@@ -229,8 +229,8 @@ |
||
229 | 229 | public function calcColonyMaxCount($astrotech = -1) { |
230 | 230 | global $config; |
231 | 231 | |
232 | - if($astrotech == -1) { |
|
233 | - if(!isset($this->db_row[UNIT_PLAYER_COLONIES_MAX])) { |
|
232 | + if ($astrotech == -1) { |
|
233 | + if (!isset($this->db_row[UNIT_PLAYER_COLONIES_MAX])) { |
|
234 | 234 | |
235 | 235 | $expeditions = get_player_max_expeditons($this->db_row); |
236 | 236 | $astrotech = mrc_get_level($this->db_row, false, TECH_ASTROTECH); |
@@ -23,7 +23,7 @@ |
||
23 | 23 | * @version 41a6.16 |
24 | 24 | */ |
25 | 25 | protected function db_load_player_by_id($player_id) { |
26 | - if(isset($this[$player_id])) { |
|
26 | + if (isset($this[$player_id])) { |
|
27 | 27 | return; |
28 | 28 | } |
29 | 29 |
@@ -30,11 +30,11 @@ discard block |
||
30 | 30 | |
31 | 31 | static $need_keys = array('server', 'user', 'pass', 'name', 'prefix'); |
32 | 32 | |
33 | - if($this->connected) { |
|
33 | + if ($this->connected) { |
|
34 | 34 | return true; |
35 | 35 | } |
36 | 36 | |
37 | - if(empty($settings) || !is_array($settings) || array_intersect($need_keys, array_keys($settings)) != $need_keys) { |
|
37 | + if (empty($settings) || !is_array($settings) || array_intersect($need_keys, array_keys($settings)) != $need_keys) { |
|
38 | 38 | $debug->error_fatal('There is missconfiguration in your config.php. Check it again'); |
39 | 39 | } |
40 | 40 | |
@@ -90,7 +90,7 @@ discard block |
||
90 | 90 | return mysqli_real_escape_string($this->link, $unescaped_string); |
91 | 91 | } |
92 | 92 | function mysql_close_link() { |
93 | - if(is_object($this->link)) { |
|
93 | + if (is_object($this->link)) { |
|
94 | 94 | $this->link->close(); |
95 | 95 | $this->connected = false; |
96 | 96 | unset($this->link); |
@@ -2,12 +2,12 @@ discard block |
||
2 | 2 | |
3 | 3 | include('common.' . substr(strrchr(__FILE__, '.'), 1)); |
4 | 4 | |
5 | -if($user['authlevel'] < AUTH_LEVEL_DEVELOPER) { |
|
5 | +if ($user['authlevel'] < AUTH_LEVEL_DEVELOPER) { |
|
6 | 6 | $error_message = $config->game_mode == GAME_BLITZ ? 'sys_blitz_page_disabled' : ( |
7 | 7 | !$config->game_blitz_register ? 'sys_blitz_registration_disabled' : '' |
8 | 8 | ); |
9 | 9 | |
10 | - if($error_message) { |
|
10 | + if ($error_message) { |
|
11 | 11 | message($lang[$error_message], $lang['sys_error'], 'overview.php', 10); |
12 | 12 | die(); |
13 | 13 | } |
@@ -26,16 +26,16 @@ discard block |
||
26 | 26 | $current_round = intval($config->db_loadItem('game_blitz_register_round')); |
27 | 27 | $current_price = intval($config->db_loadItem('game_blitz_register_price')); |
28 | 28 | |
29 | -if($config->db_loadItem('game_blitz_register') == BLITZ_REGISTER_OPEN && (sys_get_param_str('register_me') || sys_get_param_str('register_me_not'))) { |
|
29 | +if ($config->db_loadItem('game_blitz_register') == BLITZ_REGISTER_OPEN && (sys_get_param_str('register_me') || sys_get_param_str('register_me_not'))) { |
|
30 | 30 | sn_db_transaction_start(); |
31 | 31 | $user = db_user_by_id($user['id'], true); |
32 | 32 | $is_registered = db_blitz_reg_get_id_by_player_and_round($user, $current_round); |
33 | - if(sys_get_param_str('register_me')) { |
|
34 | - if(empty($is_registered) && mrc_get_level($user, null, RES_METAMATTER) >= $current_price) { |
|
33 | + if (sys_get_param_str('register_me')) { |
|
34 | + if (empty($is_registered) && mrc_get_level($user, null, RES_METAMATTER) >= $current_price) { |
|
35 | 35 | db_blitz_reg_insert($user, $current_round); |
36 | 36 | classSupernova::$auth->account->metamatter_change(RPG_BLITZ_REGISTRATION, -$current_price, "Регистрация в раунде {$current_round} Блица"); |
37 | 37 | } |
38 | - } elseif(sys_get_param_str('register_me_not') && !empty($is_registered)) { |
|
38 | + } elseif (sys_get_param_str('register_me_not') && !empty($is_registered)) { |
|
39 | 39 | db_blitz_reg_delete($user, $current_round); |
40 | 40 | classSupernova::$auth->account->metamatter_change(RPG_BLITZ_REGISTRATION_CANCEL, $current_price, "Отмена регистрации в раунде {$current_round} Блица"); |
41 | 41 | } |
@@ -50,17 +50,17 @@ discard block |
||
50 | 50 | $blitz_players = 0; |
51 | 51 | $blitz_prize_dark_matter = 0; |
52 | 52 | $blitz_prize_places = 0; |
53 | -if($user['authlevel'] >= AUTH_LEVEL_DEVELOPER) { |
|
54 | - if(sys_get_param_str('generate')) { |
|
53 | +if ($user['authlevel'] >= AUTH_LEVEL_DEVELOPER) { |
|
54 | + if (sys_get_param_str('generate')) { |
|
55 | 55 | $next_id = 0; |
56 | 56 | $query = db_blitz_reg_get_random_id($current_round); |
57 | - while($row = db_fetch($query)) { |
|
57 | + while ($row = db_fetch($query)) { |
|
58 | 58 | $next_id++; |
59 | 59 | $blitz_name = 'Игрок' . $next_id; |
60 | 60 | $blitz_password = sys_random_string(8); |
61 | 61 | db_blitz_reg_update_with_name_and_password($blitz_name, $blitz_password, $row, $current_round); |
62 | 62 | } |
63 | - } elseif(sys_get_param_str('import_generated')) { |
|
63 | + } elseif (sys_get_param_str('import_generated')) { |
|
64 | 64 | // ЭТО НА БЛИЦЕ!!! |
