Completed
Push — work-fleets ( 2280a8...1ceb9c )
by SuperNova.WS
04:59
created
includes/includes/sys_stat.php 1 patch
Spacing   +25 added lines, -25 removed lines patch added patch discarded remove patch
@@ -39,23 +39,23 @@  discard block
 block discarded – undo
39 39
 
40 40
   $sta_update_msg = db_escape($sta_update_msg);
41 41
 
42
-  if($next_step) {
42
+  if ($next_step) {
43 43
     $sta_update_step++;
44 44
   }
45 45
   $sta_update_msg = "Update in progress. Step {$sta_update_step}/14: {$sta_update_msg}.";
46 46
 
47 47
   $config->db_saveItem('var_stat_update_msg', $sta_update_msg);
48
-  if($next_step) {
48
+  if ($next_step) {
49 49
     $debug->warning($sta_update_msg, 'Stat update', LOG_INFO_STAT_PROCESS);
50 50
   }
51 51
 }
52 52
 
53 53
 function sys_stat_calculate_flush(&$data, $force = false) {
54
-  if(count($data) < 25 && !$force) {
54
+  if (count($data) < 25 && !$force) {
55 55
     return;
56 56
   }
57 57
 
58
-  if(!empty($data)) {
58
+  if (!empty($data)) {
59 59
     doquery('REPLACE INTO {{statpoints}}
60 60
       (`id_owner`, `id_ally`, `stat_type`, `stat_code`, `tech_points`, `tech_count`, `build_points`, `build_count`,
61 61
        `defs_points`, `defs_count`, `fleet_points`, `fleet_count`, `res_points`, `res_count`, `total_points`,
@@ -95,11 +95,11 @@  discard block
 block discarded – undo
95 95
   $user_list = db_user_list('', true, 'id, dark_matter, metal, crystal, deuterium, user_as_ally, ally_id');
96 96
   $row_num = count($user_list);
97 97
   // while($player = db_fetch($query))
98
-  foreach($user_list as $player) {
99
-    if($i++ % 100 == 0) {
98
+  foreach ($user_list as $player) {
99
+    if ($i++ % 100 == 0) {
100 100
       sta_set_time_limit("calculating players stats (player {$i}/{$row_num})", false);
101 101
     }
102
-    if(array_key_exists($user_id = $player['id'], $user_skip_list)) {
102
+    if (array_key_exists($user_id = $player['id'], $user_skip_list)) {
103 103
       continue;
104 104
     }
105 105
 
@@ -109,7 +109,7 @@  discard block
 block discarded – undo
109 109
     // $points[$user_id][UNIT_RESOURCES] += $resources;
110 110
 
111 111
     // А здесь мы фильтруем пользователей по $user_skip_list - далее не нужно этого делать, потому что
112
-    if(!isset($user_skip_list[$user_id])) {
112
+    if (!isset($user_skip_list[$user_id])) {
113 113
       $user_allies[$user_id] = $player['ally_id'];
114 114
     }
115 115
   }
@@ -123,11 +123,11 @@  discard block
 block discarded – undo
123 123
   $i = 0;
124 124
   $query = db_planet_list_resources_by_owner();
125 125
   $row_num = db_num_rows($query);
126
-  while($planet = db_fetch($query)) {
127
-    if($i++ % 100 == 0) {
126
+  while ($planet = db_fetch($query)) {
127
+    if ($i++ % 100 == 0) {
128 128
       sta_set_time_limit("calculating planets stats (planet {$i}/{$row_num})", false);
129 129
     }
130
-    if(array_key_exists($user_id = $planet['id_owner'], $user_skip_list)) {
130
+    if (array_key_exists($user_id = $planet['id_owner'], $user_skip_list)) {
131 131
       continue;
132 132
     }
133 133
 
@@ -142,8 +142,8 @@  discard block
 block discarded – undo
142 142
   $i = 0;
143 143
   $query = FleetList::dbQueryAllId();
144 144
   $row_num = db_num_rows($query);
145
-  while($fleet_row = db_fetch($query)) {
146
-    if($i++ % 100 == 0) {
145
+  while ($fleet_row = db_fetch($query)) {
146
+    if ($i++ % 100 == 0) {
147 147
       sta_set_time_limit("calculating flying fleets stats (fleet {$i}/{$row_num})", false);
148 148
     }
149 149
     $objFleet = new Fleet();
@@ -151,15 +151,15 @@  discard block
 block discarded – undo
151 151
     // К тому же при включённом кэшировании это быстро забъёт кэш холодными данными
152 152
     // $objFleet->_reset();
153 153
     $objFleet->dbRowParse($fleet_row);
154
-    if(array_key_exists($user_id = $objFleet->playerOwnerId, $user_skip_list)) {
154
+    if (array_key_exists($user_id = $objFleet->playerOwnerId, $user_skip_list)) {
155 155
       continue;
156 156
     }
157 157
 
158 158
     $fleet = $objFleet->get_unit_list();
159
-    foreach($fleet as $unit_id => $unit_amount) {
159
+    foreach ($fleet as $unit_id => $unit_amount) {
160 160
       $counts[$user_id][UNIT_SHIPS] += $unit_amount;
161 161
 
162
-      if(!isset($unit_cost_cache[$unit_id][0])) {
162
+      if (!isset($unit_cost_cache[$unit_id][0])) {
163 163
         $unit_cost_cache[$unit_id][0] = get_unit_param($unit_id, P_COST);
164 164
       }
165 165
       $unit_cost_data = &$unit_cost_cache[$unit_id][0];
@@ -179,11 +179,11 @@  discard block
 block discarded – undo
179 179
   $i = 0;
180 180
   $query = db_unit_list_stat_calculate();
181 181
   $row_num = db_num_rows($query);
182
-  while($unit = db_fetch($query)) {
183
-    if($i++ % 100 == 0) {
182
+  while ($unit = db_fetch($query)) {
183
+    if ($i++ % 100 == 0) {
184 184
       sta_set_time_limit("calculating unit stats (unit {$i}/{$row_num})", false);
185 185
     }
186
-    if(array_key_exists($user_id = $unit['unit_player_id'], $user_skip_list)) {
186
+    if (array_key_exists($user_id = $unit['unit_player_id'], $user_skip_list)) {
187 187
       continue;
188 188
     }
189 189
 
