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1 | <?php |
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2 | |||
3 | /** |
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4 | * infos.php |
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5 | * |
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6 | * Information about every aspect of in-game objects: buildings, officiers, techs etc |
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7 | * |
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8 | * @version 1.1st Security checks & tests by Gorlum for http://supernova.ws |
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9 | * @version 1.1 |
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10 | * @copyright 2008 By Chlorel for XNova |
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11 | */ |
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12 | include('common.' . substr(strrchr(__FILE__, '.'), 1)); |
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13 | |||
14 | function ShowProductionTable($CurrentUser, $CurrentPlanet, $BuildID, $Template) { |
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15 | $config_resource_multiplier = game_resource_multiplier(); |
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16 | $config_resource_multiplier_plain = game_resource_multiplier(true); |
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17 | |||
18 | $CurrentBuildtLvl = mrc_get_level($CurrentUser, $CurrentPlanet, $BuildID); |
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19 | |||
20 | $BuildLevel = ($CurrentBuildtLvl > 0) ? $CurrentBuildtLvl : 1; |
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21 | |||
22 | $modifiers = sn_get_groups('modifiers'); |
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23 | |||
24 | $Prod[STRUC_MINE_METAL] = floor(mrc_modify_value( |
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0 ignored issues
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25 | $CurrentUser, |
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26 | $CurrentPlanet, |
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27 | $modifiers[MODIFIER_RESOURCE_PRODUCTION], |
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28 | $config_resource_multiplier * $unit_data[P_UNIT_PRODUCTION][RES_METAL]($BuildLevel, 100, $CurrentUser, $CurrentPlanet) |
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0 ignored issues
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29 | )); |
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30 | $Prod[STRUC_MINE_CRYSTAL] = floor(mrc_modify_value( |
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31 | $CurrentUser, |
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32 | $CurrentPlanet, |
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33 | $modifiers[MODIFIER_RESOURCE_PRODUCTION], |
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34 | $config_resource_multiplier * $unit_data[P_UNIT_PRODUCTION][RES_CRYSTAL]($BuildLevel, 100, $CurrentUser, $CurrentPlanet) |
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35 | )); |
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36 | $Prod[STRUC_MINE_DEUTERIUM] = floor(mrc_modify_value( |
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37 | $CurrentUser, |
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38 | $CurrentPlanet, |
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39 | $modifiers[MODIFIER_RESOURCE_PRODUCTION], |
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40 | $config_resource_multiplier * $unit_data[P_UNIT_PRODUCTION][RES_DEUTERIUM]($BuildLevel, 100, $CurrentUser, $CurrentPlanet) |
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41 | )); |
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42 | $Prod[STRUC_MINE_SOLAR] = floor(mrc_modify_value( |
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43 | $CurrentUser, |
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44 | $CurrentPlanet, |
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45 | $modifiers[MODIFIER_RESOURCE_PRODUCTION], |
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46 | $config_resource_multiplier_plain * $unit_data[P_UNIT_PRODUCTION][RES_ENERGY]($BuildLevel, 100, $CurrentUser, $CurrentPlanet) |
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47 | )); |
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48 | |||
49 | $ActualProd = floor($Prod[$BuildID]); |
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50 | View Code Duplication | if($BuildID != STRUC_MINE_FUSION) { |
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0 ignored issues
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show
This code seems to be duplicated across your project.
