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<?php |
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/** |
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* Class UnitList |
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* Indexed by DB_ID - as it should be! |
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* |
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* |
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* |
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* Hints for IDE - inherited from ArrayAccessV2 |
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* |
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* @method Unit offsetGet($offset) |
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* @property Unit[] $_container |
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* |
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*/ |
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class UnitList extends ArrayAccessV2 implements IDbRow, ILocation { |
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// Properties ******************************************************************************************************** |
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// ILocation implementation ========================================================================================== |
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/** |
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* Type of this location |
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* |
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* @var int $locationType |
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*/ |
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protected static $locationType = LOC_UNIT_LIST; |
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/** |
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* @var ILocation $locatedAt |
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*/ |
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protected $locatedAt = null; |
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// New properties ==================================================================================================== |
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/** |
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* @var Unit[] $mapUnitIdToDb |
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*/ |
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// Нужно для корректного сохранения новых юнитов. Их db_id = 0, поэтому при добавлении в контейнер они будут перезаписывать друг друга |
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// Соответственно - при сохраненнии флота надо проходить dbSave именно по $mapUnitIdToDb |
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protected $mapUnitIdToDb = array(); |
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// Methods *********************************************************************************************************** |
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// ILocation implementation ========================================================================================== |
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public function getPlayerOwnerId() { |
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return is_object($this->locatedAt) ? $this->locatedAt->getPlayerOwnerId() : null; |
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} |
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public function getLocationType() { |
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return is_object($this->locatedAt) ? $this->locatedAt->getLocationType() : LOC_NONE; |
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} |
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public function getLocationDbId() { |
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return is_object($this->locatedAt) ? $this->locatedAt->getLocationDbId() : null; |
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} |
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// TODO - достаточно установить один раз Unit::LocatedAt на UnitList, что бы затем все юниты автоматически брали наиболее актуальный locatedAt |
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public function setLocatedAt($location) { |
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$this->locatedAt = $location; |
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// TODO - по факту не нужно - достточно один раз поставить на $this |
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// foreach($this->_container as $unit) { |
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// $unit->setLocatedAt($this->locatedAt); |
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// } |
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} |
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public function getLocatedAt() { |
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return $this->locatedAt; |
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} |
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public function getLocatedAtType() { |
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return is_object($this->locatedAt) ? $this->locatedAt->getLocationType() : LOC_NONE; |
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} |
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public function getLocatedAtDbId() { |
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return is_object($this->locatedAt) ? $this->locatedAt->getLocationDbId() : 0; |
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} |
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// ArrayAccessV2 inheritance ========================================================================================= |
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/** |
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* Adds link to unit object also to mapUnitIdToDb |
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* |
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* @param mixed $offset |
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* @param Unit $value |
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*/ |
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public function offsetSet($offset, $value) { |