@@ -197,11 +197,11 @@  discard block
 block discarded – undo
197 197
   $i = 0;
198 198
   $query = db_que_list_stat();
199 199
   $row_num = db_num_rows($query);
200
-  while($que_item = db_fetch($query)) {
201
-    if($i++ % 100 == 0) {
200
+  while ($que_item = db_fetch($query)) {
201
+    if ($i++ % 100 == 0) {
202 202
       sta_set_time_limit("calculating ques stats (que item {$i}/{$row_num})", false);
203 203
     }
204
-    if(array_key_exists($user_id = $que_item['que_player_id'], $user_skip_list)) {
204
+    if (array_key_exists($user_id = $que_item['que_player_id'], $user_skip_list)) {
205 205
       continue;
206 206
     }
207 207
     $que_unit_amount = $que_item['que_unit_amount'];
@@ -219,7 +219,7 @@  discard block
 block discarded – undo
219 219
 
220 220
   sta_set_time_limit('posting new user stats to DB');
221 221
   $data = array();
222
-  foreach($user_allies as $user_id => $ally_id) {
222
+  foreach ($user_allies as $user_id => $ally_id) {
223 223
     // $counts[UNIT_RESOURCES] дублирует $points[UNIT_RESOURCES], поэтому $points не заполняем, а берем $counts и делим на 1000
224 224
     $points[$user_id][UNIT_RESOURCES] = $counts[$user_id][UNIT_RESOURCES] / 1000;
225 225
     $points[$user_id] = array_map('floor', $points[$user_id]);
@@ -275,7 +275,7 @@  discard block
 block discarded – undo
275 275
 
276 276
   // Updating player's ranks
277 277
   sta_set_time_limit("updating ranks for players");
278
-  foreach($rankNames as $rankName) {
278
+  foreach ($rankNames as $rankName) {
279 279
     sta_set_time_limit("updating player rank '{$rankName}'", false);
280 280
     doquery($qryResetRowNum);
281 281
     doquery(sprintf($qryFormat, $rankName, 1));
@@ -283,7 +283,7 @@  discard block
 block discarded – undo
283 283
 
284 284
   sta_set_time_limit("updating ranks for Alliances");
285 285
   // --- Updating Allie's ranks
286
-  foreach($rankNames as $rankName) {
286
+  foreach ($rankNames as $rankName) {
287 287
     sta_set_time_limit("updating Alliances rank '{$rankName}'", false);
288 288
     doquery($qryResetRowNum);
289 289
     doquery(sprintf($qryFormat, $rankName, 2));
Please login to merge, or discard this patch.
includes/classes/UBE/UBEReport.php 1 patch
Spacing   +24 added lines, -24 removed lines patch added patch discarded remove patch
@@ -15,14 +15,14 @@  discard block
 block discarded – undo
15 15
     global $config;
16 16
 
17 17
     // Если уже есть ИД репорта - значит репорт был взят из таблицы. С таким мы не работаем
18
-    if($ube->get_cypher()) {
18
+    if ($ube->get_cypher()) {
19 19
       return false;
20 20
     }
21 21
 
22 22
     // Генерируем уникальный секретный ключ и проверяем наличие в базе
23 23
     do {
24 24
       $ube->report_cypher = sys_random_string(32);
25
-    } while(doquery("SELECT ube_report_cypher FROM {{ube_report}} WHERE ube_report_cypher = '{$ube->report_cypher}' LIMIT 1 FOR UPDATE", true));
25
+    } while (doquery("SELECT ube_report_cypher FROM {{ube_report}} WHERE ube_report_cypher = '{$ube->report_cypher}' LIMIT 1 FOR UPDATE", true));
26 26
 
27 27
     // Инициализация таблицы для пакетной вставки информации
28 28
     $sql_perform = array(
@@ -113,21 +113,21 @@  discard block
 block discarded – undo
113 113
       `ube_report_time_combat` = '" . date(FMT_DATE_TIME_SQL, $ube->combat_timestamp) . "',
114 114
       `ube_report_time_spent` = {$ube->time_spent},
115 115
 
116
-      `ube_report_combat_admin` = " . (int)$ube->is_admin_in_combat . ",
116
+      `ube_report_combat_admin` = " . (int) $ube->is_admin_in_combat . ",
117 117
       `ube_report_mission_type` = {$ube->mission_type_id},
118 118
 
119 119
       `ube_report_combat_result` = {$ube->combat_result},
120
-      `ube_report_combat_sfr` = " . (int)$ube->is_small_fleet_recce . ",
120
+      `ube_report_combat_sfr` = " . (int) $ube->is_small_fleet_recce . ",
121 121
 
122
-      `ube_report_planet_id`          = " . (int)$ube->ube_planet_info[PLANET_ID] . ",
122
+      `ube_report_planet_id`          = " . (int) $ube->ube_planet_info[PLANET_ID] . ",
123 123
       `ube_report_planet_name`        = '" . db_escape($ube->ube_planet_info[PLANET_NAME]) . "',
124
-      `ube_report_planet_size`        = " . (int)$ube->ube_planet_info[PLANET_SIZE] . ",
125
-      `ube_report_planet_galaxy`      = " . (int)$ube->ube_planet_info[PLANET_GALAXY] . ",
126
-      `ube_report_planet_system`      = " . (int)$ube->ube_planet_info[PLANET_SYSTEM] . ",
127
-      `ube_report_planet_planet`      = " . (int)$ube->ube_planet_info[PLANET_PLANET] . ",
128
-      `ube_report_planet_planet_type` = " . (int)$ube->ube_planet_info[PLANET_TYPE] . ",
124
+      `ube_report_planet_size`        = " . (int) $ube->ube_planet_info[PLANET_SIZE] . ",
125
+      `ube_report_planet_galaxy`      = " . (int) $ube->ube_planet_info[PLANET_GALAXY] . ",
126
+      `ube_report_planet_system`      = " . (int) $ube->ube_planet_info[PLANET_SYSTEM] . ",
127
+      `ube_report_planet_planet`      = " . (int) $ube->ube_planet_info[PLANET_PLANET] . ",
128
+      `ube_report_planet_planet_type` = " . (int) $ube->ube_planet_info[PLANET_TYPE] . ",
129 129
 
130
-      `ube_report_capture_result` = " . (int)$ube->capture_result . ", "
130
+      `ube_report_capture_result` = " . (int) $ube->capture_result . ", "
131 131
       . $ube->debris->report_generate_sql($config)
132 132
       . $ube->moon_calculator->report_generate_sql();
133 133
 
@@ -136,7 +136,7 @@  discard block
 block discarded – undo
136 136
 
137 137
     // Сохраняем общую информацию по игрокам
138 138
     $player_sides = $ube->players->get_player_sides();
139
-    foreach($player_sides as $player_id => $player_side) {
139
+    foreach ($player_sides as $player_id => $player_side) {
140 140
       $sql_perform['ube_report_player'][] = array(
141 141
         $ube_report_id,
142 142
         $player_id,
@@ -144,14 +144,14 @@  discard block
 block discarded – undo
144 144
         "'" . db_escape($ube->players[$player_id]->name) . "'",
145 145
         $ube->players[$player_id]->getSide() == UBE_PLAYER_IS_ATTACKER ? 1 : 0,
146 146
 