Duplicated code is one of the most pungent code smells. If you need to duplicate the same code in three or more different places, we strongly encourage you to look into extracting the code into a single class or operation. You can also find more detailed suggestions in the “Code” section of your repository. ![]() |
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51 | $ActualNeed = floor($Prod[STRUC_MINE_SOLAR]); |
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52 | } else { |
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53 | $ActualNeed = floor($Prod[STRUC_MINE_DEUTERIUM]); |
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54 | } |
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55 | |||
56 | $BuildStartLvl = $CurrentBuildtLvl - 2; |
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57 | if($BuildStartLvl < 1) { |
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58 | $BuildStartLvl = 1; |
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59 | } |
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60 | $Table = ''; |
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61 | $ProdFirst = 0; |
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62 | for($BuildLevel = $BuildStartLvl; $BuildLevel < $BuildStartLvl + 10; $BuildLevel++) { |
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63 | if($BuildID != STRUC_MOON_PHALANX) { |
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64 | $Prod[STRUC_MINE_METAL] = floor(mrc_modify_value( |
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65 | $CurrentUser, |
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66 | $CurrentPlanet, |
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67 | $modifiers[MODIFIER_RESOURCE_PRODUCTION], |
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68 | $config_resource_multiplier * $unit_data[P_UNIT_PRODUCTION][RES_METAL]($BuildLevel, 100, $CurrentUser, $CurrentPlanet) |
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69 | )); |
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70 | $Prod[STRUC_MINE_CRYSTAL] = floor(mrc_modify_value( |
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71 | $CurrentUser, |
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72 | $CurrentPlanet, |
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73 | $modifiers[MODIFIER_RESOURCE_PRODUCTION], |
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74 | $config_resource_multiplier * $unit_data[P_UNIT_PRODUCTION][RES_CRYSTAL]($BuildLevel, 100, $CurrentUser, $CurrentPlanet) |
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75 | )); |
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76 | $Prod[STRUC_MINE_DEUTERIUM] = floor(mrc_modify_value( |
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77 | $CurrentUser, |
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78 | $CurrentPlanet, |
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79 | $modifiers[MODIFIER_RESOURCE_PRODUCTION], |
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80 | $config_resource_multiplier * $unit_data[P_UNIT_PRODUCTION][RES_DEUTERIUM]($BuildLevel, 100, $CurrentUser, $CurrentPlanet) |
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81 | )); |
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82 | $Prod[STRUC_MINE_SOLAR] = floor(mrc_modify_value( |
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83 | $CurrentUser, |
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84 | $CurrentPlanet, |
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85 | $modifiers[MODIFIER_RESOURCE_PRODUCTION], |
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86 | $config_resource_multiplier_plain * $unit_data[P_UNIT_PRODUCTION][RES_ENERGY]($BuildLevel, 100, $CurrentUser, $CurrentPlanet) |
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87 | )); |
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88 | |||
89 | $bloc['build_lvl'] = ($CurrentBuildtLvl == $BuildLevel) ? "<font color=\"#ff0000\">" . $BuildLevel . "</font>" : $BuildLevel; |
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0 ignored issues
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Coding Style
Comprehensibility
introduced
by
$bloc was never initialized. Although not strictly required by PHP, it is generally a good practice to add $bloc = array(); before regardless.
Adding an explicit array definition is generally preferable to implicit array definition as it guarantees a stable state of the code. Let’s take a look at an example: foreach ($collection as $item) {
$myArray['foo'] = $item->getFoo();
if ($item->hasBar()) {
$myArray['bar'] = $item->getBar();
}
// do something with $myArray
}
As you can see in this example, the array This might or might not be intended. To make your intention clear, your code more readible and to avoid accidental bugs, we recommend to add an explicit initialization $myArray = array() either outside or inside the foreach loop. ![]() |
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90 | if($ProdFirst > 0) { |
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91 | if($BuildID != STRUC_MINE_FUSION) { |
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92 | $bloc['build_gain'] = "<font color=\"lime\">(" . pretty_number(floor($Prod[$BuildID] - $ProdFirst)) . ")</font>"; |
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0 ignored issues
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The variable
$bloc does not seem to be defined for all execution paths leading up to this point.
If you define a variable conditionally, it can happen that it is not defined for all execution paths. Let’s take a look at an example: function myFunction($a) {
switch ($a) {
case 'foo':
$x = 1;
break;
case 'bar':
$x = 2;
break;
}
// $x is potentially undefined here.
