supernova-ws /
SuperNova
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| 1 | <?php |
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| 2 | |||
| 3 | use \DBStatic\DBStaticUnit; |
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| 4 | |||
| 5 | /** |
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| 6 | * Class UnitList |
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| 7 | * Indexed by DB_ID - as it should be! |
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| 8 | * |
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| 9 | * |
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| 10 | * |
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| 11 | * Hints for IDE - inherited from ArrayAccessV2 |
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| 12 | * |
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| 13 | * @method Unit offsetGet($offset) |
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| 14 | * @property Unit[] $_container |
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| 15 | * |
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| 16 | */ |
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| 17 | class UnitList extends ContainerArrayOfObject implements IDbRow, ILocation { |
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| 18 | |||
| 19 | |||
| 20 | // Properties ******************************************************************************************************** |
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| 21 | |||
| 22 | // ILocation implementation ========================================================================================== |
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| 23 | |||
| 24 | /** |
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| 25 | * Type of this location |
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| 26 | * |
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| 27 | * @var int $locationType |
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| 28 | */ |
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| 29 | protected static $locationType = LOC_UNIT_LIST; |
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| 30 | /** |
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| 31 | * @var ILocation $locatedAt |
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| 32 | */ |
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| 33 | protected $locatedAt = null; |
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| 34 | |||
| 35 | |||
| 36 | // New properties ==================================================================================================== |
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| 37 | |||
| 38 | /** |
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| 39 | * @var Unit[] $mapUnitIdToDb |
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| 40 | */ |
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| 41 | // Нужно для корректного сохранения новых юнитов. Их db_id = 0, поэтому при добавлении в контейнер они будут перезаписывать друг друга |
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| 42 | // Соответственно - при сохраненнии флота надо проходить dbSave именно по $mapUnitIdToDb |
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| 43 | protected $mapUnitIdToDb = array(); |
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| 44 | |||
| 45 | |||
| 46 | // Methods *********************************************************************************************************** |
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| 47 | |||
| 48 | // ILocation implementation ========================================================================================== |
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| 49 | |||
| 50 | public function getPlayerOwnerId() { |
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| 51 | return is_object($this->locatedAt) ? $this->locatedAt->getPlayerOwnerId() : null; |
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| 52 | } |
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| 53 | |||
| 54 | public function getLocationType() { |
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| 55 | return is_object($this->locatedAt) ? $this->locatedAt->getLocationType() : LOC_NONE; |
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| 56 | } |
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| 57 | |||
| 58 | public function getLocationDbId() { |
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| 59 | return is_object($this->locatedAt) ? $this->locatedAt->getLocationDbId() : null; |
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| 60 | } |
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| 61 | |||
| 62 | // TODO - достаточно установить один раз Unit::LocatedAt на UnitList, что бы затем все юниты автоматически брали наиболее актуальный locatedAt |
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| 63 | public function setLocatedAt($location) { |
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| 64 | $this->locatedAt = $location; |
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| 65 | // TODO - по факту не нужно - достточно один раз поставить на $this |
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| 66 | // foreach($this->_container as $unit) { |
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| 67 | // $unit->setLocatedAt($this->locatedAt); |
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| 68 | // } |
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| 69 | } |
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| 70 | |||
| 71 | public function getLocatedAt() { |
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| 72 | return $this->locatedAt; |
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| 73 | } |
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| 74 | |||
| 75 | public function getLocatedAtType() { |
