 114 | die('">circular skin inheritance!'); |
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0 ignored issues
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| 115 | } |
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| 116 | |||||||
| 117 | $this->parent = $this->manager->registerTemplate($parentName); |
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|
0 ignored issues
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The method
registerTemplate() does not exist on null.
(
Ignorable by Annotation
)
If this is a false-positive, you can also ignore this issue in your code via the
This check looks for calls to methods that do not seem to exist on a given type. It looks for the method on the type itself as well as in inherited classes or implemented interfaces. This is most likely a typographical error or the method has been renamed. Loading history...
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| 118 | } |
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| 119 | |||||||
| 120 | /** |
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| 121 | * @param template $template |
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| 122 | * @param string $template_path |
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| 123 | * @param string $fallBackPath |
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| 124 | * |
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| 125 | * @return template |
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| 126 | */ |
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| 127 | public function getTemplate($template, $template_path, $fallBackPath = '') { |
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| 128 | if (!is_object($template)) { |
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| 129 | $template = new template(SN_ROOT_PHYSICAL); |
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| 130 | } |
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| 131 | |||||||
| 132 | if (!$template_path || !is_string($template_path)) { |
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| 133 | $template_path = SN_ROOT_PHYSICAL . SnTemplate::SN_TEMPLATES_PARTIAL_PATH; |
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| 134 | } |
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| 135 | |||||||
| 136 | // var_dump($fallBackPath); |
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| 137 | // var_dump($template); |
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| 138 | |||||||
| 139 | if(empty($fallBackPath)) { |
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| 140 | if (!$this->parent || empty($fallbackName = $this->parent->getName()) || !$this->isTemplateExists()) { |
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| 141 | // If no parent template - then using default template as fallback one |
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| 142 | $fallbackName = SnTemplate::SN_TEMPLATE_NAME_DEFAULT; |
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| 143 | } |
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| 144 | $fallBackPath = $template_path . $fallbackName . '/'; |
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| 145 | } |
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| 146 | |||||||
| 147 | // var_dump($fallBackPath); |
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| 148 | |||||||
| 149 | $template->set_custom_template("{$template_path}{$this->name}/", $this->name, $fallBackPath); |
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| 150 | |||||||
| 151 | return $template; |
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| 152 | } |
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| 153 | |||||||
| 154 | |||||||
| 155 | public function getName() { |
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| 156 | return $this->name; |
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| 157 | } |
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| 158 | |||||||
| 159 | public function getPathFull() { |
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| 160 | return $this->pathFull; |
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| 161 | } |
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| 162 | |||||||
| 163 | public function cssAddFileName($cssFileName, array $standard_css) { |
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| 164 | if ($this->parent) { |
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| 165 | $standard_css = $this->parent->cssAddFileName($cssFileName, $standard_css); |
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| 166 | } elseif (!$this->isTemplateExists()) { |
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| 167 | // If template dir does not exists - falling back to default CSS file |
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| 168 | $standard_css = SnTemplate::addFileName(SnTemplate::SN_TEMPLATES_PARTIAL_PATH . SnTemplate::SN_TEMPLATE_NAME_DEFAULT . '/' . $cssFileName, $standard_css); |
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| 169 | } |
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| 170 | |||||||
| 171 | $standard_css = SnTemplate::addFileName(SnTemplate::SN_TEMPLATES_PARTIAL_PATH . $this->name . '/' . $cssFileName, $standard_css); |
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| 172 | |||||||
| 173 | return $standard_css; |
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| 174 | } |
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| 175 | |||||||
| 176 | /** |
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| 177 | * Does template files physically exists on disk? |
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| 178 | * Only full path to template checked |
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| 179 | * |
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| 180 | * @return bool |
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| 181 | */ |
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| 182 | public function isTemplateExists() { |
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| 183 | return file_exists($this->pathFull); |
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| 184 | } |
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| 185 | |||||||
| 186 | /** |
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| 187 | * Is template rendered at once - not header/footer separately? |
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| 188 | * |
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| 189 | * @return bool |
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| 190 | */ |
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| 191 | public function isRenderWhole() { |
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| 192 | return !empty($this->config[self::CONFIG_RENDER_WHOLE]); |
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| 193 | } |
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| 194 | |||||||
| 195 | } |
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| 196 |
In general, usage of exit should be done with care and only when running in a scripting context like a CLI script.