@@ -459,7 +459,7 @@ discard block |
||
459 | 459 | * Преобразовывает данные симулятора в данные для расчета боя |
460 | 460 | * |
461 | 461 | * @param $side_info |
462 | - * @param $attacker |
|
462 | + * @param boolean $attacker |
|
463 | 463 | * @param int $player_id |
464 | 464 | * |
465 | 465 | */ |
@@ -521,7 +521,7 @@ discard block |
||
521 | 521 | } |
522 | 522 | |
523 | 523 | /** |
524 | - * @return int |
|
524 | + * @return double |
|
525 | 525 | */ |
526 | 526 | public function get_time_spent() { |
527 | 527 | return $this->time_spent; |
@@ -564,7 +564,7 @@ discard block |
||
564 | 564 | } |
565 | 565 | |
566 | 566 | /** |
567 | - * @param $template |
|
567 | + * @param null|template $template |
|
568 | 568 | * |
569 | 569 | * @return template |
570 | 570 | */ |
@@ -150,7 +150,7 @@ discard block |
||
150 | 150 | $this->players->db_load_player_by_id($player_id, UBE_PLAYER_IS_DEFENDER); |
151 | 151 | |
152 | 152 | $player_db_row = $this->players[$player_id]->getDbRow(); |
153 | - if($fortifier_level = mrc_get_level($player_db_row, $this->combatMission->dst_planet, MRC_FORTIFIER)) { |
|
153 | + if ($fortifier_level = mrc_get_level($player_db_row, $this->combatMission->dst_planet, MRC_FORTIFIER)) { |
|
154 | 154 | $this->planet_bonus->add_unit_by_snid(MRC_FORTIFIER, $fortifier_level); |
155 | 155 | } |
156 | 156 | |
@@ -181,7 +181,7 @@ discard block |
||
181 | 181 | $this->rounds[0] = new UBERound(0); |
182 | 182 | $this->rounds[0]->make_snapshot($this->fleet_list); |
183 | 183 | |
184 | - for($round = 1; $round <= 10; $round++) { |
|
184 | + for ($round = 1; $round <= 10; $round++) { |
|
185 | 185 | // Проводим раунд |
186 | 186 | defined('DEBUG_UBE') ? print("Round {$round}<br>") : false; |
187 | 187 | |
@@ -194,7 +194,7 @@ discard block |
||
194 | 194 | |
195 | 195 | // Анализируем итоги текущего раунда и готовим данные для следующего |
196 | 196 | $this->combat_result = $this->fleet_list->ubeAnalyzeFleetOutcome($round); |
197 | - if($this->combat_result != UBE_COMBAT_RESULT_DRAW) { |
|
197 | + if ($this->combat_result != UBE_COMBAT_RESULT_DRAW) { |
|
198 | 198 | break; |
199 | 199 | } |
200 | 200 | |
@@ -223,11 +223,11 @@ discard block |
||
223 | 223 | // Генерируем результат боя |
224 | 224 | $this->fleet_list->ube_analyze_fleets($this->is_simulator, $this->debris, $this->resource_exchange_rates); |
225 | 225 | |
226 | - if(!$this->is_ube_loaded) { |
|
226 | + if (!$this->is_ube_loaded) { |
|
227 | 227 | $this->moon_calculator->calculate_moon($this); |
228 | 228 | |
229 | 229 | // Лутаем ресурсы - если аттакер выиграл |
230 | - if($this->combat_result == UBE_COMBAT_RESULT_WIN) { |
|
230 | + if ($this->combat_result == UBE_COMBAT_RESULT_WIN) { |
|
231 | 231 | $this->sn_ube_combat_analyze_loot(); |
232 | 232 | } |
233 | 233 | } |
@@ -247,7 +247,7 @@ discard block |
||
247 | 247 | RES_DEUTERIUM => 0, |
248 | 248 | ); |
249 | 249 | |
250 | - if( |
|
250 | + if ( |
|
251 | 251 | (($planet_resource_total = $this->fleet_list[0]->get_resources_amount()) > 0) |
252 | 252 | && |
253 | 253 | (($total_capacity = $this->fleet_list->ube_get_capacity_attackers()) > 0) |
@@ -259,9 +259,9 @@ discard block |
||
259 | 259 | $planet_lootable_percent = $planet_lootable / $planet_resource_total; |
260 | 260 | |
261 | 261 | // Вычисляем сколько ресурсов вывезено |
262 | - foreach($this->fleet_list->_container as $fleet_id => $fleet) { |
|
262 | + foreach ($this->fleet_list->_container as $fleet_id => $fleet) { |
|
263 | 263 | $looted_in_metal = 0; |
264 | - foreach($this->fleet_list[0]->resource_list as $resource_id => $resource_amount) { |
|
264 | + foreach ($this->fleet_list[0]->resource_list as $resource_id => $resource_amount) { |
|
265 | 265 | // Вычисляем какой процент общей емкости трюмов атакующих будет задействован |
266 | 266 | $fleet_lootable_percent = $fleet->fleet_capacity / $total_capacity; |
267 | 267 | $looted = floor($resource_amount * $planet_lootable_percent * $fleet_lootable_percent); |
@@ -326,7 +326,7 @@ discard block |
||
326 | 326 | $destination_user_id = $this->fleet_list[0]->owner_id; |
327 | 327 | |
328 | 328 | // Обновляем поле обломков на планете |
329 | - if(!$this->is_admin_in_combat && $this->debris->debris_total() > 0) { |
|
329 | + if (!$this->is_admin_in_combat && $this->debris->debris_total() > 0) { |
|
330 | 330 | DBStaticPlanet::db_planet_update_by_gspt( |
331 | 331 | $this->ube_planet_info[PLANET_GALAXY], $this->ube_planet_info[PLANET_SYSTEM], $this->ube_planet_info[PLANET_PLANET], PT_PLANET, |
332 | 332 | array(), |
@@ -337,10 +337,10 @@ discard block |
||
337 | 337 | ); |
338 | 338 | } |
339 | 339 | |
340 | - foreach($this->fleet_list->_container as $fleet_id => $UBEFleet) { |
|
340 | + foreach ($this->fleet_list->_container as $fleet_id => $UBEFleet) { |
|
341 | 341 | $ship_count_lost = $UBEFleet->unit_list->unitCountLost(); |
342 | 342 | |
343 | - if($fleet_id) { |
|
343 | + if ($fleet_id) { |
|
344 | 344 | // Флот |
345 | 345 | $UBEFleet->db_save_combat_result_fleet($this->is_small_fleet_recce, $this->moon_calculator->get_reapers_status()); |
346 | 346 | } else { |
@@ -348,9 +348,9 @@ discard block |
||
348 | 348 | |
349 | 349 | // Сохраняем изменения ресурсов - если они есть |
350 | 350 | $resource_delta = $UBEFleet->ube_combat_result_calculate_resources(); |
351 | - if(!empty($resource_delta)) { |
|
351 | + if (!empty($resource_delta)) { |
|
352 | 352 | $temp = array(); |
353 | - foreach($resource_delta as $resource_id => $resource_amount) { |
|
353 | + foreach ($resource_delta as $resource_id => $resource_amount) { |
|
354 | 354 | $resource_db_name = pname_resource_name($resource_id); |
355 | 355 | $temp[$resource_db_name] = $resource_amount; |
356 | 356 | } |
@@ -360,9 +360,9 @@ discard block |
||
360 | 360 | ); |
361 | 361 | } |
362 | 362 | |
363 | - if($ship_count_lost) { |
|
363 | + if ($ship_count_lost) { |
|
364 | 364 | $planet_row_cache = $this->players[$destination_user_id]->getDbRow(); |
365 | - foreach($UBEFleet->unit_list->_container as $UBEUnit) { |
|
365 | + foreach ($UBEFleet->unit_list->_container as $UBEUnit) { |
|
366 | 366 | DBStaticUnit::dbUpdateOrInsertUnit($UBEUnit->unitId, -$UBEUnit->units_lost, $planet_row_cache, $this->ube_planet_info[PLANET_ID]); |
367 | 367 | } |
368 | 368 | } |
@@ -372,7 +372,7 @@ discard block |
||
372 | 372 | // TODO: Связать сабы с флотами констраинтами ON DELETE SET NULL |
373 | 373 | // Для САБов |
374 | 374 | $fleet_group_id_list = $this->fleet_list->ube_get_groups(); |
375 | - if(!empty($fleet_group_id_list)) { |
|
375 | + if (!empty($fleet_group_id_list)) { |
|
376 | 376 | $fleet_group_id_list = implode(',', $fleet_group_id_list); |
