Completed
Push — work-fleets ( 1ee481...b0b806 )
by SuperNova.WS
06:00
created

infos.php (9 issues)

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1
<?php
2
3
/**
4
 * infos.php
5
 *
6
 * Information about every aspect of in-game objects: buildings, officiers, techs etc
7
 *
8
 * @version 1.1st Security checks & tests by Gorlum for http://supernova.ws
9
 * @version 1.1
10
 * @copyright 2008 By Chlorel for XNova
11
 */
12
include('common.' . substr(strrchr(__FILE__, '.'), 1));
13
14
function ShowProductionTable($CurrentUser, $CurrentPlanet, $BuildID, $Template) {
15
  $config_resource_multiplier = game_resource_multiplier();
16
  $config_resource_multiplier_plain = game_resource_multiplier(true);
17
18
  $CurrentBuildtLvl = mrc_get_level($CurrentUser, $CurrentPlanet, $BuildID);
19
20
  $BuildLevel = ($CurrentBuildtLvl > 0) ? $CurrentBuildtLvl : 1;
21
22
  $modifiers = sn_get_groups('modifiers');
23
24
  $Prod[STRUC_MINE_METAL] = floor(mrc_modify_value(
0 ignored issues
show
Coding Style Comprehensibility introduced by
$Prod was never initialized. Although not strictly required by PHP, it is generally a good practice to add $Prod = array(); before regardless.

Adding an explicit array definition is generally preferable to implicit array definition as it guarantees a stable state of the code.

Let’s take a look at an example:

foreach ($collection as $item) {
    $myArray['foo'] = $item->getFoo();

    if ($item->hasBar()) {
        $myArray['bar'] = $item->getBar();
    }

    // do something with $myArray
}

As you can see in this example, the array $myArray is initialized the first time when the foreach loop is entered. You can also see that the value of the bar key is only written conditionally; thus, its value might result from a previous iteration.

This might or might not be intended. To make your intention clear, your code more readible and to avoid accidental bugs, we recommend to add an explicit initialization $myArray = array() either outside or inside the foreach loop.

Loading history...
25
    $CurrentUser,
26
    $CurrentPlanet,
27
    $modifiers[MODIFIER_RESOURCE_PRODUCTION],
28
    $config_resource_multiplier * $unit_data[P_UNIT_PRODUCTION][RES_METAL]($BuildLevel, 100, $CurrentUser, $CurrentPlanet)
0 ignored issues
show
The variable $unit_data does not exist. Did you forget to declare it?

This check marks access to variables or properties that have not been declared yet. While PHP has no explicit notion of declaring a variable, accessing it before a value is assigned to it is most likely a bug.

Loading history...
29
  ));
30
  $Prod[STRUC_MINE_CRYSTAL] = floor(mrc_modify_value(
31
    $CurrentUser,
32
    $CurrentPlanet,
33
    $modifiers[MODIFIER_RESOURCE_PRODUCTION],
34
    $config_resource_multiplier * $unit_data[P_UNIT_PRODUCTION][RES_CRYSTAL]($BuildLevel, 100, $CurrentUser, $CurrentPlanet)
35
  ));
36
  $Prod[STRUC_MINE_DEUTERIUM] = floor(mrc_modify_value(
37
    $CurrentUser,
38
    $CurrentPlanet,
39
    $modifiers[MODIFIER_RESOURCE_PRODUCTION],
40
    $config_resource_multiplier * $unit_data[P_UNIT_PRODUCTION][RES_DEUTERIUM]($BuildLevel, 100, $CurrentUser, $CurrentPlanet)
41
  ));
42
  $Prod[STRUC_MINE_SOLAR] = floor(mrc_modify_value(
43
    $CurrentUser,
44
    $CurrentPlanet,
45
    $modifiers[MODIFIER_RESOURCE_PRODUCTION],
46
    $config_resource_multiplier_plain * $unit_data[P_UNIT_PRODUCTION][RES_ENERGY]($BuildLevel, 100, $CurrentUser, $CurrentPlanet)
47
  ));
48
49
  $ActualProd = floor($Prod[$BuildID]);
50 View Code Duplication
  if($BuildID != STRUC_MINE_FUSION) {
0 ignored issues
show
This code seems to be duplicated across your project.

Duplicated code is one of the most pungent code smells. If you need to duplicate the same code in three or more different places, we strongly encourage you to look into extracting the code into a single class or operation.