147
-        (float)$ube->players[$player_id]->player_bonus->calcBonus(P_ATTACK),
148
-        (float)$ube->players[$player_id]->player_bonus->calcBonus(P_SHIELD),
149
-        (float)$ube->players[$player_id]->player_bonus->calcBonus(P_ARMOR),
147
+        (float) $ube->players[$player_id]->player_bonus->calcBonus(P_ATTACK),
148
+        (float) $ube->players[$player_id]->player_bonus->calcBonus(P_SHIELD),
149
+        (float) $ube->players[$player_id]->player_bonus->calcBonus(P_ARMOR),
150 150
       );
151 151
     }
152 152
 
153 153
     // Всякая информация по флотам
154
-    foreach($ube->fleet_list->_container as $fleet_id => $UBEFleet) {
154
+    foreach ($ube->fleet_list->_container as $fleet_id => $UBEFleet) {
155 155
       // Сохраняем общую информацию по флотам
156 156
       $sql_perform['ube_report_fleet'][] = $UBEFleet->sql_generate_array($ube_report_id);
157 157
 
@@ -167,11 +167,11 @@  discard block
 block discarded – undo
167 167
     $ube->rounds->sql_generate_unit_array($sql_perform['ube_report_unit'], $ube_report_id, $ube->fleet_list);
168 168
 
169 169
     // Пакетная вставка данных
170
-    foreach($sql_perform as $table_name => $table_data) {
171
-      if(count($table_data) < 2) {
170
+    foreach ($sql_perform as $table_name => $table_data) {
171
+      if (count($table_data) < 2) {
172 172
         continue;
173 173
       }
174
-      foreach($table_data as &$record_data) {
174
+      foreach ($table_data as &$record_data) {
175 175
         $record_data = '(' . implode(',', $record_data) . ')';
176 176
       }
177 177
       $fields = $table_data[0];
@@ -194,7 +194,7 @@  discard block
 block discarded – undo
194 194
     $report_cypher = db_escape($report_cypher);
195 195
 
196 196
     $report_row = doquery("SELECT * FROM {{ube_report}} WHERE ube_report_cypher = '{$report_cypher}' LIMIT 1", true);
197
-    if(!$report_row) {
197
+    if (!$report_row) {
198 198
       return UBE_REPORT_NOT_FOUND;
199 199
     }
200 200
 
@@ -210,7 +210,7 @@  discard block
 block discarded – undo
210 210
    * @param     $template_result
211 211
    */
212 212
   function sn_ube_report_generate(UBE $ube, &$template_result) {
213
-    if(!is_object($ube)) {
213
+    if (!is_object($ube)) {
214 214
       return;
215 215
     }
216 216
 
@@ -227,15 +227,15 @@  discard block
 block discarded – undo
227 227
 
228 228
     // Координаты, тип и название планеты - если есть
229 229
 //R  $planet_owner_id = $combat_data[UBE_FLEETS][0][UBE_OWNER];
230
-    if(isset($ube->ube_planet_info)) {
230
+    if (isset($ube->ube_planet_info)) {
231 231
       $template_result += $ube->ube_planet_info;
232 232
       $template_result[PLANET_NAME] = str_replace(' ', '&nbsp;', htmlentities($template_result[PLANET_NAME], ENT_COMPAT, 'UTF-8'));
233 233
     }
234 234
 
235 235
     // Обломки
236 236
     $debris = array();
237
-    foreach(array(RES_METAL, RES_CRYSTAL) as $resource_id) {
238
-      if($resource_amount = $ube->debris->debris_get_resource($resource_id)) {
237
+    foreach (array(RES_METAL, RES_CRYSTAL) as $resource_id) {
238
+      if ($resource_amount = $ube->debris->debris_get_resource($resource_id)) {
239 239
         $debris[] = array(
240 240
           'NAME'   => $lang['tech'][$resource_id],
241 241
           'AMOUNT' => pretty_number($resource_amount),
Please login to merge, or discard this patch.
includes/classes/UBE/UBEUnit.php 1 patch
Spacing   +15 added lines, -15 removed lines patch added patch discarded remove patch
@@ -50,7 +50,7 @@  discard block
 block discarded – undo
50 50
     parent::setUnitId($unitId);
51 51
 
52 52
     // Reset combat stats??
53
-    if($this->_unitId) {
53
+    if ($this->_unitId) {
54 54
       $this->amplify = $this->info[P_AMPLIFY];
55 55
       $this->capacity = $this->info[P_CAPACITY];
56 56
       $this->price[RES_METAL] = $this->info[P_COST][RES_METAL];
@@ -72,7 +72,7 @@  discard block
 block discarded – undo
72 72
     $this->bonus_attack = $this->info[P_ATTACK];
73 73
     $this->bonus_shield = $this->info[P_SHIELD];
74 74
     $this->bonus_armor = $this->info[P_ARMOR];
75
-    if(is_object($this->unit_bonus)) {
75
+    if (is_object($this->unit_bonus)) {
76 76
       $this->bonus_attack = floor($this->bonus_attack * $this->unit_bonus->calcBonus(P_ATTACK));
77 77
       $this->bonus_shield = floor($this->bonus_shield * $this->unit_bonus->calcBonus(P_SHIELD));
78 78
       $this->bonus_armor = floor($this->bonus_armor * $this->unit_bonus->calcBonus(P_ARMOR));
@@ -80,7 +80,7 @@  discard block
 block discarded – undo
80 80
     $this->randomized_attack = $this->bonus_attack;
81 81
     $this->randomized_shield = $this->bonus_shield;
82 82
     $this->randomized_armor = $this->bonus_armor;
83
-    if(!$is_simulator) {
83
+    if (!$is_simulator) {
84 84
       // TODO - randomize attack if is not simulator
85 85
       $this->randomized_attack = floor($this->bonus_attack * ($is_simulator ? 1 : mt_rand(UBE_RANDOMIZE_FROM, UBE_RANDOMIZE_TO) / 100));
86 86
       $this->randomized_shield = floor($this->bonus_shield * ($is_simulator ? 1 : mt_rand(UBE_RANDOMIZE_FROM, UBE_RANDOMIZE_TO) / 100));
@@ -159,22 +159,22 @@  discard block
 block discarded – undo
159 159
    * @version 2016-02-25 23:42:45 41a4.68
160 160
    */
161 161
   public function restore_unit($is_simulator) {
162
-    if($this->_type != UNIT_DEFENCE || $this->units_lost <= 0) {
162
+    if ($this->_type != UNIT_DEFENCE || $this->units_lost <= 0) {
163 163
       return;
164 164
     }
165 165
 
