Completed
Push — work-fleets ( 006942...3604bd )
by SuperNova.WS
06:54
created
classes/UBE/UBEFleetList.php 1 patch
Spacing   +23 added lines, -23 removed lines patch added patch discarded remove patch
@@ -82,13 +82,13 @@  discard block
 block discarded – undo
82 82
    */
83 83
   public function ube_db_load_fleets_outcome($report_row) {
84 84
     $query = doquery("SELECT * FROM {{ube_report_outcome_fleet}} WHERE `ube_report_id` = {$report_row['ube_report_id']}");
85
-    while($row = db_fetch($query)) {
85
+    while ($row = db_fetch($query)) {
86 86
       $fleet_id = $row['ube_report_outcome_fleet_fleet_id'];
87 87
       $this[$fleet_id]->load_outcome_from_report_row($row);
88 88
     }
89 89
 
90 90
     $query = doquery("SELECT * FROM {{ube_report_outcome_unit}} WHERE `ube_report_id` = {$report_row['ube_report_id']} ORDER BY `ube_report_outcome_unit_sort_order`");
91
-    while($row = db_fetch($query)) {
91
+    while ($row = db_fetch($query)) {
92 92
       $fleet_id = $row['ube_report_outcome_unit_fleet_id'];
93 93
       $this[$fleet_id]->load_unit_outcome_from_row($row);
94 94
     }
@@ -108,7 +108,7 @@  discard block
 block discarded – undo
108 108
       UBE_PLAYER_IS_DEFENDER => array(),
109 109
     );
110 110
 
111
-    foreach($this->_container as $fleet_id => $UBEFleet) {
111
+    foreach ($this->_container as $fleet_id => $UBEFleet) {
112 112
       $result[$UBEFleet->is_attacker][] = array(
113 113
         'ID'          => $fleet_id,
114 114
         'NAME'        => $ube->players[$UBEFleet->owner_id]->name,
@@ -131,11 +131,11 @@  discard block
 block discarded – undo
131 131
    */
132 132
   public function ube_analyze_fleets($is_simulator, UBEDebris $debris, array $resource_exchange_rates) {
133 133
     // Генерируем результат боя
134
-    foreach($this->_container as $fleet_id => $UBEFleet) {
134
+    foreach ($this->_container as $fleet_id => $UBEFleet) {
135 135
       // Инициализируем массив результатов для флота
136 136
 //      $this->init_fleet_outcome_and_link_to_side($UBEFleet);
137 137
 
138
-      foreach($UBEFleet->unit_list->_container as $UBEUnit) {
138
+      foreach ($UBEFleet->unit_list->_container as $UBEUnit) {
139 139
         $UBEUnit->ube_analyze_unit($is_simulator);
140 140
       }
141 141
 
@@ -152,10 +152,10 @@  discard block
 block discarded – undo
152 152
       $this->resources_lost_in_metal = array(
153 153
         RES_METAL => 0,
154 154
       );
155
-      foreach($UBEFleet->resources_lost_on_units as $resource_id => $resource_amount) {
155
+      foreach ($UBEFleet->resources_lost_on_units as $resource_id => $resource_amount) {
156 156
         $UBEFleet->resources_lost_in_metal[RES_METAL] += $resource_amount * $resource_exchange_rates[$resource_id];
157 157
       }
158
-      foreach($UBEFleet->cargo_dropped as $resource_id => $resource_amount) {
158
+      foreach ($UBEFleet->cargo_dropped as $resource_id => $resource_amount) {
159 159
         $UBEFleet->resources_lost_in_metal[RES_METAL] += $resource_amount * $resource_exchange_rates[$resource_id];
160 160
       }
161 161
     }
@@ -166,8 +166,8 @@  discard block
 block discarded – undo
166 166
    */
167 167
   public function ube_get_groups() {
168 168
     $result = array();
169
-    foreach($this->_container as $UBEFleet) {
170
-      if($UBEFleet->group_id) {
169
+    foreach ($this->_container as $UBEFleet) {
170
+      if ($UBEFleet->group_id) {
171 171
         $result[$UBEFleet->group_id] = $UBEFleet->group_id;
172 172
       }
173 173
     }
@@ -180,8 +180,8 @@  discard block
 block discarded – undo
180 180
    */
181 181
   public function ube_get_capacity_attackers() {
182 182
     $result = 0;
183
-    foreach($this->_container as $UBEFleet) {
184
-      if($UBEFleet->is_attacker) {
183
+    foreach ($this->_container as $UBEFleet) {
184
+      if ($UBEFleet->is_attacker) {
185 185
         $result += $UBEFleet->fleet_capacity;
186 186
       }
187 187
     }
@@ -195,7 +195,7 @@  discard block
 block discarded – undo
195 195
    */
196 196
   public function ube_db_load_from_report_row(array $report_row, UBE $ube) {
197 197
     $query = doquery("SELECT * FROM {{ube_report_fleet}} WHERE `ube_report_id` = {$report_row['ube_report_id']}");
198
-    while($fleet_row = db_fetch($query)) {
198
+    while ($fleet_row = db_fetch($query)) {
199 199
       $objFleet = new UBEFleet();
200 200
       $objFleet->load_from_report($fleet_row, $ube);
201 201
       $this[$objFleet->db_id] = $objFleet;
@@ -209,20 +209,20 @@  discard block
 block discarded – undo
209 209
    * @version 2016-02-25 23:42:45 41a4.68
210 210
    */
211 211
   public function ube_prepare_for_next_round($is_simulator) {
212
-    foreach($this->_container as $fleet_id => $UBEFleet) {
212
+    foreach ($this->_container as $fleet_id => $UBEFleet) {
213 213
       $UBEFleet->prepare_for_next_round($is_simulator);
214 214
     }
215 215
 
216 216
     // Суммируем данные по атакующим и защитникам
217 217
     $this->ube_total[UBE_PLAYER_IS_ATTACKER]->_reset();
218 218
     $this->ube_total[UBE_PLAYER_IS_DEFENDER]->_reset();
219
-    foreach($this->_container as $fleet_id => $UBEFleet) {
219
+    foreach ($this->_container as $fleet_id => $UBEFleet) {
220 220
       $this->ube_total[$UBEFleet->is_attacker]->add_unit_stats_array($UBEFleet->total_stats);
221 221
     }
222 222
 //pvar_dump($this->ube_total);
223 223
 