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| 76 | return is_object($this->locatedAt) ? $this->locatedAt->getLocationType() : LOC_NONE; |
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| 77 | } |
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| 78 | |||
| 79 | public function getLocatedAtDbId() { |
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| 80 | return is_object($this->locatedAt) ? $this->locatedAt->getLocationDbId() : 0; |
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| 81 | } |
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| 82 | |||
| 83 | |||
| 84 | // ArrayAccessV2 inheritance ========================================================================================= |
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| 85 | |||
| 86 | /** |
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| 87 | * Adds link to unit object also to mapUnitIdToDb |
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| 88 | * |
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| 89 | * @param mixed $offset |
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| 90 | * @param Unit $value |
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| 91 | */ |
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| 92 | public function offsetSet($offset, $value) { |
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| 93 | if (isset($this->mapUnitIdToDb[$value->unitId])) { |
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| 94 | classSupernova::$debug->error('UnitList::offsetSet: Unit with UnitId ' . $value->unitId . ' already exists'); |
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| 95 | } |
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| 96 | $this->mapUnitIdToDb[$value->unitId] = $value; |
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| 97 | parent::offsetSet($offset, $value); |
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| 98 | } |
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| 99 | |||
| 100 | public function offsetUnset($offset) { |
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| 101 | if (!empty($this[$offset]->unitId)) { |
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| 102 | // $unit_id = $this[$offset]->unitId; |
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| 103 | // $this->mapUnitIdToDb[$unit_id] = null; |
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| 104 | // unset($this->mapUnitIdToDb[$unit_id]); |
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| 105 | unset($this->mapUnitIdToDb[$this[$offset]->unitId]); |
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| 106 | } |
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| 107 | parent::offsetUnset($offset); |
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| 108 | } |
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| 109 | |||
| 110 | |||
| 111 | // IDbRow implementation ============================================================================================= |
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| 112 | |||
| 113 | /** |
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| 114 | * Loading object from DB by primary ID |
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| 115 | * Real location should be set before calling this method |
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| 116 | * |
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| 117 | * @param int $dbId - dbId is generally unused here. However it works as flag: 0 - just reset; (negative) - just reset; (positive) - proceed with loading |
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| 118 | */ |
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| 119 | public function dbLoad($dbId, $lockSkip = false) { |
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| 120 | // $this->_reset(); |
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| 121 | |||
| 122 | if ($dbId <= 0) { |
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| 123 | return; |
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| 124 | } |
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| 125 | |||
| 126 | if (!is_object($this->locatedAt)) { |
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| 127 | classSupernova::$debug->error('UnitList::dbLoad have no locatedAt field set'); |
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| 128 | } |
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| 129 | |||
| 130 | $unit_array = DBStaticUnit::db_get_unit_list_by_location(0, $this->getLocationType(), $this->getLocationDbId()); |
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| 131 | if (!is_array($unit_array)) { |
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| 132 | return; |
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| 133 | } |
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| 134 | |||
| 135 | foreach ($unit_array as $unit_db_row) { |
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| 136 | $unit = $this->_createElement(); |
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| 137 | $unit->dbRowParse($unit_db_row); |
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| 138 | |||
| 139 | // TODO - сюда вставить разборку бонусов данного юнитлиста - тех бонусов, которые Grants данный юнит добавить в список бонусов юнит-листа |
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| 140 | |||
| 141 | $this[$unit->dbId] = $unit; |
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| 142 | } |
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| 143 | |||
| 144 | // TODO - Применить бонусы от location |
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| 145 | // Точнее - опустить бонусы с юнитлиста (те, которые Grants) на каждый юнит (те, которые receives) |
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| 146 | // Вообще-то Receives это будут параметры каждого юнита |
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| 147 | } |
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| 148 | |||
| 149 | public function dbSave() { |