65 | 65 | db_player_list_blitz_delete_players(); |
66 | 66 | db_planets_purge(); |
@@ -82,7 +82,7 @@ discard block |
||
82 | 82 | $system = $system_step; |
83 | 83 | $planet = round($config->game_maxPlanet / 2); |
84 | 84 | |
85 | - foreach($imported_string as &$string_data) { |
|
85 | + foreach ($imported_string as &$string_data) { |
|
86 | 86 | $string_data = explode(',', $string_data); |
87 | 87 | $username_safe = $string_data[0]; |
88 | 88 | |
@@ -102,7 +102,7 @@ discard block |
||
102 | 102 | |
103 | 103 | $moon_row = uni_create_moon($galaxy, $system, $planet, $user_new['id'], 30, '', false); |
104 | 104 | |
105 | - if(($system += $system_step) >= $config->game_maxSystem) { |
|
105 | + if (($system += $system_step) >= $config->game_maxSystem) { |
|
106 | 106 | $galaxy++; |
107 | 107 | $system = $system_step; |
108 | 108 | } |
@@ -112,13 +112,13 @@ discard block |
||
112 | 112 | $config->db_saveItem('users_amount', $config->users_amount + $new_players); |
113 | 113 | // pdump($imported_string); |
114 | 114 | // generated_string |
115 | - } elseif(sys_get_param_str('import_result') && ($blitz_result_string = sys_get_param_str('blitz_result_string'))) { |
|
115 | + } elseif (sys_get_param_str('import_result') && ($blitz_result_string = sys_get_param_str('blitz_result_string'))) { |
|
116 | 116 | $blitz_result = explode(';', $blitz_result_string); |
117 | 117 | $blitz_last_update = $blitz_result[0]; // Пока не используется |
118 | 118 | unset($blitz_result[0]); |
119 | - foreach($blitz_result as $blitz_result_data) { |
|
119 | + foreach ($blitz_result as $blitz_result_data) { |
|
120 | 120 | $blitz_result_data = explode(',', $blitz_result_data); |
121 | - if(count($blitz_result_data) == 5) { |
|
121 | + if (count($blitz_result_data) == 5) { |
|
122 | 122 | $blitz_result_data[1] = db_escape($blitz_result_data[1]); |
123 | 123 | db_blitz_reg_update_results($blitz_result_data, $current_round); |
124 | 124 | } |
@@ -126,15 +126,15 @@ discard block |
||
126 | 126 | $blitz_result = array(); |
127 | 127 | } |
128 | 128 | |
129 | - if($config->game_mode == GAME_BLITZ) { |
|
129 | + if ($config->game_mode == GAME_BLITZ) { |
|
130 | 130 | $blitz_result = array($config->db_loadItem('var_stat_update')); |
131 | 131 | $query = db_player_list_export_blitz_info(); |
132 | - while($row = db_fetch($query)) { |
|
132 | + while ($row = db_fetch($query)) { |
|
133 | 133 | $blitz_result[] = "{$row['id']},{$row['username']},{$row['onlinetime']},{$row['total_rank']},{$row['total_points']}"; |
134 | 134 | } |
135 | 135 | } else { |
136 | 136 | $query = db_blitz_reg_get_player_list($current_round); |
137 | - while($row = db_fetch($query)) { |
|
137 | + while ($row = db_fetch($query)) { |
|
138 | 138 | $blitz_generated[] = "{$row['blitz_name']},{$row['blitz_password']}"; |
139 | 139 | $row['blitz_online'] ? $blitz_prize_players_active++ : false; |
140 | 140 | $blitz_players++; |
@@ -142,13 +142,13 @@ discard block |
||
142 | 142 | $blitz_prize_dark_matter = $blitz_prize_players_active * 20000; |
143 | 143 | $blitz_prize_places = ceil($blitz_prize_players_active / 5); |
144 | 144 | |
145 | - if(sys_get_param_str('prize_calculate') && $blitz_prize_players_active && ($blitz_prize_dark_matter_actual = sys_get_param_int('blitz_prize_dark_matter'))) { |
|
145 | + if (sys_get_param_str('prize_calculate') && $blitz_prize_players_active && ($blitz_prize_dark_matter_actual = sys_get_param_int('blitz_prize_dark_matter'))) { |
|
146 | 146 | // $blitz_prize_dark_matter_actual = sys_get_param_int('blitz_prize_dark_matter'); |
147 | 147 | $blitz_prize_places_actual = sys_get_param_int('blitz_prize_places'); |
148 | 148 | sn_db_transaction_start(); |
149 | 149 | $query = db_blitz_reg_get_player_list_order_by_place($current_round); |
150 | - while($row = db_fetch($query)) { |
|
151 | - if(!$row['blitz_place']) { |
|
150 | + while ($row = db_fetch($query)) { |
|
151 | + if (!$row['blitz_place']) { |
|
152 | 152 | continue; |
153 | 153 | } |
154 | 154 | |
@@ -157,14 +157,14 @@ discard block |
||
157 | 157 | |
158 | 158 | $reward = $blitz_prize_dark_matter_actual - $row['blitz_reward_dark_matter']; |
159 | 159 | pdump("{{$row['id']}} {$row['blitz_name']}, Place {$row['blitz_place']}, Prize places {$blitz_prize_places_actual}, Prize {$reward}", $row['id']); |
160 | - if($reward) { |
|
160 | + if ($reward) { |
|
161 | 161 | rpg_points_change($row['user_id'], RPG_BLITZ, $reward, sprintf( |
162 | 162 | $lang['sys_blitz_reward_log_message'], $row['blitz_place'], $row['blitz_name'] |
163 | 163 | )); |
164 | 164 | db_blitz_reg_update_apply_results($reward, $row, $current_round); |
165 | 165 | } |
166 | 166 | |
167 | - if(!$blitz_prize_places_actual || $blitz_prize_dark_matter_actual < 1000) { |
|
167 | + if (!$blitz_prize_places_actual || $blitz_prize_dark_matter_actual < 1000) { |
|
168 | 168 | break; |
169 | 169 | } |
170 | 170 | } |
@@ -179,12 +179,12 @@ discard block |
||
179 | 179 | |
180 | 180 | $player_registered = false; |