You can also find more detailed suggestions in the “Code” section of your repository.

Loading history...
51
    $ActualNeed = floor($Prod[STRUC_MINE_SOLAR]);
52
  } else {
53
    $ActualNeed = floor($Prod[STRUC_MINE_DEUTERIUM]);
54
  }
55
56
  $BuildStartLvl = $CurrentBuildtLvl - 2;
57
  if($BuildStartLvl < 1) {
58
    $BuildStartLvl = 1;
59
  }
60
  $Table = '';
61
  $ProdFirst = 0;
62
  for($BuildLevel = $BuildStartLvl; $BuildLevel < $BuildStartLvl + 10; $BuildLevel++) {
63
    if($BuildID != STRUC_MOON_PHALANX) {
64
      $Prod[STRUC_MINE_METAL] = floor(mrc_modify_value(
65
        $CurrentUser,
66
        $CurrentPlanet,
67
        $modifiers[MODIFIER_RESOURCE_PRODUCTION],
68
        $config_resource_multiplier * $unit_data[P_UNIT_PRODUCTION][RES_METAL]($BuildLevel, 100, $CurrentUser, $CurrentPlanet)
69
      ));
70
      $Prod[STRUC_MINE_CRYSTAL] = floor(mrc_modify_value(
71
        $CurrentUser,
72
        $CurrentPlanet,
73
        $modifiers[MODIFIER_RESOURCE_PRODUCTION],
74
        $config_resource_multiplier * $unit_data[P_UNIT_PRODUCTION][RES_CRYSTAL]($BuildLevel, 100, $CurrentUser, $CurrentPlanet)
75
      ));
76
      $Prod[STRUC_MINE_DEUTERIUM] = floor(mrc_modify_value(
77
        $CurrentUser,
78
        $CurrentPlanet,
79
        $modifiers[MODIFIER_RESOURCE_PRODUCTION],
80
        $config_resource_multiplier * $unit_data[P_UNIT_PRODUCTION][RES_DEUTERIUM]($BuildLevel, 100, $CurrentUser, $CurrentPlanet)
81
      ));
82
      $Prod[STRUC_MINE_SOLAR] = floor(mrc_modify_value(
83
        $CurrentUser,
84
        $CurrentPlanet,
85
        $modifiers[MODIFIER_RESOURCE_PRODUCTION],
86
        $config_resource_multiplier_plain * $unit_data[P_UNIT_PRODUCTION][RES_ENERGY]($BuildLevel, 100, $CurrentUser, $CurrentPlanet)
87
      ));
88
89
      $bloc['build_lvl'] = ($CurrentBuildtLvl == $BuildLevel) ? "<font color=\"#ff0000\">" . $BuildLevel . "</font>" : $BuildLevel;
0 ignored issues
show
Coding Style Comprehensibility introduced by
$bloc was never initialized. Although not strictly required by PHP, it is generally a good practice to add $bloc = array(); before regardless.

Adding an explicit array definition is generally preferable to implicit array definition as it guarantees a stable state of the code.

Let’s take a look at an example:

foreach ($collection as $item) {
    $myArray['foo'] = $item->getFoo();

    if ($item->hasBar()) {
        $myArray['bar'] = $item->getBar();
    }

    // do something with $myArray
}

As you can see in this example, the array $myArray is initialized the first time when the foreach loop is entered. You can also see that the value of the bar key is only written conditionally; thus, its value might result from a previous iteration.

This might or might not be intended. To make your intention clear, your code more readible and to avoid accidental bugs, we recommend to add an explicit initialization $myArray = array() either outside or inside the foreach loop.

Loading history...
90
      if($ProdFirst > 0) {
91
        if($BuildID != STRUC_MINE_FUSION) {
92
          $bloc['build_gain'] = "<font color=\"lime\">(" . pretty_number(floor($Prod[$BuildID] - $ProdFirst)) . ")</font>";
0 ignored issues
show
The variable $bloc does not seem to be defined for all execution paths leading up to this point.

If you define a variable conditionally, it can happen that it is not defined for all execution paths.

Let’s take a look at an example:

function myFunction($a) {
    switch ($a) {
        case 'foo':
            $x = 1;
            break;

        case 'bar':
            $x = 2;
            break;
    }

    // $x is potentially undefined here.
    echo $x;
}

In the above example, the variable $x is defined if you pass “foo” or “bar” as argument for $a. However, since the switch statement has no default case statement, if you pass any other value, the variable $x would be undefined.