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if(isset($this->mapUnitIdToDb[$value->unitId])) { |
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classSupernova::$debug->error('UnitList::offsetSet: Unit with UnitId ' . $value->unitId . ' already exists'); |
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} |
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$this->mapUnitIdToDb[$value->unitId] = $value; |
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parent::offsetSet($offset, $value); |
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} |
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public function offsetUnset($offset) { |
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if(!empty($this[$offset]->unitId)) { |
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// $unit_id = $this[$offset]->unitId; |
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// $this->mapUnitIdToDb[$unit_id] = null; |
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// unset($this->mapUnitIdToDb[$unit_id]); |
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unset($this->mapUnitIdToDb[$this[$offset]->unitId]); |
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} |
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parent::offsetUnset($offset); |
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} |
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// IDbRow implementation ============================================================================================= |
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/** |
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* Loading object from DB by primary ID |
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* Real location should be set before calling this method |
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* |
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* @param int $dbId - dbId is generally unused here. However it works as flag: 0 - just reset; (negative) - just reset; (positive) - proceed with loading |
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*/ |
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public function dbLoad($dbId, $lockSkip = false) { |
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// $this->_reset(); |
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if($dbId <= 0) { |
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return; |
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} |
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if(!is_object($this->locatedAt)) { |
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classSupernova::$debug->error('UnitList::dbLoad have no locatedAt field set'); |
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} |
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$unit_array = classSupernova::db_get_unit_list_by_location(0, $this->getLocationType(), $this->getLocationDbId()); |
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if(!is_array($unit_array)) { |
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return; |
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} |
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foreach($unit_array as $unit_db_row) { |
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$unit = $this->_createElement(); |
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$unit->dbRowParse($unit_db_row); |
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// TODO - сюда вставить разборку бонусов данного юнитлиста - тех бонусов, которые Grants данный юнит добавить в список бонусов юнит-листа |
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$this[$unit->dbId] = $unit; |
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} |
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// TODO - Применить бонусы от location |
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// Точнее - опустить бонусы с юнитлиста (те, которые Grants) на каждый юнит (те, которые receives) |
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// Вообще-то Receives это будут параметры каждого юнита |
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} |
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public function dbSave() { |
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if(!is_object($this->locatedAt)) { |
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classSupernova::$debug->error('UnitList::dbSave have no locatedAt field set'); |
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} |
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foreach($this->mapUnitIdToDb as $unit) { |
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$unit_db_id = $unit->dbId; |
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$unit->dbSave(); |
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if($unit->isEmpty()) { |
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// Removing unit object |
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// TODO - change when there will be common bus for all objects |
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// ...or should I? If COUNT is empty - it means that object does not exists in DB. So it should be deleted from PHP memory and cache too |
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unset($this[$unit_db_id]); |
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} else { |
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if($unit->dbId <= 0) { |
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classSupernova::$debug->error('Error writing unit to DB'); |
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} |
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// If unit is new then putting unit object to container |
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if(empty($this->_container[$unit->dbId])) { |
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$this->_container[$unit->dbId] = $unit; |
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} |
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} |
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} |
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} |
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// Other ============================================================================================================= |