377 | 377 | DBStaticFleetACS::db_acs_delete_by_list($fleet_group_id_list); |
378 | 378 | } |
@@ -380,14 +380,14 @@ discard block |
||
380 | 380 | $this->moon_calculator->db_apply_result($this->ube_planet_info, $destination_user_id); |
381 | 381 | |
382 | 382 | $bashing_list = array(); |
383 | - foreach($this->players->get_player_sides() as $player_id => $player_side) { |
|
384 | - if($player_side != UBE_PLAYER_IS_ATTACKER) { |
|
383 | + foreach ($this->players->get_player_sides() as $player_id => $player_side) { |
|
384 | + if ($player_side != UBE_PLAYER_IS_ATTACKER) { |
|
385 | 385 | continue; |
386 | 386 | } |
387 | - if($this->moon_calculator->get_status() != UBE_MOON_DESTROY_SUCCESS) { |
|
387 | + if ($this->moon_calculator->get_status() != UBE_MOON_DESTROY_SUCCESS) { |
|
388 | 388 | $bashing_list[] = array($player_id, $this->ube_planet_info[PLANET_ID], $this->combat_timestamp); |
389 | 389 | } |
390 | - if($this->mission_type_id == MT_ATTACK && $this->is_defender_active_player) { |
|
390 | + if ($this->mission_type_id == MT_ATTACK && $this->is_defender_active_player) { |
|
391 | 391 | $str_loose_or_win = $this->combat_result == UBE_COMBAT_RESULT_WIN ? 'raidswin' : 'raidsloose'; |
392 | 392 | DBStaticUser::db_user_adjust_by_id( |
393 | 393 | $player_id, |
@@ -399,7 +399,7 @@ discard block |
||
399 | 399 | ); |
400 | 400 | } |
401 | 401 | } |
402 | - if(!empty($bashing_list)) { |
|
402 | + if (!empty($bashing_list)) { |
|
403 | 403 | DBStaticFleetBashing::db_bashing_insert($bashing_list); |
404 | 404 | } |
405 | 405 | |
@@ -425,20 +425,19 @@ discard block |
||
425 | 425 | $planet_info[PLANET_SYSTEM], |
426 | 426 | $planet_info[PLANET_PLANET], |
427 | 427 | htmlentities($planet_info[PLANET_NAME], ENT_COMPAT, 'UTF-8'), |
428 | - classLocale::$lang[$this->combat_result == UBE_COMBAT_RESULT_WIN ? 'ube_report_info_outcome_win' : |
|
429 | - ($this->combat_result == UBE_COMBAT_RESULT_DRAW ? 'ube_report_info_outcome_draw' : 'ube_report_info_outcome_loss')] |
|
428 | + classLocale::$lang[$this->combat_result == UBE_COMBAT_RESULT_WIN ? 'ube_report_info_outcome_win' : ($this->combat_result == UBE_COMBAT_RESULT_DRAW ? 'ube_report_info_outcome_draw' : 'ube_report_info_outcome_loss')] |
|
430 | 429 | ); |
431 | 430 | |
432 | 431 | $text_defender = ''; |
433 | 432 | $debris = $this->debris->get_debris(); |
434 | - foreach($debris as $resource_id => $resource_amount) { |
|
435 | - if($resource_id == RES_DEUTERIUM) { |
|
433 | + foreach ($debris as $resource_id => $resource_amount) { |
|
434 | + if ($resource_id == RES_DEUTERIUM) { |
|
436 | 435 | continue; |
437 | 436 | } |
438 | 437 | |
439 | 438 | $text_defender .= "{$classLocale['tech'][$resource_id]}: " . pretty_number($resource_amount) . '<br />'; |
440 | 439 | } |
441 | - if($text_defender) { |
|
440 | + if ($text_defender) { |
|
442 | 441 | $text_defender = "{$classLocale['ube_report_msg_body_debris']}{$text_defender}<br />"; |
443 | 442 | } |
444 | 443 | |
@@ -448,7 +447,7 @@ discard block |
||
448 | 447 | |
449 | 448 | // TODO: Оптимизировать отсылку сообщений - отсылать пакетами |
450 | 449 | $player_sides = $this->players->get_player_sides(); |
451 | - foreach($player_sides as $player_id => $player_side) { |
|
450 | + foreach ($player_sides as $player_id => $player_side) { |
|
452 | 451 | $message = $text_common . ($this->is_small_fleet_recce && ($player_side == UBE_PLAYER_IS_ATTACKER) ? classLocale::$lang['ube_report_msg_body_sfr'] : $text_defender); |
453 | 452 | DBStaticMessages::msg_send_simple_message($player_id, '', $this->combat_timestamp, MSG_TYPE_COMBAT, classLocale::$lang['sys_mess_tower'], classLocale::$lang['sys_mess_attack_report'], $message); |
454 | 453 | } |
@@ -484,11 +483,11 @@ discard block |
||
484 | 483 | $player_id = $player_id == -1 ? $this->players->count() : $player_id; |
485 | 484 | $fleet_id = $player_id; // FOR SIMULATOR! |
486 | 485 | |
487 | - if(empty($this->players[$player_id])) { |
|
486 | + if (empty($this->players[$player_id])) { |
|
488 | 487 | $this->players[$player_id] = new UBEPlayer(); |
489 | 488 | } |
490 | 489 | |
491 | - foreach($side_info as $fleet_data) { |
|
490 | + foreach ($side_info as $fleet_data) { |
|
492 | 491 | $this->players[$player_id]->name = $player_id; |
493 | 492 | $this->players[$player_id]->setSide($attacker); |
494 | 493 | |
@@ -496,32 +495,32 @@ discard block |
||
496 | 495 | $this->fleet_list[$fleet_id] = $objFleet; |
497 | 496 | |
498 | 497 | $this->fleet_list[$fleet_id]->owner_id = $player_id; |
499 | - foreach($fleet_data as $unit_id => $unit_count) { |
|
500 | - if(!$unit_count) { |
|
498 | + foreach ($fleet_data as $unit_id => $unit_count) { |
|
499 | + if (!$unit_count) { |
|
501 | 500 | continue; |
502 | 501 | } |
503 | 502 | |
504 | 503 | $unit_type = get_unit_param($unit_id, P_UNIT_TYPE); |
505 | 504 | |
506 | - if($unit_type == UNIT_SHIPS || $unit_type == UNIT_DEFENCE) { |
|
505 | + if ($unit_type == UNIT_SHIPS || $unit_type == UNIT_DEFENCE) { |
|
507 | 506 | $this->fleet_list[$fleet_id]->unit_list->unitAdjustCount($unit_id, $unit_count); |
508 | - } elseif($unit_type == UNIT_RESOURCES) { |
|
507 | + } elseif ($unit_type == UNIT_RESOURCES) { |
|
509 | 508 | $this->fleet_list[$fleet_id]->resource_list[$unit_id] = $unit_count; |
510 | - } elseif($unit_type == UNIT_TECHNOLOGIES) { |
|
511 | - if($unit_id == TECH_WEAPON) { |
|
509 | + } elseif ($unit_type == UNIT_TECHNOLOGIES) { |
|
510 | + if ($unit_id == TECH_WEAPON) { |
|
512 | 511 | $this->players[$player_id]->player_bonus->add_unit_by_snid(TECH_WEAPON, $unit_count); |
513 | - } elseif($unit_id == TECH_SHIELD) { |
|
512 | + } elseif ($unit_id == TECH_SHIELD) { |
|
514 | 513 | $this->players[$player_id]->player_bonus->add_unit_by_snid(TECH_SHIELD, $unit_count); |
515 | - } elseif($unit_id == TECH_ARMOR) { |
|
514 | + } elseif ($unit_id == TECH_ARMOR) { |
|
516 | 515 | $this->players[$player_id]->player_bonus->add_unit_by_snid(TECH_ARMOR, $unit_count); |
517 | 516 | } |
518 | - } elseif($unit_type == UNIT_GOVERNORS) { |
|
519 | - if($unit_id == MRC_FORTIFIER) { |
|
517 | + } elseif ($unit_type == UNIT_GOVERNORS) { |
|
518 | + if ($unit_id == MRC_FORTIFIER) { |
|
520 | 519 | // Фортифаер даёт бонус ко всему |
521 | 520 | $this->planet_bonus->add_unit_by_snid(MRC_FORTIFIER, $unit_count); |
522 | 521 | } |
523 | - } elseif($unit_type == UNIT_MERCENARIES) { |
|
524 | - if($unit_id == MRC_ADMIRAL) { |
|
522 | + } elseif ($unit_type == UNIT_MERCENARIES) { |
|
523 | + if ($unit_id == MRC_ADMIRAL) { |
|
525 | 524 | $this->players[$player_id]->player_bonus->add_unit_by_snid(MRC_ADMIRAL, $unit_count); |
526 | 525 | } |
527 | 526 | } |
@@ -590,7 +589,7 @@ discard block |
||
590 | 589 | |
