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                <?php  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                /**  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * Created by Gorlum 12.10.2017 13:10  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 */  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                namespace Fleet;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                use Common\Traits\TJsonSerializable;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                /**  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * Class MissionEspionageReport  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 *  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * Result of MISSION_SPY  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 *  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 * @package Fleet  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                 */  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                class MissionEspionageReport { | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                  use TJsonSerializable;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                  const SIMULATOR_GROUPS = [UNIT_SHIPS, UNIT_DEFENCE];  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                  const SIMULATOR_UNITS = [TECH_WEAPON, TECH_SHIELD, TECH_ARMOR, RES_METAL, RES_CRYSTAL, RES_DEUTERIUM];  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                  /**  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                   * Actual report time  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                   *  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                   * @var float $reportTime  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                   */  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                  public $reportTime = 0.0;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                  /**  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                   * Fleet arrival time - i.e. when report supported to be made  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                   * Can differ from actual spy time due to delays in fleet dispatcher routines  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                   *  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                   * @var int $fleetTime  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                   */  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                  public $fleetTime = 0;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                  public $attackerPlayerId = 0;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                  public $attackerPlayerName = '';  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                  public $attackerPlayerAllyTag = '';  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                  public $attackerPlanetId = 0;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                  public $attackerPlanetName = '';  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                  public $attackerPlanetGalaxy = 0;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                  public $attackerPlanetSystem = 0;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                  public $attackerPlanetPlanet = 0;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                  public $attackerPlanetPlanetType = PT_NONE;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                  public $targetPlayerId = 0;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                  public $targetPlayerName = '';  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                  public $targetPlayerAllyTag = '';  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                  public $targetPlanetId = 0;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                  public $targetPlanetName = '';  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                  public $targetPlanetGalaxy = 0;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                  public $targetPlanetSystem = 0;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                  public $targetPlanetPlanet = 0;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                  public $targetPlanetPlanetType = PT_NONE;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                  public $targetSpyLevel = 0;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                  public $attackerSpyLevel = 0;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                  public $fleetUnits = [];  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                  public $spiedUnits = [];  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                  private $simulatorLink = '';  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                  /**  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                   * Chance for target to detect spying fleet  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                   *  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                   * @var null|float $detectionChance  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                   */  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                //  public $detectionChance = null;  | 
            
                            
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                  public $rolledChance = null;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                  public $enemyShips = 0;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                  /**  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                   * MissionEspionageReport constructor.  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                   *  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                   * @param MissionData $missionData  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                   */  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                  public function __construct(MissionData $missionData) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    $this->reportTime = microtime(true);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    $this->fleetTime = $missionData->fleet['fleet_end_time'];  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    $this->attackerPlayerId = $missionData->src_user['id'];  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    $this->attackerPlayerName = $missionData->src_user['username'];  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    $this->attackerPlayerAllyTag = $missionData->src_user['ally_tag'];  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    $this->attackerPlanetId = $missionData->src_planet['id'];  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    $this->attackerPlanetName = $missionData->src_planet['name'];  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    $this->attackerPlanetGalaxy = intval($missionData->src_planet['galaxy']);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    $this->attackerPlanetSystem = intval($missionData->src_planet['system']);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    $this->attackerPlanetPlanet = intval($missionData->src_planet['planet']);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    $this->attackerPlanetPlanetType = intval($missionData->src_planet['planet_type']);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    $this->targetPlayerId = $missionData->dst_user['id'];  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    $this->targetPlayerName = $missionData->dst_user['username'];  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    $this->targetPlayerAllyTag = $missionData->dst_user['ally_tag'];  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    $this->targetPlanetId = $missionData->dst_planet['id'];  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    $this->targetPlanetName = $missionData->dst_planet['name'];  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    $this->targetPlanetGalaxy = intval($missionData->dst_planet['galaxy']);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    $this->targetPlanetSystem = intval($missionData->dst_planet['system']);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    $this->targetPlanetPlanet = intval($missionData->dst_planet['planet']);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    $this->targetPlanetPlanetType = intval($missionData->dst_planet['planet_type']);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    $this->targetSpyLevel = intval(GetSpyLevel($missionData->dst_user));  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    $this->attackerSpyLevel = intval(GetSpyLevel($missionData->src_user));  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    $this->fleetUnits = sys_unit_str2arr($missionData->fleet['fleet_array']);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    $this->spiedUnits[RES_METAL] = floor($missionData->dst_planet['metal']);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    $this->spiedUnits[RES_CRYSTAL] = floor($missionData->dst_planet['crystal']);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    $this->spiedUnits[RES_DEUTERIUM] = floor($missionData->dst_planet['deuterium']);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    $this->spiedUnits[RES_ENERGY] = floor($missionData->dst_planet['energy_max']);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    $this->enemyShips = 0;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    foreach (sn_get_groups('fleet') as $unit_id) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                      $this->enemyShips += max(0, mrc_get_level($missionData->dst_user, $missionData->dst_planet, $unit_id, false, true));  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                  }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                  public function getEmpireSpyDiff() { | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    return $this->attackerSpyLevel - $this->targetSpyLevel;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                  }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                  /**  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                   * @return float|int  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    130
                 | 
                                    