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/** |
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* @return Unit |
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* |
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* @version 41a6.79 |
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*/ |
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// TODO - Factory |
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public function _createElement() { |
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$unit = new Unit(); |
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$unit->setLocatedAt($this); |
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return $unit; |
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} |
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/** |
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* Set unit count of $unit_id to $unit_count |
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* If there is no $unit_id - it will be created and saved to DB on dbSave |
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* |
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* @param int $unit_id |
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* @param int $unit_count |
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*/ |
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public function unitSetCount($unit_id, $unit_count = 0) { |
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$this->unitAdjustCount($unit_id, $unit_count, true); |
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} |
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public function unitGetCount($unit_id) { |
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if(empty($this->mapUnitIdToDb[$unit_id])) { |
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throw new Exception('Unit [' . $unit_id . '] is not exists in UnitList'); |
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} |
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return $this->mapUnitIdToDb[$unit_id]->count; |
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} |
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/** |
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* Adjust unit count of $unit_id by $unit_count - or just replace value |
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* If there is no $unit_id - it will be created and saved to DB on dbSave |
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* |
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* @param int $unit_id |
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* @param int $unit_count |
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* @param bool $replace_value |
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*/ |
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public function unitAdjustCount($unit_id, $unit_count = 0, $replace_value = false) { |
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if(empty($this->mapUnitIdToDb[$unit_id])) { |
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// If unit not exists - creating one and setting all attributes |
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$this->mapUnitIdToDb[$unit_id] = $this->_createElement(); |
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$this->mapUnitIdToDb[$unit_id]->setUnitId($unit_id); |
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$this->mapUnitIdToDb[$unit_id]->setLocatedAt($this); |
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} |
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if($replace_value) { |
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$this->mapUnitIdToDb[$unit_id]->count = $unit_count; |
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} else { |
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$this->mapUnitIdToDb[$unit_id]->adjustCount($unit_count); |
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} |
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} |
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/** |
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* Get unit list in array as $unit_id => $unit_count |
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* |
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* @return array |
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*/ |
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public function unitsGetArray() { |
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$result = array(); |
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foreach($this->mapUnitIdToDb as $unit) { |
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$result[$unit->unitId] = $unit->count; |
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} |
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return $result; |
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} |
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public function unitsCountApplyLossMultiplier($ships_lost_multiplier) { |
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foreach($this->mapUnitIdToDb as $unit_id => $unit) { |
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$unit->count = floor($unit->count * $ships_lost_multiplier); |
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} |
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} |
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public function unitsCount() { |
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return $this->unitsPropertySumById(0, 'count'); |
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} |
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/** |
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* Get count of units in UnitList by unit_id (or all units if unit_id == 0) |
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* |
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* @param int $unit_id - 0 - all units |
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* |
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* @return int |
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*/ |
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public function unitsCountById($unit_id = 0) { |
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return $this->unitsPropertySumById($unit_id, 'count'); |
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} |