echo $x;
}
In the above example, the variable $x is defined if you pass “foo” or “bar” as argument for $a. However, since the switch statement has no default case statement, if you pass any other value, the variable $x would be undefined. Available Fixes
![]() |
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93 | } else { |
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94 | $bloc['build_gain'] = "<font color=\"lime\">(" . pretty_number(floor($Prod[STRUC_MINE_SOLAR] - $ProdFirst)) . ")</font>"; |
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95 | } |
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96 | } else { |
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97 | $bloc['build_gain'] = ''; |
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98 | } |
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99 | if($BuildID != STRUC_MINE_FUSION) { |
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100 | $bloc['build_prod'] = pretty_number(floor($Prod[$BuildID])); |
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101 | $bloc['build_prod_diff'] = pretty_number(floor($Prod[$BuildID] - $ActualProd), true, true); |
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102 | $bloc['build_need'] = pretty_number(floor($Prod[STRUC_MINE_SOLAR]), true, true); |
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103 | $bloc['build_need_diff'] = pretty_number(floor($Prod[STRUC_MINE_SOLAR] - $ActualNeed), true, true); |
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104 | } else { |
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105 | $bloc['build_prod'] = pretty_number(floor($Prod[STRUC_MINE_SOLAR])); |
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106 | $bloc['build_prod_diff'] = pretty_number(floor($Prod[STRUC_MINE_SOLAR] - $ActualProd), true, true); |
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107 | $bloc['build_need'] = pretty_number(floor($Prod[STRUC_MINE_DEUTERIUM]), true, true); |
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108 | $bloc['build_need_diff'] = pretty_number(floor($Prod[STRUC_MINE_DEUTERIUM] - $ActualNeed), true, true); |
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109 | } |
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110 | View Code Duplication | if($ProdFirst == 0) { |
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0 ignored issues
–
show
This code seems to be duplicated across your project.
Duplicated code is one of the most pungent code smells. If you need to duplicate the same code in three or more different places, we strongly encourage you to look into extracting the code into a single class or operation. You can also find more detailed suggestions in the “Code” section of your repository. ![]() |
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111 | if($BuildID != STRUC_MINE_FUSION) { |
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112 | $ProdFirst = floor($Prod[$BuildID]); |
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113 | } else { |
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114 | $ProdFirst = floor($Prod[STRUC_MINE_SOLAR]); |
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115 | } |
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116 | } |
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117 | } else { |
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118 | // Cas particulier de la phalange |
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119 | $bloc['build_lvl'] = ($CurrentBuildtLvl == $BuildLevel) ? "<font color=\"#ff0000\">" . $BuildLevel . "</font>" : $BuildLevel; |
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120 | $bloc['build_range'] = ($BuildLevel * $BuildLevel) - 1; |
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121 | } |
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122 | $Table .= parsetemplate($Template, $bloc); |
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123 | } |
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124 | |||
125 | return $Table; |
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126 | } |
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127 | |||
128 | function eco_render_rapid_fire($unit_id) { |
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129 | $classLocale = classLocale::$lang; |
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130 | |||
131 | $unit_data = get_unit_param($unit_id); |
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132 | $unit_durability = $unit_data['shield'] + $unit_data['armor']; |
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133 | |||
134 | $str_rapid_from = ''; |
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135 | $str_rapid_to = ''; |
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136 | foreach(sn_get_groups(array('fleet', 'defense_active')) as $enemy_id) { |
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137 | $enemy_data = get_unit_param($enemy_id); |
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138 | $enemy_durability = $enemy_data['shield'] + $enemy_data['armor']; |
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139 | |||
140 | $rapid = floor($unit_data['attack'] * (isset($unit_data['amplify'][$enemy_id]) ? $unit_data['amplify'][$enemy_id] : 1) / $enemy_durability); |
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141 | if($rapid >= 1) { |
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142 | $str_rapid_to .= "{$classLocale['nfo_rf_again']} {$classLocale['tech'][$enemy_id]} <font color=\"#00ff00\">{$rapid}</font><br>"; |
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143 | } |
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144 | |||
145 | $rapid = floor($enemy_data['attack'] * (isset($enemy_data['amplify'][$unit_id]) ? $enemy_data['amplify'][$unit_id] : 1) / $unit_durability); |
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146 | if($rapid >= 1) { |
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147 | $str_rapid_from .= "{$classLocale['tech'][$enemy_id]} {$classLocale['nfo_rf_from']} <font color=\"#ff0000\">{$rapid}</font><br>"; |
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148 | } |
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149 | } |
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150 | |||
151 | if($str_rapid_to && $str_rapid_from) { |
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152 | $str_rapid_to .= '<hr>'; |
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153 | } |
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154 | |||
155 | return array('to' => $str_rapid_to, 'from' => $str_rapid_from); |
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156 | } |
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157 | |||
158 | $unit_id = sys_get_param_id('gid'); |
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159 | if($unit_id == RES_DARK_MATTER) { |
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160 | sys_redirect('dark_matter.php'); |
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161 | } |
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162 | |||