224 224
     // Высчитываем долю атаки, приходящейся на юнит равную отношению брони юнита к общей броне - крупные цели атакуют чаще
225
-    foreach($this->_container as $fleet_id => $UBEFleet) {
225
+    foreach ($this->_container as $fleet_id => $UBEFleet) {
226 226
       $UBEFleet->calculate_unit_partial_data($this->ube_total[$UBEFleet->is_attacker]);
227 227
     }
228 228
   }
@@ -236,7 +236,7 @@  discard block
 block discarded – undo
236 236
    */
237 237
   public function ube_calculate_attack_results(UBE $ube) {
238 238
     // Каждый флот атакует все
239
-    foreach($this->_container as $attack_fleet_data) {
239
+    foreach ($this->_container as $attack_fleet_data) {
240 240
       defined('DEBUG_UBE') ? print("Fleet {$attack_fleet_data->db_id} attacks<br /><div style='margin-left: 30px;'>") : false;
241 241
 
242 242
       $attack_fleet_data->attack_fleets($this, $ube->is_simulator);
@@ -251,8 +251,8 @@  discard block
 block discarded – undo
251 251
    * @version 2016-02-25 23:42:45 41a4.68
252 252
    */
253 253
   public function ube_actualize_sides() {
254
-    foreach($this->_container as $UBEFleet) {
255
-      if($UBEFleet->get_unit_count() > 0) {
254
+    foreach ($this->_container as $UBEFleet) {
255
+      if ($UBEFleet->get_unit_count() > 0) {
256 256
         $this->ube_side_present_at_round_start[$UBEFleet->is_attacker] = 1;
257 257
       }
258 258
     }
@@ -265,8 +265,8 @@  discard block
 block discarded – undo
265 265
    */
266 266
   public function ube_calculate_attack_reapers() {
267 267
     $reapers = 0;
268
-    foreach($this->_container as $fleet_id => $UBERoundFleetCombat) {
269
-      if($UBERoundFleetCombat->is_attacker == UBE_PLAYER_IS_ATTACKER) {
268
+    foreach ($this->_container as $fleet_id => $UBERoundFleetCombat) {
269
+      if ($UBERoundFleetCombat->is_attacker == UBE_PLAYER_IS_ATTACKER) {
270 270
         $reapers += $UBERoundFleetCombat->unit_list->unitCountReapers();
271 271
       }
272 272
     }
@@ -283,10 +283,10 @@  discard block
 block discarded – undo
283 283
 
284 284
     $result = UBE_COMBAT_RESULT_DRAW;
285 285
     // Проверяем результат боя
286
-    if($this->ube_get_sides_count() == 0 || $round >= 10) {
286
+    if ($this->ube_get_sides_count() == 0 || $round >= 10) {
287 287
       // Если кого-то не осталось или не осталось обоих - заканчиваем цикл
288 288
       $result = UBE_COMBAT_RESULT_DRAW_END;
289
-    } elseif($this->ube_get_sides_count() == 1) {
289
+    } elseif ($this->ube_get_sides_count() == 1) {
290 290
       // Если осталась одна сторона - она и выиграла
291 291
       $result = isset($this->ube_side_present_at_round_start[UBE_PLAYER_IS_ATTACKER]) ? UBE_COMBAT_RESULT_WIN : UBE_COMBAT_RESULT_LOSS;
292 292
     }
@@ -303,7 +303,7 @@  discard block
 block discarded – undo
303 303
    * @version 41a6.16
304 304
    */
305 305
   public function ubeInitGetAttackers(Fleet $objFleet, UBEPlayerList $players) {
306
-    if($objFleet->group_id) {
306
+    if ($objFleet->group_id) {
307 307
       $fleets_added = $this->dbLoadWhere("`fleet_group` = {$objFleet->group_id}");
308 308
     } else {
309 309
       $this->ube_insert_from_Fleet($objFleet);
Please login to merge, or discard this patch.
classes/UBE/UBERound.php 1 patch
Spacing   +7 added lines, -7 removed lines patch added patch discarded remove patch
@@ -36,8 +36,8 @@  discard block
 block discarded – undo
36 36
    * @version 2016-02-25 23:42:45 41a4.68
37 37
    */
38 38
   public function make_snapshot(UBEFleetList $UBEFleetList) {
39
-    foreach($UBEFleetList->_container as $fleet_id => $UBEFleet) {
40
-      foreach($UBEFleet->unit_list->_container as $UBEUnit) {
39
+    foreach ($UBEFleetList->_container as $fleet_id => $UBEFleet) {
40
+      foreach ($UBEFleet->unit_list->_container as $UBEUnit) {
41 41
         $this->snapshot[$fleet_id][$UBEUnit->unitId] = new UBESnapshotUnit();
42 42
         $this->snapshot[$fleet_id][$UBEUnit->unitId]->init_from_UBEUnit($UBEUnit);
43 43
       }
@@ -53,12 +53,12 @@  discard block
 block discarded – undo
53 53
    * @version 2016-02-25 23:42:45 41a4.68
54 54
    */
55 55
   public function sql_generate_unit_array(array &$sql_perform_ube_report_unit, &$unit_sort_order, UBEFleetList $UBEFleetList, array $outer_prefix) {
56
-    foreach($this->snapshot as $fleet_id => $fleet_snapshot) {
56
+    foreach ($this->snapshot as $fleet_id => $fleet_snapshot) {
57 57
       $inner_prefix = array(
58 58
         $UBEFleetList[$fleet_id]->owner_id,
59 59
         $fleet_id,
60 60
       );
61
-      foreach($fleet_snapshot as $unit_id => $unit_snapshot) {
61
+      foreach ($fleet_snapshot as $unit_id => $unit_snapshot) {
62 62
         $sql_perform_ube_report_unit[] = array_merge(
63 63
           $outer_prefix,
64 64
           $inner_prefix,
@@ -101,7 +101,7 @@  discard block
 block discarded – undo
101 101
       UBE_PLAYER_IS_DEFENDER => array(),
102 102
     );
103 103
 
104
-    foreach($this->snapshot as $fleet_id => $fleet_snapshot) {
104
+    foreach ($this->snapshot as $fleet_id => $fleet_snapshot) {
105 105
       $fleet_owner_id = $ube->fleet_list[$fleet_id]->owner_id;
106 106
       $planet_ube_row = $ube->fleet_list[$fleet_id]->UBE_PLANET;
107 107
 
@@ -111,13 +111,13 @@  discard block
 block discarded – undo
111 111
         'PLAYER_NAME' => htmlentities($ube->players[$fleet_owner_id]->name, ENT_COMPAT, 'UTF-8'),
112 112
       );
113 113
 
114
-      if(is_array($planet_ube_row)) {
114
+      if (is_array($planet_ube_row)) {
115 115
         $template_fleet += $planet_ube_row;
116 116
         $template_fleet[PLANET_NAME] = $template_fleet[PLANET_NAME] ? htmlentities($template_fleet[PLANET_NAME], ENT_COMPAT, 'UTF-8') : '';
117 117
         $template_fleet['PLANET_TYPE_TEXT'] = $lang['sys_planet_type_sh'][$template_fleet['PLANET_TYPE']];
118 118
       }
119 119
 