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View Code Duplication |
public function unitsPropertySumById($unit_id = 0, $propertyName = 'count') { |
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$result = 0; |
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foreach($this->mapUnitIdToDb as $unit) { |
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if(!$unit_id || $unit->unitId == $unit_id) { |
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$result += $unit->$propertyName; |
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} |
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} |
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return $result; |
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} |
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// TODO - WRONG FOR STRUCTURES |
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public function shipsCapacity() { |
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return $this->shipsPoolPropertySumById(0, 'capacity'); |
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} |
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// TODO - WRONG FOR STRUCTURES |
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View Code Duplication |
public function shipsPoolPropertySumById($unit_id = 0, $propertyName = 'count') { |
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$result = 0; |
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foreach($this->mapUnitIdToDb as $unit) { |
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if(!$unit_id || $unit->unitId == $unit_id) { |
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$result += $unit->$propertyName * $unit->count; |
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} |
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} |
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return $result; |
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} |
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public function shipsIsEnoughOnPlanet($dbPlanetRow) { |
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$player = null; |
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foreach($this->mapUnitIdToDb as $unitId => $unit) { |
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if($unit->count < mrc_get_level($player, $dbPlanetRow, $unit->unitId)) { |
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return false; |
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} |
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} |
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return true; |
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} |
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/** |
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* @return array |
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* @throws Exception |
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*/ |
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public function unitsRender() { |
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/** |
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* @var Fleet $objFleet |
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*/ |
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$objFleet = $this->getLocatedAt(); |
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if(empty($objFleet)) { |
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throw new Exception('No fleet owner on UnitList::unitsRender() in ' . __FILE__ . '@' . __LINE__); |
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} |
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$tplShips = array(); |
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foreach($this->mapUnitIdToDb as $unit) { |
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$ship_id = $unit->unitId; |
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$ship_count = $unit->count; |
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if(!UnitShip::is_in_group($ship_id) || $ship_count <= 0) { |
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continue; |
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} |
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$ship_base_data = get_ship_data($ship_id, $objFleet->dbOwnerRow); |
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// $template->assign_block_vars('fleets.ships', array( |
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$tplShips[] = array( |
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'ID' => $ship_id, |
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'NAME' => classLocale::$lang['tech'][$ship_id], |
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'AMOUNT' => $ship_count, |
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'AMOUNT_TEXT' => pretty_number($ship_count), |
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'CONSUMPTION' => $ship_base_data['consumption'], |
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'SPEED' => $ship_base_data['speed'], |
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'CAPACITY' => $ship_base_data['capacity'], |
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); |
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} |
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return $tplShips; |
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} |
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/** |
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* @param $user |
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* |
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* @return int|mixed |
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*/ |
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// TODO - REDO!!!! |
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public function shipsSpeedMin($user) { |
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$speeds = array(); |
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if(!empty($this->mapUnitIdToDb)) { |
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foreach($this->mapUnitIdToDb as $ship_id => $unit) { |
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if($unit->getCount() > 0 && in_array($unit->unitId, sn_get_groups(array('fleet', 'missile')))) { |
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|
$single_ship_data = get_ship_data($unit->unitId, $user); |
356