591 | 590 | $ube_report = new UBEReport(); |
592 | 591 | $ube = $ube_report->sn_ube_report_load(sys_get_param_str('cypher')); |
593 | - if($ube != UBE_REPORT_NOT_FOUND) { |
|
592 | + if ($ube != UBE_REPORT_NOT_FOUND) { |
|
594 | 593 | $ube_report->sn_ube_report_generate($ube, $template_result); |
595 | 594 | |
596 | 595 | $template = gettemplate('ube_combat_report', $template); |
@@ -618,9 +617,9 @@ discard block |
||
618 | 617 | $ube->sn_ube_combat(); |
619 | 618 | $ube_report = new UBEReport(); |
620 | 619 | |
621 | - if(sys_get_param_str('reload')) { |
|
620 | + if (sys_get_param_str('reload')) { |
|
622 | 621 | $ube_new = $ube_report->sn_ube_report_load($ube->get_cypher()); // $combat_data = sn_ube_report_load($combat_data[UBE_REPORT_CYPHER]); |
623 | - if($ube_new != UBE_REPORT_NOT_FOUND && is_object($ube_new)) { |
|
622 | + if ($ube_new != UBE_REPORT_NOT_FOUND && is_object($ube_new)) { |
|
624 | 623 | $ube = $ube_new; |
625 | 624 | } |
626 | 625 | } |
@@ -668,7 +667,7 @@ discard block |
||
668 | 667 | $this->debris->load_from_report_row($report_row); |
669 | 668 | |
670 | 669 | $query = classSupernova::$db->doSelect("SELECT * FROM {{ube_report_player}} WHERE `ube_report_id` = {$report_row['ube_report_id']}"); |
671 | - while($player_row = db_fetch($query)) { |
|
670 | + while ($player_row = db_fetch($query)) { |
|
672 | 671 | $this->players->init_player_from_report_info($player_row); |
673 | 672 | } |
674 | 673 |
@@ -183,7 +183,7 @@ |
||
183 | 183 | |
184 | 184 | for($round = 1; $round <= 10; $round++) { |
185 | 185 | // Проводим раунд |
186 | - defined('DEBUG_UBE') ? print("Round {$round}<br>") : false; |
|
186 | + defined('DEBUG_UBE') ? print("round {$round}<br>") : false; |
|
187 | 187 | |
188 | 188 | $this->fleet_list->ube_calculate_attack_results($this); |
189 | 189 |
@@ -150,7 +150,7 @@ discard block |
||
150 | 150 | } |
151 | 151 | |
152 | 152 | /** |
153 | - * @param $ube_report_id |
|
153 | + * @param integer $ube_report_id |
|
154 | 154 | * |
155 | 155 | * @return array |
156 | 156 | * |
@@ -288,7 +288,7 @@ discard block |
||
288 | 288 | |
289 | 289 | |
290 | 290 | /** |
291 | - * @param $ube_report_id |
|
291 | + * @param integer $ube_report_id |
|
292 | 292 | * |
293 | 293 | * @return array |
294 | 294 | */ |
@@ -336,7 +336,7 @@ discard block |
||
336 | 336 | // Рендерит таблицу общего результата боя |
337 | 337 | /** |
338 | 338 | * @param $array |
339 | - * @param $lang_header_index |
|
339 | + * @param string $lang_header_index |
|
340 | 340 | * |
341 | 341 | * @return array |
342 | 342 | */ |
@@ -362,6 +362,9 @@ discard block |
||
362 | 362 | } |
363 | 363 | |
364 | 364 | |
365 | + /** |
|
366 | + * @param integer $ube_report_id |
|
367 | + */ |
|
365 | 368 | public function sql_generate_outcome_unit_array(&$sql_perform_report_unit, $ube_report_id) { |
366 | 369 | $fleet_id = $this->db_id; |
367 | 370 | |
@@ -468,6 +471,10 @@ discard block |
||
468 | 471 | $this->fleet_capacity -= $fleet_total_resources; |
469 | 472 | } |
470 | 473 | |
474 | + /** |
|
475 | + * @param integer $is_small_fleet_recce |
|
476 | + * @param integer $reapers_status |
|
477 | + */ |
|
471 | 478 | public function db_save_combat_result_fleet($is_small_fleet_recce, $reapers_status) { |
472 | 479 | $ship_count_initial = $this->unit_list->unitsCount(); |
473 | 480 | $ship_count_lost = $this->unit_list->unitCountLost(); |
@@ -535,7 +542,7 @@ discard block |
||
535 | 542 | |
536 | 543 | /** |
537 | 544 | * @param UBEFleetList $fleet_list |
538 | - * @param $is_simulator |
|
545 | + * @param boolean $is_simulator |
|
539 | 546 | * |
540 | 547 | * @version 2016-02-25 23:42:45 41a4.68 |
541 | 548 | */ |
@@ -159,20 +159,20 @@ discard block |
||
159 | 159 | $this->owner_id, |
160 | 160 | $this->db_id, |
161 | 161 | |
162 | - (float)$this->UBE_PLANET[PLANET_ID], |
|
162 | + (float) $this->UBE_PLANET[PLANET_ID], |
|
163 | 163 | "'" . db_escape($this->UBE_PLANET[PLANET_NAME]) . "'", |
164 | - (int)$this->UBE_PLANET[PLANET_GALAXY], |
|
165 | - (int)$this->UBE_PLANET[PLANET_SYSTEM], |
|
166 | - (int)$this->UBE_PLANET[PLANET_PLANET], |
|
167 | - (int)$this->UBE_PLANET[PLANET_TYPE], |
|
168 | - |
|
169 | - (float)$this->resource_list[RES_METAL], |
|
170 | - (float)$this->resource_list[RES_CRYSTAL], |
|
171 | - (float)$this->resource_list[RES_DEUTERIUM], |
|
172 | - |
|
173 | - (float)$this->fleet_bonus->calcBonus(P_ATTACK), |
|
174 | - (float)$this->fleet_bonus->calcBonus(P_SHIELD), |
|
175 | - (float)$this->fleet_bonus->calcBonus(P_ARMOR), |
|
164 | + (int) $this->UBE_PLANET[PLANET_GALAXY], |
|
165 | + (int) $this->UBE_PLANET[PLANET_SYSTEM], |
|
166 | + (int) $this->UBE_PLANET[PLANET_PLANET], |
|
167 | + (int) $this->UBE_PLANET[PLANET_TYPE], |
|
168 | + |
|
169 | + (float) $this->resource_list[RES_METAL], |
|
170 | + (float) $this->resource_list[RES_CRYSTAL], |
|
171 | + (float) $this->resource_list[RES_DEUTERIUM], |
|
172 | + |
|
173 | + (float) $this->fleet_bonus->calcBonus(P_ATTACK), |
|
174 | + (float) $this->fleet_bonus->calcBonus(P_SHIELD), |
|
175 | + (float) $this->fleet_bonus->calcBonus(P_ARMOR), |
|
176 | 176 | ); |
177 | 177 | } |
178 | 178 | |
@@ -185,13 +185,13 @@ discard block |
||
185 | 185 | $this->owner_id = $objFleet->playerOwnerId; |
186 | 186 | $this->group_id = $objFleet->group_id; |
187 | 187 | |
188 | - foreach($objFleet->shipsIterator() as $unit_id => $unit) { |
|
189 | - if(!$unit->count) { |
|
188 | + foreach ($objFleet->shipsIterator() as $unit_id => $unit) { |
|
189 | + if (!$unit->count) { |
|
190 | 190 | continue; |
191 | 191 | } |
192 | 192 | |
193 | 193 | $unit_type = get_unit_param($unit_id, P_UNIT_TYPE); |
194 | - if($unit_type == UNIT_SHIPS || $unit_type == UNIT_DEFENCE) { |
|
194 | + if ($unit_type == UNIT_SHIPS || $unit_type == UNIT_DEFENCE) { |
|
195 | 195 | $this->unit_list->unitAdjustCount($unit_id, $unit->count); |
196 | 196 | } |
197 | 197 | } |
@@ -227,13 +227,13 @@ discard block |
||
227 | 227 | // } |
228 | 228 | // } |
229 | 229 | |
230 | - foreach($sn_group_combat as $unit_id) { |
|
231 | - if($unit_count = mrc_get_level($player_db_row, $planet_row, $unit_id)) { |
|
230 | + foreach ($sn_group_combat as $unit_id) { |
|
231 | + if ($unit_count = mrc_get_level($player_db_row, $planet_row, $unit_id)) { |
|
232 | 232 | $this->unit_list->unitAdjustCount($unit_id, $unit_count); |
233 | 233 | } |
234 | 234 | } |
235 | 235 | |
236 | - foreach(sn_get_groups('resources_loot') as $resource_id) { |
|
236 | + foreach (sn_get_groups('resources_loot') as $resource_id) { |
|
237 | 237 | $this->resource_list[$resource_id] = floor(mrc_get_level($player_db_row, $planet_row, $resource_id)); |
238 | 238 | } |
239 | 239 | |