120
-      foreach($fleet_snapshot as $unit_id => $unit_snapshot) {
120
+      foreach ($fleet_snapshot as $unit_id => $unit_snapshot) {
121 121
         $template_fleet['.']['ship'][] = $unit_snapshot->report_render_unit($prevSnapshot[$fleet_id][$unit_id]);
122 122
       }
123 123
 
Please login to merge, or discard this patch.
classes/UBE/UBEMoonCalculator.php 1 patch
Spacing   +21 added lines, -21 removed lines patch added patch discarded remove patch
@@ -70,7 +70,7 @@  discard block
 block discarded – undo
70 70
 
71 71
     $debris_for_moon = $debris->debris_total();
72 72
 
73
-    if(!$debris_for_moon) {
73
+    if (!$debris_for_moon) {
74 74
       return;
75 75
     }
76 76
 
@@ -78,12 +78,12 @@  discard block
 block discarded – undo
78 78
     $moon_chance = min($debris_for_moon / UBE_MOON_DEBRIS_PER_PERCENT, UBE_MOON_PERCENT_MAX); // TODO Configure
79 79
     $moon_chance = $moon_chance >= UBE_MOON_PERCENT_MIN ? $moon_chance : 0;
80 80
     $this->create_chance = $moon_chance;
81
-    if($moon_chance) {
82
-      if($is_simulator || mt_rand(1, 100) <= $moon_chance) {
81
+    if ($moon_chance) {
82
+      if ($is_simulator || mt_rand(1, 100) <= $moon_chance) {
83 83
         $this->status = UBE_MOON_CREATE_SUCCESS;
84 84
         $this->moon_diameter = round($is_simulator ? $moon_chance * 150 + 1999 : mt_rand($moon_chance * 100 + 1000, $moon_chance * 200 + 2999));
85 85
 
86
-        if($debris_for_moon <= UBE_MOON_DEBRIS_MAX_SPENT) {
86
+        if ($debris_for_moon <= UBE_MOON_DEBRIS_MAX_SPENT) {
87 87
           $debris->_reset();
88 88
         } else {
89 89
           $moon_debris_left_percent = ($debris_for_moon - UBE_MOON_DEBRIS_MAX_SPENT) / $debris_for_moon;
@@ -102,7 +102,7 @@  discard block
 block discarded – undo
102 102
    */
103 103
   protected function moon_destroy_try($reapers) {
104 104
     // TODO: $is_simulator
105
-    if($reapers <= 0) {
105
+    if ($reapers <= 0) {
106 106
       return;
107 107
     }
108 108
 
@@ -120,8 +120,8 @@  discard block
 block discarded – undo
120 120
    * @version 2016-02-25 23:42:45 41a4.68
121 121
    */
122 122
   public function calculate_moon(UBE $ube) {
123
-    if(UBE_MOON_EXISTS == $this->status) {
124
-      if($ube->mission_type_id == MT_DESTROY && $ube->combat_result == UBE_COMBAT_RESULT_WIN) {
123
+    if (UBE_MOON_EXISTS == $this->status) {
124
+      if ($ube->mission_type_id == MT_DESTROY && $ube->combat_result == UBE_COMBAT_RESULT_WIN) {
125 125
         $reapers = $ube->fleet_list->ube_calculate_attack_reapers();
126 126
         $this->moon_destroy_try($reapers);
127 127
       }
@@ -135,12 +135,12 @@  discard block
 block discarded – undo
135 135
    */
136 136
   public function report_generate_array() {
137 137
     return array(
138
-      'ube_report_moon'                    => (int)$this->status,
139
-      'ube_report_moon_chance'             => (int)$this->create_chance,
140
-      'ube_report_moon_size'               => (float)$this->moon_diameter,
141
-      'ube_report_moon_reapers'            => (int)$this->reapers_status,
142
-      'ube_report_moon_destroy_chance'     => (int)$this->destroy_chance,
143
-      'ube_report_moon_reapers_die_chance' => (int)$this->reaper_die_chance,
138
+      'ube_report_moon'                    => (int) $this->status,
139
+      'ube_report_moon_chance'             => (int) $this->create_chance,
140
+      'ube_report_moon_size'               => (float) $this->moon_diameter,
141
+      'ube_report_moon_reapers'            => (int) $this->reapers_status,
142
+      'ube_report_moon_destroy_chance'     => (int) $this->destroy_chance,
143
+      'ube_report_moon_reapers_die_chance' => (int) $this->reaper_die_chance,
144 144
     );
145 145
   }
146 146
 
@@ -171,11 +171,11 @@  discard block
 block discarded – undo
171 171
    * @param $planet_id
172 172
    */
173 173
   public function db_apply_result($planet_info, $destination_user_id) {
174
-    if($this->status == UBE_MOON_CREATE_SUCCESS) {
174
+    if ($this->status == UBE_MOON_CREATE_SUCCESS) {
175 175
       $moon_row = uni_create_moon($planet_info[PLANET_GALAXY], $planet_info[PLANET_SYSTEM], $planet_info[PLANET_PLANET], $destination_user_id, $this->moon_diameter, '', false);
176 176
       $this->moon_name = $moon_row['name'];
177 177
       unset($moon_row);
178
-    } elseif($this->status == UBE_MOON_DESTROY_SUCCESS) {
178
+    } elseif ($this->status == UBE_MOON_DESTROY_SUCCESS) {
179 179
       DBStaticPlanet::db_planet_delete_by_id($planet_info[PLANET_ID]);
180 180
     }
181 181
   }
@@ -184,18 +184,18 @@  discard block
 block discarded – undo
184 184
     $classLocale = classLocale::$lang;
185 185
 
186 186
     $text_defender = '';
187
-    if($this->status == UBE_MOON_CREATE_SUCCESS) {
187
+    if ($this->status == UBE_MOON_CREATE_SUCCESS) {
188 188
       $text_defender .= "{$classLocale['ube_report_moon_created']} {$this->moon_diameter} {$classLocale['sys_kilometers_short']}<br /><br />";
189
-    } elseif($this->status == UBE_MOON_CREATE_FAILED) {
189
+    } elseif ($this->status == UBE_MOON_CREATE_FAILED) {
190 190
       $text_defender .= "{$classLocale['ube_report_moon_chance']} {$this->create_chance}%<br /><br />";
191 191
     }
192 192
 