|
|
|
$speeds[] = $single_ship_data['speed']; |
357
|
|
|
} |
358
|
|
|
} |
359
|
|
|
} |
360
|
|
|
|
361
|
|
|
return empty($speeds) ? 0 : min($speeds); |
362
|
|
|
} |
363
|
|
|
|
364
|
|
|
|
365
|
|
|
// TODO - REDO!!!! |
|
|
|
|
366
|
|
|
public function travelData($speed_percent = 10, $distance, $dbOwnerRow) { |
367
|
|
|
$consumption = 0; |
368
|
|
|
$capacity = 0; |
369
|
|
|
$duration = 0; |
370
|
|
|
|
371
|
|
|
$speed_percent = $speed_percent ? max(min($speed_percent, 10), 1) : 10; |
372
|
|
|
|
373
|
|
|
$game_fleet_speed = flt_server_flight_speed_multiplier(); |
374
|
|
|
$fleet_speed = $this->shipsSpeedMin($dbOwnerRow); |
375
|
|
|
$real_speed = $speed_percent * sqrt($fleet_speed); |
376
|
|
|
|
377
|
|
|
if($fleet_speed && $game_fleet_speed) { |
378
|
|
|
$duration = max(1, round((35000 / $speed_percent * sqrt($distance * 10 / $fleet_speed) + 10) / $game_fleet_speed)); |
379
|
|
|
|
380
|
|
|
foreach($this->mapUnitIdToDb as $ship_id => $unit) { |
381
|
|
|
if(!$unit->unitId || $unit->getCount() <= 0) { |
382
|
|
|
continue; |
383
|
|
|
} |
384
|
|
|
|
385
|
|
|
$single_ship_data = get_ship_data($unit->unitId, $dbOwnerRow); |
386
|
|
|
$single_ship_data['speed'] = $single_ship_data['speed'] < 1 ? 1 : $single_ship_data['speed']; |
387
|
|
|
|
388
|
|
|
$consumption += $single_ship_data['consumption'] * $unit->getCount() * pow($real_speed / sqrt($single_ship_data['speed']) / 10 + 1, 2); |
389
|
|
|
$capacity += $single_ship_data['capacity'] * $unit->getCount(); |
390
|
|
|
} |
391
|
|
|
|
392
|
|
|
$consumption = round($distance * $consumption / 35000) + 1; |
393
|
|
|
} |
394
|
|
|
|
395
|
|
|
return array( |
396
|
|
|
'fleet_speed' => $fleet_speed, |
397
|
|
|
'distance' => $distance, |
398
|
|
|
'duration' => $duration, |
399
|
|
|
'consumption' => $consumption, |
400
|
|
|
'capacity' => $capacity, |
401
|
|
|
'hold' => $capacity - $consumption, |
402
|
|
|
'transport_effectivness' => $consumption ? $capacity / $consumption : 0, |
403
|
|
|
); |
404
|
|
|
} |
405
|
|
|
|
406
|
|
|
/** |
407
|
|
|
* @param $group |
408
|
|
|
* |
409
|
|
|
* @return bool |
410
|
|
|
*/ |
411
|
|
|
public function unitsInGroup($group) { |
412
|
|
|
foreach($this->mapUnitIdToDb as $unitId => $unit) { |
413
|
|
|
if(!in_array($unitId, $group)) { |
414
|
|
|
return false; |
415
|
|
|
} |
416
|
|
|
} |
417
|
|
|
|
418
|
|
|
return true; |
419
|
|
|
} |
420
|
|
|
|
421
|
|
|
public function unitsIsAllMovable($dbOwnerRow) { |
422
|
|
|
foreach($this->mapUnitIdToDb as $unitId => $unit) { |
423
|
|
|
$single_ship_data = get_ship_data($unit->unitId, $dbOwnerRow); |
424
|
|
|
if($single_ship_data['speed'] <= 0) { |
425
|
|
|
return false; |
426
|
|
|
} |
427
|
|
|
} |
428
|
|
|
|
429
|
|
|
return true; |
430
|
|
|
} |
431
|
|
|
|
432
|
|
|
|
433
|
|
|
|
434
|
|
|
// TODO - DEBUG - REMOVE ============================================================================================= |
435
|
|
|
public function _dump() { |
436
|
|
|
print(__FILE__ . ':' . __LINE__ . "<br />"); |
437
|
|
|
print("Located at " . $this->getLocationDbId() . " type " . $this->getLocationType() . "<br />"); |
438
|
|
|
|
439
|
|
|
print('<table border="1">'); |
440
|
|
|
print('<tr>'); |
441
|
|
|
|
442
|
|
|
print('<th>'); |
443
|
|
|
print('dbId'); |
444
|
|
|
print('</th>'); |
445
|
|
|
|
446
|
|
|
print('<th>'); |
447
|
|
|
print('type'); |
448
|
|
|
print('</th>'); |
449
|
|
|
|
450
|
|
|
print('<th>'); |
451
|
|
|
print('unitId'); |
452
|
|
|
print('</th>'); |
453
|
|
|
|
454
|
|
|
print('<th>'); |
455
|
|
|
print('count'); |
456
|
|
|
print('</th>'); |
457
|
|
|
|
458
|
|
|
print('<th>'); |
459
|
|
|
print('playerOwnerId'); |
460
|
|
|
print('</th>'); |
461
|
|
|
|
462
|
|
|
print('<th>'); |
463
|
|
|
print('location'); |
464
|
|
|
print('</th>'); |
465
|
|
|
|
466
|
|
|
print('<th>'); |
467
|
|
|
print('locationType'); |
468
|
|
|
print('</th>'); |
469
|
|
|
|
470
|
|
|
print('<th>'); |
471
|
|
|
print('locationDbId'); |
472
|
|
|
print('</th>'); |
473
|
|
|
|
474
|
|
|
print('<th>'); |
475
|
|
|
print('timeStart'); |
476
|
|
|
print('</th>'); |
477
|
|
|
|
478
|
|
|
print('<th>'); |
479
|
|
|
print('timeFinish'); |
480
|
|
|
print('</th>'); |
481
|
|
|
|
482
|
|
|
print('</tr>'); |
483
|
|
|
|
484
|
|
|
foreach($this->mapUnitIdToDb as $unit) { |
485
|
|
|
print('<tr>'); |
486
|
|
|
|
487
|
|
|
print('<td>'); |
488
|
|
|
print($unit->dbId); |
489
|
|
|
print('</td>'); |
490
|
|
|
|
491
|
|
|
print('<td>'); |
492
|
|
|
$type = $unit->getType(); |
493
|
|
|
print("[{$type}] " . classLocale::$lang['tech'][$type]); |
494
|
|
|
print('</td>'); |
495
|
|
|
|
496
|
|
|
print('<td>'); |
497
|
|
|
print("[{$unit->unitId}] " . classLocale::$lang['tech'][$unit->unitId]); |
498
|
|
|
print('</td>'); |
499
|
|
|
|
500
|
|
|
print('<td>'); |
501
|
|
|
print($unit->count); |
502
|
|
|
print('</td>'); |
503
|
|
|
|
504
|
|
|
print('<td>'); |
505
|
|
|
print($unit->getPlayerOwnerId()); |
506
|
|
|
print('</td>'); |
507
|
|
|
|
508
|
|
|
print('<td>'); |
509
|
|
|
// print($unit->location); |
|
|
|
|
510
|
|
|
print('</td>'); |
511
|
|
|
|
512
|
|
|
print('<td>'); |
513
|
|
|
print($unit->getLocationType()); |
514
|
|
|
print('</td>'); |
515
|
|
|
|
516
|
|
|
print('<td>'); |
517
|
|
|
print($unit->getLocationDbId()); |
518
|
|
|
print('</td>'); |
519
|
|
|
|
520
|
|
|
print('<td>'); |
521
|
|
|
print($unit->getTimeStart()); |
522
|
|
|
print('</td>'); |
523
|
|
|
|
524
|
|
|
print('<td>'); |
525
|
|
|
print($unit->getTimeFinish()); |
526
|
|
|
print('</td>'); |
527
|
|
|
|
528
|
|
|
print('</tr>'); |
529
|
|
|
} |
530
|
|
|
print('</table>'); |
531
|
|
|
} |
532
|
|
|
public function unitZeroDbId() { |
533
|
|
|
foreach($this->mapUnitIdToDb as $unit) { |
534
|
|
|
$unit->zeroDbId(); |
535
|
|
|
} |
536
|
|
|
} |
537
|
|
|
public function unitZeroCount() { |
538
|
|
|
foreach($this->mapUnitIdToDb as $unit) { |
539
|
|
|
$unit->count = 0; |
540
|
|
|
} |
541
|
|
|
} |
542
|
|
|
|
543
|
|
|
} |
544
|
|
|
|
Sometimes obsolete code just ends up commented out instead of removed. In this case it is better to remove the code once you have checked you do not need it.
The code might also have been commented out for debugging purposes. In this case it is vital that someone uncomments it again or your project may behave in very unexpected ways in production.
This check looks for comments that seem to be mostly valid code and reports them.