166
-    if($is_simulator) {
166
+    if ($is_simulator) {
167 167
       $units_giveback = round($this->units_lost * UBE_DEFENCE_RESTORATION_CHANCE_AVG / 100); // for simulation just return 75% of loss
168 168
     } else {
169 169
       // Checking - should we trigger mass-restore
170
-      if($this->units_lost >= UBE_DEFENCE_RESTORATION_MASS_COUNT) {
170
+      if ($this->units_lost >= UBE_DEFENCE_RESTORATION_MASS_COUNT) {
171 171
         // For large amount - mass-restoring defence
172 172
         $units_giveback = round($this->units_lost * mt_rand(UBE_DEFENCE_RESTORATION_CHANCE_MIN, UBE_DEFENCE_RESTORATION_CHANCE_MAX) / 100);
173 173
       } else {
174 174
         // For small amount - restoring defence per single unit
175 175
         $units_giveback = 0;
176
-        for($i = 1; $i <= $this->units_lost; $i++) {
177
-          if(mt_rand(1, 100) <= UBE_DEFENCE_RESTORATION_CHANCE_AVG) {
176
+        for ($i = 1; $i <= $this->units_lost; $i++) {
177
+          if (mt_rand(1, 100) <= UBE_DEFENCE_RESTORATION_CHANCE_AVG) {
178 178
             $units_giveback++;
179 179
           }
180 180
         }
@@ -193,7 +193,7 @@  discard block
 block discarded – undo
193 193
    */
194 194
   public function receive_damage($is_simulator) {
195 195
     // TODO - Добавить взрывы от полуповрежденных юнитов - т.е. заранее вычислить из убитых юнитов еще количество убитых умножить на вероятность от структуры
196
-    if($this->_count <= 0) {
196
+    if ($this->_count <= 0) {
197 197
       return;
198 198
     }
199 199
 
@@ -216,7 +216,7 @@  discard block
 block discarded – undo
216 216
     $this->adjustCount(-$units_lost);
217 217
 
218 218
     // Проверяем - не взорвался ли текущий юнит
219
-    while($this->_count > 0 && $this->attack_income > 0) {
219
+    while ($this->_count > 0 && $this->attack_income > 0) {
220 220
       $this->attack_damaged_unit($is_simulator);
221 221
     }
222 222
 
@@ -241,7 +241,7 @@  discard block
 block discarded – undo
241 241
     $armor_left = $this->pool_armor % $this->randomized_armor;
242 242
     // Проверка - не атакуем ли мы целый корабль
243 243
     // Такое может быть, если на прошлой итерации поврежденный корабль был взорван и еще осталась входящяя атака
244
-    if($shield_left == 0 && $armor_left == 0) {
244
+    if ($shield_left == 0 && $armor_left == 0) {
245 245
       $shield_left = $this->randomized_shield;
246 246
       $armor_left = $this->randomized_armor;
247 247
     }
@@ -255,7 +255,7 @@  discard block
 block discarded – undo
255 255
     // Вычитаем этот дамадж из щитов пула
256 256
     $this->pool_shield -= $damage_to_shield;
257 257
     // Если весь дамадж был поглощён щитами - выходим
258
-    if($this->attack_income <= 0) {
258
+    if ($this->attack_income <= 0) {
259 259
       return;
260 260
     }
261 261
 
@@ -272,7 +272,7 @@  discard block
 block discarded – undo
272 272
     $armor_left -= $damage_to_armor;
273 273
 
274 274
     // Проверяем - осталась ли броня на текущем корабле и вааще
275
-    if($this->pool_armor <= 0 || $armor_left <= 0) {
275
+    if ($this->pool_armor <= 0 || $armor_left <= 0) {
276 276
       // Не осталось - корабль уничтожен
277 277
       $this->adjustCount(-1);
278 278
 
@@ -283,10 +283,10 @@  discard block
 block discarded – undo
283 283
     $armor_left_percent = $armor_left / $this->randomized_armor * 100;
284 284
     // Проверяем % здоровья
285 285
     // TODO - сделать динамический процент для каждого вида юнитов
286
-    if($armor_left_percent <= UBE_CRITICAL_DAMAGE_THRESHOLD) {
286
+    if ($armor_left_percent <= UBE_CRITICAL_DAMAGE_THRESHOLD) {
287 287
       // Дамадж пошёл по структуре. Чем более поврежден юнит - тем больше шансов у него взорваться
288 288
       $random = $is_simulator ? UBE_CRITICAL_DAMAGE_THRESHOLD / 2 : mt_rand(0, 100);
289
-      if($random >= $armor_left_percent) {
289
+      if ($random >= $armor_left_percent) {
290 290
         $this->adjustCount(-1);
291 291
         $this->unit_count_boom++;
292 292
 
Please login to merge, or discard this patch.
includes/classes/UBE/UBEPlayerList.php 1 patch
Spacing   +5 added lines, -5 removed lines patch added patch discarded remove patch
@@ -55,7 +55,7 @@  discard block
 block discarded – undo
55 55
       UBE_PLAYER_IS_DEFENDER => array(),
56 56
     );
57 57
 
58
-    foreach($this->_container as $player_id => $UBEPlayer) {
58
+    foreach ($this->_container as $player_id => $UBEPlayer) {
59 59
       $result[$UBEPlayer->getSide() ? UBE_PLAYER_IS_ATTACKER : UBE_PLAYER_IS_DEFENDER][$player_id] = $UBEPlayer->getDbRow();
60 60
     }
61 61
 
@@ -70,8 +70,8 @@  discard block
 block discarded – undo
70 70
    */
71 71
   public function get_first_player_on_side($side) {
72 72
     $result = null;
73
-    foreach($this->_container as $player_id => $UBEPlayer) {
74
-      if($UBEPlayer->getSide() == $side) {
73
+    foreach ($this->_container as $player_id => $UBEPlayer) {
74
+      if ($UBEPlayer->getSide() == $side) {
75 75
         $result = $UBEPlayer;
76 76
         break;
77 77
       }
@@ -88,7 +88,7 @@  discard block
 block discarded – undo
88 88
    */
89 89
   public function get_player_sides() {
90 90
     $result = array();
91
-    foreach($this->_container as $player_id => $UBEPlayer) {
91
+    foreach ($this->_container as $player_id => $UBEPlayer) {
92 92
       $result[$player_id] = $UBEPlayer->getSide() ? UBE_PLAYER_IS_ATTACKER : UBE_PLAYER_IS_DEFENDER;
93 93
     }
94 94
 