181 | 181 | $query = db_blitz_reg_get_player_list_and_users($current_round); |
182 | -while($row = db_fetch($query)) { |
|
182 | +while ($row = db_fetch($query)) { |
|
183 | 183 | $tpl_player_data = array( |
184 | 184 | 'NAME' => player_nick_render_to_html($row, array('icons' => true, 'color' => true, 'ally' => true)), |
185 | 185 | ); |
186 | 186 | |
187 | - if($config->game_blitz_register == BLITZ_REGISTER_DISCLOSURE_NAMES) { |
|
187 | + if ($config->game_blitz_register == BLITZ_REGISTER_DISCLOSURE_NAMES) { |
|
188 | 188 | // Вот так хитро, что бы не было не единого шанса попадания на страницу данных об игроках Блиц-сервера до закрытия раунда |
189 | 189 | $tpl_player_data = array_merge($tpl_player_data, array( |
190 | 190 | 'ID' => $row['id'], |
@@ -197,7 +197,7 @@ discard block |
||
197 | 197 | } |
198 | 198 | |
199 | 199 | $template->assign_block_vars('registrations', $tpl_player_data); |
200 | - if($row['id'] == $user['id']) { |
|
200 | + if ($row['id'] == $user['id']) { |
|
201 | 201 | $player_registered = $row; |
202 | 202 | } |
203 | 203 | } |
@@ -1,18 +1,18 @@ discard block |
||
1 | 1 | <?php |
2 | 2 | |
3 | -if($config->server_updater_check_auto && $config->server_updater_check_last + $config->server_updater_check_period <= SN_TIME_NOW) { |
|
3 | +if ($config->server_updater_check_auto && $config->server_updater_check_last + $config->server_updater_check_period <= SN_TIME_NOW) { |
|
4 | 4 | include(SN_ROOT_PHYSICAL . 'ajax_version_check' . DOT_PHP_EX); |
5 | 5 | } |
6 | 6 | |
7 | -if($config->user_birthday_gift && SN_TIME_NOW - $config->user_birthday_celebrate > PERIOD_DAY) { |
|
7 | +if ($config->user_birthday_gift && SN_TIME_NOW - $config->user_birthday_celebrate > PERIOD_DAY) { |
|
8 | 8 | require_once(SN_ROOT_PHYSICAL . "includes/includes/user_birthday_celebrate" . DOT_PHP_EX); |
9 | 9 | sn_user_birthday_celebrate(); |
10 | 10 | } |
11 | 11 | |
12 | -if(!$config->var_online_user_count || $config->var_online_user_time + 30 < SN_TIME_NOW) { |
|
12 | +if (!$config->var_online_user_count || $config->var_online_user_time + 30 < SN_TIME_NOW) { |
|
13 | 13 | $config->db_saveItem('var_online_user_count', db_user_count(true)); |
14 | 14 | $config->db_saveItem('var_online_user_time', SN_TIME_NOW); |
15 | - if($config->server_log_online) { |
|
15 | + if ($config->server_log_online) { |
|
16 | 16 | db_log_online_insert(); |
17 | 17 | } |
18 | 18 | } |
@@ -42,7 +42,7 @@ discard block |
||
42 | 42 | $template_result[F_ACCOUNT_IS_AUTHORIZED] = $sys_user_logged_in = !empty($user) && isset($user['id']) && $user['id']; |
43 | 43 | //pdump($template_result[F_ACCOUNT_IS_AUTHORIZED]);die(); |
44 | 44 | |
45 | -if(!empty($user['id'])) { |
|
45 | +if (!empty($user['id'])) { |
|
46 | 46 | classSupernova::$user_options->user_change($user['id']); |
47 | 47 | } |
48 | 48 | |
@@ -55,15 +55,15 @@ discard block |
||
55 | 55 | : false |
56 | 56 | ); |
57 | 57 | |
58 | -if($template_result[F_LOGIN_STATUS] == LOGIN_ERROR_USERNAME_RESTRICTED_CHARACTERS) { |
|
59 | - $prohibited_characters = array_map(function ($value) { |
|
58 | +if ($template_result[F_LOGIN_STATUS] == LOGIN_ERROR_USERNAME_RESTRICTED_CHARACTERS) { |
|
59 | + $prohibited_characters = array_map(function($value) { |
|
60 | 60 | return "'" . htmlentities($value, ENT_QUOTES, 'UTF-8') . "'"; |
61 | 61 | }, str_split(LOGIN_REGISTER_CHARACTERS_PROHIBITED)); |
62 | 62 | $template_result[F_LOGIN_MESSAGE] .= implode(', ', $prohibited_characters); |
63 | 63 | } |
64 | 64 | |
65 | 65 | |
66 | -if(defined('DEBUG_AUTH') && DEBUG_AUTH && !defined('IN_AJAX')) { |
|
66 | +if (defined('DEBUG_AUTH') && DEBUG_AUTH && !defined('IN_AJAX')) { |
|
67 | 67 | pdump("Отключи отладку перед продакшном!"); |
68 | 68 | } |
69 | 69 | |
@@ -77,17 +77,17 @@ discard block |
||
77 | 77 | ? define('INSTALL_MODE', GAME_DISABLE_INSTALL) |
78 | 78 | : false; |
79 | 79 | |
80 | -if($template_result[F_GAME_DISABLE] = $config->game_disable) { |
|
80 | +if ($template_result[F_GAME_DISABLE] = $config->game_disable) { |
|
81 | 81 | $template_result[F_GAME_DISABLE_REASON] = sys_bbcodeParse( |
82 | 82 | $config->game_disable == GAME_DISABLE_REASON |
83 | 83 | ? $config->game_disable_reason |
84 | 84 | : $lang['sys_game_disable_reason'][$config->game_disable] |
85 | 85 | ); |
86 | - if(defined('IN_API')) { |
|
86 | + if (defined('IN_API')) { |
|
87 | 87 | return; |
88 | 88 | } |
89 | 89 | |
90 | - if( |
|
90 | + if ( |
|
91 | 91 | ($user['authlevel'] < 1 || !(defined('IN_ADMIN') && IN_ADMIN)) |
92 | 92 | && |
93 | 93 | !(defined('INSTALL_MODE') && defined('LOGIN_LOGOUT')) |
@@ -100,8 +100,8 @@ discard block |
||
100 | 100 | |
101 | 101 | // TODO ban |
102 | 102 | // TODO $skip_ban_check |
103 | -if($template_result[F_BANNED_STATUS] && !$skip_ban_check) { |
|
104 | - if(defined('IN_API')) { |
|
103 | +if ($template_result[F_BANNED_STATUS] && !$skip_ban_check) { |
|
104 | + if (defined('IN_API')) { |
|
105 | 105 | return; |
106 | 106 | } |
107 | 107 | |
@@ -119,13 +119,13 @@ discard block |
||