                                                     | 
                
                 | 
                   */  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    131
                 | 
                                    
                                                     | 
                
                 | 
                  public function getProbesNumber() { | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    132
                 | 
                                    
                                                     | 
                
                 | 
                    return !empty($this->fleetUnits[SHIP_SPY]) && $this->fleetUnits[SHIP_SPY] >= 1 ? floor($this->fleetUnits[SHIP_SPY]) : 0;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    133
                 | 
                                    
                                                     | 
                
                 | 
                  }  | 
            
            
                                                                                                            
                                                                
            
                                    
            
            
                | 
                    134
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                        
                            
            
                                    
            
            
                | 
                    135
                 | 
                                    
                                                     | 
                
                 | 
                  public function getAntiSpyDiff() { | 
            
            
                                                                        
                            
            
                                    
            
            
                | 
                    136
                 | 
                                    
                                                     | 
                
                 | 
                    return !empty($this->fleetUnits[SHIP_SATELLITE_SPUTNIK]) && $this->fleetUnits[SHIP_SATELLITE_SPUTNIK] >= 1  | 
            
            
                                                                        
                            
            
                                    
            
            
                | 
                    137
                 | 
                                    
                                                     | 
                
                 | 
                      ? floor(pow($this->fleetUnits[SHIP_SATELLITE_SPUTNIK], 0.75))  | 
            
            
                                                                        
                            
            
                                    
            
            
                | 
                    138
                 | 
                                    
                                                     | 
                
                 | 
                      : 0;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    139
                 | 
                                    
                                                     | 
                
                 | 
                  }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    140
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    141
                 | 
                                    
                                                     | 
                
                 | 
                  public function getPlanetSpyDiff() { | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    142
                 | 
                                    
                                                     | 
                
                 | 
                    return $this->getEmpireSpyDiff() + sqrt($this->getProbesNumber()) - 1 - $this->getAntiSpyDiff();  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    143
                 | 
                                    
                                                     | 
                
                 | 
                  }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    144
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    145
                 | 
                                    
                                                     | 
                
                 | 
                  /**  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    146
                 | 
                                    
                                                     | 
                
                 | 
                   * @param int       $unitId  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    147
                 | 
                                    
                                                     | 
                
                 | 
                   * @param int|float $unitAmount  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    148
                 | 
                                    
                                                     | 
                
                 | 
                   */  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    149
                 | 
                                    
                                                     | 
                
                 | 
                  public function addUnit($unitId, $unitAmount) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    150
                 | 
                                    
                                                     | 
                
                 | 
                    if (($unitAmount = floor($unitAmount)) >= 1) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    151
                 | 
                                    
                                                     | 
                
                 | 
                      $this->spiedUnits[intval($unitId)] = floor($unitAmount);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    152
                 | 
                                    
                                                     | 
                
                 | 
                      $this->simulatorLink = '';  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    153
                 | 
                                    
                                                     | 
                
                 | 
                    }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    154
                 | 
                                    
                                                     | 
                
                 | 
                  }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    155
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    156
                 | 
                                    
                                                     | 
                
                 | 
                  public function getSimulatorLink() { | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    157
                 | 
                                    