@@ -292,27 +292,27 @@ discard block |
||
292 | 292 | $ube_report_id, |
293 | 293 | $this->db_id, |
294 | 294 | |
295 | - (float)$this->resources_lost_on_units[RES_METAL], |
|
296 | - (float)$this->resources_lost_on_units[RES_CRYSTAL], |
|
297 | - (float)$this->resources_lost_on_units[RES_DEUTERIUM], |
|
298 | - (float)$this->cargo_dropped[RES_METAL], |
|
299 | - (float)$this->cargo_dropped[RES_CRYSTAL], |
|
300 | - (float)$this->cargo_dropped[RES_DEUTERIUM], |
|
301 | - (float)$this->resources_looted[RES_METAL], |
|
302 | - (float)$this->resources_looted[RES_CRYSTAL], |
|
303 | - (float)$this->resources_looted[RES_DEUTERIUM], |
|
304 | - (float)$this->resources_lost_in_metal[RES_METAL], |
|
295 | + (float) $this->resources_lost_on_units[RES_METAL], |
|
296 | + (float) $this->resources_lost_on_units[RES_CRYSTAL], |
|
297 | + (float) $this->resources_lost_on_units[RES_DEUTERIUM], |
|
298 | + (float) $this->cargo_dropped[RES_METAL], |
|
299 | + (float) $this->cargo_dropped[RES_CRYSTAL], |
|
300 | + (float) $this->cargo_dropped[RES_DEUTERIUM], |
|
301 | + (float) $this->resources_looted[RES_METAL], |
|
302 | + (float) $this->resources_looted[RES_CRYSTAL], |
|
303 | + (float) $this->resources_looted[RES_DEUTERIUM], |
|
304 | + (float) $this->resources_lost_in_metal[RES_METAL], |
|
305 | 305 | ); |
306 | 306 | } |
307 | 307 | |
308 | 308 | public function report_render_outcome_side_fleet() { |
309 | 309 | $UBE_DEFENCE_RESTORE = array(); |
310 | 310 | $UBE_UNITS_LOST = array(); |
311 | - foreach($this->unit_list->_container as $UBEUnit) { |
|
312 | - if($UBEUnit->units_restored) { |
|
311 | + foreach ($this->unit_list->_container as $UBEUnit) { |
|
312 | + if ($UBEUnit->units_restored) { |
|
313 | 313 | $UBE_DEFENCE_RESTORE[$UBEUnit->unitId] = $UBEUnit->units_restored; |
314 | 314 | } |
315 | - if($UBEUnit->units_lost) { |
|
315 | + if ($UBEUnit->units_lost) { |
|
316 | 316 | $UBE_UNITS_LOST[$UBEUnit->unitId] = $UBEUnit->units_lost; |
317 | 317 | } |
318 | 318 | } |
@@ -337,16 +337,16 @@ discard block |
||
337 | 337 | */ |
338 | 338 | protected function report_render_outcome_side_fleet_line(&$array, $lang_header_index) { |
339 | 339 | $result = array(); |
340 | - if(!empty($array)) { |
|
341 | - foreach($array as $unit_id => $unit_count) { |
|
342 | - if($unit_count) { |
|
340 | + if (!empty($array)) { |
|
341 | + foreach ($array as $unit_id => $unit_count) { |
|
342 | + if ($unit_count) { |
|
343 | 343 | $result[] = array( |
344 | 344 | 'NAME' => classLocale::$lang['tech'][$unit_id], |
345 | 345 | 'LOSS' => pretty_number($unit_count), |
346 | 346 | ); |
347 | 347 | } |
348 | 348 | } |
349 | - if($lang_header_index && count($result)) { |
|
349 | + if ($lang_header_index && count($result)) { |
|
350 | 350 | array_unshift($result, array('NAME' => classLocale::$lang[$lang_header_index])); |
351 | 351 | } |
352 | 352 | } |
@@ -359,16 +359,16 @@ discard block |
||
359 | 359 | $fleet_id = $this->db_id; |
360 | 360 | |
361 | 361 | $unit_sort_order = 0; |
362 | - foreach($this->unit_list->_container as $UBEUnit) { |
|
363 | - if($UBEUnit->units_lost || $UBEUnit->units_restored) { |
|
362 | + foreach ($this->unit_list->_container as $UBEUnit) { |
|
363 | + if ($UBEUnit->units_lost || $UBEUnit->units_restored) { |
|
364 | 364 | $unit_sort_order++; |
365 | 365 | $sql_perform_report_unit[] = array( |
366 | 366 | $ube_report_id, |
367 | 367 | $fleet_id, |
368 | 368 | |
369 | 369 | $UBEUnit->unitId, |
370 | - (float)$UBEUnit->units_restored, |
|
371 | - (float)$UBEUnit->units_lost, |
|
370 | + (float) $UBEUnit->units_restored, |
|
371 | + (float) $UBEUnit->units_lost, |
|
372 | 372 | |
373 | 373 | $unit_sort_order, |
374 | 374 | ); |
@@ -384,9 +384,9 @@ discard block |
||
384 | 384 | public function ube_combat_result_calculate_resources() { |
385 | 385 | $resource_delta_fleet = array(); |
386 | 386 | // Если во флоте остались юниты или это планета - генерируем изменение ресурсов |
387 | - foreach(sn_get_groups('resources_loot') as $resource_id) { |
|
388 | - $resource_change = (float)$this->resources_looted[$resource_id] + (float)$this->cargo_dropped[$resource_id]; |
|
389 | - if($resource_change) { |
|
387 | + foreach (sn_get_groups('resources_loot') as $resource_id) { |
|
388 | + $resource_change = (float) $this->resources_looted[$resource_id] + (float) $this->cargo_dropped[$resource_id]; |
|
389 | + if ($resource_change) { |
|
390 | 390 | $resource_delta_fleet[$resource_id] = -($resource_change); |
391 | 391 | } |
392 | 392 | } |
@@ -419,12 +419,12 @@ discard block |
||
419 | 419 | ); |
420 | 420 | |
421 | 421 | $this->fleet_capacity = 0; |
422 | - foreach($this->unit_list->_container as $UBEUnit) { |
|
422 | + foreach ($this->unit_list->_container as $UBEUnit) { |
|
423 | 423 | $this->fleet_capacity += $UBEUnit->capacity * $UBEUnit->count; |
424 | 424 | |
425 | - if($UBEUnit->units_lost) { |
|
426 | - foreach($UBEUnit->price as $resource_id => $unit_resource_price) { |
|
427 | - if(!$unit_resource_price) { |
|
425 | + if ($UBEUnit->units_lost) { |
|
426 | + foreach ($UBEUnit->price as $resource_id => $unit_resource_price) { |
|
427 | + if (!$unit_resource_price) { |
|
428 | 428 | continue; |
429 | 429 | } |
430 | 430 | |
@@ -432,7 +432,7 @@ discard block |
||
432 | 432 | $this->resources_lost_on_units[$resource_id] += $resources_lost; |
433 | 433 | // Если это корабль - прибавляем потери к обломкам на орбите |
434 | 434 | // TODO - опция выбрасывания обороны в обломки |
435 | - if($UBEUnit->getType() == UNIT_SHIPS) { |
|
435 | + if ($UBEUnit->getType() == UNIT_SHIPS) { |
|
436 | 436 | $this->resources_lost_on_ships[$resource_id] += $resources_lost; |
437 | 437 | } |
438 | 438 | } |
@@ -444,11 +444,11 @@ discard block |
||
444 | 444 | |
445 | 445 | // Если емкость трюмов меньше количество ресурсов - часть ресов выбрасываем нахуй |
446 | 446 | // На планете ($fleet_id = 0) ресурсы в космос не выбрасываются |
447 | - if($this->db_id != 0 && $this->fleet_capacity < $fleet_total_resources) { |
|
447 | + if ($this->db_id != 0 && $this->fleet_capacity < $fleet_total_resources) { |
|
448 | 448 | $drop_share = 1 - $this->fleet_capacity / $fleet_total_resources; // Какая часть ресурсов выброшена |
449 | - foreach($this->resource_list as $resource_id => &$resource_amount) { |
|
449 | + foreach ($this->resource_list as $resource_id => &$resource_amount) { |
|
450 | 450 | // Не просчитываем ресурсы, которых нет на борту кораблей флота |
451 | - if(!$resource_amount) { |
|
451 | + if (!$resource_amount) { |
|
452 | 452 | continue; |
453 | 453 | } |
454 | 454 | |
@@ -469,19 +469,19 @@ discard block |
||
469 | 469 | $objFleet2->dbId = $this->db_id; |
470 | 470 | |