119 | 119 | // pdump($allow_anonymous, '$allow_anonymous'); |
120 | 120 | // pdump($sys_user_logged_in, '$sys_user_logged_in'); |
121 | 121 | |
122 | -if($sys_user_logged_in && INITIAL_PAGE == 'login') { |
|
122 | +if ($sys_user_logged_in && INITIAL_PAGE == 'login') { |
|
123 | 123 | sys_redirect(SN_ROOT_VIRTUAL . 'overview.php'); |
124 | -} elseif($account_logged_in && !$sys_user_logged_in) { // empty(core_auth::$user['id']) |
|
124 | +} elseif ($account_logged_in && !$sys_user_logged_in) { // empty(core_auth::$user['id']) |
|
125 | 125 | // pdump($sn_page_name); |
126 | 126 | // pdump(INITIAL_PAGE); |
127 | 127 | // die('{Тут должна быть ваша реклама. Точнее - ввод имени игрока}'); |
128 | -} elseif(!$allow_anonymous && !$sys_user_logged_in) { |
|
128 | +} elseif (!$allow_anonymous && !$sys_user_logged_in) { |
|
129 | 129 | // sn_setcookie(SN_COOKIE, '', time() - PERIOD_WEEK, SN_ROOT_RELATIVE); |
130 | 130 | sys_redirect(SN_ROOT_VIRTUAL . 'login.php'); |
131 | 131 | } |
@@ -146,7 +146,7 @@ discard block |
||
146 | 146 | |
147 | 147 | global $skip_fleet_update; |
148 | 148 | $skip_fleet_update = $skip_fleet_update || $supernova->options['fleet_update_skip'] || defined('IN_ADMIN'); |
149 | -if( |
|
149 | +if ( |
|
150 | 150 | !$skip_fleet_update |
151 | 151 | && !(defined('IN_AJAX') && IN_AJAX === true) |
152 | 152 | && SN_TIME_NOW - strtotime($config->fleet_update_last) > $config->fleet_update_interval |
@@ -154,15 +154,15 @@ discard block |
||
154 | 154 | * @param string $group_name |
155 | 155 | */ |
156 | 156 | public static function _init($group_name = '') { |
157 | - if(static::$_is_static_init) { |
|
157 | + if (static::$_is_static_init) { |
|
158 | 158 | return; |
159 | 159 | } |
160 | 160 | |
161 | - if($group_name) { |
|
161 | + if ($group_name) { |
|
162 | 162 | static::$_sn_group_name = $group_name; |
163 | 163 | } |
164 | 164 | |
165 | - if(static::$_sn_group_name) { |
|
165 | + if (static::$_sn_group_name) { |
|
166 | 166 | static::$_group_unit_id_list = sn_get_groups(static::$_sn_group_name); |
167 | 167 | empty(static::$_group_unit_id_list) ? static::$_group_unit_id_list = array() : false; |
168 | 168 | } |
@@ -187,7 +187,7 @@ discard block |
||
187 | 187 | // TODO - Reset combat stats?? |
188 | 188 | $this->_unitId = $unitId; |
189 | 189 | |
190 | - if($this->_unitId) { |
|
190 | + if ($this->_unitId) { |
|
191 | 191 | $this->info = get_unit_param($this->_unitId); |
192 | 192 | $this->_type = $this->info[P_UNIT_TYPE]; |
193 | 193 | } else { |
@@ -198,7 +198,7 @@ discard block |
||
198 | 198 | |
199 | 199 | protected function setCount($value) { |
200 | 200 | // TODO - Reset combat stats?? |
201 | - if($value < 0) { |
|
201 | + if ($value < 0) { |
|
202 | 202 | classSupernova::$debug->error('Can not set Unit::$count to negative value'); |
203 | 203 | } |
204 | 204 | $this->_count = $value; |
@@ -131,14 +131,14 @@ discard block |
||
131 | 131 | |
132 | 132 | // If method is not getter or setter OR property name not exists in $_properties - raising exception |
133 | 133 | // Descendants can catch this Exception to make own __call magic |
134 | - if(($left3 != 'get' && $left3 != 'set') || empty(static::$_properties[$propertyName])) { |
|
134 | + if (($left3 != 'get' && $left3 != 'set') || empty(static::$_properties[$propertyName])) { |
|
135 | 135 | throw new ExceptionPropertyNotExists('Property ' . $propertyName . ' not exists when calling getter/setter ' . get_called_class() . '::' . $name, ERR_ERROR); |
136 | 136 | } |
137 | 137 | |
138 | 138 | // TODO check for read-only |
139 | 139 | |
140 | - if($left3 == 'set') { |
|
141 | - if(!empty($this->propertiesAdjusted[$propertyName])) { |
|
140 | + if ($left3 == 'set') { |
|
141 | + if (!empty($this->propertiesAdjusted[$propertyName])) { |
|
142 | 142 | throw new PropertyAccessException('Property ' . $propertyName . ' already was adjusted so no SET is possible until dbSave in ' . get_called_class() . '::' . $name, ERR_ERROR); |
143 | 143 | } |
144 | 144 | $this->propertiesChanged[$propertyName] = 1; |
@@ -147,13 +147,13 @@ discard block |
||
147 | 147 | // Now deciding - will we call a protected setter or will we work with protected property |
148 | 148 | |
149 | 149 | // If method exists - just calling it |
150 | - if(method_exists($this, $name)) { |
|
150 | + if (method_exists($this, $name)) { |
|
151 | 151 | return call_user_func_array(array($this, $name), $arguments); |
152 | 152 | } |
153 | 153 | // No getter/setter exists - works directly with protected property |
154 | 154 | |
155 | 155 | // Is it getter? |
156 | - if($left3 === 'get') { |
|
156 | + if ($left3 === 'get') { |
|
157 | 157 | return $this->{'_' . $propertyName}; |
158 | 158 | } |
159 | 159 | |
@@ -174,14 +174,14 @@ discard block |
||
174 | 174 | // $this->_reset(); |
175 | 175 | |
176 | 176 | $dbId = idval($dbId); |
177 | - if($dbId <= 0) { |
|
177 | + if ($dbId <= 0) { |
|
178 | 178 | classSupernova::$debug->error(get_called_class() . '::dbLoad $dbId not positive = ' . $dbId); |