193
-    if($ube->mission_type_id == MT_DESTROY) {
194
-      if($this->reapers_status == UBE_MOON_REAPERS_NONE) {
193
+    if ($ube->mission_type_id == MT_DESTROY) {
194
+      if ($this->reapers_status == UBE_MOON_REAPERS_NONE) {
195 195
         $text_defender .= classLocale::$lang['ube_report_moon_reapers_none'];
196 196
       } else {
197 197
         $text_defender .= "{$classLocale['ube_report_moon_reapers_wave']}. {$classLocale['ube_report_moon_reapers_chance']} {$this->destroy_chance}%. ";
198
-        $text_defender .= classLocale::$lang[$this->status == UBE_MOON_DESTROY_SUCCESS ? 'ube_report_moon_reapers_success' : 'ube_report_moon_reapers_failure'] . "<br />";
198
+        $text_defender .= classLocale::$lang[$this->status == UBE_MOON_DESTROY_SUCCESS ? 'ube_report_moon_reapers_success' : 'ube_report_moon_reapers_failure']."<br />";
199 199
 
200 200
         $text_defender .= "{$classLocale['ube_report_moon_reapers_outcome']} {$this->reaper_die_chance}%. ";
201 201
         $text_defender .= classLocale::$lang[$this->reapers_status == UBE_MOON_REAPERS_RETURNED ? 'ube_report_moon_reapers_survive' : 'ube_report_moon_reapers_died'];
@@ -220,7 +220,7 @@  discard block
 block discarded – undo
220 220
    * @version 2016-02-25 23:42:45 41a4.68
221 221
    */
222 222
   public function ubeInitLoadStatis($destination_planet) {
223
-    if($destination_planet['planet_type'] == PT_MOON || is_array($moon = DBStaticPlanet::db_planet_by_parent($destination_planet['id'], true, '`id`'))) {
223
+    if ($destination_planet['planet_type'] == PT_MOON || is_array($moon = DBStaticPlanet::db_planet_by_parent($destination_planet['id'], true, '`id`'))) {
224 224
       $this->status = UBE_MOON_EXISTS;
225 225
       $this->moon_diameter = !empty($moon['planet_type']) && $moon['planet_type'] == PT_MOON ? $moon['diameter'] : $destination_planet['diameter'];
226 226
       $this->reapers_status = UBE_MOON_REAPERS_NONE;
Please login to merge, or discard this patch.
classes/UBE/UBERoundList.php 1 patch
Spacing   +4 added lines, -4 removed lines patch added patch discarded remove patch
@@ -25,7 +25,7 @@  discard block
 block discarded – undo
25 25
    */
26 26
   public function report_render_rounds(&$template_result, UBE $ube) {
27 27
     $round_count = $this->count();
28
-    for($round = 1; $round <= $round_count - 1; $round++) {
28
+    for ($round = 1; $round <= $round_count - 1; $round++) {
29 29
       $template_result['.']['round'][] = array(
30 30
         'NUMBER' => $round,
31 31
         '.'      => array(
@@ -48,7 +48,7 @@  discard block
 block discarded – undo
48 48
    */
49 49
   public function sql_generate_unit_array(array &$sql_perform_ube_report_unit, $ube_report_id, UBEFleetList $UBEFleetList) {
50 50
     $unit_sort_order = 1;
51
-    foreach($this->_container as $round_number => $UBERound) {
51
+    foreach ($this->_container as $round_number => $UBERound) {
52 52
       $outer_prefix = array(
53 53
         $ube_report_id,
54 54
         $round_number,
@@ -66,9 +66,9 @@  discard block
 block discarded – undo
66 66
    */
67 67
   public function db_load_round_list_from_report_row($report_row, UBE $ube) {
68 68
     $query = doquery("SELECT * FROM {{ube_report_unit}} WHERE `ube_report_id` = {$report_row['ube_report_id']} ORDER BY `ube_report_unit_id`");
69
-    while($report_unit_row = db_fetch($query)) {
69
+    while ($report_unit_row = db_fetch($query)) {
70 70
       $round_number = $report_unit_row['ube_report_unit_round'];
71
-      if(!isset($this[$round_number])) {
71
+      if (!isset($this[$round_number])) {
72 72
         $this[$round_number] = new UBERound();
73 73
         $this[$round_number]->init_round_from_report_unit_row($report_unit_row);
74 74
       }
Please login to merge, or discard this patch.
classes/UBE/UBEDebris.php 1 patch
Spacing   +7 added lines, -7 removed lines patch added patch discarded remove patch
@@ -27,7 +27,7 @@  discard block
 block discarded – undo
27 27
    */
28 28
   public function debris_add_resource($resource_id, $resource_amount) {
29 29
     // В обломках может быть только металл или кристалл
30
-    if($resource_id != RES_METAL && $resource_id != RES_CRYSTAL) {
30
+    if ($resource_id != RES_METAL && $resource_id != RES_CRYSTAL) {
31 31
       return;
32 32
     }
33 33
     $this->debris[$resource_id] += $resource_amount;
@@ -38,7 +38,7 @@  discard block
 block discarded – undo
38 38
    * @param bool  $is_simulator
39 39
    */
40 40
   public function add_wrecks(array $wreckage, $is_simulator) {
41
-    foreach($wreckage as $resource_id => $resource_amount) {
41
+    foreach ($wreckage as $resource_id => $resource_amount) {
42 42
       $this->debris_add_resource($resource_id, floor($resource_amount *
43 43
         ($is_simulator
44 44
           ? UBE_SHIP_WRECKS_TO_DEBRIS_AVG
@@ -54,7 +54,7 @@  discard block
 block discarded – undo
54 54
    * @param bool  $is_simulator
55 55
    */
56 56
   public function add_cargo_drop(array $dropped_resources, $is_simulator) {
57
-    foreach($dropped_resources as $resource_id => $resource_amount) {
57
+    foreach ($dropped_resources as $resource_id => $resource_amount) {
58 58
       $this->debris_add_resource($resource_id, floor($resource_amount *
59 59
         ($is_simulator
60 60
           ? UBE_CARGO_DROPPED_TO_DEBRIS_AVG
@@ -93,7 +93,7 @@  discard block
 block discarded – undo
93 93
    * @param $moon_debris_left_part
94 94
    */
95 95
   public function debris_adjust_proportional($moon_debris_left_part) {
96
-    foreach($this->debris as $resource_id => &$resource_amount) {
96
+    foreach ($this->debris as $resource_id => &$resource_amount) {
97 97
       $resource_amount = floor($resource_amount * $moon_debris_left_part);
98 98
     }
99 99
   }
@@ -114,9 +114,9 @@  discard block
 block discarded – undo
114 114
    */
115 115
   public function report_generate_array() {
116 116
     return array(
117
-      'ube_report_debris_metal'          => (float)$this->debris_get_resource(RES_METAL),
118
-      'ube_report_debris_crystal'        => (float)$this->debris_get_resource(RES_CRYSTAL),
119
-      'ube_report_debris_total_in_metal' => (float)$this->debris_in_metal(),
117
+      'ube_report_debris_metal'          => (float) $this->debris_get_resource(RES_METAL),
118
+      'ube_report_debris_crystal'        => (float) $this->debris_get_resource(RES_CRYSTAL),
119
+      'ube_report_debris_total_in_metal' => (float) $this->debris_in_metal(),
120 120
     );
121 121
   }
122 122
 