471 | 471 | // Если это была миссия Уничтожения И звезда смерти взорвалась И мы работаем с аттакерами - значит все аттакеры умерли |
472 | - if($this->is_attacker == UBE_PLAYER_IS_ATTACKER && $reapers_status == UBE_MOON_REAPERS_DIED) { |
|
472 | + if ($this->is_attacker == UBE_PLAYER_IS_ATTACKER && $reapers_status == UBE_MOON_REAPERS_DIED) { |
|
473 | 473 | $objFleet2->dbDelete(); |
474 | - } elseif($ship_count_initial == 0) { // $ship_count_lost == $ship_count_initial || |
|
474 | + } elseif ($ship_count_initial == 0) { // $ship_count_lost == $ship_count_initial || |
|
475 | 475 | $objFleet2->dbDelete(); |
476 | 476 | } else { |
477 | - if($ship_count_lost) { |
|
477 | + if ($ship_count_lost) { |
|
478 | 478 | // Просматриваем результаты изменения флотов |
479 | - foreach($this->unit_list->_container as $UBEUnit) { |
|
479 | + foreach ($this->unit_list->_container as $UBEUnit) { |
|
480 | 480 | // Перебираем аутком на случай восстановления юнитов |
481 | 481 | // if(($units_left = $UBEUnit->getCount() - (float)$UBEUnit->units_lost) > 0) { |
482 | 482 | // $fleet_real_array[$UBEUnit->unitId] = $units_left; |
483 | 483 | // }; |
484 | - if(floatval($UBEUnit->units_lost) != 0) { |
|
484 | + if (floatval($UBEUnit->units_lost) != 0) { |
|
485 | 485 | $objFleet2->shipAdjustCount($UBEUnit->unitId, floatval($UBEUnit->units_lost)); |
486 | 486 | }; |
487 | 487 | } |
@@ -491,7 +491,7 @@ discard block |
||
491 | 491 | $objFleet2->resourcesAdjust($resource_delta_fleet); |
492 | 492 | |
493 | 493 | // Если защитник и не РМФ - отправляем флот назад |
494 | - if($this->is_attacker == UBE_PLAYER_IS_ATTACKER || ($this->is_attacker == UBE_PLAYER_IS_DEFENDER && !$is_small_fleet_recce)) { |
|
494 | + if ($this->is_attacker == UBE_PLAYER_IS_ATTACKER || ($this->is_attacker == UBE_PLAYER_IS_DEFENDER && !$is_small_fleet_recce)) { |
|
495 | 495 | $objFleet2->is_returning = 1; |
496 | 496 | } |
497 | 497 | $objFleet2->dbSave(); |
@@ -521,7 +521,7 @@ discard block |
||
521 | 521 | public function calculate_unit_partial_data(UBEASA $side_ASA) { |
522 | 522 | $this->fleet_share_of_side_armor = $this->total_stats[P_ARMOR] / $side_ASA->getArmor(); |
523 | 523 | |
524 | - foreach($this->unit_list->_container as $UBEUnit) { |
|
524 | + foreach ($this->unit_list->_container as $UBEUnit) { |
|
525 | 525 | $UBEUnit->share_of_side_armor = $UBEUnit->pool_armor / $side_ASA->getArmor(); |
526 | 526 | } |
527 | 527 | } |
@@ -533,9 +533,9 @@ discard block |
||
533 | 533 | * @version 2016-02-25 23:42:45 41a4.68 |
534 | 534 | */ |
535 | 535 | public function attack_fleets(UBEFleetList $fleet_list, $is_simulator) { |
536 | - foreach($fleet_list->_container as $defending_fleet) { |
|
536 | + foreach ($fleet_list->_container as $defending_fleet) { |
|
537 | 537 | // Не атакуются флоты на своей стороне |
538 | - if($this->is_attacker == $defending_fleet->is_attacker) { |
|
538 | + if ($this->is_attacker == $defending_fleet->is_attacker) { |
|
539 | 539 | continue; |
540 | 540 | } |
541 | 541 | $this->attack_fleet($defending_fleet, $is_simulator); |
@@ -550,12 +550,12 @@ discard block |
||
550 | 550 | public function attack_fleet(UBEFleet $defending_fleet, $is_simulator) { |
551 | 551 | UBEDebug::unit_dump_header(); |
552 | 552 | |
553 | - foreach($this->unit_list->_container as $attacking_unit_pool) { |
|
553 | + foreach ($this->unit_list->_container as $attacking_unit_pool) { |
|
554 | 554 | UBEDebug::unit_dump($attacking_unit_pool, 'attacker'); |
555 | 555 | |
556 | 556 | // if($attack_unit_count <= 0) continue; // TODO: Это пока нельзя включать - вот если будут "боевые порядки юнитов..." |
557 | - foreach($defending_fleet->unit_list->_container as $defending_unit_pool) { |
|
558 | - if($defending_unit_pool->isEmpty()) { |
|
557 | + foreach ($defending_fleet->unit_list->_container as $defending_unit_pool) { |
|
558 | + if ($defending_unit_pool->isEmpty()) { |
|
559 | 559 | continue; |
560 | 560 | } |
561 | 561 |
@@ -278,6 +278,9 @@ |
||
278 | 278 | return count($this->ube_side_present_at_round_start); |
279 | 279 | } |
280 | 280 | |
281 | + /** |
|
282 | + * @param integer $round |
|
283 | + */ |
|
281 | 284 | public function ubeAnalyzeFleetOutcome($round) { |
282 | 285 | $this->ube_actualize_sides(); |
283 | 286 |
@@ -82,13 +82,13 @@ discard block |
||
82 | 82 | */ |
83 | 83 | public function ube_db_load_fleets_outcome($report_row) { |
84 | 84 | $query = doquery("SELECT * FROM {{ube_report_outcome_fleet}} WHERE `ube_report_id` = {$report_row['ube_report_id']}"); |
85 | - while($row = db_fetch($query)) { |
|
85 | + while ($row = db_fetch($query)) { |
|
86 | 86 | $fleet_id = $row['ube_report_outcome_fleet_fleet_id']; |
87 | 87 | $this[$fleet_id]->load_outcome_from_report_row($row); |
88 | 88 | } |
89 | 89 | |
90 | 90 | $query = doquery("SELECT * FROM {{ube_report_outcome_unit}} WHERE `ube_report_id` = {$report_row['ube_report_id']} ORDER BY `ube_report_outcome_unit_sort_order`"); |
91 | - while($row = db_fetch($query)) { |
|
91 | + while ($row = db_fetch($query)) { |
|
92 | 92 | $fleet_id = $row['ube_report_outcome_unit_fleet_id']; |
93 | 93 | $this[$fleet_id]->load_unit_outcome_from_row($row); |
94 | 94 | } |
@@ -108,7 +108,7 @@ discard block |
||
108 | 108 | UBE_PLAYER_IS_DEFENDER => array(), |
109 | 109 | ); |
110 | 110 | |
111 | - foreach($this->_container as $fleet_id => $UBEFleet) { |
|
111 | + foreach ($this->_container as $fleet_id => $UBEFleet) { |
|
112 | 112 | $result[$UBEFleet->is_attacker][] = array( |
113 | 113 | 'ID' => $fleet_id, |
114 | 114 | 'NAME' => $ube->players[$UBEFleet->owner_id]->name, |
@@ -131,11 +131,11 @@ discard block |
||
131 | 131 | */ |
132 | 132 | public function ube_analyze_fleets($is_simulator, UBEDebris $debris, array $resource_exchange_rates) { |
133 | 133 | // Генерируем результат боя |
134 | - foreach($this->_container as $fleet_id => $UBEFleet) { |
|
134 | + foreach ($this->_container as $fleet_id => $UBEFleet) { |
|
135 | 135 | // Инициализируем массив результатов для флота |
136 | 136 | // $this->init_fleet_outcome_and_link_to_side($UBEFleet); |
137 | 137 | |
138 | - foreach($UBEFleet->unit_list->_container as $UBEUnit) { |
|
138 | + foreach ($UBEFleet->unit_list->_container as $UBEUnit) { |
|
139 | 139 | $UBEUnit->ube_analyze_unit($is_simulator); |
140 | 140 | } |
141 | 141 | |
@@ -152,10 +152,10 @@ discard block |
||
152 | 152 | $this->resources_lost_in_metal = array( |
153 | 153 | RES_METAL => 0, |
154 | 154 | ); |
155 | - foreach($UBEFleet->resources_lost_on_units as $resource_id => $resource_amount) { |
|
155 | + foreach ($UBEFleet->resources_lost_on_units as $resource_id => $resource_amount) { |
|