179 | 179 | |
180 | 180 | return; |
181 | 181 | } |
182 | 182 | |
183 | 183 | $db_row = doquery("SELECT * FROM `{{" . static::$_table . "}}` WHERE `" . static::$_dbIdFieldName . "` = " . $dbId . " LIMIT 1 FOR UPDATE;", true); |
184 | - if(empty($db_row)) { |
|
184 | + if (empty($db_row)) { |
|
185 | 185 | return; |
186 | 186 | } |
187 | 187 | |
@@ -197,26 +197,26 @@ discard block |
||
197 | 197 | */ |
198 | 198 | // TODO - perform operations only if properties was changed |
199 | 199 | public function dbSave() { |
200 | - if($this->isNew()) { |
|
200 | + if ($this->isNew()) { |
|
201 | 201 | // No DB_ID - new unit |
202 | - if($this->isEmpty()) { |
|
202 | + if ($this->isEmpty()) { |
|
203 | 203 | classSupernova::$debug->error(__FILE__ . ':' . __LINE__ . ' - object is empty on ' . get_called_class() . '::dbSave'); |
204 | 204 | } |
205 | 205 | $this->dbInsert(); |
206 | 206 | } else { |
207 | 207 | // DB_ID is present |
208 | - if($this->isEmpty()) { |
|
208 | + if ($this->isEmpty()) { |
|
209 | 209 | $this->dbDelete(); |
210 | 210 | } else { |
211 | - if(!sn_db_transaction_check(false)) { |
|
211 | + if (!sn_db_transaction_check(false)) { |
|
212 | 212 | classSupernova::$debug->error(__FILE__ . ':' . __LINE__ . ' - transaction should always be started on ' . get_called_class() . '::dbUpdate'); |
213 | 213 | } |
214 | 214 | $this->dbUpdate(); |
215 | 215 | } |
216 | 216 | } |
217 | 217 | |
218 | - if(!empty($this->triggerDbOperationOn)) { |
|
219 | - foreach($this->triggerDbOperationOn as $item) { |
|
218 | + if (!empty($this->triggerDbOperationOn)) { |
|
219 | + foreach ($this->triggerDbOperationOn as $item) { |
|
220 | 220 | $item->dbSave(); |
221 | 221 | } |
222 | 222 | } |
@@ -235,12 +235,12 @@ discard block |
||
235 | 235 | * @return int|string |
236 | 236 | */ |
237 | 237 | public function dbInsert() { |
238 | - if(!$this->isNew()) { |
|
238 | + if (!$this->isNew()) { |
|
239 | 239 | classSupernova::$debug->error(__FILE__ . ':' . __LINE__ . ' - record db_id is not empty on ' . get_called_class() . '::dbInsert'); |
240 | 240 | } |
241 | 241 | $this->_dbId = $this->db_field_set_create($this->dbMakeFieldSet()); |
242 | 242 | |
243 | - if(empty($this->_dbId)) { |
|
243 | + if (empty($this->_dbId)) { |
|
244 | 244 | classSupernova::$debug->error(__FILE__ . ':' . __LINE__ . ' - error saving record ' . get_called_class() . '::dbInsert'); |
245 | 245 | } |
246 | 246 | |
@@ -252,7 +252,7 @@ discard block |
||
252 | 252 | */ |
253 | 253 | public function dbUpdate() { |
254 | 254 | // TODO - Update |
255 | - if($this->isNew()) { |
|
255 | + if ($this->isNew()) { |
|
256 | 256 | classSupernova::$debug->error(__FILE__ . ':' . __LINE__ . ' - unit db_id is empty on dbUpdate'); |
257 | 257 | } |
258 | 258 | $this->db_field_update($this->dbMakeFieldSet(true)); |
@@ -262,7 +262,7 @@ discard block |
||
262 | 262 | * Deletes record from DB |
263 | 263 | */ |
264 | 264 | public function dbDelete() { |
265 | - if($this->isNew()) { |
|
265 | + if ($this->isNew()) { |
|
266 | 266 | classSupernova::$debug->error(__FILE__ . ':' . __LINE__ . ' - unit db_id is empty on dbDelete'); |
267 | 267 | } |
268 | 268 | doquery("DELETE FROM {{" . static::$_table . "}} WHERE `" . static::$_dbIdFieldName . "` = " . $this->_dbId); |
@@ -304,18 +304,18 @@ discard block |
||
304 | 304 | * @param array $db_row |
305 | 305 | */ |
306 | 306 | public function dbRowParse(array $db_row) { |
307 | - foreach(static::$_properties as $property_name => &$property_data) { |
|
307 | + foreach (static::$_properties as $property_name => &$property_data) { |
|
308 | 308 | // Advanced values extraction procedure. Should be used when at least one of following rules is matched: |
309 | 309 | // - one field should translate to several properties; |
310 | 310 | // - one property should be filled according to several fields; |
311 | 311 | // - property filling requires some lookup in object values; |
312 | - if(!empty($property_data[P_METHOD_EXTRACT]) && is_callable(array($this, $property_data[P_METHOD_EXTRACT]))) { |
|
312 | + if (!empty($property_data[P_METHOD_EXTRACT]) && is_callable(array($this, $property_data[P_METHOD_EXTRACT]))) { |
|
313 | 313 | call_user_func_array(array($this, $property_data[P_METHOD_EXTRACT]), array(&$db_row)); |
314 | 314 | continue; |
315 | 315 | } |
316 | 316 | |
317 | 317 | // If property is read-only - doing nothing |
318 | - if(!empty($property_data[P_READ_ONLY])) { |
|
318 | + if (!empty($property_data[P_READ_ONLY])) { |
|
319 | 319 | continue; |
320 | 320 | } |
321 | 321 | |
@@ -326,7 +326,7 @@ discard block |
||
326 | 326 | !empty($property_data[P_FUNC_INPUT]) && is_callable($property_data[P_FUNC_INPUT]) ? $value = call_user_func($property_data[P_FUNC_INPUT], $value) : false; |
327 | 327 | |
328 | 328 | // If there is setter for this field - using it. Setters is always a methods of $THIS |
329 | - if(!empty($property_data[P_METHOD_SET]) && is_callable(array($this, $property_data[P_METHOD_SET]))) { |
|