                                                     | 
                
                 | 
                    if (empty($this->simulatorLink)) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    158
                 | 
                                    
                                                     | 
                
                 | 
                      $combat_pack[0] = [];  | 
            
                            
                    | 
                        
                     | 
                     | 
                     | 
                    
                                                                                                    
                        
                         
                                                                                        
                                                                                     
                     | 
                
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    159
                 | 
                                    
                                                     | 
                
                 | 
                      foreach ($this->spiedUnits as $unitId => $unitAmount) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    160
                 | 
                                    
                                                     | 
                
                 | 
                        $unitGroup = get_unit_param($unitId, P_UNIT_TYPE);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    161
                 | 
                                    
                                                     | 
                
                 | 
                        if (in_array($unitGroup, static::SIMULATOR_GROUPS) || in_array($unitId, static::SIMULATOR_UNITS)) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    162
                 | 
                                    
                                                     | 
                
                 | 
                          $combat_pack[0][$unitId] = $unitAmount;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    163
                 | 
                                    
                                                     | 
                
                 | 
                        }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    164
                 | 
                                    
                                                     | 
                
                 | 
                      }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    165
                 | 
                                    
                                                     | 
                
                 | 
                      $this->simulatorLink = sn_ube_simulator_encode_replay($combat_pack, 'D');  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    166
                 | 
                                    
                                                     | 
                
                 | 
                    }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    167
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    168
                 | 
                                    
                                                     | 
                
                 | 
                    return $this->simulatorLink;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    169
                 | 
                                    
                                                     | 
                
                 | 
                  }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    170
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    171
                 | 
                                    
                                                     | 
                
                 | 
                  /**  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    172
                 | 
                                    
                                                     | 
                
                 | 
                   * Chance for target to detect spying fleet  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    173
                 | 
                                    
                                                     | 
                
                 | 
                   *  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    174
                 | 
                                    
                                                     | 
                
                 | 
                   * @return float|null  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    175
                 | 
                                    
                                                     | 
                
                 | 
                   */  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    176
                 | 
                                    
                                                     | 
                
                 | 
                  public function getDetectionTrashold() { | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    177
                 | 
                                    
                                                     | 
                
                 | 
                    return $this->getProbesNumber() * $this->enemyShips / 4 * pow(2, -$this->getEmpireSpyDiff());  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    178
                 | 
                                    
                                                     | 
                
                 | 
                  }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    179
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    180
                 | 
                                    
                                                     | 
                
                 | 
                  public function rollChance() { | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    181
                 | 
                                    
                                                     | 
                
                 | 
                    if ($this->rolledChance === null) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    182
                 | 
                                    
                                                     | 
                
                 | 
                      $this->rolledChance = mt_rand(0, 99);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    183
                 | 
                                    
                                                     | 
                
                 | 
                    }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    184
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    185
                 | 
                                    
                                                     | 
                
                 | 
                    return $this->rolledChance;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    186
                 | 
                                    
                                                     | 
                
                 | 
                  }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    187
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    188
                 | 
                                    
                                                     | 
                
                 | 
                  public function isSpyDetected() { | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    189
                 | 
                                    
                                                     | 
                
                 | 
                    return $this->rollChance() < $this->getDetectionTrashold();  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    190
                 | 
                                    
                                                     | 
                
                 | 
                //    return $this->getDetectionChance() > 99 || $this->getDetectionTrashold() > $this->getDetectionChance();  | 
            
                            
                    | 
                        
                     | 
                     | 
                     | 
                    
                                                                                                    
                        
                         
                                                                                        
                                                                                     
                     | 
                
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    191
                 | 
                                    
                                                     | 
                
                 | 
                  }  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    192
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                                                                
            
                                    
            
            
                | 
                    193
                 | 
                                    
                                                     | 
                
                 | 
                }  | 
            
            
                                                        
            
                                    
            
            
                | 
                    194
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                        
Sometimes obsolete code just ends up commented out instead of removed. In this case it is better to remove the code once you have checked you do not need it.
The code might also have been commented out for debugging purposes. In this case it is vital that someone uncomments it again or your project may behave in very unexpected ways in production.
This check looks for comments that seem to be mostly valid code and reports them.