Available Fixes

  1. Check for existence of the variable explicitly:

    function myFunction($a) {
        switch ($a) {
            case 'foo':
                $x = 1;
                break;
    
            case 'bar':
                $x = 2;
                break;
        }
    
        if (isset($x)) { // Make sure it's always set.
            echo $x;
        }
    }
    
  2. Define a default value for the variable:

    function myFunction($a) {
        $x = ''; // Set a default which gets overridden for certain paths.
        switch ($a) {
            case 'foo':
                $x = 1;
                break;
    
            case 'bar':
                $x = 2;
                break;
        }
    
        echo $x;
    }
    
  3. Add a value for the missing path:

    function myFunction($a) {
        switch ($a) {
            case 'foo':
                $x = 1;
                break;
    
            case 'bar':
                $x = 2;
                break;
    
            // We add support for the missing case.
            default:
                $x = '';
                break;
        }
    
        echo $x;
    }
    
Loading history...
93
        } else {
94
          $bloc['build_gain'] = "<font color=\"lime\">(" . pretty_number(floor($Prod[STRUC_MINE_SOLAR] - $ProdFirst)) . ")</font>";
95
        }
96
      } else {
97
        $bloc['build_gain'] = '';
98
      }
99
      if($BuildID != STRUC_MINE_FUSION) {
100
        $bloc['build_prod'] = pretty_number(floor($Prod[$BuildID]));
101
        $bloc['build_prod_diff'] = pretty_number(floor($Prod[$BuildID] - $ActualProd), true, true);
102
        $bloc['build_need'] = pretty_number(floor($Prod[STRUC_MINE_SOLAR]), true, true);
103
        $bloc['build_need_diff'] = pretty_number(floor($Prod[STRUC_MINE_SOLAR] - $ActualNeed), true, true);
104
      } else {
105
        $bloc['build_prod'] = pretty_number(floor($Prod[STRUC_MINE_SOLAR]));
106
        $bloc['build_prod_diff'] = pretty_number(floor($Prod[STRUC_MINE_SOLAR] - $ActualProd), true, true);
107
        $bloc['build_need'] = pretty_number(floor($Prod[STRUC_MINE_DEUTERIUM]), true, true);
108
        $bloc['build_need_diff'] = pretty_number(floor($Prod[STRUC_MINE_DEUTERIUM] - $ActualNeed), true, true);
109
      }
110 View Code Duplication
      if($ProdFirst == 0) {
0 ignored issues
show
This code seems to be duplicated across your project.

Duplicated code is one of the most pungent code smells. If you need to duplicate the same code in three or more different places, we strongly encourage you to look into extracting the code into a single class or operation.

You can also find more detailed suggestions in the “Code” section of your repository.