156 | 156 | $UBEFleet->resources_lost_in_metal[RES_METAL] += $resource_amount * $resource_exchange_rates[$resource_id]; |
157 | 157 | } |
158 | - foreach($UBEFleet->cargo_dropped as $resource_id => $resource_amount) { |
|
158 | + foreach ($UBEFleet->cargo_dropped as $resource_id => $resource_amount) { |
|
159 | 159 | $UBEFleet->resources_lost_in_metal[RES_METAL] += $resource_amount * $resource_exchange_rates[$resource_id]; |
160 | 160 | } |
161 | 161 | } |
@@ -166,8 +166,8 @@ discard block |
||
166 | 166 | */ |
167 | 167 | public function ube_get_groups() { |
168 | 168 | $result = array(); |
169 | - foreach($this->_container as $UBEFleet) { |
|
170 | - if($UBEFleet->group_id) { |
|
169 | + foreach ($this->_container as $UBEFleet) { |
|
170 | + if ($UBEFleet->group_id) { |
|
171 | 171 | $result[$UBEFleet->group_id] = $UBEFleet->group_id; |
172 | 172 | } |
173 | 173 | } |
@@ -180,8 +180,8 @@ discard block |
||
180 | 180 | */ |
181 | 181 | public function ube_get_capacity_attackers() { |
182 | 182 | $result = 0; |
183 | - foreach($this->_container as $UBEFleet) { |
|
184 | - if($UBEFleet->is_attacker) { |
|
183 | + foreach ($this->_container as $UBEFleet) { |
|
184 | + if ($UBEFleet->is_attacker) { |
|
185 | 185 | $result += $UBEFleet->fleet_capacity; |
186 | 186 | } |
187 | 187 | } |
@@ -195,7 +195,7 @@ discard block |
||
195 | 195 | */ |
196 | 196 | public function ube_db_load_from_report_row(array $report_row, UBE $ube) { |
197 | 197 | $query = doquery("SELECT * FROM {{ube_report_fleet}} WHERE `ube_report_id` = {$report_row['ube_report_id']}"); |
198 | - while($fleet_row = db_fetch($query)) { |
|
198 | + while ($fleet_row = db_fetch($query)) { |
|
199 | 199 | $objFleet = new UBEFleet(); |
200 | 200 | $objFleet->load_from_report($fleet_row, $ube); |
201 | 201 | $this[$objFleet->db_id] = $objFleet; |
@@ -209,20 +209,20 @@ discard block |
||
209 | 209 | * @version 2016-02-25 23:42:45 41a4.68 |
210 | 210 | */ |
211 | 211 | public function ube_prepare_for_next_round($is_simulator) { |
212 | - foreach($this->_container as $fleet_id => $UBEFleet) { |
|
212 | + foreach ($this->_container as $fleet_id => $UBEFleet) { |
|
213 | 213 | $UBEFleet->prepare_for_next_round($is_simulator); |
214 | 214 | } |
215 | 215 | |
216 | 216 | // Суммируем данные по атакующим и защитникам |
217 | 217 | $this->ube_total[UBE_PLAYER_IS_ATTACKER]->_reset(); |
218 | 218 | $this->ube_total[UBE_PLAYER_IS_DEFENDER]->_reset(); |
219 | - foreach($this->_container as $fleet_id => $UBEFleet) { |
|
219 | + foreach ($this->_container as $fleet_id => $UBEFleet) { |
|
220 | 220 | $this->ube_total[$UBEFleet->is_attacker]->add_unit_stats_array($UBEFleet->total_stats); |
221 | 221 | } |
222 | 222 | //pvar_dump($this->ube_total); |
223 | 223 | |
224 | 224 | // Высчитываем долю атаки, приходящейся на юнит равную отношению брони юнита к общей броне - крупные цели атакуют чаще |
225 | - foreach($this->_container as $fleet_id => $UBEFleet) { |
|
225 | + foreach ($this->_container as $fleet_id => $UBEFleet) { |
|
226 | 226 | $UBEFleet->calculate_unit_partial_data($this->ube_total[$UBEFleet->is_attacker]); |
227 | 227 | } |
228 | 228 | } |
@@ -236,7 +236,7 @@ discard block |
||
236 | 236 | */ |
237 | 237 | public function ube_calculate_attack_results(UBE $ube) { |
238 | 238 | // Каждый флот атакует все |
239 | - foreach($this->_container as $attack_fleet_data) { |
|
239 | + foreach ($this->_container as $attack_fleet_data) { |
|
240 | 240 | defined('DEBUG_UBE') ? print("Fleet {$attack_fleet_data->db_id} attacks<br /><div style='margin-left: 30px;'>") : false; |
241 | 241 | |
242 | 242 | $attack_fleet_data->attack_fleets($this, $ube->is_simulator); |
@@ -251,8 +251,8 @@ discard block |
||
251 | 251 | * @version 2016-02-25 23:42:45 41a4.68 |
252 | 252 | */ |
253 | 253 | public function ube_actualize_sides() { |
254 | - foreach($this->_container as $UBEFleet) { |
|
255 | - if($UBEFleet->get_unit_count() > 0) { |
|
254 | + foreach ($this->_container as $UBEFleet) { |
|
255 | + if ($UBEFleet->get_unit_count() > 0) { |
|
256 | 256 | $this->ube_side_present_at_round_start[$UBEFleet->is_attacker] = 1; |
257 | 257 | } |
258 | 258 | } |
@@ -265,8 +265,8 @@ discard block |
||
265 | 265 | */ |
266 | 266 | public function ube_calculate_attack_reapers() { |
267 | 267 | $reapers = 0; |
268 | - foreach($this->_container as $fleet_id => $UBERoundFleetCombat) { |
|
269 | - if($UBERoundFleetCombat->is_attacker == UBE_PLAYER_IS_ATTACKER) { |
|
268 | + foreach ($this->_container as $fleet_id => $UBERoundFleetCombat) { |
|
269 | + if ($UBERoundFleetCombat->is_attacker == UBE_PLAYER_IS_ATTACKER) { |
|
270 | 270 | $reapers += $UBERoundFleetCombat->unit_list->unitCountReapers(); |
271 | 271 | } |
272 | 272 | } |
@@ -283,10 +283,10 @@ discard block |
||
283 | 283 | |
284 | 284 | $result = UBE_COMBAT_RESULT_DRAW; |
285 | 285 | // Проверяем результат боя |
286 | - if($this->ube_get_sides_count() == 0 || $round >= 10) { |
|
286 | + if ($this->ube_get_sides_count() == 0 || $round >= 10) { |
|
287 | 287 | // Если кого-то не осталось или не осталось обоих - заканчиваем цикл |
288 | 288 | $result = UBE_COMBAT_RESULT_DRAW_END; |
289 | - } elseif($this->ube_get_sides_count() == 1) { |
|
289 | + } elseif ($this->ube_get_sides_count() == 1) { |
|
290 | 290 | // Если осталась одна сторона - она и выиграла |
291 | 291 | $result = isset($this->ube_side_present_at_round_start[UBE_PLAYER_IS_ATTACKER]) ? UBE_COMBAT_RESULT_WIN : UBE_COMBAT_RESULT_LOSS; |
292 | 292 | } |
@@ -303,7 +303,7 @@ discard block |
||
303 | 303 | * @version 41a6.16 |
304 | 304 | */ |
305 | 305 | public function ubeInitGetAttackers(Fleet $objFleet, UBEPlayerList $players) { |
306 | - if($objFleet->group_id) { |
|
306 | + if ($objFleet->group_id) { |
|
307 | 307 | $fleets_added = $this->dbLoadWhere("`fleet_group` = {$objFleet->group_id}"); |
308 | 308 | } else { |
309 | 309 | $this->ube_insert_from_Fleet($objFleet); |
@@ -232,7 +232,7 @@ |
||
232 | 232 | public function ube_calculate_attack_results(UBE $ube) { |
233 | 233 | // Каждый флот атакует все |
234 | 234 | foreach($this->_container as $attack_fleet_data) { |
235 | - defined('DEBUG_UBE') ? print("Fleet {$attack_fleet_data->db_id} attacks<br /><div style='margin-left: 30px;'>") : false; |
|
235 | + defined('DEBUG_UBE') ? print("fleet {$attack_fleet_data->db_id} attacks<br /><div style='margin-left: 30px;'>") : false; |
|
236 | 236 | |
237 | 237 | $attack_fleet_data->attack_fleets($this, $ube->is_simulator); |
238 | 238 |
@@ -7,7 +7,7 @@ |
||
7 | 7 | /** |
8 | 8 | * @param UBE $ube |
9 | 9 | * |
10 | - * @return bool|string |
|
10 | + * @return false|string |
|
11 | 11 | * |
12 | 12 | * @version 2016-02-25 23:42:45 41a4.68 |
13 | 13 | */ |