Please login to merge, or discard this patch.
classes/UBE/ContainerArrayOfObject.php 1 patch
Spacing   +6 added lines, -6 removed lines patch added patch discarded remove patch
@@ -19,8 +19,8 @@  discard block
 block discarded – undo
19 19
    * @param array  $arguments
20 20
    */
21 21
   public function __call($method_name, array $arguments) {
22
-    foreach($this->_container as $object) {
23
-      if(is_object($object) && method_exists($object, $method_name)) {
22
+    foreach ($this->_container as $object) {
23
+      if (is_object($object) && method_exists($object, $method_name)) {
24 24
         call_user_func_array(array($object, $method_name), $arguments);
25 25
       }
26 26
     }
@@ -35,8 +35,8 @@  discard block
 block discarded – undo
35 35
    */
36 36
   public function getSumProperty($property_name) {
37 37
     $result = 0.0;
38
-    foreach($this->_container as $object) {
39
-      if(is_object($object) && property_exists($object, $property_name)) {
38
+    foreach ($this->_container as $object) {
39
+      if (is_object($object) && property_exists($object, $property_name)) {
40 40
         $result += $object->$property_name;
41 41
       }
42 42
     }
@@ -52,8 +52,8 @@  discard block
 block discarded – undo
52 52
    * @return mixed
53 53
    */
54 54
   public function aggregateByMethod($method_name, &$result) {
55
-    foreach($this->_container as $object) {
56
-      if(is_object($object) && method_exists($object, $method_name)) {
55
+    foreach ($this->_container as $object) {
56
+      if (is_object($object) && method_exists($object, $method_name)) {
57 57
         call_user_func(array($object, $method_name), $result);
58 58
       }
59 59
     }
Please login to merge, or discard this patch.
classes/UBE/UBEUnit.php 1 patch
Spacing   +15 added lines, -15 removed lines patch added patch discarded remove patch
@@ -50,7 +50,7 @@  discard block
 block discarded – undo
50 50
     parent::setUnitId($unitId);
51 51
 
52 52
     // Reset combat stats??
53
-    if($this->_unitId) {
53
+    if ($this->_unitId) {
54 54
       $this->amplify = $this->info[P_AMPLIFY];
55 55
       $this->capacity = $this->info[P_CAPACITY];
56 56
       $this->price[RES_METAL] = $this->info[P_COST][RES_METAL];
@@ -72,7 +72,7 @@  discard block
 block discarded – undo
72 72
     $this->bonus_attack = $this->info[P_ATTACK];
73 73
     $this->bonus_shield = $this->info[P_SHIELD];
74 74
     $this->bonus_armor = $this->info[P_ARMOR];
75
-    if(is_object($this->unit_bonus)) {
75
+    if (is_object($this->unit_bonus)) {
76 76
       $this->bonus_attack = floor($this->bonus_attack * $this->unit_bonus->calcBonus(P_ATTACK));
77 77
       $this->bonus_shield = floor($this->bonus_shield * $this->unit_bonus->calcBonus(P_SHIELD));
78 78
       $this->bonus_armor = floor($this->bonus_armor * $this->unit_bonus->calcBonus(P_ARMOR));
@@ -80,7 +80,7 @@  discard block
 block discarded – undo
80 80
     $this->randomized_attack = $this->bonus_attack;
81 81
     $this->randomized_shield = $this->bonus_shield;
82 82
     $this->randomized_armor = $this->bonus_armor;
83
-    if(!$is_simulator) {
83
+    if (!$is_simulator) {
84 84
       // TODO - randomize attack if is not simulator
85 85
       $this->randomized_attack = floor($this->bonus_attack * ($is_simulator ? 1 : mt_rand(UBE_RANDOMIZE_FROM, UBE_RANDOMIZE_TO) / 100));
86 86
       $this->randomized_shield = floor($this->bonus_shield * ($is_simulator ? 1 : mt_rand(UBE_RANDOMIZE_FROM, UBE_RANDOMIZE_TO) / 100));
@@ -159,22 +159,22 @@  discard block
 block discarded – undo
159 159
    * @version 2016-02-25 23:42:45 41a4.68
160 160
    */
161 161
   public function restore_unit($is_simulator) {
162
-    if($this->_type != UNIT_DEFENCE || $this->units_lost <= 0) {
162
+    if ($this->_type != UNIT_DEFENCE || $this->units_lost <= 0) {
163 163
       return;
164 164
     }
165 165
 
166
-    if($is_simulator) {
166
+    if ($is_simulator) {
167 167
       $units_giveback = round($this->units_lost * UBE_DEFENCE_RESTORATION_CHANCE_AVG / 100); // for simulation just return 75% of loss
168 168
     } else {
169 169
       // Checking - should we trigger mass-restore
170
-      if($this->units_lost >= UBE_DEFENCE_RESTORATION_MASS_COUNT) {
170
+      if ($this->units_lost >= UBE_DEFENCE_RESTORATION_MASS_COUNT) {
171 171
         // For large amount - mass-restoring defence
172 172
         $units_giveback = round($this->units_lost * mt_rand(UBE_DEFENCE_RESTORATION_CHANCE_MIN, UBE_DEFENCE_RESTORATION_CHANCE_MAX) / 100);
173 173
       } else {
174 174
         // For small amount - restoring defence per single unit
175 175
         $units_giveback = 0;
176
-        for($i = 1; $i <= $this->units_lost; $i++) {
177
-          if(mt_rand(1, 100) <= UBE_DEFENCE_RESTORATION_CHANCE_AVG) {
176
+        for ($i = 1; $i <= $this->units_lost; $i++) {
177
+          if (mt_rand(1, 100) <= UBE_DEFENCE_RESTORATION_CHANCE_AVG) {
178 178
             $units_giveback++;
179 179
           }
180 180
         }
@@ -193,7 +193,7 @@  discard block
 block discarded – undo
193 193
    */
194 194
   public function receive_damage($is_simulator) {
195 195
     // TODO - Добавить взрывы от полуповрежденных юнитов - т.е. заранее вычислить из убитых юнитов еще количество убитых умножить на вероятность от структуры
196
-    if($this->_count <= 0) {
196
+    if ($this->_count <= 0) {
197 197
       return;
198 198
     }
199 199
 
@@ -216,7 +216,7 @@  discard block
 block discarded – undo
216 216
     $this->adjustCount(-$units_lost);
217 217
 
218 218
     // Проверяем - не взорвался ли текущий юнит
219
-    while($this->_count > 0 && $this->attack_income > 0) {
219
+    while ($this->_count > 0 && $this->attack_income > 0) {
220 220
       $this->attack_damaged_unit($is_simulator);
221 221
     }
222 222
 