329 | + if (!empty($property_data[P_METHOD_SET]) && is_callable(array($this, $property_data[P_METHOD_SET]))) { |
|
330 | 330 | call_user_func(array($this, $property_data[P_METHOD_SET]), $value); |
331 | 331 | } else { |
332 | 332 | $this->{$property_name} = $value; |
@@ -342,21 +342,21 @@ discard block |
||
342 | 342 | protected function dbMakeFieldSet($isUpdate = false) { |
343 | 343 | $array = array(); |
344 | 344 | |
345 | - foreach(static::$_properties as $property_name => &$property_data) { |
|
345 | + foreach (static::$_properties as $property_name => &$property_data) { |
|
346 | 346 | // TODO - on isUpdate add only changed/adjusted properties |
347 | 347 | |
348 | - if(!empty($property_data[P_METHOD_INJECT]) && is_callable(array($this, $property_data[P_METHOD_INJECT]))) { |
|
348 | + if (!empty($property_data[P_METHOD_INJECT]) && is_callable(array($this, $property_data[P_METHOD_INJECT]))) { |
|
349 | 349 | call_user_func_array(array($this, $property_data[P_METHOD_INJECT]), array(&$array)); |
350 | 350 | continue; |
351 | 351 | } |
352 | 352 | |
353 | 353 | // Skipping properties which have no corresponding field in DB |
354 | - if(empty($property_data[P_DB_FIELD])) { |
|
354 | + if (empty($property_data[P_DB_FIELD])) { |
|
355 | 355 | continue; |
356 | 356 | } |
357 | 357 | |
358 | 358 | // Checking - is property was adjusted or changed |
359 | - if($isUpdate && array_key_exists($property_name, $this->propertiesAdjusted)) { |
|
359 | + if ($isUpdate && array_key_exists($property_name, $this->propertiesAdjusted)) { |
|
360 | 360 | // For adjusted property - take value from propertiesAdjusted array |
361 | 361 | // TODO - differ how treated conversion to string for changed and adjusted properties |
362 | 362 | $value = $this->propertiesAdjusted[$property_name]; |
@@ -386,17 +386,17 @@ discard block |
||
386 | 386 | */ |
387 | 387 | protected function isFieldChanged($fieldName) { |
388 | 388 | $isFieldChanged = false; |
389 | - foreach($this->propertiesChanged as $propertyName => $cork) { |
|
389 | + foreach ($this->propertiesChanged as $propertyName => $cork) { |
|
390 | 390 | $propertyScheme = static::$_properties[$propertyName]; |
391 | - if(!empty($propertyScheme[P_DB_FIELDS_LINKED])) { |
|
392 | - foreach($propertyScheme[P_DB_FIELDS_LINKED] as $linkedFieldName) { |
|
393 | - if($linkedFieldName == $fieldName) { |
|
391 | + if (!empty($propertyScheme[P_DB_FIELDS_LINKED])) { |
|
392 | + foreach ($propertyScheme[P_DB_FIELDS_LINKED] as $linkedFieldName) { |
|
393 | + if ($linkedFieldName == $fieldName) { |
|
394 | 394 | $isFieldChanged = $propertyName; |
395 | 395 | break 2; |
396 | 396 | } |
397 | 397 | } |
398 | 398 | } |
399 | - if(!empty($propertyScheme[P_DB_FIELD]) && $propertyScheme[P_DB_FIELD] == $fieldName) { |
|
399 | + if (!empty($propertyScheme[P_DB_FIELD]) && $propertyScheme[P_DB_FIELD] == $fieldName) { |
|
400 | 400 | $isFieldChanged = $propertyName; |
401 | 401 | break; |
402 | 402 | } |
@@ -418,7 +418,7 @@ discard block |
||
418 | 418 | $fields = implode(',', array_keys($field_set)); |
419 | 419 | |
420 | 420 | $result = 0; |
421 | - if(classSupernova::db_query("INSERT INTO `{{" . static::$_table . "}}` ({$fields}) VALUES ({$values});")) { |
|
421 | + if (classSupernova::db_query("INSERT INTO `{{" . static::$_table . "}}` ({$fields}) VALUES ({$values});")) { |
|
422 | 422 | $result = db_insert_id(); |
423 | 423 | } |
424 | 424 | |
@@ -436,13 +436,13 @@ discard block |
||
436 | 436 | sn_db_field_set_safe_flag_clear($field_set); |
437 | 437 | |
438 | 438 | $set = array(); |
439 | - foreach($field_set as $fieldName => $value) { |
|
440 | - if(!($changedProperty = $this->isFieldChanged($fieldName))) { |
|
439 | + foreach ($field_set as $fieldName => $value) { |
|
440 | + if (!($changedProperty = $this->isFieldChanged($fieldName))) { |
|
441 | 441 | continue; |
442 | 442 | } |
443 | 443 | |
444 | 444 | // TODO - separate sets from adjusts |
445 | - if(array_key_exists($changedProperty, $this->propertiesAdjusted)) { |
|
445 | + if (array_key_exists($changedProperty, $this->propertiesAdjusted)) { |
|
446 | 446 | $value = "`{$fieldName}` + ($value)"; // braces for negative values |
447 | 447 | } |
448 | 448 |
@@ -411,7 +411,7 @@ |
||
411 | 411 | /** |
412 | 412 | * @param array $field_set |
413 | 413 | * |
414 | - * @return int|string |
|
414 | + * @return integer |
|
415 | 415 | */ |
416 | 416 | protected function db_field_set_create(array $field_set) { |
417 | 417 | !sn_db_field_set_is_safe($field_set) ? $field_set = sn_db_field_set_make_safe($field_set) : false; |
@@ -38,15 +38,11 @@ discard block |
||
38 | 38 | // ------------------------------------------------------------------ |
39 | 39 | function flt_flyingFleetsSort($a, $b) { |
40 | 40 | // Сравниваем время флотов - кто раньше, тот и первый обрабатывается |
41 | - return $a['fleet_time'] > $b['fleet_time'] ? 1 : ($a['fleet_time'] < $b['fleet_time'] ? -1 : |
|
42 | - // Если время - одинаковое, сравниваем события флотов |
|