@@ -13,14 +13,14 @@ discard block |
||
13 | 13 | */ |
14 | 14 | public function sn_ube_report_save($ube) { |
15 | 15 | // Если уже есть ИД репорта - значит репорт был взят из таблицы. С таким мы не работаем |
16 | - if($ube->get_cypher()) { |
|
16 | + if ($ube->get_cypher()) { |
|
17 | 17 | return false; |
18 | 18 | } |
19 | 19 | |
20 | 20 | // Генерируем уникальный секретный ключ и проверяем наличие в базе |
21 | 21 | do { |
22 | 22 | $ube->report_cypher = sys_random_string(32); |
23 | - } while(classSupernova::$db->doSelectFetchArray("SELECT ube_report_cypher FROM {{ube_report}} WHERE ube_report_cypher = '{$ube->report_cypher}' LIMIT 1 FOR UPDATE")); |
|
23 | + } while (classSupernova::$db->doSelectFetchArray("SELECT ube_report_cypher FROM {{ube_report}} WHERE ube_report_cypher = '{$ube->report_cypher}' LIMIT 1 FOR UPDATE")); |
|
24 | 24 | |
25 | 25 | // Инициализация таблицы для пакетной вставки информации |
26 | 26 | $sql_perform = array( |
@@ -106,21 +106,21 @@ discard block |
||
106 | 106 | |
107 | 107 | // Сохраняем общую информацию о бое |
108 | 108 | classSupernova::$db->doInsertSet(TABLE_UBE_REPORT, array( |
109 | - 'ube_report_cypher' => (string)$ube->report_cypher, |
|
110 | - 'ube_report_time_combat' => (string)date(FMT_DATE_TIME_SQL, $ube->combat_timestamp), |
|
111 | - 'ube_report_time_spent' => (float)$ube->time_spent, |
|
112 | - 'ube_report_combat_admin' => (int)$ube->is_admin_in_combat, |
|
113 | - 'ube_report_mission_type' => (int)$ube->mission_type_id, |
|
114 | - 'ube_report_combat_result' => (int)$ube->combat_result, |
|
115 | - 'ube_report_combat_sfr' => (int)$ube->is_small_fleet_recce, |
|
116 | - 'ube_report_planet_id' => (int)$ube->ube_planet_info[PLANET_ID], |
|
117 | - 'ube_report_planet_name' => (string)$ube->ube_planet_info[PLANET_NAME], |
|
118 | - 'ube_report_planet_size' => (int)$ube->ube_planet_info[PLANET_SIZE], |
|
119 | - 'ube_report_planet_galaxy' => (int)$ube->ube_planet_info[PLANET_GALAXY], |
|
120 | - 'ube_report_planet_system' => (int)$ube->ube_planet_info[PLANET_SYSTEM], |
|
121 | - 'ube_report_planet_planet' => (int)$ube->ube_planet_info[PLANET_PLANET], |
|
122 | - 'ube_report_planet_planet_type' => (int)$ube->ube_planet_info[PLANET_TYPE], |
|
123 | - 'ube_report_capture_result' => (int)$ube->capture_result, |
|
109 | + 'ube_report_cypher' => (string) $ube->report_cypher, |
|
110 | + 'ube_report_time_combat' => (string) date(FMT_DATE_TIME_SQL, $ube->combat_timestamp), |
|
111 | + 'ube_report_time_spent' => (float) $ube->time_spent, |
|
112 | + 'ube_report_combat_admin' => (int) $ube->is_admin_in_combat, |
|
113 | + 'ube_report_mission_type' => (int) $ube->mission_type_id, |
|
114 | + 'ube_report_combat_result' => (int) $ube->combat_result, |
|
115 | + 'ube_report_combat_sfr' => (int) $ube->is_small_fleet_recce, |
|
116 | + 'ube_report_planet_id' => (int) $ube->ube_planet_info[PLANET_ID], |
|
117 | + 'ube_report_planet_name' => (string) $ube->ube_planet_info[PLANET_NAME], |
|
118 | + 'ube_report_planet_size' => (int) $ube->ube_planet_info[PLANET_SIZE], |
|
119 | + 'ube_report_planet_galaxy' => (int) $ube->ube_planet_info[PLANET_GALAXY], |
|
120 | + 'ube_report_planet_system' => (int) $ube->ube_planet_info[PLANET_SYSTEM], |
|
121 | + 'ube_report_planet_planet' => (int) $ube->ube_planet_info[PLANET_PLANET], |
|
122 | + 'ube_report_planet_planet_type' => (int) $ube->ube_planet_info[PLANET_TYPE], |
|
123 | + 'ube_report_capture_result' => (int) $ube->capture_result, |
|
124 | 124 | ) |
125 | 125 | + $ube->debris->report_generate_array() |
126 | 126 | + $ube->moon_calculator->report_generate_array() |
@@ -129,7 +129,7 @@ discard block |
||
129 | 129 | |
130 | 130 | // Сохраняем общую информацию по игрокам |
131 | 131 | $player_sides = $ube->players->get_player_sides(); |
132 | - foreach($player_sides as $player_id => $player_side) { |
|
132 | + foreach ($player_sides as $player_id => $player_side) { |
|
133 | 133 | $sql_perform['ube_report_player'][] = array( |
134 | 134 | $ube_report_id, |
135 | 135 | $player_id, |
@@ -137,14 +137,14 @@ discard block |
||
137 | 137 | "'" . db_escape($ube->players[$player_id]->name) . "'", |
138 | 138 | $ube->players[$player_id]->getSide() == UBE_PLAYER_IS_ATTACKER ? 1 : 0, |
139 | 139 | |
140 | - (float)$ube->players[$player_id]->player_bonus->calcBonus(P_ATTACK), |
|
141 | - (float)$ube->players[$player_id]->player_bonus->calcBonus(P_SHIELD), |
|
142 | - (float)$ube->players[$player_id]->player_bonus->calcBonus(P_ARMOR), |
|
140 | + (float) $ube->players[$player_id]->player_bonus->calcBonus(P_ATTACK), |
|
141 | + (float) $ube->players[$player_id]->player_bonus->calcBonus(P_SHIELD), |
|
142 | + (float) $ube->players[$player_id]->player_bonus->calcBonus(P_ARMOR), |
|
143 | 143 | ); |
144 | 144 | } |
145 | 145 | |
146 | 146 | // Всякая информация по флотам |
147 | - foreach($ube->fleet_list->_container as $fleet_id => $UBEFleet) { |
|
147 | + foreach ($ube->fleet_list->_container as $fleet_id => $UBEFleet) { |
|
148 | 148 | // Сохраняем общую информацию по флотам |
149 | 149 | $sql_perform['ube_report_fleet'][] = $UBEFleet->sql_generate_array($ube_report_id); |
150 | 150 | |
@@ -160,9 +160,9 @@ discard block |
||
160 | 160 | |
161 | 161 | // Пакетная вставка данных |
162 | 162 | // First row is a list of field names |
163 | - foreach($sql_perform as $table_name => &$table_data) { |
|
163 | + foreach ($sql_perform as $table_name => &$table_data) { |
|
164 | 164 | // If only field names in this table - doing nothing |
165 | - if(count($table_data) < 2) { |
|
165 | + if (count($table_data) < 2) { |
|
166 | 166 | continue; |
167 | 167 | } |
168 | 168 | // Picking up field names |
@@ -185,7 +185,7 @@ discard block |
||
185 | 185 | $report_cypher = db_escape($report_cypher); |
186 | 186 | |
187 | 187 | $report_row = classSupernova::$db->doSelectFetchArray("SELECT * FROM {{ube_report}} WHERE ube_report_cypher = '{$report_cypher}' LIMIT 1"); |
188 | - if(!$report_row) { |
|
188 | + if (!$report_row) { |
|
189 | 189 | return UBE_REPORT_NOT_FOUND; |
190 | 190 | } |
191 | 191 | |
@@ -201,7 +201,7 @@ discard block |
||
201 | 201 | * @param $template_result |
202 | 202 | */ |
203 | 203 | public function sn_ube_report_generate(UBE $ube, &$template_result) { |
204 | - if(!is_object($ube)) { |
|
204 | + if (!is_object($ube)) { |
|
205 | 205 | return; |
206 | 206 | } |
207 | 207 | |
@@ -216,15 +216,15 @@ discard block |
||
216 | 216 | |
217 | 217 | // Координаты, тип и название планеты - если есть |
218 | 218 | //R $planet_owner_id = $combat_data[UBE_FLEETS][0][UBE_OWNER]; |
219 | - if(isset($ube->ube_planet_info)) { |
|
219 | + if (isset($ube->ube_planet_info)) { |
|
