supernova-ws /
SuperNova
| 1 | <?php |
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| 2 | /** |
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| 3 | * Created by Gorlum 13.12.2017 15:45 |
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| 4 | */ |
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| 5 | |||
| 6 | namespace Player; |
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| 7 | |||
| 8 | use Core\GlobalContainer; |
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| 9 | use Bonus\ValueStorage; |
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| 10 | use HelperString; |
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| 11 | use SN; |
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| 12 | use classConfig; |
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| 13 | |||
| 14 | class PlayerLevelHelper { |
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| 15 | /** |
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| 16 | * @var float[] $playerLevels - [(int)level => (float)maxPointsForLevel] |
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| 17 | */ |
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| 18 | protected $playerLevels = []; |
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| 19 | |||
| 20 | /** |
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| 21 | * @var GlobalContainer $gc |
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| 22 | */ |
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| 23 | protected $gc; |
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| 24 | |||
| 25 | /** |
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| 26 | * @var classConfig $config |
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| 27 | */ |
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| 28 | protected $config; |
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| 29 | |||
| 30 | /** |
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| 31 | * @var ValueStorage $valueStorage |
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| 32 | */ |
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| 33 | protected $valueStorage; |
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| 34 | |||
| 35 | /** |
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| 36 | * PlayerLevelHelper constructor. |
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| 37 | * |
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| 38 | * @param GlobalContainer $gc |
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| 39 | */ |
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| 40 | public function __construct(GlobalContainer $gc) { |
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| 41 | $this->gc = $gc; |
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| 42 | $this->config = $this->gc->config; |
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| 43 | $this->valueStorage = $this->gc->valueStorage; |
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| 44 | } |
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| 45 | |||
| 46 | /** |
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| 47 | * Get player level table |
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| 48 | * |
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| 49 | * @return float[] |
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| 50 | */ |
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| 51 | public function getPlayerLevels() { |
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| 52 | if ($this->isLevelExpired() || empty($this->playerLevels)) { |
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| 53 | $this->loadLevels(); |
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| 54 | } |
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| 55 | |||
| 56 | return $this->playerLevels; |
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| 57 | } |
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| 58 | |||
| 59 | /** |
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| 60 | * Calculate level by supplied points |
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| 61 | * |
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| 62 | * Presumed that it's a total points but can be any others |
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| 63 | * |
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| 64 | * @param float $totalPoints |
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| 65 | * |
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| 66 | * @return int |
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| 67 | */ |
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| 68 | public function getPointLevel($totalPoints, $authLevel = false) { |
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| 69 | if ($authLevel && SN::$config->stats_hide_admins) { |
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| 70 | return PLAYER_RANK_MAX; |
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| 71 | } |
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| 72 | |||
| 73 | $playerLevels = $this->getPlayerLevels(); |
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| 74 | |||
| 75 | $theLevel = null; |
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| 76 | foreach ($playerLevels as $level => $points) { |
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| 77 | if ($totalPoints <= $points) { |
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| 78 | $theLevel = $level; |
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| 79 | break; |
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| 80 | } |
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| 81 | } |
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| 82 | |||
| 83 | // If no levels found - it means that points is above max calculated level |
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| 84 | // We will address it tomorrow - when levels recalculates. For now just give use +1 level - would be ok for a day |
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| 85 | if ($theLevel === null) { |
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| 86 | end($playerLevels); |
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| 87 | $theLevel = key($playerLevels) + 1; |
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| 88 | } |
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| 89 | if ($theLevel > PLAYER_RANK_MAX) { |
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| 90 | $theLevel = PLAYER_RANK_MAX; |
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| 91 | } |
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| 92 | |||
| 93 | return $theLevel; |
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| 94 | } |
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| 95 | |||
| 96 | /** |
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| 97 | * @param int $playerRank |
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| 98 | * @param bool $noTitle - do not add title to image |
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| 99 | * |
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| 100 | * @return string |
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| 101 | */ |
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| 102 | public function renderRank($playerRank, $noTitle = false) { |
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| 103 | $title = (empty($noTitle) |
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| 104 | ? " title='" . HelperString::htmlEncode("[{$playerRank}] " . SN::$lang['ranks'][$playerRank]) . "'" |
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| 105 | : '' |
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| 106 | ); |
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| 107 | |||
| 108 | return "<div class='rank nick rank-{$playerRank}'{$title}></div>"; |
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| 109 | } |
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| 110 | |||
| 111 | /** |
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| 112 | * @param float $playerPoints |
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| 113 | * @param int $authLevel |
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| 114 | * @param bool $noTitle - do not add title to image |
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| 115 | * |
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| 116 | * @return string |
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| 117 | */ |
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| 118 | public function renderRankFromPoints($playerPoints, $authLevel = AUTH_LEVEL_REGISTERED, $noTitle = false) { |
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| 119 | return $this->renderRank($this->getPointLevel($playerPoints, $authLevel), $noTitle); |
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| 120 | } |
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| 121 | |||
| 122 | /** |
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| 123 | * Should level be recalculated? |
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| 124 | * |
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| 125 | * @return bool |
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| 126 | */ |
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| 127 | protected function isLevelExpired() { |
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| 128 | return datePart(strtotime($this->config->player_levels_calculated)) < datePart(SN_TIME_NOW); |
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| 129 | } |
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| 130 | |||
| 131 | /** |
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| 132 | * Loading level data from DB |
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| 133 | */ |
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| 134 | protected function loadLevels() { |
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| 135 | if ($this->isLevelExpired()) { |
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| 136 | $levelArray = []; |
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| 137 | } else { |
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| 138 | $levelArray = json_decode($this->config->player_levels, true); |
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| 139 | } |
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| 140 | |||
| 141 | if (empty($levelArray) || !is_array($levelArray)) { |
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| 142 | $this->calcLevels(); |
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| 143 | $this->storeLevels(); |
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| 144 | } else { |
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| 145 | $this->playerLevels = $levelArray; |
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| 146 | } |
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| 147 | } |
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| 148 | |||
| 149 | /** |
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| 150 | * Storing level data in DB |
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| 151 | */ |
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| 152 | protected function storeLevels() { |
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| 153 | $this->config->pass()->player_levels_calculated = SN_TIME_SQL; |
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| 154 | $this->config->pass()->player_levels = json_encode($this->playerLevels); |
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| 155 | } |
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| 156 | |||
| 157 | /** |
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| 158 | * Calculate level table |
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| 159 | */ |
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| 160 | protected function calcLevels() { |
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| 161 | $this->playerLevels = []; |
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| 162 | |||
| 163 | $multiplier = 5; // $this->valueStorage->getValue(UNIT_SERVER_FLEET_NOOB_FACTOR); |
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| 164 | !$multiplier ? $multiplier = 5 : false; |
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| 165 | |||
| 166 | $levelPoints = $this->valueStorage->getValue(UNIT_SERVER_FLEET_NOOB_POINTS); |
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| 167 | !$levelPoints ? $levelPoints = 5000 * $this->valueStorage->getValue(UNIT_SERVER_SPEED_MINING) : false; |
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| 168 | |||
| 169 | for ($level = 0; $level <= PLAYER_RANK_MAX; $level++) { |
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| 170 | $this->playerLevels[$level] = $levelPoints; |
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| 171 | $levelPoints *= $multiplier; |
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| 172 | } |
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| 173 | } |
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| 174 | |||
| 175 | } |
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| 176 |