@@ -241,7 +241,7 @@  discard block
 block discarded – undo
241 241
     $armor_left = $this->pool_armor % $this->randomized_armor;
242 242
     // Проверка - не атакуем ли мы целый корабль
243 243
     // Такое может быть, если на прошлой итерации поврежденный корабль был взорван и еще осталась входящяя атака
244
-    if($shield_left == 0 && $armor_left == 0) {
244
+    if ($shield_left == 0 && $armor_left == 0) {
245 245
       $shield_left = $this->randomized_shield;
246 246
       $armor_left = $this->randomized_armor;
247 247
     }
@@ -255,7 +255,7 @@  discard block
 block discarded – undo
255 255
     // Вычитаем этот дамадж из щитов пула
256 256
     $this->pool_shield -= $damage_to_shield;
257 257
     // Если весь дамадж был поглощён щитами - выходим
258
-    if($this->attack_income <= 0) {
258
+    if ($this->attack_income <= 0) {
259 259
       return;
260 260
     }
261 261
 
@@ -272,7 +272,7 @@  discard block
 block discarded – undo
272 272
     $armor_left -= $damage_to_armor;
273 273
 
274 274
     // Проверяем - осталась ли броня на текущем корабле и вааще
275
-    if($this->pool_armor <= 0 || $armor_left <= 0) {
275
+    if ($this->pool_armor <= 0 || $armor_left <= 0) {
276 276
       // Не осталось - корабль уничтожен
277 277
       $this->adjustCount(-1);
278 278
 
@@ -283,10 +283,10 @@  discard block
 block discarded – undo
283 283
     $armor_left_percent = $armor_left / $this->randomized_armor * 100;
284 284
     // Проверяем % здоровья
285 285
     // TODO - сделать динамический процент для каждого вида юнитов
286
-    if($armor_left_percent <= UBE_CRITICAL_DAMAGE_THRESHOLD) {
286
+    if ($armor_left_percent <= UBE_CRITICAL_DAMAGE_THRESHOLD) {
287 287
       // Дамадж пошёл по структуре. Чем более поврежден юнит - тем больше шансов у него взорваться
288 288
       $random = $is_simulator ? UBE_CRITICAL_DAMAGE_THRESHOLD / 2 : mt_rand(0, 100);
289
-      if($random >= $armor_left_percent) {
289
+      if ($random >= $armor_left_percent) {
290 290
         $this->adjustCount(-1);
291 291
         $this->unit_count_boom++;
292 292
 
Please login to merge, or discard this patch.
classes/UBE/UBEFleet.php 1 patch
Spacing   +64 added lines, -64 removed lines patch added patch discarded remove patch
@@ -162,20 +162,20 @@  discard block
 block discarded – undo
162 162
       $this->owner_id,
163 163
       $this->db_id,
164 164
 
165
-      (float)$this->UBE_PLANET[PLANET_ID],
166
-      "'" . db_escape($this->UBE_PLANET[PLANET_NAME]) . "'",
167
-      (int)$this->UBE_PLANET[PLANET_GALAXY],
168
-      (int)$this->UBE_PLANET[PLANET_SYSTEM],
169
-      (int)$this->UBE_PLANET[PLANET_PLANET],
170
-      (int)$this->UBE_PLANET[PLANET_TYPE],
171
-
172
-      (float)$this->resource_list[RES_METAL],
173
-      (float)$this->resource_list[RES_CRYSTAL],
174
-      (float)$this->resource_list[RES_DEUTERIUM],
175
-
176
-      (float)$this->fleet_bonus->calcBonus(P_ATTACK),
177
-      (float)$this->fleet_bonus->calcBonus(P_SHIELD),
178
-      (float)$this->fleet_bonus->calcBonus(P_ARMOR),
165
+      (float) $this->UBE_PLANET[PLANET_ID],
166
+      "'".db_escape($this->UBE_PLANET[PLANET_NAME])."'",
167
+      (int) $this->UBE_PLANET[PLANET_GALAXY],
168
+      (int) $this->UBE_PLANET[PLANET_SYSTEM],
169
+      (int) $this->UBE_PLANET[PLANET_PLANET],
170
+      (int) $this->UBE_PLANET[PLANET_TYPE],
171
+
172
+      (float) $this->resource_list[RES_METAL],
173
+      (float) $this->resource_list[RES_CRYSTAL],
174
+      (float) $this->resource_list[RES_DEUTERIUM],
175
+
176
+      (float) $this->fleet_bonus->calcBonus(P_ATTACK),
177
+      (float) $this->fleet_bonus->calcBonus(P_SHIELD),
178
+      (float) $this->fleet_bonus->calcBonus(P_ARMOR),
179 179
     );
180 180
   }
181 181
 
@@ -189,13 +189,13 @@  discard block
 block discarded – undo
189 189
     $this->owner_id = $objFleet->playerOwnerId;
190 190
     $this->group_id = $objFleet->group_id;
191 191
 
192
-    foreach($objFleet->shipsIterator() as $unit_id => $unit) {
193
-      if(!$unit->count) {
192
+    foreach ($objFleet->shipsIterator() as $unit_id => $unit) {
193
+      if (!$unit->count) {
194 194
         continue;
195 195
       }
196 196
 
197 197
       $unit_type = get_unit_param($unit_id, P_UNIT_TYPE);
198
-      if($unit_type == UNIT_SHIPS || $unit_type == UNIT_DEFENCE) {
198
+      if ($unit_type == UNIT_SHIPS || $unit_type == UNIT_DEFENCE) {
199 199
         $this->unit_list->unitAdjustCount($unit_id, $unit->count);
200 200
       }
201 201
     }
@@ -231,13 +231,13 @@  discard block
 block discarded – undo
231 231
 //      }
232 232
 //    }
233 233
 
234
-    foreach($sn_group_combat as $unit_id) {
235
-      if($unit_count = mrc_get_level($player_db_row, $planet_row, $unit_id)) {
234
+    foreach ($sn_group_combat as $unit_id) {
235
+      if ($unit_count = mrc_get_level($player_db_row, $planet_row, $unit_id)) {
236 236
         $this->unit_list->unitAdjustCount($unit_id, $unit_count);
237 237
       }
238 238
     }
239 239
 
240
-    foreach(sn_get_groups('resources_loot') as $resource_id) {
240
+    foreach (sn_get_groups('resources_loot') as $resource_id) {
241 241
       $this->resource_list[$resource_id] = floor(mrc_get_level($player_db_row, $planet_row, $resource_id));
242 242
     }
243 243
 
@@ -296,27 +296,27 @@  discard block
 block discarded – undo
296 296
       $ube_report_id,
297 297
       $this->db_id,
298 298
 