@@ -96,7 +96,7 @@  discard block
 block discarded – undo
96 96
   }
97 97
 
98 98
   public function ubeLoadPlayersAndSetSideFromFleetIdList(array $added_fleets, UBEFleetList $fleetList, $side = UBE_PLAYER_IS_DEFENDER) {
99
-    foreach($added_fleets as $fleet_id) {
99
+    foreach ($added_fleets as $fleet_id) {
100 100
       $this->db_load_player_by_id($fleetList[$fleet_id]->owner_id, $side);
101 101
     }
102 102
   }
Please login to merge, or discard this patch.
includes/classes/UBE/UBEFleetList.php 1 patch
Spacing   +23 added lines, -23 removed lines patch added patch discarded remove patch
@@ -82,13 +82,13 @@  discard block
 block discarded – undo
82 82
    */
83 83
   public function ube_db_load_fleets_outcome($report_row) {
84 84
     $query = doquery("SELECT * FROM {{ube_report_outcome_fleet}} WHERE `ube_report_id` = {$report_row['ube_report_id']}");
85
-    while($row = db_fetch($query)) {
85
+    while ($row = db_fetch($query)) {
86 86
       $fleet_id = $row['ube_report_outcome_fleet_fleet_id'];
87 87
       $this[$fleet_id]->load_outcome_from_report_row($row);
88 88
     }
89 89
 
90 90
     $query = doquery("SELECT * FROM {{ube_report_outcome_unit}} WHERE `ube_report_id` = {$report_row['ube_report_id']} ORDER BY `ube_report_outcome_unit_sort_order`");
91
-    while($row = db_fetch($query)) {
91
+    while ($row = db_fetch($query)) {
92 92
       $fleet_id = $row['ube_report_outcome_unit_fleet_id'];
93 93
       $this[$fleet_id]->load_unit_outcome_from_row($row);
94 94
     }
@@ -108,7 +108,7 @@  discard block
 block discarded – undo
108 108
       UBE_PLAYER_IS_DEFENDER => array(),
109 109
     );
110 110
 
111
-    foreach($this->_container as $fleet_id => $UBEFleet) {
111
+    foreach ($this->_container as $fleet_id => $UBEFleet) {
112 112
       $result[$UBEFleet->is_attacker][] = array(
113 113
         'ID'          => $fleet_id,
114 114
         'NAME'        => $ube->players[$UBEFleet->owner_id]->name,
@@ -131,11 +131,11 @@  discard block
 block discarded – undo
131 131
    */
132 132
   public function ube_analyze_fleets($is_simulator, UBEDebris $debris, array $resource_exchange_rates) {
133 133
     // Генерируем результат боя
134
-    foreach($this->_container as $fleet_id => $UBEFleet) {
134
+    foreach ($this->_container as $fleet_id => $UBEFleet) {
135 135
       // Инициализируем массив результатов для флота
136 136
 //      $this->init_fleet_outcome_and_link_to_side($UBEFleet);
137 137
 
138
-      foreach($UBEFleet->unit_list->_container as $UBEUnit) {
138
+      foreach ($UBEFleet->unit_list->_container as $UBEUnit) {
139 139
         $UBEUnit->ube_analyze_unit($is_simulator);
140 140
       }
141 141
 
@@ -152,10 +152,10 @@  discard block
 block discarded – undo
152 152
       $this->resources_lost_in_metal = array(
153 153
         RES_METAL => 0,
154 154
       );
155
-      foreach($UBEFleet->resources_lost_on_units as $resource_id => $resource_amount) {
155
+      foreach ($UBEFleet->resources_lost_on_units as $resource_id => $resource_amount) {
156 156
         $UBEFleet->resources_lost_in_metal[RES_METAL] += $resource_amount * $resource_exchange_rates[$resource_id];
157 157
       }
158
-      foreach($UBEFleet->cargo_dropped as $resource_id => $resource_amount) {
158
+      foreach ($UBEFleet->cargo_dropped as $resource_id => $resource_amount) {
159 159
         $UBEFleet->resources_lost_in_metal[RES_METAL] += $resource_amount * $resource_exchange_rates[$resource_id];
160 160
       }
161 161
     }
@@ -166,8 +166,8 @@  discard block
 block discarded – undo
166 166
    */
167 167
   public function ube_get_groups() {
168 168
     $result = array();
169
-    foreach($this->_container as $UBEFleet) {
170
-      if($UBEFleet->group_id) {
169
+    foreach ($this->_container as $UBEFleet) {
170
+      if ($UBEFleet->group_id) {
171 171
         $result[$UBEFleet->group_id] = $UBEFleet->group_id;
172 172
       }
173 173
     }
@@ -180,8 +180,8 @@  discard block
 block discarded – undo
180 180
    */
181 181
   public function ube_get_capacity_attackers() {
182 182
     $result = 0;
183
-    foreach($this->_container as $UBEFleet) {
184
-      if($UBEFleet->is_attacker) {
183
+    foreach ($this->_container as $UBEFleet) {
184
+      if ($UBEFleet->is_attacker) {
185 185
         $result += $UBEFleet->fleet_capacity;
186 186
       }
187 187
     }
@@ -195,7 +195,7 @@  discard block
 block discarded – undo
195 195
    */
196 196
   public function ube_db_load_from_report_row(array $report_row, UBE $ube) {
197 197
     $query = doquery("SELECT * FROM {{ube_report_fleet}} WHERE `ube_report_id` = {$report_row['ube_report_id']}");
198
-    while($fleet_row = db_fetch($query)) {
198
+    while ($fleet_row = db_fetch($query)) {
199 199
       $objFleet = new UBEFleet();
200 200
       $objFleet->load_from_report($fleet_row, $ube);
201 201
       $this[$objFleet->db_id] = $objFleet;
@@ -209,20 +209,20 @@  discard block
 block discarded – undo
209 209
    * @version 2016-02-25 23:42:45 41a4.68
210 210
    */
211 211
   public function ube_prepare_for_next_round($is_simulator) {
212
-    foreach($this->_container as $fleet_id => $UBEFleet) {
212
+    foreach ($this->_container as $fleet_id => $UBEFleet) {
213 213
       $UBEFleet->prepare_for_next_round($is_simulator);
214 214
     }
215 215
 