41 | + return $a['fleet_time'] > $b['fleet_time'] ? 1 : ($a['fleet_time'] < $b['fleet_time'] ? -1 : // Если время - одинаковое, сравниваем события флотов |
|
43 | 42 | // Если события - одинаковые, то флоты равны |
44 | - ($a['fleet_event'] == $b['fleet_event'] ? 0 : |
|
45 | - // Если события разные - первыми считаем прибывающие флоты |
|
46 | - ($a['fleet_event'] == EVENT_FLT_ARRIVE ? 1 : ($b['fleet_event'] == EVENT_FLT_ARRIVE ? -1 : |
|
47 | - // Если нет прибывающих флотов - дальше считаем флоты, которые закончили миссию |
|
48 | - ($a['fleet_event'] == EVENT_FLT_ACOMPLISH ? 1 : ($b['fleet_event'] == EVENT_FLT_ACOMPLISH ? -1 : |
|
49 | - // Если нет флотов, закончивших задание - остались возвращающиеся флоты, которые равны между собой |
|
43 | + ($a['fleet_event'] == $b['fleet_event'] ? 0 : // Если события разные - первыми считаем прибывающие флоты |
|
44 | + ($a['fleet_event'] == EVENT_FLT_ARRIVE ? 1 : ($b['fleet_event'] == EVENT_FLT_ARRIVE ? -1 : // Если нет прибывающих флотов - дальше считаем флоты, которые закончили миссию |
|
45 | + ($a['fleet_event'] == EVENT_FLT_ACOMPLISH ? 1 : ($b['fleet_event'] == EVENT_FLT_ACOMPLISH ? -1 : // Если нет флотов, закончивших задание - остались возвращающиеся флоты, которые равны между собой |
|
50 | 46 | // TODO: Добавить еще проверку по ID флота и/или времени запуска - что бы обсчитывать их в порядке запуска |
51 | 47 | ( |
52 | 48 | 0 // Вообще сюда доходить не должно - будет отсекаться на равенстве событий |
@@ -60,7 +56,7 @@ discard block |
||
60 | 56 | function log_file($msg) { |
61 | 57 | static $handler; |
62 | 58 | |
63 | - if(!$handler) { |
|
59 | + if (!$handler) { |
|
64 | 60 | $handler = fopen('event.log', 'a+'); |
65 | 61 | } |
66 | 62 | |
@@ -100,12 +96,12 @@ discard block |
||
100 | 96 | */ |
101 | 97 | global $config, $debug; |
102 | 98 | |
103 | - if($config->game_disable != GAME_DISABLE_NONE || $skip_fleet_update) { |
|
99 | + if ($config->game_disable != GAME_DISABLE_NONE || $skip_fleet_update) { |
|
104 | 100 | return; |
105 | 101 | } |
106 | 102 | |
107 | 103 | sn_db_transaction_start(); |
108 | - if($config->db_loadItem('game_disable') != GAME_DISABLE_NONE || SN_TIME_NOW - strtotime($config->db_loadItem('fleet_update_last')) <= $config->fleet_update_interval) { |
|
104 | + if ($config->db_loadItem('game_disable') != GAME_DISABLE_NONE || SN_TIME_NOW - strtotime($config->db_loadItem('fleet_update_last')) <= $config->fleet_update_interval) { |
|
109 | 105 | sn_db_transaction_rollback(); |
110 | 106 | |
111 | 107 | return; |
@@ -113,14 +109,14 @@ discard block |
||
113 | 109 | |
114 | 110 | |
115 | 111 | // Watchdog timer |
116 | - if($config->db_loadItem('fleet_update_lock')) { |
|
117 | - if(defined('DEBUG_FLYING_FLEETS')) { |
|
112 | + if ($config->db_loadItem('fleet_update_lock')) { |
|
113 | + if (defined('DEBUG_FLYING_FLEETS')) { |
|
118 | 114 | $random = 0; |
119 | 115 | } else { |
120 | 116 | $random = mt_rand(240, 300); |
121 | 117 | } |
122 | 118 | |
123 | - if(SN_TIME_NOW - strtotime($config->fleet_update_lock) <= $random) { |
|
119 | + if (SN_TIME_NOW - strtotime($config->fleet_update_lock) <= $random) { |
|
124 | 120 | sn_db_transaction_rollback(); |
125 | 121 | |
126 | 122 | return; |
@@ -144,11 +140,11 @@ discard block |
||
144 | 140 | $missions_used = array(); |
145 | 141 | |
146 | 142 | $objFleetList = FleetList::dbGetFleetListCurrentTick(); |
147 | - foreach($objFleetList->_container as $objFleet) { |
|
143 | + foreach ($objFleetList->_container as $objFleet) { |
|
148 | 144 | set_time_limit(15); |
149 | 145 | // TODO - Унифицировать код с темплейтным разбором эвентов на планете! |
150 | 146 | $missions_used[$objFleet->mission_type] = 1; |
151 | - if($objFleet->time_arrive_to_target <= SN_TIME_NOW && !$objFleet->isReturning()) { |
|
147 | + if ($objFleet->time_arrive_to_target <= SN_TIME_NOW && !$objFleet->isReturning()) { |
|
152 | 148 | $fleet_event_list[] = array( |
153 | 149 | 'object' => $objFleet, |
154 | 150 | 'fleet_time' => $objFleet->time_arrive_to_target, |
@@ -156,7 +152,7 @@ discard block |
||
156 | 152 | ); |
157 | 153 | } |
158 | 154 | |
159 | - if($objFleet->time_mission_job_complete > 0 && $objFleet->time_mission_job_complete <= SN_TIME_NOW && !$objFleet->isReturning()) { |
|
155 | + if ($objFleet->time_mission_job_complete > 0 && $objFleet->time_mission_job_complete <= SN_TIME_NOW && !$objFleet->isReturning()) { |
|
160 | 156 | $fleet_event_list[] = array( |
161 | 157 | 'object' => $objFleet, |
162 | 158 | 'fleet_time' => $objFleet->time_mission_job_complete, |
@@ -164,7 +160,7 @@ discard block |
||
164 | 160 | ); |
165 | 161 | } |
166 | 162 | |
167 | - if($objFleet->time_return_to_source <= SN_TIME_NOW) { |
|
163 | + if ($objFleet->time_return_to_source <= SN_TIME_NOW) { |
|
168 | 164 | $fleet_event_list[] = array( |
169 | 165 | 'object' => $objFleet, |
170 | 166 | 'fleet_time' => $objFleet->time_return_to_source, |
@@ -190,17 +186,17 @@ discard block |
||
190 | 186 | // MT_MISSILE => 'flt_mission_missile.php', |
