1 | <?php |
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2 | /** |
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3 | * Created by Gorlum 13.12.2017 15:45 |
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4 | */ |
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5 | |||
6 | namespace Player; |
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7 | |||
8 | use Core\GlobalContainer; |
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9 | use Bonus\ValueStorage; |
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10 | use HelperString; |
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11 | use SN; |
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12 | use classConfig; |
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13 | |||
14 | class PlayerLevelHelper { |
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15 | /** |
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16 | * @var float[] $playerLevels - [(int)level => (float)maxPointsForLevel] |
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17 | */ |
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18 | protected $playerLevels = []; |
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19 | |||
20 | /** |
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21 | * @var GlobalContainer $gc |
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22 | */ |
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23 | protected $gc; |
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24 | |||
25 | /** |
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26 | * @var classConfig $config |
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27 | */ |
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28 | protected $config; |
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29 | |||
30 | /** |
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31 | * @var ValueStorage $valueStorage |
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32 | */ |
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33 | protected $valueStorage; |
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34 | |||
35 | /** |
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36 | * PlayerLevelHelper constructor. |
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37 | * |
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38 | * @param GlobalContainer $gc |
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39 | */ |
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40 | public function __construct(GlobalContainer $gc) { |
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41 | $this->gc = $gc; |
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42 | $this->config = $this->gc->config; |
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43 | $this->valueStorage = $this->gc->valueStorage; |
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44 | } |
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45 | |||
46 | /** |
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47 | * Get player level table |
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48 | * |
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49 | * @return float[] |
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50 | */ |
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51 | public function getPlayerLevels() { |
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52 | if ($this->isLevelExpired() || empty($this->playerLevels)) { |
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53 | $this->loadLevels(); |
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54 | } |
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55 | |||
56 | return $this->playerLevels; |
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57 | } |
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58 | |||
59 | /** |
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60 | * Calculate level by supplied points |
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61 | * |
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62 | * Presumed that it's a total points but can be any others |
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63 | * |
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64 | * @param float $totalPoints |
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65 | * |
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66 | * @return int |
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67 | */ |
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68 | public function getPointLevel($totalPoints, $authLevel = false) { |
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69 | if ($authLevel && SN::$config->stats_hide_admins) { |
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70 | return PLAYER_RANK_MAX; |
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71 | } |
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72 | |||
73 | $playerLevels = $this->getPlayerLevels(); |
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74 | |||
75 | $theLevel = null; |
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76 | foreach ($playerLevels as $level => $points) { |
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77 | if ($totalPoints <= $points) { |
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78 | $theLevel = $level; |
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79 | break; |
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80 | } |
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81 | } |
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82 | |||
83 | // If no levels found - it means that points is above max calculated level |
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84 | // We will address it tomorrow - when levels recalculates. For now just give use +1 level - would be ok for a day |
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85 | if ($theLevel === null) { |
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86 | end($playerLevels); |
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87 | $theLevel = key($playerLevels) + 1; |
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88 | } |
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89 | if ($theLevel > PLAYER_RANK_MAX) { |
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90 | $theLevel = PLAYER_RANK_MAX; |
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91 | } |
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92 | |||
93 | return $theLevel; |
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94 | } |
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95 | |||
96 | /** |
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97 | * @param int $playerRank |
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98 | * @param bool $noTitle - do not add title to image |
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99 | * |
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100 | * @return string |
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101 | */ |
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102 | public function renderRank($playerRank, $noTitle = false) { |
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103 | $title = (empty($noTitle) |
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104 | ? " title='" . HelperString::htmlEncode("[{$playerRank}] " . SN::$lang['ranks'][$playerRank]) . "'" |
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105 | : '' |
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106 | ); |
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107 | |||
108 | return "<div class='rank nick rank-{$playerRank}'{$title}></div>"; |
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109 | } |
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110 | |||
111 | /** |
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112 | * @param float $playerPoints |
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113 | * @param int $authLevel |
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114 | * @param bool $noTitle - do not add title to image |
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115 | * |
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116 | * @return string |
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117 | */ |
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118 | public function renderRankFromPoints($playerPoints, $authLevel = AUTH_LEVEL_REGISTERED, $noTitle = false) { |
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119 | return $this->renderRank($this->getPointLevel($playerPoints, $authLevel), $noTitle); |
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120 | } |
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121 | |||
122 | /** |
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123 | * Should level be recalculated? |
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124 | * |
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125 | * @return bool |
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126 | */ |
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127 | protected function isLevelExpired() { |
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128 | return datePart(strtotime($this->config->player_levels_calculated)) < datePart(SN_TIME_NOW); |
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129 | } |
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130 | |||
131 | /** |
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132 | * Loading level data from DB |
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133 | */ |
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134 | protected function loadLevels() { |
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135 | if ($this->isLevelExpired()) { |
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136 | $levelArray = []; |
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137 | } else { |
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138 | $levelArray = json_decode($this->config->player_levels, true); |
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139 | } |
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140 | |||
141 | if (empty($levelArray) || !is_array($levelArray)) { |
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142 | $this->calcLevels(); |
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143 | $this->storeLevels(); |
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144 | } else { |
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145 | $this->playerLevels = $levelArray; |
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146 | } |
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147 | } |
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148 | |||
149 | /** |
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150 | * Storing level data in DB |
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151 | */ |
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152 | protected function storeLevels() { |
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153 | $this->config->pass()->player_levels_calculated = SN_TIME_SQL; |
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154 | $this->config->pass()->player_levels = json_encode($this->playerLevels); |
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155 | } |
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156 | |||
157 | /** |
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158 | * Calculate level table |
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159 | */ |
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160 | protected function calcLevels() { |
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161 | $this->playerLevels = []; |
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162 | |||
163 | $multiplier = 5; // $this->valueStorage->getValue(UNIT_SERVER_FLEET_NOOB_FACTOR); |
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164 | !$multiplier ? $multiplier = 5 : false; |
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165 | |||
166 | $levelPoints = $this->valueStorage->getValue(UNIT_SERVER_FLEET_NOOB_POINTS); |
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167 | !$levelPoints ? $levelPoints = 5000 * $this->valueStorage->getValue(UNIT_SERVER_SPEED_MINING) : false; |
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168 | |||
169 | for ($level = 0; $level <= PLAYER_RANK_MAX; $level++) { |
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170 | $this->playerLevels[$level] = $levelPoints; |
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171 | $levelPoints *= $multiplier; |
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172 | } |
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173 | } |
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174 | |||
175 | } |
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176 |