216 216
     // Суммируем данные по атакующим и защитникам
217 217
     $this->ube_total[UBE_PLAYER_IS_ATTACKER]->_reset();
218 218
     $this->ube_total[UBE_PLAYER_IS_DEFENDER]->_reset();
219
-    foreach($this->_container as $fleet_id => $UBEFleet) {
219
+    foreach ($this->_container as $fleet_id => $UBEFleet) {
220 220
       $this->ube_total[$UBEFleet->is_attacker]->add_unit_stats_array($UBEFleet->total_stats);
221 221
     }
222 222
 //pvar_dump($this->ube_total);
223 223
 
224 224
     // Высчитываем долю атаки, приходящейся на юнит равную отношению брони юнита к общей броне - крупные цели атакуют чаще
225
-    foreach($this->_container as $fleet_id => $UBEFleet) {
225
+    foreach ($this->_container as $fleet_id => $UBEFleet) {
226 226
       $UBEFleet->calculate_unit_partial_data($this->ube_total[$UBEFleet->is_attacker]);
227 227
     }
228 228
   }
@@ -236,7 +236,7 @@  discard block
 block discarded – undo
236 236
    */
237 237
   public function ube_calculate_attack_results(UBE $ube) {
238 238
     // Каждый флот атакует все
239
-    foreach($this->_container as $attack_fleet_data) {
239
+    foreach ($this->_container as $attack_fleet_data) {
240 240
       defined('DEBUG_UBE') ? print("Fleet {$attack_fleet_data->db_id} attacks<br /><div style='margin-left: 30px;'>") : false;
241 241
 
242 242
       $attack_fleet_data->attack_fleets($this, $ube->is_simulator);
@@ -251,8 +251,8 @@  discard block
 block discarded – undo
251 251
    * @version 2016-02-25 23:42:45 41a4.68
252 252
    */
253 253
   public function ube_actualize_sides() {
254
-    foreach($this->_container as $UBEFleet) {
255
-      if($UBEFleet->get_unit_count() > 0) {
254
+    foreach ($this->_container as $UBEFleet) {
255
+      if ($UBEFleet->get_unit_count() > 0) {
256 256
         $this->ube_side_present_at_round_start[$UBEFleet->is_attacker] = 1;
257 257
       }
258 258
     }
@@ -265,8 +265,8 @@  discard block
 block discarded – undo
265 265
    */
266 266
   public function ube_calculate_attack_reapers() {
267 267
     $reapers = 0;
268
-    foreach($this->_container as $fleet_id => $UBERoundFleetCombat) {
269
-      if($UBERoundFleetCombat->is_attacker == UBE_PLAYER_IS_ATTACKER) {
268
+    foreach ($this->_container as $fleet_id => $UBERoundFleetCombat) {
269
+      if ($UBERoundFleetCombat->is_attacker == UBE_PLAYER_IS_ATTACKER) {
270 270
         $reapers += $UBERoundFleetCombat->unit_list->unitCountReapers();
271 271
       }
272 272
     }
@@ -283,10 +283,10 @@  discard block
 block discarded – undo
283 283
 
284 284
     $result = UBE_COMBAT_RESULT_DRAW;
285 285
     // Проверяем результат боя
286
-    if($this->ube_get_sides_count() == 0 || $round >= 10) {
286
+    if ($this->ube_get_sides_count() == 0 || $round >= 10) {
287 287
       // Если кого-то не осталось или не осталось обоих - заканчиваем цикл
288 288
       $result = UBE_COMBAT_RESULT_DRAW_END;
289
-    } elseif($this->ube_get_sides_count() == 1) {
289
+    } elseif ($this->ube_get_sides_count() == 1) {
290 290
       // Если осталась одна сторона - она и выиграла
291 291
       $result = isset($this->ube_side_present_at_round_start[UBE_PLAYER_IS_ATTACKER]) ? UBE_COMBAT_RESULT_WIN : UBE_COMBAT_RESULT_LOSS;
292 292
     }
@@ -303,7 +303,7 @@  discard block
 block discarded – undo
303 303
    * @version 41a6.16
304 304
    */
305 305
   public function ubeInitGetAttackers(Fleet $objFleet, UBEPlayerList $players) {
306
-    if($objFleet->group_id) {
306
+    if ($objFleet->group_id) {
307 307
       $fleets_added = $this->dbLoadWhere("`fleet_group` = {$objFleet->group_id}");
308 308
     } else {
309 309
       $this->ube_insert_from_Fleet($objFleet);
Please login to merge, or discard this patch.
includes/classes/UBE/UBEMoonCalculator.php 1 patch
Spacing   +20 added lines, -20 removed lines patch added patch discarded remove patch
@@ -70,7 +70,7 @@  discard block
 block discarded – undo
70 70
 
71 71
     $debris_for_moon = $debris->debris_total();
72 72
 
73
-    if(!$debris_for_moon) {
73
+    if (!$debris_for_moon) {
74 74
       return;
75 75
     }
76 76
 
@@ -78,12 +78,12 @@  discard block
 block discarded – undo
78 78
     $moon_chance = min($debris_for_moon / UBE_MOON_DEBRIS_PER_PERCENT, UBE_MOON_PERCENT_MAX); // TODO Configure
79 79
     $moon_chance = $moon_chance >= UBE_MOON_PERCENT_MIN ? $moon_chance : 0;
80 80
     $this->create_chance = $moon_chance;
81
-    if($moon_chance) {
82
-      if($is_simulator || mt_rand(1, 100) <= $moon_chance) {
81
+    if ($moon_chance) {
82
+      if ($is_simulator || mt_rand(1, 100) <= $moon_chance) {
83 83
         $this->status = UBE_MOON_CREATE_SUCCESS;
84 84
         $this->moon_diameter = round($is_simulator ? $moon_chance * 150 + 1999 : mt_rand($moon_chance * 100 + 1000, $moon_chance * 200 + 2999));
85 85
 
86
-        if($debris_for_moon <= UBE_MOON_DEBRIS_MAX_SPENT) {
86
+        if ($debris_for_moon <= UBE_MOON_DEBRIS_MAX_SPENT) {
87 87
           $debris->_reset();
88 88
         } else {
89 89
           $moon_debris_left_percent = ($debris_for_moon - UBE_MOON_DEBRIS_MAX_SPENT) / $debris_for_moon;
@@ -102,7 +102,7 @@  discard block
 block discarded – undo
102 102
    */
103 103
   protected function moon_destroy_try($reapers) {
104 104
     // TODO: $is_simulator
105
-    if($reapers <= 0) {
105
+    if ($reapers <= 0) {
106 106
       return;
107 107
     }
108 108
 