163 | if($unit_id == RES_METAMATTER) { |
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164 | sys_redirect('metamatter.php'); |
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165 | } |
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166 | |||
167 | lng_include('infos'); |
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168 | if(!$unit_id || (!get_unit_param($unit_id) && !isset(classLocale::$lang['info'][$unit_id]))) { |
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169 | sys_redirect('index.php?page=techtree'); |
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170 | } |
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171 | |||
172 | $template = gettemplate('novapedia', true); |
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173 | |||
174 | $unit_data = get_unit_param($unit_id); |
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175 | $unit_type = $unit_data['type']; |
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176 | |||
177 | if($unit_type == UNIT_SHIPS) { |
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178 | $template_result['UNIT_IS_SHIP'] = true; |
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179 | |||
180 | $ship_data = get_ship_data($unit_id, $user); |
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181 | |||
182 | $template_result += array( |
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183 | 'BASE_SPEED' => pretty_number($ship_data['speed_base']), |
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184 | 'ACTUAL_SPEED' => pretty_number($ship_data['speed']), |
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185 | 'BASE_CONSUMPTION' => pretty_number($ship_data['consumption_base']), |
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186 | 'ACTUAL_CONSUMPTION' => pretty_number($ship_data['consumption']), |
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187 | |||
188 | 'BASE_CAPACITY' => pretty_number($unit_data['capacity']), |
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189 | 'ACTUAL_CAPACITY' => pretty_number($ship_data['capacity']), |
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190 | ); |
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191 | |||
192 | $engine_template_info = array(); |
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193 | foreach($unit_data['engine'] as $unit_engine_data) { |
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194 | $unit_engine_data = get_engine_data($user, $unit_engine_data); |
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195 | |||
196 | $engine_template_info[] = array( |
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197 | 'NAME' => classLocale::$lang['tech'][$unit_engine_data['tech']], |
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198 | 'MIN_LEVEL' => $unit_engine_data['min_level'], |
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199 | 'USER_TECH_LEVEL' => mrc_get_level($user, null, $unit_engine_data['tech']), |
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200 | 'BASE_SPEED' => pretty_number($unit_engine_data['speed_base']), |
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201 | 'BASE_CONSUMPTION' => pretty_number($unit_engine_data['consumption_base']), |
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202 | 'ACTUAL_SPEED' => pretty_number($unit_engine_data['speed']), |
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203 | 'ACTUAL_CONSUMPTION' => pretty_number($unit_engine_data['consumption']), |
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204 | ); |
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205 | } |
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206 | $template_result['.']['engine'] = $engine_template_info; |
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207 | |||
208 | } |
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209 | |||
210 | |||
211 | $sn_data_group_combat = sn_get_groups('combat'); |
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212 | if(in_array($unit_id, $sn_data_group_combat)) { |
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213 | $template_result['UNIT_IS_COMBAT'] = true; |
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214 | |||
215 | $unit_durability = $unit_data['shield'] + $unit_data['armor']; |
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216 | |||
217 | $volley_arr = $rapid_to = $rapid_from = array(); |
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218 | $str_rapid_from = ''; |
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219 | $str_rapid_to = ''; |
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220 | foreach($sn_data_group_combat as $enemy_id) { |
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221 | $enemy_data = get_unit_param($enemy_id); |
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222 | $enemy_durability = $enemy_data['shield'] + $enemy_data['armor']; |
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223 | |||
224 | $rapid = $unit_data['attack'] * (isset($unit_data['amplify'][$enemy_id]) ? $unit_data['amplify'][$enemy_id] : 1) / $enemy_durability; |
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225 | if($rapid >= 1) { |
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226 | $volley_arr[$enemy_id]['TO'] = floor($rapid); |
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227 | } |
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228 | |||
229 | $rapid = $enemy_data['attack'] * (isset($enemy_data['amplify'][$unit_id]) ? $enemy_data['amplify'][$unit_id] : 1) / $unit_durability; |
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230 | if($rapid >= 1) { |
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231 | $volley_arr[$enemy_id]['FROM'] = floor($rapid); |
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232 | } |
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233 | } |
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234 | foreach($volley_arr as $enemy_id => &$rapid) { |
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235 | $rapid['ENEMY_ID'] = $enemy_id; |
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236 | $rapid['ENEMY_NAME'] = classLocale::$lang['tech'][$enemy_id]; |
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237 | } |
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238 | $template_result['.']['volley'] = $volley_arr; |
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239 | |||
240 | $template_result += array( |
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241 | 'BASE_ARMOR' => pretty_number($unit_data['armor']), |
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242 | 'BASE_SHIELD' => pretty_number($unit_data['shield']), |
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243 | 'BASE_WEAPON' => pretty_number($unit_data['attack']), |
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244 | |||
245 | 'ACTUAL_ARMOR' => pretty_number(mrc_modify_value($user, false, array(MRC_ADMIRAL, TECH_ARMOR), $unit_data['armor'])), |
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0 ignored issues
–
show
false is of type boolean , but the function expects a array .