Loading history...
111
        if($BuildID != STRUC_MINE_FUSION) {
112
          $ProdFirst = floor($Prod[$BuildID]);
113
        } else {
114
          $ProdFirst = floor($Prod[STRUC_MINE_SOLAR]);
115
        }
116
      }
117
    } else {
118
      // Cas particulier de la phalange
119
      $bloc['build_lvl'] = ($CurrentBuildtLvl == $BuildLevel) ? "<font color=\"#ff0000\">" . $BuildLevel . "</font>" : $BuildLevel;
120
      $bloc['build_range'] = ($BuildLevel * $BuildLevel) - 1;
121
    }
122
    $Table .= parsetemplate($Template, $bloc);
123
  }
124
125
  return $Table;
126
}
127
128
function eco_render_rapid_fire($unit_id) {
129
  $classLocale = classLocale::$lang;
130
131
  $unit_data = get_unit_param($unit_id);
132
  $unit_durability = $unit_data['shield'] + $unit_data['armor'];
133
134
  $str_rapid_from = '';
135
  $str_rapid_to = '';
136
  foreach(sn_get_groups(array('fleet', 'defense_active')) as $enemy_id) {
137
    $enemy_data = get_unit_param($enemy_id);
138
    $enemy_durability = $enemy_data['shield'] + $enemy_data['armor'];
139
140
    $rapid = floor($unit_data['attack'] * (isset($unit_data['amplify'][$enemy_id]) ? $unit_data['amplify'][$enemy_id] : 1) / $enemy_durability);
141
    if($rapid >= 1) {
142
      $str_rapid_to .= "{$classLocale['nfo_rf_again']} {$classLocale['tech'][$enemy_id]} <font color=\"#00ff00\">{$rapid}</font><br>";
143
    }
144
145
    $rapid = floor($enemy_data['attack'] * (isset($enemy_data['amplify'][$unit_id]) ? $enemy_data['amplify'][$unit_id] : 1) / $unit_durability);
146
    if($rapid >= 1) {
147
      $str_rapid_from .= "{$classLocale['tech'][$enemy_id]} {$classLocale['nfo_rf_from']} <font color=\"#ff0000\">{$rapid}</font><br>";
148
    }
149
  }
150
151
  if($str_rapid_to && $str_rapid_from) {
152
    $str_rapid_to .= '<hr>';
153
  }
154
155
  return array('to' => $str_rapid_to, 'from' => $str_rapid_from);
156
}
157
158
$unit_id = sys_get_param_id('gid');
159
if($unit_id == RES_DARK_MATTER) {
160
  sys_redirect('dark_matter.php');
161
}
162
163
if($unit_id == RES_METAMATTER) {
164
  sys_redirect('metamatter.php');
165
}
166
167
lng_include('infos');
168
if(!$unit_id || (!get_unit_param($unit_id) && !isset(classLocale::$lang['info'][$unit_id]))) {
169
  sys_redirect('index.php?page=techtree');
170
}
171
172
$template = gettemplate('novapedia', true);
173
174
$unit_data = get_unit_param($unit_id);
175
$unit_type = $unit_data['type'];
176
177
if($unit_type == UNIT_SHIPS) {
178
  $template_result['UNIT_IS_SHIP'] = true;
179
180
  $ship_data = get_ship_data($unit_id, $user);
181
182
  $template_result += array(
183
    'BASE_SPEED'         => pretty_number($ship_data['speed_base']),
184
    'ACTUAL_SPEED'       => pretty_number($ship_data['speed']),
185
    'BASE_CONSUMPTION'   => pretty_number($ship_data['consumption_base']),
186
    'ACTUAL_CONSUMPTION' => pretty_number($ship_data['consumption']),
187
188
    'BASE_CAPACITY'   => pretty_number($unit_data['capacity']),
189
    'ACTUAL_CAPACITY' => pretty_number($ship_data['capacity']),
190
  );
191
192
  $engine_template_info = array();
193
  foreach($unit_data['engine'] as $unit_engine_data) {
194
    $unit_engine_data = get_engine_data($user, $unit_engine_data);
195
196
    $engine_template_info[] = array(
197
      'NAME'               => classLocale::$lang['tech'][$unit_engine_data['tech']],
198
      'MIN_LEVEL'          => $unit_engine_data['min_level'],
199
      'USER_TECH_LEVEL'    => mrc_get_level($user, null, $unit_engine_data['tech']),
200
      'BASE_SPEED'         => pretty_number($unit_engine_data['speed_base']),
201
      'BASE_CONSUMPTION'   => pretty_number($unit_engine_data['consumption_base']),
202
      'ACTUAL_SPEED'       => pretty_number($unit_engine_data['speed']),
203
      'ACTUAL_CONSUMPTION' => pretty_number($unit_engine_data['consumption']),
204
    );
205
  }
206
  $template_result['.']['engine'] = $engine_template_info;
207
208
}
209
210
211
$sn_data_group_combat = sn_get_groups('combat');
212
if(in_array($unit_id, $sn_data_group_combat)) {
213
  $template_result['UNIT_IS_COMBAT'] = true;
214
215
  $unit_durability = $unit_data['shield'] + $unit_data['armor'];
216
217
  $volley_arr = $rapid_to = $rapid_from = array();
218
  $str_rapid_from = '';
219
  $str_rapid_to = '';
220
  foreach($sn_data_group_combat as $enemy_id) {
221
    $enemy_data = get_unit_param($enemy_id);
222
    $enemy_durability = $enemy_data['shield'] + $enemy_data['armor'];
223
224
    $rapid = $unit_data['attack'] * (isset($unit_data['amplify'][$enemy_id]) ? $unit_data['amplify'][$enemy_id] : 1) / $enemy_durability;
225
    if($rapid >= 1) {
226
      $volley_arr[$enemy_id]['TO'] = floor($rapid);
227
    }
228
229
    $rapid = $enemy_data['attack'] * (isset($enemy_data['amplify'][$unit_id]) ? $enemy_data['amplify'][$unit_id] : 1) / $unit_durability;
230
    if($rapid >= 1) {
231
      $volley_arr[$enemy_id]['FROM'] = floor($rapid);
232
    }
233
  }
234
  foreach($volley_arr as $enemy_id => &$rapid) {
235
    $rapid['ENEMY_ID'] = $enemy_id;
236
    $rapid['ENEMY_NAME'] = classLocale::$lang['tech'][$enemy_id];
237
  }
238
  $template_result['.']['volley'] = $volley_arr;
239
240
  $template_result += array(
241
    'BASE_ARMOR'  => pretty_number($unit_data['armor']),
242
    'BASE_SHIELD' => pretty_number($unit_data['shield']),
243
    'BASE_WEAPON' => pretty_number($unit_data['attack']),
244
245
    'ACTUAL_ARMOR'  => pretty_number(mrc_modify_value($user, false, array(MRC_ADMIRAL, TECH_ARMOR), $unit_data['armor'])),
0 ignored issues
show
false is of type boolean, but the function expects a array.

