|
1
|
|
|
<?php |
|
2
|
|
|
/** |
|
3
|
|
|
* Created by Gorlum 13.02.2018 12:45 |
|
4
|
|
|
*/ |
|
5
|
|
|
|
|
6
|
|
|
class Universe { |
|
|
|
|
|
|
7
|
|
|
|
|
8
|
|
|
const MOON_MIN_SIZE = 1100; |
|
9
|
|
|
const MOON_MAX_SIZE = 8999; |
|
10
|
|
|
|
|
11
|
|
|
const MOON_DEBRIS_MIN = 1000000; // Minimum amount of debris to span a moon |
|
12
|
|
|
const MOON_CHANCE_MIN_PERCENT = 1; // Minimum chance to span a moon |
|
13
|
|
|
const MOON_CHANCE_MAX_PERCENT = 30; // Maximum chance to span a moon |
|
14
|
|
|
|
|
15
|
|
|
/** |
|
16
|
|
|
* Calc moon chance from debris |
|
17
|
|
|
* |
|
18
|
|
|
* @param float $debrisTotal |
|
19
|
|
|
* |
|
20
|
|
|
* @return float |
|
21
|
|
|
*/ |
|
22
|
|
|
public static function moonCalcChanceFromDebris($debrisTotal) { |
|
23
|
|
|
$moon_chance = $debrisTotal / static::moonPercentCostInDebris(); |
|
24
|
|
|
|
|
25
|
|
|
$moon_chance = $moon_chance < static::MOON_CHANCE_MIN_PERCENT ? 0 : $moon_chance; |
|
26
|
|
|
$moon_chance = $moon_chance > static::MOON_CHANCE_MAX_PERCENT ? static::MOON_CHANCE_MAX_PERCENT : $moon_chance; |
|
27
|
|
|
|
|
28
|
|
|
return $moon_chance; |
|
29
|
|
|
} |
|
30
|
|
|
|
|
31
|
|
|
/** |
|
32
|
|
|
* Roll moon size from rolled fracture |
|
33
|
|
|
* |
|
34
|
|
|
* @param float $rolledChance |
|
35
|
|
|
* |
|
36
|
|
|
* @return int |
|
37
|
|
|
*/ |
|
38
|
|
|
protected static function moonRollSizeSecondary($rolledChance) { |
|
39
|
|
|
$minSize = max(static::MOON_MIN_SIZE, $rolledChance * 100 + 1000); |
|
40
|
|
|
$maxSize = min(static::MOON_MAX_SIZE, $rolledChance * 200 + 2999); |
|
41
|
|
|
|
|
42
|
|
|
return mt_rand($minSize, $maxSize); |
|
43
|
|
|
} |
|
44
|
|
|
|
|
45
|
|
|
/** |
|
46
|
|
|
* Roll moon size from debris amount |
|
47
|
|
|
* |
|
48
|
|
|
* @param int|float $debrisTotal |
|
49
|
|
|
* |
|
50
|
|
|
* @return int |
|
51
|
|
|
*/ |
|
52
|
|
|
public static function moonRollSize($debrisTotal) { |
|
53
|
|
|
$roll = mt_rand(1, 100); |
|
54
|
|
|
if($roll <= static::moonCalcChanceFromDebris($debrisTotal)) { |
|
55
|
|
|
$moonSize = Universe::moonRollSizeSecondary($roll); |
|
56
|
|
|
} else { |
|
57
|
|
|
$moonSize = 0; |
|
58
|
|
|
} |
|
59
|
|
|
|
|
60
|
|
|
return $moonSize; |
|
61
|
|
|
} |
|
62
|
|
|
|
|
63
|
|
|
|
|
64
|
|
|
/** |
|
65
|
|
|
* Real cost of 1% moon creation size in debris |
|
66
|
|
|
* |
|
67
|
|
|
* @return float|int |
|
68
|
|
|
*/ |
|
69
|
|
|
public static function moonPercentCostInDebris() { |
|
70
|
|
|
return game_resource_multiplier(true) * static::MOON_DEBRIS_MIN; |
|
71
|
|
|
} |
|
72
|
|
|
|
|
73
|
|
|
/** |
|
74
|
|
|
* Max debris cost for max sized moon |
|
75
|
|
|
* |
|
76
|
|
|
* @return float|int |
|
77
|
|
|
*/ |
|
78
|
|
|
public static function moonMaxDebris() { |
|
79
|
|
|
return static::MOON_CHANCE_MAX_PERCENT * static::moonPercentCostInDebris(); |
|
80
|
|
|
} |
|
81
|
|
|
|
|
82
|
|
|
/** |
|
83
|
|
|
* Random moon size within allowed limits |
|
84
|
|
|
* |
|
85
|
|
|
* @return int |
|
86
|
|
|
*/ |
|
87
|
|
|
public static function moonSizeRandom() { |
|
88
|
|
|
return mt_rand(static::MOON_MIN_SIZE, static::MOON_MAX_SIZE); |
|
89
|
|
|
} |
|
90
|
|
|
|
|
91
|
|
|
} |
|
92
|
|
|
|
You can fix this by adding a namespace to your class:
When choosing a vendor namespace, try to pick something that is not too generic to avoid conflicts with other libraries.