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| 150 | if (!is_object($this->locatedAt)) { |
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| 151 | classSupernova::$debug->error('UnitList::dbSave have no locatedAt field set'); |
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| 152 | } |
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| 153 | |||
| 154 | foreach ($this->mapUnitIdToDb as $unit) { |
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| 155 | $unit_db_id = $unit->dbId; |
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| 156 | $unit->dbSave(); |
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| 157 | |||
| 158 | if ($unit->isEmpty()) { |
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| 159 | // Removing unit object |
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| 160 | // TODO - change when there will be common bus for all objects |
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| 161 | // ...or should I? If COUNT is empty - it means that object does not exists in DB. So it should be deleted from PHP memory and cache too |
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| 162 | unset($this[$unit_db_id]); |
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| 163 | } else { |
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| 164 | if ($unit->dbId <= 0) { |
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| 165 | classSupernova::$debug->error('Error writing unit to DB'); |
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| 166 | } |
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| 167 | // If unit is new then putting unit object to container |
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| 168 | if (empty($this->_container[$unit->dbId])) { |
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| 169 | $this->_container[$unit->dbId] = $unit; |
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| 170 | } |
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| 171 | } |
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| 172 | } |
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| 173 | } |
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| 174 | |||
| 175 | |||
| 176 | |||
| 177 | |||
| 178 | |||
| 179 | // Other ============================================================================================================= |
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| 180 | |||
| 181 | /** |
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| 182 | * @return Unit |
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| 183 | * |
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| 184 | */ |
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| 185 | // TODO - Factory |
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| 186 | public function _createElement() { |
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| 187 | $unit = new Unit(); |
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| 188 | $unit->setLocatedAt($this); |
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| 189 | |||
| 190 | return $unit; |
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| 191 | } |
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| 192 | |||
| 193 | /** |
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| 194 | * Set unit count of $unit_id to $unit_count |
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| 195 | * If there is no $unit_id - it will be created and saved to DB on dbSave |
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| 196 | * |
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| 197 | * @param int $unit_id |
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| 198 | * @param int $unit_count |
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| 199 | */ |
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| 200 | public function unitSetCount($unit_id, $unit_count = 0) { |
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| 201 | $this->unitAdjustCount($unit_id, $unit_count, true); |
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| 202 | } |
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| 203 | |||
| 204 | public function unitGetCount($unit_id) { |
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| 205 | if (empty($this->mapUnitIdToDb[$unit_id])) { |
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| 206 | throw new Exception('Unit [' . $unit_id . '] is not exists in UnitList'); |
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| 207 | } |
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| 208 | |||
| 209 | return $this->mapUnitIdToDb[$unit_id]->count; |
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| 210 | } |
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| 211 | |||
| 212 | /** |
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| 213 | * Adjust unit count of $unit_id by $unit_count - or just replace value |
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| 214 | * If there is no $unit_id - it will be created and saved to DB on dbSave |
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| 215 | * |
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| 216 | * @param int $unit_id |
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| 217 | * @param int $unit_count |
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| 218 | * @param bool $replace_value |
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| 219 | */ |
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| 220 | public function unitAdjustCount($unit_id, $unit_count = 0, $replace_value = false) { |
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| 221 | if (empty($this->mapUnitIdToDb[$unit_id])) { |
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| 222 | // If unit not exists - creating one and setting all attributes |
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| 223 | $this->mapUnitIdToDb[$unit_id] = $this->_createElement(); |