191 | 187 | MT_EXPLORE => 'flt_mission_explore', |
192 | 188 | ); |
193 | - foreach($missions_used as $mission_id => $cork) { |
|
189 | + foreach ($missions_used as $mission_id => $cork) { |
|
194 | 190 | require_once(SN_ROOT_PHYSICAL . "includes/includes/{$mission_files[$mission_id]}" . DOT_PHP_EX); |
195 | 191 | } |
196 | 192 | |
197 | 193 | //log_file('Обработка миссий'); |
198 | 194 | $sn_groups_mission = sn_get_groups('missions'); |
199 | - foreach($fleet_event_list as $fleet_event) { |
|
195 | + foreach ($fleet_event_list as $fleet_event) { |
|
200 | 196 | // TODO: Указатель тут потом сделать |
201 | 197 | // TODO: СЕЙЧАС НАДО ПРОВЕРЯТЬ ПО БАЗЕ - А ЖИВОЙ ЛИ ФЛОТ?! |
202 | 198 | $fleet_row = $fleet_event['fleet_row']; |
203 | - if(empty($fleet_event['object'])) { |
|
199 | + if (empty($fleet_event['object'])) { |
|
204 | 200 | // Fleet was destroyed in course of previous actions |
205 | 201 | continue; |
206 | 202 | } |
@@ -224,20 +220,20 @@ discard block |
||
224 | 220 | |
225 | 221 | $objFleet->dbLoad($objFleet->dbId); |
226 | 222 | |
227 | - if(!$objFleet->dbId) { |
|
223 | + if (!$objFleet->dbId) { |
|
228 | 224 | // Fleet was destroyed in course of previous actions |
229 | 225 | sn_db_transaction_commit(); |
230 | 226 | continue; |
231 | 227 | } |
232 | 228 | |
233 | - if($fleet_event['fleet_event'] == EVENT_FLT_RETURN) { |
|
229 | + if ($fleet_event['fleet_event'] == EVENT_FLT_RETURN) { |
|
234 | 230 | // Fleet returns to planet |
235 | 231 | $objFleet->RestoreFleetToPlanet(true, false); |
236 | 232 | sn_db_transaction_commit(); |
237 | 233 | continue; |
238 | 234 | } |
239 | 235 | |
240 | - if($fleet_event['fleet_event'] == EVENT_FLT_ARRIVE && $objFleet->isReturning()) { |
|
236 | + if ($fleet_event['fleet_event'] == EVENT_FLT_ARRIVE && $objFleet->isReturning()) { |
|
241 | 237 | // При событии EVENT_FLT_ARRIVE флот всегда должен иметь fleet_mess == 0 |
242 | 238 | // В противном случае это означает, что флот уже был обработан ранее - например, при САБе |
243 | 239 | sn_db_transaction_commit(); |
@@ -257,13 +253,13 @@ discard block |
||
257 | 253 | $objMission->dst_planet = $mission_data['dst_planet'] ? db_planet_by_vector($objFleet->target_coordinates_typed(), '', true, '`id`, `id_owner`, `name`') : null; |
258 | 254 | $objMission->fleet_event = $fleet_event['fleet_event']; |
259 | 255 | |
260 | - if($objMission->dst_planet && $objMission->dst_planet['id_owner']) { |
|
256 | + if ($objMission->dst_planet && $objMission->dst_planet['id_owner']) { |
|
261 | 257 | $update_result = sys_o_get_updated($objMission->dst_planet['id_owner'], $objMission->dst_planet['id'], $objFleet->time_arrive_to_target); |
262 | 258 | $objMission->dst_user = !empty($objMission->dst_user) ? $update_result['user'] : null; |
263 | 259 | $objMission->dst_planet = $update_result['planet']; |
264 | 260 | } |
265 | 261 | |
266 | - switch($objFleet->mission_type) { |
|
262 | + switch ($objFleet->mission_type) { |
|
267 | 263 | // Для боевых атак нужно обновлять по САБу и по холду - таки надо возвращать данные из обработчика миссий! |
268 | 264 | case MT_AKS: |
269 | 265 | case MT_ATTACK: |
@@ -10,7 +10,7 @@ |
||
10 | 10 | * |
11 | 11 | * @param Fleet $objFleet |
12 | 12 | * @param bool $start |
13 | - * @param null $result |
|
13 | + * @param integer $result |
|
14 | 14 | * |
15 | 15 | * @return mixed |
16 | 16 | */ |
@@ -20,14 +20,14 @@ discard block |
||
20 | 20 | $TargetAddress = sprintf($lang['sys_adress_planet'], $fleet_end_coordinates['galaxy'], $fleet_end_coordinates['system'], $fleet_end_coordinates['planet']); |
21 | 21 | |
22 | 22 | $TheMessage = $lang['sys_colo_no_colonizer']; |
23 | - if($objFleet->shipsGetTotalById(SHIP_COLONIZER) >= 1) { |
|
23 | + if ($objFleet->shipsGetTotalById(SHIP_COLONIZER) >= 1) { |
|
24 | 24 | $TheMessage = $lang['sys_colo_notfree']; |
25 | - if(empty($mission_data->dst_planet)) { |
|
25 | + if (empty($mission_data->dst_planet)) { |
|
26 | 26 | $iPlanetCount = get_player_current_colonies($src_user_row); |
27 | 27 | |
28 | 28 | // Can we colonize more planets? |
29 | 29 | $TheMessage = $lang['sys_colo_maxcolo']; |
30 | - if($iPlanetCount < get_player_max_colonies($src_user_row)) { |
|
30 | + if ($iPlanetCount < get_player_max_colonies($src_user_row)) { |
|
31 | 31 | // Yes, we can colonize |
32 | 32 | $TheMessage = $lang['sys_colo_badpos']; |
33 | 33 | |
@@ -35,7 +35,7 @@ discard block |
||
35 | 35 | $fleet_end_coordinates['galaxy'], $fleet_end_coordinates['system'], $fleet_end_coordinates['planet'], |
36 | 36 | $objFleet->playerOwnerId, "{$lang['sys_colo_defaultname']} {$iPlanetCount}", false, |
37 | 37 | array('user_row' => $src_user_row)); |
38 | - if($NewOwnerPlanet) { |
|
38 | + if ($NewOwnerPlanet) { |
|
39 | 39 | $TheMessage = $lang['sys_colo_arrival'] . $TargetAddress . $lang['sys_colo_allisok']; |
40 | 40 | msg_send_simple_message($objFleet->playerOwnerId, '', $objFleet->time_arrive_to_target, MSG_TYPE_SPY, $lang['sys_colo_mess_from'], $lang['sys_colo_mess_report'], $TheMessage); |
41 | 41 |