299
-      (float)$this->resources_lost_on_units[RES_METAL],
300
-      (float)$this->resources_lost_on_units[RES_CRYSTAL],
301
-      (float)$this->resources_lost_on_units[RES_DEUTERIUM],
302
-      (float)$this->cargo_dropped[RES_METAL],
303
-      (float)$this->cargo_dropped[RES_CRYSTAL],
304
-      (float)$this->cargo_dropped[RES_DEUTERIUM],
305
-      (float)$this->resources_looted[RES_METAL],
306
-      (float)$this->resources_looted[RES_CRYSTAL],
307
-      (float)$this->resources_looted[RES_DEUTERIUM],
308
-      (float)$this->resources_lost_in_metal[RES_METAL],
299
+      (float) $this->resources_lost_on_units[RES_METAL],
300
+      (float) $this->resources_lost_on_units[RES_CRYSTAL],
301
+      (float) $this->resources_lost_on_units[RES_DEUTERIUM],
302
+      (float) $this->cargo_dropped[RES_METAL],
303
+      (float) $this->cargo_dropped[RES_CRYSTAL],
304
+      (float) $this->cargo_dropped[RES_DEUTERIUM],
305
+      (float) $this->resources_looted[RES_METAL],
306
+      (float) $this->resources_looted[RES_CRYSTAL],
307
+      (float) $this->resources_looted[RES_DEUTERIUM],
308
+      (float) $this->resources_lost_in_metal[RES_METAL],
309 309
     );
310 310
   }
311 311
 
312 312
   public function report_render_outcome_side_fleet() {
313 313
     $UBE_DEFENCE_RESTORE = array();
314 314
     $UBE_UNITS_LOST = array();
315
-    foreach($this->unit_list->_container as $UBEUnit) {
316
-      if($UBEUnit->units_restored) {
315
+    foreach ($this->unit_list->_container as $UBEUnit) {
316
+      if ($UBEUnit->units_restored) {
317 317
         $UBE_DEFENCE_RESTORE[$UBEUnit->unitId] = $UBEUnit->units_restored;
318 318
       }
319
-      if($UBEUnit->units_lost) {
319
+      if ($UBEUnit->units_lost) {
320 320
         $UBE_UNITS_LOST[$UBEUnit->unitId] = $UBEUnit->units_lost;
321 321
       }
322 322
     }
@@ -341,16 +341,16 @@  discard block
 block discarded – undo
341 341
    */
342 342
   protected function report_render_outcome_side_fleet_line(&$array, $lang_header_index) {
343 343
     $result = array();
344
-    if(!empty($array)) {
345
-      foreach($array as $unit_id => $unit_count) {
346
-        if($unit_count) {
344
+    if (!empty($array)) {
345
+      foreach ($array as $unit_id => $unit_count) {
346
+        if ($unit_count) {
347 347
           $result[] = array(
348 348
             'NAME' => classLocale::$lang['tech'][$unit_id],
349 349
             'LOSS' => pretty_number($unit_count),
350 350
           );
351 351
         }
352 352
       }
353
-      if($lang_header_index && count($result)) {
353
+      if ($lang_header_index && count($result)) {
354 354
         array_unshift($result, array('NAME' => classLocale::$lang[$lang_header_index]));
355 355
       }
356 356
     }
@@ -363,16 +363,16 @@  discard block
 block discarded – undo
363 363
     $fleet_id = $this->db_id;
364 364
 
365 365
     $unit_sort_order = 0;
366
-    foreach($this->unit_list->_container as $UBEUnit) {
367
-      if($UBEUnit->units_lost || $UBEUnit->units_restored) {
366
+    foreach ($this->unit_list->_container as $UBEUnit) {
367
+      if ($UBEUnit->units_lost || $UBEUnit->units_restored) {
368 368
         $unit_sort_order++;
369 369
         $sql_perform_report_unit[] = array(
370 370
           $ube_report_id,
371 371
           $fleet_id,
372 372
 
373 373
           $UBEUnit->unitId,
374
-          (float)$UBEUnit->units_restored,
375
-          (float)$UBEUnit->units_lost,
374
+          (float) $UBEUnit->units_restored,
375
+          (float) $UBEUnit->units_lost,
376 376
 
377 377
           $unit_sort_order,
378 378
         );
@@ -388,9 +388,9 @@  discard block
 block discarded – undo
388 388
   function ube_combat_result_calculate_resources() {
389 389
     $resource_delta_fleet = array();
390 390
     // Если во флоте остались юниты или это планета - генерируем изменение ресурсов
391
-    foreach(sn_get_groups('resources_loot') as $resource_id) {
392
-      $resource_change = (float)$this->resources_looted[$resource_id] + (float)$this->cargo_dropped[$resource_id];
393
-      if($resource_change) {
391
+    foreach (sn_get_groups('resources_loot') as $resource_id) {
392
+      $resource_change = (float) $this->resources_looted[$resource_id] + (float) $this->cargo_dropped[$resource_id];
393
+      if ($resource_change) {
394 394
         $resource_delta_fleet[$resource_id] = -($resource_change);
395 395
       }
396 396
     }
@@ -423,12 +423,12 @@  discard block
 block discarded – undo
423 423
     );
424 424
 
425 425
     $this->fleet_capacity = 0;
426
-    foreach($this->unit_list->_container as $UBEUnit) {
426
+    foreach ($this->unit_list->_container as $UBEUnit) {
427 427
       $this->fleet_capacity += $UBEUnit->capacity * $UBEUnit->getCount();
428 428
 
429
-      if($UBEUnit->units_lost) {
430
-        foreach($UBEUnit->price as $resource_id => $unit_resource_price) {
431
-          if(!$unit_resource_price) {
429
+      if ($UBEUnit->units_lost) {
430
+        foreach ($UBEUnit->price as $resource_id => $unit_resource_price) {
431
+          if (!$unit_resource_price) {
432 432
             continue;
433 433
           }
434 434
 
@@ -436,7 +436,7 @@  discard block
 block discarded – undo
436 436
           $this->resources_lost_on_units[$resource_id] += $resources_lost;
437 437
           // Если это корабль - прибавляем потери к обломкам на орбите
438 438
           // TODO - опция выбрасывания обороны в обломки
439
-          if($UBEUnit->getType() == UNIT_SHIPS) {
439
+          if ($UBEUnit->getType() == UNIT_SHIPS) {
440 440
             $this->resources_lost_on_ships[$resource_id] += $resources_lost;
441 441
           }
442 442
         }
@@ -448,11 +448,11 @@  discard block
 block discarded – undo
448 448
 