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| 224 | $this->mapUnitIdToDb[$unit_id]->setUnitId($unit_id); |
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| 225 | $this->mapUnitIdToDb[$unit_id]->setLocatedAt($this); |
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| 226 | } |
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| 227 | |||
| 228 | if ($replace_value) { |
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| 229 | $this->mapUnitIdToDb[$unit_id]->count = $unit_count; |
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| 230 | } else { |
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| 231 | $this->mapUnitIdToDb[$unit_id]->adjustCount($unit_count); |
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| 232 | } |
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| 233 | } |
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| 234 | |||
| 235 | /** |
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| 236 | * @return UnitIterator |
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| 237 | */ |
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| 238 | public function getUnitIterator() { |
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| 239 | $obj = new ArrayObject($this->mapUnitIdToDb); |
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| 240 | $obj->setIteratorClass('UnitIterator'); |
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| 241 | return $obj->getIterator(); |
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| 242 | } |
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| 243 | |||
| 244 | /** |
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| 245 | * @param array $shipCostInMetalPerPiece - cost in metal by unitId |
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| 246 | * |
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| 247 | * @return float[] |
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| 248 | */ |
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| 249 | public function unitsCostInMetal($shipCostInMetalPerPiece) { |
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| 250 | $shipsCostInMetal = array(); |
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| 251 | foreach($this->mapUnitIdToDb as $ship_id => $ship) { |
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| 252 | $shipsCostInMetal[$ship_id] = $ship->count * $shipCostInMetalPerPiece[$ship_id]; |
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| 253 | } |
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| 254 | |||
| 255 | return $shipsCostInMetal; |
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| 256 | } |
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| 257 | |||
| 258 | public function unitsCountApplyLossMultiplier($ships_lost_multiplier) { |
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| 259 | foreach ($this->mapUnitIdToDb as $unit_id => $unit) { |
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| 260 | $unit->count = floor($unit->count * $ships_lost_multiplier); |
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| 261 | } |
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| 262 | } |
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| 263 | |||
| 264 | public function unitsCount() { |
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| 265 | return $this->unitsPropertySumById(0, 'count'); |
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| 266 | } |
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| 267 | |||
| 268 | /** |
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| 269 | * Get count of units in UnitList by unit_id (or all units if unit_id == 0) |
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| 270 | * |
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| 271 | * @param int $unit_id - 0 - all units |
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| 272 | * |
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| 273 | * @return int |
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| 274 | */ |
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| 275 | public function unitsCountById($unit_id = 0) { |
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| 276 | return $this->unitsPropertySumById($unit_id, 'count'); |
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| 277 | } |
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| 278 | |||
| 279 | /** |
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| 280 | * @param int $unit_id |
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| 281 | * @param string $propertyName |
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| 282 | * |
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| 283 | * @return int |
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| 284 | */ |
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| 285 | View Code Duplication | public function unitsPropertySumById($unit_id = 0, $propertyName = 'count') { |
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| 286 | $result = 0; |
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| 287 | foreach ($this->mapUnitIdToDb as $unit) { |
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| 288 | if (!$unit_id || $unit->unitId == $unit_id) { |
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| 289 | $result += $unit->$propertyName; |
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| 290 | } |
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| 291 | } |
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| 292 | |||
| 293 | return $result; |
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| 294 | } |
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| 295 | |||
| 296 | // TODO - WRONG FOR STRUCTURES |
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| 297 | public function shipsCapacity() { |
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| 298 | return $this->shipsPoolPropertySumById(0, 'capacity'); |
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| 299 | } |