It seems like the type of the argument is not accepted by the function/method which you are calling.

In some cases, in particular if PHP’s automatic type-juggling kicks in this might be fine. In other cases, however this might be a bug.

We suggest to add an explicit type cast like in the following example:

function acceptsInteger($int) { }

$x = '123'; // string "123"

// Instead of
acceptsInteger($x);

// we recommend to use
acceptsInteger((integer) $x);
Loading history...
246
    'ACTUAL_SHIELD' => pretty_number(mrc_modify_value($user, false, array(MRC_ADMIRAL, TECH_SHIELD), $unit_data['shield'])),
0 ignored issues
show
false is of type boolean, but the function expects a array.

It seems like the type of the argument is not accepted by the function/method which you are calling.

In some cases, in particular if PHP’s automatic type-juggling kicks in this might be fine. In other cases, however this might be a bug.

We suggest to add an explicit type cast like in the following example:

function acceptsInteger($int) { }

$x = '123'; // string "123"

// Instead of
acceptsInteger($x);

// we recommend to use
acceptsInteger((integer) $x);
Loading history...
247
    'ACTUAL_WEAPON' => pretty_number(mrc_modify_value($user, false, array(MRC_ADMIRAL, TECH_WEAPON), $unit_data['attack'])),
0 ignored issues
show
false is of type boolean, but the function expects a array.

It seems like the type of the argument is not accepted by the function/method which you are calling.

In some cases, in particular if PHP’s automatic type-juggling kicks in this might be fine. In other cases, however this might be a bug.

We suggest to add an explicit type cast like in the following example:

function acceptsInteger($int) { }

$x = '123'; // string "123"

// Instead of
acceptsInteger($x);

// we recommend to use
acceptsInteger((integer) $x);
Loading history...
248
  );
249
250
}
251
252
if(classLocale::$lang['info'][$unit_id]['effect']) {
253
  $template_result['UNIT_EFFECT'] = classLocale::$lang['info'][$unit_id]['effect'];
254
}
255
256
if($unit_data['bonus']) {
257
  $unit_bonus = !$unit_data['bonus'] || $unit_data['bonus_type'] == BONUS_ABILITY ? '' : (
258
    ($unit_data['bonus'] >= 0 ? '+' : '') . $unit_data['bonus'] . ($unit_data['bonus_type'] == BONUS_PERCENT ? '%' : '')
259
  );
260
  $template_result['UNIT_BONUS'] = $unit_bonus;
261
}
262
263
$template_result += array(
264
  'PAGE_HEADER' => classLocale::$lang['wiki_title'],
265
266
  'UNIT_ID'          => $unit_id,
267
  'UNIT_NAME'        => classLocale::$lang['tech'][$unit_id],
268
  'UNIT_TYPE'        => $unit_type,
269
  'UNIT_TYPE_NAME'   => classLocale::$lang['tech'][$unit_type],
270
  'UNIT_DESCRIPTION' => classLocale::$lang['info'][$unit_id]['description'],
271
);
272
273
$template_result['.']['require'] = unit_requirements_render($user, $planetrow, $unit_id);
274
275
$template->assign_recursive($template_result);
276
display($template);
277