449 449
     // Если емкость трюмов меньше количество ресурсов - часть ресов выбрасываем нахуй
450 450
     // На планете ($fleet_id = 0) ресурсы в космос не выбрасываются
451
-    if($this->db_id != 0 && $this->fleet_capacity < $fleet_total_resources) {
451
+    if ($this->db_id != 0 && $this->fleet_capacity < $fleet_total_resources) {
452 452
       $drop_share = 1 - $this->fleet_capacity / $fleet_total_resources; // Какая часть ресурсов выброшена
453
-      foreach($this->resource_list as $resource_id => &$resource_amount) {
453
+      foreach ($this->resource_list as $resource_id => &$resource_amount) {
454 454
         // Не просчитываем ресурсы, которых нет на борту кораблей флота
455
-        if(!$resource_amount) {
455
+        if (!$resource_amount) {
456 456
           continue;
457 457
         }
458 458
 
@@ -473,19 +473,19 @@  discard block
 block discarded – undo
473 473
     $objFleet2->setDbId($this->db_id);
474 474
 
475 475
     // Если это была миссия Уничтожения И звезда смерти взорвалась И мы работаем с аттакерами - значит все аттакеры умерли
476
-    if($this->is_attacker == UBE_PLAYER_IS_ATTACKER && $reapers_status == UBE_MOON_REAPERS_DIED) {
476
+    if ($this->is_attacker == UBE_PLAYER_IS_ATTACKER && $reapers_status == UBE_MOON_REAPERS_DIED) {
477 477
       $objFleet2->dbDelete();
478
-    } elseif($ship_count_initial == 0) { // $ship_count_lost == $ship_count_initial ||
478
+    } elseif ($ship_count_initial == 0) { // $ship_count_lost == $ship_count_initial ||
479 479
       $objFleet2->dbDelete();
480 480
     } else {
481
-      if($ship_count_lost) {
481
+      if ($ship_count_lost) {
482 482
         // Просматриваем результаты изменения флотов
483
-        foreach($this->unit_list->_container as $UBEUnit) {
483
+        foreach ($this->unit_list->_container as $UBEUnit) {
484 484
           // Перебираем аутком на случай восстановления юнитов
485 485
 //          if(($units_left = $UBEUnit->getCount() - (float)$UBEUnit->units_lost) > 0) {
486 486
 //            $fleet_real_array[$UBEUnit->unitId] = $units_left;
487 487
 //          };
488
-          if(floatval($UBEUnit->units_lost) != 0) {
488
+          if (floatval($UBEUnit->units_lost) != 0) {
489 489
             $objFleet2->shipAdjustCount($UBEUnit->unitId, floatval($UBEUnit->units_lost));
490 490
           };
491 491
         }
@@ -495,7 +495,7 @@  discard block
 block discarded – undo
495 495
       $objFleet2->resourcesAdjust($resource_delta_fleet);
496 496
 
497 497
       // Если защитник и не РМФ - отправляем флот назад
498
-      if($this->is_attacker == UBE_PLAYER_IS_ATTACKER || ($this->is_attacker == UBE_PLAYER_IS_DEFENDER && !$is_small_fleet_recce)) {
498
+      if ($this->is_attacker == UBE_PLAYER_IS_ATTACKER || ($this->is_attacker == UBE_PLAYER_IS_DEFENDER && !$is_small_fleet_recce)) {
499 499
         $objFleet2->markReturned();
500 500
       }
501 501
       $objFleet2->dbSave();
@@ -525,7 +525,7 @@  discard block
 block discarded – undo
525 525
   public function calculate_unit_partial_data(UBEASA $side_ASA) {
526 526
     $this->fleet_share_of_side_armor = $this->total_stats[P_ARMOR] / $side_ASA->getArmor();
527 527
 
528
-    foreach($this->unit_list->_container as $UBEUnit) {
528
+    foreach ($this->unit_list->_container as $UBEUnit) {
529 529
       $UBEUnit->share_of_side_armor = $UBEUnit->pool_armor / $side_ASA->getArmor();
530 530
     }
531 531
   }
@@ -537,9 +537,9 @@  discard block
 block discarded – undo
537 537
    * @version 2016-02-25 23:42:45 41a4.68
538 538
    */
539 539
   public function attack_fleets(UBEFleetList $fleet_list, $is_simulator) {
540
-    foreach($fleet_list->_container as $defending_fleet) {
540
+    foreach ($fleet_list->_container as $defending_fleet) {
541 541
       // Не атакуются флоты на своей стороне
542
-      if($this->is_attacker == $defending_fleet->is_attacker) {
542
+      if ($this->is_attacker == $defending_fleet->is_attacker) {
543 543
         continue;
544 544
       }
545 545
       $this->attack_fleet($defending_fleet, $is_simulator);
@@ -555,12 +555,12 @@  discard block
 block discarded – undo
555 555
   public function attack_fleet(UBEFleet $defending_fleet, $is_simulator) {
556 556
     UBEDebug::unit_dump_header();
557 557
 
558
-    foreach($this->unit_list->_container as $attacking_unit_pool) {
558
+    foreach ($this->unit_list->_container as $attacking_unit_pool) {
559 559
       UBEDebug::unit_dump($attacking_unit_pool, 'attacker');
560 560
 
561 561
       // if($attack_unit_count <= 0) continue; // TODO: Это пока нельзя включать - вот если будут "боевые порядки юнитов..."
562
-      foreach($defending_fleet->unit_list->_container as $defending_unit_pool) {
563
-        if($defending_unit_pool->isEmpty()) {
562
+      foreach ($defending_fleet->unit_list->_container as $defending_unit_pool) {
563
+        if ($defending_unit_pool->isEmpty()) {
564 564
           continue;
565 565
         }
566 566
 
Please login to merge, or discard this patch.
classes/DBAL/DbTransaction.php 1 patch
Spacing   +2 added lines, -2 removed lines patch added patch discarded remove patch
@@ -58,7 +58,7 @@  discard block
 block discarded – undo
58 58
 
59 59
     if (!empty($error_msg)) {
60 60
       // TODO - Убрать позже
61
-      print('<h1>СООБЩИТЕ ЭТО АДМИНУ: sn_db_transaction_check() - ' . $error_msg . '</h1>');
61
+      print('<h1>СООБЩИТЕ ЭТО АДМИНУ: sn_db_transaction_check() - '.$error_msg.'</h1>');
62 62
       $backtrace = debug_backtrace();
63 63
       array_shift($backtrace);
64 64
       pdump($backtrace);
@@ -71,7 +71,7 @@  discard block
 block discarded – undo
71 71
   public function start($level = '') {
72 72
     $this->check(null);
73 73
 
74
-    $level ? $this->db->doSql('SET TRANSACTION ISOLATION LEVEL ' . $level) : false;
74
+    $level ? $this->db->doSql('SET TRANSACTION ISOLATION LEVEL '.$level) : false;
75 75
 
76 76
     $this->transaction_id++;
77 77
     $this->db->doSql('START TRANSACTION');
Please login to merge, or discard this patch.