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| 300 | |||
| 301 | // TODO - WRONG FOR STRUCTURES |
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| 302 | View Code Duplication | public function shipsPoolPropertySumById($unit_id = 0, $propertyName = 'count') { |
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| 303 | $result = 0; |
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| 304 | foreach ($this->mapUnitIdToDb as $unit) { |
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| 305 | if (!$unit_id || $unit->unitId == $unit_id) { |
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| 306 | $result += $unit->$propertyName * $unit->count; |
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| 307 | } |
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| 308 | } |
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| 309 | |||
| 310 | return $result; |
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| 311 | } |
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| 312 | |||
| 313 | View Code Duplication | public function shipsIsEnoughOnPlanet($dbOwnerRow, $dbPlanetRow) { |
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| 314 | foreach ($this->mapUnitIdToDb as $unitId => $unit) { |
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| 315 | if ($unit->count > mrc_get_level($dbOwnerRow, $dbPlanetRow, $unit->unitId)) { |
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| 316 | return false; |
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| 317 | } |
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| 318 | } |
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| 319 | |||
| 320 | return true; |
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| 321 | } |
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| 322 | |||
| 323 | /** |
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| 324 | * @return array |
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| 325 | * @throws Exception |
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| 326 | */ |
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| 327 | public function unitsRender() { |
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| 328 | /** |
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| 329 | * @var Fleet $objFleet |
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| 330 | */ |
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| 331 | $objFleet = $this->getLocatedAt(); |
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| 332 | if (empty($objFleet)) { |
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| 333 | throw new Exception('No fleet owner on UnitList::unitsRender() in ' . __FILE__ . '@' . __LINE__); |
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| 334 | } |
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| 335 | |||
| 336 | $tplShips = array(); |
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| 337 | foreach ($this->mapUnitIdToDb as $unit) { |
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| 338 | $ship_id = $unit->unitId; |
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| 339 | $ship_count = $unit->count; |
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| 340 | if (!UnitShip::is_in_group($ship_id) || $ship_count <= 0) { |
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| 341 | continue; |
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| 342 | } |
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| 343 | |||
| 344 | $ship_base_data = get_ship_data($ship_id, $objFleet->dbOwnerRow); |
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| 345 | // $template->assign_block_vars('fleets.ships', array( |
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| 346 | $tplShips[] = array( |
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| 347 | 'ID' => $ship_id, |
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| 348 | 'NAME' => classLocale::$lang['tech'][$ship_id], |
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| 349 | 'AMOUNT' => $ship_count, |
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| 350 | 'AMOUNT_TEXT' => pretty_number($ship_count), |
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| 351 | 'CONSUMPTION' => $ship_base_data['consumption'], |
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| 352 | 'SPEED' => $ship_base_data['speed'], |
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| 353 | 'CAPACITY' => $ship_base_data['capacity'], |
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| 354 | ); |
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| 355 | } |
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| 356 | |||
| 357 | return $tplShips; |
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| 358 | } |
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| 359 | |||
| 360 | /** |
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| 361 | * @param $user |
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| 362 | * |
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| 363 | * @return int|mixed |
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| 364 | */ |
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| 365 | // TODO - REDO!!!! |
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| 366 | public function shipsSpeedMin($user) { |
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| 367 | $speeds = array(); |
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| 368 | if (!empty($this->mapUnitIdToDb)) { |
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| 369 | foreach ($this->mapUnitIdToDb as $ship_id => $unit) { |
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| 370 | View Code Duplication | if ($unit->count > 0 && in_array($unit->unitId, classSupernova::$gc->groupFleetAndMissiles)) { |
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| 371 | $single_ship_data = get_ship_data($unit->unitId, $user); |
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| 372 | $speeds[] = $single_ship_data['speed']; |