@@ -120,8 +120,8 @@  discard block
 block discarded – undo
120 120
    * @version 2016-02-25 23:42:45 41a4.68
121 121
    */
122 122
   public function calculate_moon(UBE $ube) {
123
-    if(UBE_MOON_EXISTS == $this->status) {
124
-      if($ube->mission_type_id == MT_DESTROY && $ube->combat_result == UBE_COMBAT_RESULT_WIN) {
123
+    if (UBE_MOON_EXISTS == $this->status) {
124
+      if ($ube->mission_type_id == MT_DESTROY && $ube->combat_result == UBE_COMBAT_RESULT_WIN) {
125 125
         $reapers = $ube->fleet_list->ube_calculate_attack_reapers();
126 126
         $this->moon_destroy_try($reapers);
127 127
       }
@@ -131,12 +131,12 @@  discard block
 block discarded – undo
131 131
   }
132 132
 
133 133
   public function report_generate_sql() {
134
-    return "`ube_report_moon` = " . (int)$this->status . ",
135
-      `ube_report_moon_chance` = " . (int)$this->create_chance . ",
136
-      `ube_report_moon_size` = " . (float)$this->moon_diameter . ",
137
-      `ube_report_moon_reapers` = " . (int)$this->reapers_status . ",
138
-      `ube_report_moon_destroy_chance` = " . (int)$this->destroy_chance . ",
139
-      `ube_report_moon_reapers_die_chance` = " . (int)$this->reaper_die_chance;
134
+    return "`ube_report_moon` = " . (int) $this->status . ",
135
+      `ube_report_moon_chance` = " . (int) $this->create_chance . ",
136
+      `ube_report_moon_size` = " . (float) $this->moon_diameter . ",
137
+      `ube_report_moon_reapers` = " . (int) $this->reapers_status . ",
138
+      `ube_report_moon_destroy_chance` = " . (int) $this->destroy_chance . ",
139
+      `ube_report_moon_reapers_die_chance` = " . (int) $this->reaper_die_chance;
140 140
   }
141 141
 
142 142
   public function report_render_moon() {
@@ -166,11 +166,11 @@  discard block
 block discarded – undo
166 166
    * @param $planet_id
167 167
    */
168 168
   public function db_apply_result($planet_info, $destination_user_id) {
169
-    if($this->status == UBE_MOON_CREATE_SUCCESS) {
169
+    if ($this->status == UBE_MOON_CREATE_SUCCESS) {
170 170
       $moon_row = uni_create_moon($planet_info[PLANET_GALAXY], $planet_info[PLANET_SYSTEM], $planet_info[PLANET_PLANET], $destination_user_id, $this->moon_diameter, '', false);
171 171
       $this->moon_name = $moon_row['name'];
172 172
       unset($moon_row);
173
-    } elseif($this->status == UBE_MOON_DESTROY_SUCCESS) {
173
+    } elseif ($this->status == UBE_MOON_DESTROY_SUCCESS) {
174 174
       db_planet_delete_by_id($planet_info[PLANET_ID]);
175 175
     }
176 176
   }
@@ -179,14 +179,14 @@  discard block
 block discarded – undo
179 179
     global $lang;
180 180
 
181 181
     $text_defender = '';
182
-    if($this->status == UBE_MOON_CREATE_SUCCESS) {
182
+    if ($this->status == UBE_MOON_CREATE_SUCCESS) {
183 183
       $text_defender .= "{$lang['ube_report_moon_created']} {$this->moon_diameter} {$lang['sys_kilometers_short']}<br /><br />";
184
-    } elseif($this->status == UBE_MOON_CREATE_FAILED) {
184
+    } elseif ($this->status == UBE_MOON_CREATE_FAILED) {
185 185
       $text_defender .= "{$lang['ube_report_moon_chance']} {$this->create_chance}%<br /><br />";
186 186
     }
187 187
 
188
-    if($ube->mission_type_id == MT_DESTROY) {
189
-      if($this->reapers_status == UBE_MOON_REAPERS_NONE) {
188
+    if ($ube->mission_type_id == MT_DESTROY) {
189
+      if ($this->reapers_status == UBE_MOON_REAPERS_NONE) {
190 190
         $text_defender .= $lang['ube_report_moon_reapers_none'];
191 191
       } else {
192 192
         $text_defender .= "{$lang['ube_report_moon_reapers_wave']}. {$lang['ube_report_moon_reapers_chance']} {$this->destroy_chance}%. ";
@@ -215,7 +215,7 @@  discard block
 block discarded – undo
215 215
    * @version 2016-02-25 23:42:45 41a4.68
216 216
    */
217 217
   public function ubeInitLoadStatis($destination_planet) {
218
-    if($destination_planet['planet_type'] == PT_MOON || is_array($moon = db_planet_by_parent($destination_planet['id'], true, '`id`'))) {
218
+    if ($destination_planet['planet_type'] == PT_MOON || is_array($moon = db_planet_by_parent($destination_planet['id'], true, '`id`'))) {
219 219
       $this->status = UBE_MOON_EXISTS;
220 220
       $this->moon_diameter = !empty($moon['planet_type']) && $moon['planet_type'] == PT_MOON ? $moon['diameter'] : $destination_planet['diameter'];
221 221
       $this->reapers_status = UBE_MOON_REAPERS_NONE;
Please login to merge, or discard this patch.
includes/classes/UBE/UBERoundList.php 1 patch
Spacing   +4 added lines, -4 removed lines patch added patch discarded remove patch
@@ -25,7 +25,7 @@  discard block
 block discarded – undo
25 25
    */
26 26
   public function report_render_rounds(&$template_result, UBE $ube) {
27 27
     $round_count = $this->count();
28
-    for($round = 1; $round <= $round_count - 1; $round++) {
28
+    for ($round = 1; $round <= $round_count - 1; $round++) {
29 29
       $template_result['.']['round'][] = array(
30 30
         'NUMBER' => $round,
31 31
         '.'      => array(
@@ -48,7 +48,7 @@  discard block
 block discarded – undo
48 48
    */
49 49
   public function sql_generate_unit_array(array &$sql_perform_ube_report_unit, $ube_report_id, UBEFleetList $UBEFleetList) {
50 50
     $unit_sort_order = 1;
51
-    foreach($this->_container as $round_number => $UBERound) {
51
+    foreach ($this->_container as $round_number => $UBERound) {
52 52
       $outer_prefix = array(
53 53
         $ube_report_id,
54 54
         $round_number,
@@ -66,9 +66,9 @@  discard block
 block discarded – undo
66 66
    */
67 67
   public function db_load_round_list_from_report_row($report_row, UBE $ube) {
68 68
     $query = doquery("SELECT * FROM {{ube_report_unit}} WHERE `ube_report_id` = {$report_row['ube_report_id']} ORDER BY `ube_report_unit_id`");
69
-    while($report_unit_row = db_fetch($query)) {
69
+    while ($report_unit_row = db_fetch($query)) {
70 70
       $round_number = $report_unit_row['ube_report_unit_round'];
71
-      if(!isset($this[$round_number])) {
71
+      if (!isset($this[$round_number])) {
72 72
         $this[$round_number] = new UBERound();
73 73
         $this[$round_number]->init_round_from_report_unit_row($report_unit_row);
74 74
       }
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includes/classes/UBE/UBERound.php 1 patch
Spacing   +7 added lines, -7 removed lines patch added patch discarded remove patch
@@ -36,8 +36,8 @@  discard block
 block discarded – undo
36 36
    * @version 2016-02-25 23:42:45 41a4.68
37 37
    */
38 38
   public function make_snapshot(UBEFleetList $UBEFleetList) {
39
-    foreach($UBEFleetList->_container as $fleet_id => $UBEFleet) {
40
-      foreach($UBEFleet->unit_list->_container as $UBEUnit) {
39
+    foreach ($UBEFleetList->_container as $fleet_id => $UBEFleet) {
40
+      foreach ($UBEFleet->unit_list->_container as $UBEUnit) {
41 41
         $this->snapshot[$fleet_id][$UBEUnit->unitId] = new UBESnapshotUnit();
42 42
         $this->snapshot[$fleet_id][$UBEUnit->unitId]->init_from_UBEUnit($UBEUnit);
43 43
       }
@@ -53,12 +53,12 @@  discard block
 block discarded – undo
53 53
    * @version 2016-02-25 23:42:45 41a4.68
54 54
    */
55 55
   public function sql_generate_unit_array(array &$sql_perform_ube_report_unit, &$unit_sort_order, UBEFleetList $UBEFleetList, array $outer_prefix) {
56
-    foreach($this->snapshot as $fleet_id => $fleet_snapshot) {
56
+    foreach ($this->snapshot as $fleet_id => $fleet_snapshot) {
57 57
       $inner_prefix = array(
58 58
         $UBEFleetList[$fleet_id]->owner_id,
59 59
         $fleet_id,
60 60
       );
61
-      foreach($fleet_snapshot as $unit_id => $unit_snapshot) {
61
+      foreach ($fleet_snapshot as $unit_id => $unit_snapshot) {
62 62
         $sql_perform_ube_report_unit[] = array_merge(
63 63
           $outer_prefix,
64 64
           $inner_prefix,
@@ -101,7 +101,7 @@  discard block
 block discarded – undo
101 101
       UBE_PLAYER_IS_DEFENDER => array(),
102 102
     );
103 103
 