It seems like the type of the argument is not accepted by the function/method which you are calling. In some cases, in particular if PHP’s automatic type-juggling kicks in this might be fine. In other cases, however this might be a bug. We suggest to add an explicit type cast like in the following example: function acceptsInteger($int) { }
$x = '123'; // string "123"
// Instead of
acceptsInteger($x);
// we recommend to use
acceptsInteger((integer) $x);
![]() |
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246 | 'ACTUAL_SHIELD' => pretty_number(mrc_modify_value($user, false, array(MRC_ADMIRAL, TECH_SHIELD), $unit_data['shield'])), |
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0 ignored issues
–
show
false is of type boolean , but the function expects a array .
It seems like the type of the argument is not accepted by the function/method which you are calling. In some cases, in particular if PHP’s automatic type-juggling kicks in this might be fine. In other cases, however this might be a bug. We suggest to add an explicit type cast like in the following example: function acceptsInteger($int) { }
$x = '123'; // string "123"
// Instead of
acceptsInteger($x);
// we recommend to use
acceptsInteger((integer) $x);
![]() |
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247 | 'ACTUAL_WEAPON' => pretty_number(mrc_modify_value($user, false, array(MRC_ADMIRAL, TECH_WEAPON), $unit_data['attack'])), |
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0 ignored issues
–
show
false is of type boolean , but the function expects a array .
It seems like the type of the argument is not accepted by the function/method which you are calling. In some cases, in particular if PHP’s automatic type-juggling kicks in this might be fine. In other cases, however this might be a bug. We suggest to add an explicit type cast like in the following example: function acceptsInteger($int) { }
$x = '123'; // string "123"
// Instead of
acceptsInteger($x);
// we recommend to use
acceptsInteger((integer) $x);
![]() |
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248 | ); |
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249 | |||
250 | } |
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251 | |||
252 | if(classLocale::$lang['info'][$unit_id]['effect']) { |
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253 | $template_result['UNIT_EFFECT'] = classLocale::$lang['info'][$unit_id]['effect']; |
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254 | } |
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255 | |||
256 | if($unit_data['bonus']) { |
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257 | $unit_bonus = !$unit_data['bonus'] || $unit_data['bonus_type'] == BONUS_ABILITY ? '' : ( |
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258 | ($unit_data['bonus'] >= 0 ? '+' : '') . $unit_data['bonus'] . ($unit_data['bonus_type'] == BONUS_PERCENT ? '%' : '') |
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259 | ); |
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260 | $template_result['UNIT_BONUS'] = $unit_bonus; |
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261 | } |
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262 | |||
263 | $template_result += array( |
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264 | 'PAGE_HEADER' => classLocale::$lang['wiki_title'], |
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265 | |||
266 | 'UNIT_ID' => $unit_id, |
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267 | 'UNIT_NAME' => classLocale::$lang['tech'][$unit_id], |
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268 | 'UNIT_TYPE' => $unit_type, |
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269 | 'UNIT_TYPE_NAME' => classLocale::$lang['tech'][$unit_type], |
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270 | 'UNIT_DESCRIPTION' => classLocale::$lang['info'][$unit_id]['description'], |
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271 | ); |
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272 | |||
273 | $template_result['.']['require'] = unit_requirements_render($user, $planetrow, $unit_id); |
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274 | |||
275 | $template->assign_recursive($template_result); |
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276 | display($template); |
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277 |
Adding an explicit array definition is generally preferable to implicit array definition as it guarantees a stable state of the code.
Let’s take a look at an example:
As you can see in this example, the array
$myArray
is initialized the first time when the foreach loop is entered. You can also see that the value of thebar
key is only written conditionally; thus, its value might result from a previous iteration.This might or might not be intended. To make your intention clear, your code more readible and to avoid accidental bugs, we recommend to add an explicit initialization $myArray = array() either outside or inside the foreach loop.