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| 373 | } |
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| 374 | } |
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| 375 | } |
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| 376 | |||
| 377 | return empty($speeds) ? 0 : min($speeds); |
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| 378 | } |
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| 379 | |||
| 380 | |||
| 381 | // TODO - REDO!!!! |
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| 382 | public function travelData($speed_percent = 10, $distance, $dbOwnerRow) { |
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| 383 | $consumption = 0; |
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| 384 | $capacity = 0; |
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| 385 | $duration = 0; |
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| 386 | |||
| 387 | $speed_percent = $speed_percent ? max(min($speed_percent, 10), 1) : 10; |
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| 388 | |||
| 389 | $game_fleet_speed = flt_server_flight_speed_multiplier(); |
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| 390 | $fleet_speed = $this->shipsSpeedMin($dbOwnerRow); |
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| 391 | $real_speed = $speed_percent * sqrt($fleet_speed); |
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| 392 | |||
| 393 | if ($fleet_speed && $game_fleet_speed) { |
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| 394 | $duration = max(1, round((35000 / $speed_percent * sqrt($distance * 10 / $fleet_speed) + 10) / $game_fleet_speed)); |
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| 395 | |||
| 396 | foreach ($this->mapUnitIdToDb as $ship_id => $unit) { |
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| 397 | if (!$unit->unitId || $unit->count <= 0) { |
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| 398 | continue; |
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| 399 | } |
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| 400 | |||
| 401 | $single_ship_data = get_ship_data($unit->unitId, $dbOwnerRow); |
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| 402 | $single_ship_data['speed'] = $single_ship_data['speed'] < 1 ? 1 : $single_ship_data['speed']; |
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| 403 | |||
| 404 | $consumption += $single_ship_data['consumption'] * $unit->count * pow($real_speed / sqrt($single_ship_data['speed']) / 10 + 1, 2); |
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| 405 | $capacity += $single_ship_data['capacity'] * $unit->count; |
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| 406 | } |
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| 407 | |||
| 408 | $consumption = round($distance * $consumption / 35000) + 1; |
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| 409 | } |
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| 410 | |||
| 411 | return array( |
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| 412 | 'fleet_speed' => $fleet_speed, |
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| 413 | 'distance' => $distance, |
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| 414 | 'duration' => $duration, |
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| 415 | 'consumption' => $consumption, |
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| 416 | 'capacity' => $capacity, |
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| 417 | 'hold' => $capacity - $consumption, |
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| 418 | 'transport_effectivness' => $consumption ? $capacity / $consumption : 0, |
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| 419 | ); |
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| 420 | } |
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| 421 | |||
| 422 | /** |
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| 423 | * @param $group |
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| 424 | * |
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| 425 | * @return bool |
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| 426 | */ |
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| 427 | public function unitsInGroup($group) { |
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| 428 | foreach ($this->mapUnitIdToDb as $unitId => $unit) { |
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| 429 | if (!in_array($unitId, $group)) { |
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| 430 | return false; |
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| 431 | } |
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| 432 | } |
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| 433 | |||
| 434 | return true; |
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| 435 | } |
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| 436 | |||
| 437 | View Code Duplication | public function unitsIsAllMovable($dbOwnerRow) { |
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| 438 | foreach ($this->mapUnitIdToDb as $unitId => $unit) { |
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| 439 | $single_ship_data = get_ship_data($unit->unitId, $dbOwnerRow); |
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| 440 | if ($single_ship_data['speed'] <= 0) { |
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| 441 | return false; |
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| 442 | } |
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| 443 | } |
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| 444 | |||
| 445 | return true; |
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| 446 | } |
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| 447 | |||
| 448 | public function unitsPositive() { |
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| 449 | foreach ($this->mapUnitIdToDb as $unitId => $unit) { |
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| 450 | if ($unit->count < 1) { |