104
-    foreach($this->snapshot as $fleet_id => $fleet_snapshot) {
104
+    foreach ($this->snapshot as $fleet_id => $fleet_snapshot) {
105 105
       $fleet_owner_id = $ube->fleet_list[$fleet_id]->owner_id;
106 106
       $planet_ube_row = $ube->fleet_list[$fleet_id]->UBE_PLANET;
107 107
 
@@ -111,13 +111,13 @@  discard block
 block discarded – undo
111 111
         'PLAYER_NAME' => htmlentities($ube->players[$fleet_owner_id]->name, ENT_COMPAT, 'UTF-8'),
112 112
       );
113 113
 
114
-      if(is_array($planet_ube_row)) {
114
+      if (is_array($planet_ube_row)) {
115 115
         $template_fleet += $planet_ube_row;
116 116
         $template_fleet[PLANET_NAME] = $template_fleet[PLANET_NAME] ? htmlentities($template_fleet[PLANET_NAME], ENT_COMPAT, 'UTF-8') : '';
117 117
         $template_fleet['PLANET_TYPE_TEXT'] = $lang['sys_planet_type_sh'][$template_fleet['PLANET_TYPE']];
118 118
       }
119 119
 
120
-      foreach($fleet_snapshot as $unit_id => $unit_snapshot) {
120
+      foreach ($fleet_snapshot as $unit_id => $unit_snapshot) {
121 121
         $template_fleet['.']['ship'][] = $unit_snapshot->report_render_unit($prevSnapshot[$fleet_id][$unit_id]);
122 122
       }
123 123
 
Please login to merge, or discard this patch.
includes/classes/UBE/UBEDebug.php 1 patch
Spacing   +6 added lines, -6 removed lines patch added patch discarded remove patch
@@ -11,7 +11,7 @@  discard block
 block discarded – undo
11 11
    * @version 41a6.0
12 12
    */
13 13
   public static function unit_dump_header() {
14
-    if(!defined('DEBUG_UBE')) {
14
+    if (!defined('DEBUG_UBE')) {
15 15
       return;
16 16
     }
17 17
 
@@ -48,7 +48,7 @@  discard block
 block discarded – undo
48 48
    * @version 41a6.0
49 49
    */
50 50
   public static function unit_dump(UBEUnit $unit, $desc = '', UBEUnit $before = null) {
51
-    if(!defined('DEBUG_UBE')) {
51
+    if (!defined('DEBUG_UBE')) {
52 52
       return;
53 53
     }
54 54
 
@@ -86,7 +86,7 @@  discard block
 block discarded – undo
86 86
    * @version 41a6.0
87 87
    */
88 88
   public static function unit_dump_footer() {
89
-    if(!defined('DEBUG_UBE')) {
89
+    if (!defined('DEBUG_UBE')) {
90 90
       return;
91 91
     }
92 92
 
@@ -101,7 +101,7 @@  discard block
 block discarded – undo
101 101
    * @return UBEUnit
102 102
    */
103 103
   public static function unit_dump_defender(UBEUnit $attacking_unit_pool, UBEUnit $defending_unit_pool, $defending_fleet_id) {
104
-    if(!defined('DEBUG_UBE')) {
104
+    if (!defined('DEBUG_UBE')) {
105 105
       return null;
106 106
     }
107 107
 
@@ -127,7 +127,7 @@  discard block
 block discarded – undo
127 127
    * @version 41a6.0
128 128
    */
129 129
   public static function unit_dump_delta(UBEUnit $unit, $field, UBEUnit $before = null) {
130
-    if(!defined('DEBUG_UBE')) {
130
+    if (!defined('DEBUG_UBE')) {
131 131
       return;
132 132
     }
133 133
 
@@ -136,7 +136,7 @@  discard block
 block discarded – undo
136 136
     print(pretty_number($unit->$field));
137 137
     print("</td>");
138 138
     print("<td>");
139
-    if(!empty($before)) {
139
+    if (!empty($before)) {
140 140
       print('' . pretty_number($unit->$field - $before->$field) . '');
141 141
     }
142 142
     print("</td>");
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