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| 451 | return false; |
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| 452 | } |
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| 453 | } |
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| 454 | |||
| 455 | return true; |
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| 456 | } |
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| 457 | |||
| 458 | /** |
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| 459 | * @param array $dbOwnerRow |
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| 460 | * @param int $sourcePlanetRowId |
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| 461 | */ |
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| 462 | public function dbSubstractUnitsFromPlanet($dbOwnerRow, $sourcePlanetRowId) { |
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| 463 | foreach ($this->mapUnitIdToDb as $unit) { |
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| 464 | DBStaticUnit::dbUpdateOrInsertUnit($unit->unitId, -$unit->count, $dbOwnerRow, $sourcePlanetRowId); |
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| 465 | } |
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| 466 | } |
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| 467 | |||
| 468 | |||
| 469 | // TODO - DEBUG - REMOVE ============================================================================================= |
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| 470 | public function _dump() { |
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| 471 | print(__FILE__ . ':' . __LINE__ . "<br />"); |
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| 472 | print("Located at " . $this->getLocationDbId() . " type " . $this->getLocationType() . "<br />"); |
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| 473 | |||
| 474 | print('<table border="1">'); |
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| 475 | print('<tr>'); |
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| 476 | |||
| 477 | print('<th>'); |
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| 478 | print('dbId'); |
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| 479 | print('</th>'); |
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| 480 | |||
| 481 | print('<th>'); |
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| 482 | print('type'); |
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| 483 | print('</th>'); |
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| 484 | |||
| 485 | print('<th>'); |
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| 486 | print('unitId'); |
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| 487 | print('</th>'); |
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| 488 | |||
| 489 | print('<th>'); |
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| 490 | print('count'); |
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| 491 | print('</th>'); |
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| 492 | |||
| 493 | print('<th>'); |
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| 494 | print('playerOwnerId'); |
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| 495 | print('</th>'); |
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| 496 | |||
| 497 | print('<th>'); |
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| 498 | print('location'); |
||
| 499 | print('</th>'); |
||
| 500 | |||
| 501 | print('<th>'); |
||
| 502 | print('locationType'); |
||
| 503 | print('</th>'); |
||
| 504 | |||
| 505 | print('<th>'); |
||
| 506 | print('locationDbId'); |
||
| 507 | print('</th>'); |
||
| 508 | |||
| 509 | print('<th>'); |
||
| 510 | print('timeStart'); |
||
| 511 | print('</th>'); |
||
| 512 | |||
| 513 | print('<th>'); |
||
| 514 | print('timeFinish'); |
||
| 515 | print('</th>'); |
||
| 516 | |||
| 517 | print('</tr>'); |
||
| 518 | |||
| 519 | foreach ($this->mapUnitIdToDb as $unit) { |
||
| 520 | print('<tr>'); |
||
| 521 | |||
| 522 | print('<td>'); |
||
| 523 | print($unit->dbId); |
||
| 524 | print('</td>'); |
||
| 525 | |||
| 526 | print('<td>'); |
||
| 527 | $type = $unit->getType(); |
||
| 528 | print("[{$type}] " . classLocale::$lang['tech'][$type]); |
||
| 529 | print('</td>'); |
||
| 530 | |||
| 531 | print('<td>'); |
||
| 532 | print("[{$unit->unitId}] " . classLocale::$lang['tech'][$unit->unitId]); |
||
| 533 | print('</td>'); |
||
| 534 | |||
| 535 | print('<td>'); |
||
| 536 | print($unit->count); |
||
| 537 | print('</td>'); |
||
| 538 | |||
| 539 | print('<td>'); |
||
| 540 | print($unit->getPlayerOwnerId()); |
||
| 541 | print('</td>'); |
||
| 542 | |||
| 543 | print('<td>'); |
||
| 544 | // print($unit->location); |
||
| 545 | print('</td>'); |
||
| 546 | |||
| 547 | print('<td>'); |
||
| 548 | print($unit->getLocationType()); |
||
| 549 | print('</td>'); |
||
| 550 | |||
| 551 | print('<td>'); |
||
| 552 | print($unit->getLocationDbId()); |
||
| 553 | print('</td>'); |
||
| 554 | |||
| 555 | print('<td>'); |
||
| 556 | print($unit->getTimeStart()); |
||
| 557 | print('</td>'); |
||
| 558 | |||
| 559 | print('<td>'); |
||
| 560 | print($unit->getTimeFinish()); |
||
| 561 | print('</td>'); |
||
| 562 | |||
| 563 | print('</tr>'); |
||
| 564 | } |
||
| 565 | print('</table>'); |
||
| 566 | } |
||
| 567 | |||
| 568 | public function unitZeroDbId() { |
||
| 569 | foreach ($this->mapUnitIdToDb as $unit) { |
||
| 570 | $unit->zeroDbId(); |
||
| 571 | } |
||
| 572 | } |
||
| 573 | |||
| 574 | public function unitZeroCount() { |
||
| 575 | foreach ($this->mapUnitIdToDb as $unit) { |
||
| 576 | $unit->count = 0; |
||
| 577 | } |
||
| 578 | } |
||
| 579 | |||
| 580 | } |
||
| 581 |
Duplicated code is one of the most pungent code smells. If you need to duplicate the same code in three or more different places, we strongly encourage you to look into extracting the code into a single class or operation.
You can also find more detailed suggestions in the “Code” section of your repository.