220 | 220 | $template_result += $ube->ube_planet_info; |
221 | 221 | $template_result[PLANET_NAME] = str_replace(' ', ' ', htmlentities($template_result[PLANET_NAME], ENT_COMPAT, 'UTF-8')); |
222 | 222 | } |
223 | 223 | |
224 | 224 | // Обломки |
225 | 225 | $debris = array(); |
226 | - foreach(array(RES_METAL, RES_CRYSTAL) as $resource_id) { |
|
227 | - if($resource_amount = $ube->debris->debris_get_resource($resource_id)) { |
|
226 | + foreach (array(RES_METAL, RES_CRYSTAL) as $resource_id) { |
|
227 | + if ($resource_amount = $ube->debris->debris_get_resource($resource_id)) { |
|
228 | 228 | $debris[] = array( |
229 | 229 | 'NAME' => classLocale::$lang['tech'][$resource_id], |
230 | 230 | 'AMOUNT' => pretty_number($resource_amount), |
@@ -151,6 +151,9 @@ |
||
151 | 151 | } |
152 | 152 | |
153 | 153 | |
154 | + /** |
|
155 | + * @param integer $user_id |
|
156 | + */ |
|
154 | 157 | public function __construct($user_id) { |
155 | 158 | $this->user_change($user_id); |
156 | 159 | } |
@@ -122,8 +122,8 @@ discard block |
||
122 | 122 | |
123 | 123 | $update_cache = false; |
124 | 124 | |
125 | - if(!empty($this->to_write)) { |
|
126 | - foreach($this->to_write as $key => &$value) { |
|
125 | + if (!empty($this->to_write)) { |
|
126 | + foreach ($this->to_write as $key => &$value) { |
|
127 | 127 | $value = is_array($this->data[$key]) ? serialize($this->data[$key]) : $this->data[$key]; // Сериализация для массивов при сохранении в БД |
128 | 128 | $value = array($this->user_id, $key, $value); |
129 | 129 | } |
@@ -141,9 +141,9 @@ discard block |
||
141 | 141 | $update_cache = true; |
142 | 142 | } |
143 | 143 | |
144 | - if(!empty($this->to_delete)) { |
|
145 | - foreach($this->to_delete as $key => &$value) { |
|
146 | - $value = is_string($key) ? "'". db_escape($key) . "'" : $key; |
|
144 | + if (!empty($this->to_delete)) { |
|
145 | + foreach ($this->to_delete as $key => &$value) { |
|
146 | + $value = is_string($key) ? "'" . db_escape($key) . "'" : $key; |
|
147 | 147 | } |
148 | 148 | |
149 | 149 | classSupernova::$db->doDeleteDanger( |
@@ -160,7 +160,7 @@ discard block |
||
160 | 160 | $update_cache = true; |
161 | 161 | } |
162 | 162 | |
163 | - if($update_cache) { |
|
163 | + if ($update_cache) { |
|
164 | 164 | $field_name = $this->cached_name(); |
165 | 165 | classSupernova::$cache->$field_name = $this->data; |
166 | 166 | } |
@@ -183,7 +183,7 @@ discard block |
||
183 | 183 | } |
184 | 184 | |
185 | 185 | protected function load() { |
186 | - if($this->loaded) { |
|
186 | + if ($this->loaded) { |
|
187 | 187 | return; |
188 | 188 | } |
189 | 189 | |
@@ -191,7 +191,7 @@ discard block |
||
191 | 191 | $this->to_write = array(); |
192 | 192 | $this->to_delete = array(); |
193 | 193 | |
194 | - if(!$this->user_id) { |
|
194 | + if (!$this->user_id) { |
|
195 | 195 | $this->loaded = true; |
196 | 196 | return; |
197 | 197 | } |
@@ -199,13 +199,13 @@ discard block |
||
199 | 199 | $field_name = $this->cached_name(); |
200 | 200 | $a_data = classSupernova::$cache->$field_name; |
201 | 201 | |
202 | - if(!empty($a_data)) { |
|
202 | + if (!empty($a_data)) { |
|
203 | 203 | $this->data = array_replace_recursive($this->data, $a_data); |
204 | 204 | return; |
205 | 205 | } |
206 | 206 | |
207 | 207 | $query = classSupernova::$db->doSelect("SELECT * FROM `{{player_options}}` WHERE `player_id` = {$this->user_id} FOR UPDATE"); |
208 | - while($row = db_fetch($query)) { |
|
208 | + while ($row = db_fetch($query)) { |
|
209 | 209 | // $this->data[$row['option_id']] = $row['value']; |
210 | 210 | $this->data[$row['option_id']] = is_string($row['value']) && ($temp = unserialize($row['value'])) !== false ? $temp : $row['value']; // Десериализация |
211 | 211 | } |
@@ -290,14 +290,14 @@ discard block |
||
290 | 290 | // Если в массиве индекса только один элемент - значит это просто индекс |
291 | 291 | is_array($option_id) && count($option_id) == 1 ? $option_id = reset($option_id) : false; |
292 | 292 | |
293 | - if(!isset($this->data[is_array($option_id) ? reset($option_id) : $option_id])) { |
|
293 | + if (!isset($this->data[is_array($option_id) ? reset($option_id) : $option_id])) { |
|
294 | 294 | $this->load(); |
295 | 295 | } |
296 | 296 | |
297 | - if(is_array($option_id)) { |
|
297 | + if (is_array($option_id)) { |
|
298 | 298 | $result = $this->data; |
299 | - foreach($option_id as $sub_key) { |
|
300 | - if(!isset($result) || !isset($result[$sub_key])) { |
|
299 | + foreach ($option_id as $sub_key) { |
|
300 | + if (!isset($result) || !isset($result[$sub_key])) { |
|
301 | 301 | $result = null; |
302 | 302 | break; |
303 | 303 | } |
@@ -315,12 +315,12 @@ discard block |
||
315 | 315 | * @param null|mixed $value |
316 | 316 | */ |
317 | 317 | public function __set($option, $value = null) { |
318 | - if(empty($option) || !$this->user_id) { |
|
318 | + if (empty($option) || !$this->user_id) { |
|
319 | 319 | return; |
320 | 320 | } |
321 | 321 | |
322 | 322 | // Если в массиве индекса только один элемент - значит это просто индекс |
323 | - if(is_array($option) && count($option) == 1) { |
|
323 | + if (is_array($option) && count($option) == 1) { |
|
324 | 324 | // Разворачиваем его в индекс |
325 | 325 | $option = array(reset($option) => $value); |
326 | 326 | unset($value); |
@@ -329,13 +329,13 @@ discard block |
||
329 | 329 | |
330 | 330 | $to_write = array(); |
331 | 331 | // Адресация многомерного массива через массив индексов в $option |
332 | - if(is_array($option) && isset($value)) { |
|
332 | + if (is_array($option) && isset($value)) { |
|
333 | 333 | $a_data = &$this->data; |
334 | - foreach($option as $option_id) { |
|
334 | + foreach ($option as $option_id) { |
|
335 | 335 | !is_array($a_data[$option_id]) ? $a_data[$option_id] = array() : false; |
336 | 336 | $a_data = &$a_data[$option_id]; |
337 | 337 | } |
338 | - if($a_data != $value) { |
|
338 | + if ($a_data != $value) { |
|
339 | 339 | $a_data = $value; |
340 | 340 | $to_write[reset($option)] = null; |
341 | 341 | } |
@@ -343,10 +343,10 @@ discard block |
||
343 | 343 | // Пакетная запись из массива ключ -> значение |
344 | 344 | !is_array($option) ? $option = array($option => $value) : false; |
345 | 345 | |
346 | - foreach($option as $option_id => $option_value) { |
|
347 | - if($this->data[$option_id] !== $option_value) { |
|
346 | + foreach ($option as $option_id => $option_value) { |
|
347 | + if ($this->data[$option_id] !== $option_value) { |
|
348 | 348 | // TODO - вынести отдельно в обработчик |
349 | - if($option_id == PLAYER_OPTION_MENU_HIDE_SHOW_BUTTON && $option_value == PLAYER_OPTION_MENU_HIDE_SHOW_BUTTON_HIDDEN) { |
|
349 | + if ($option_id == PLAYER_OPTION_MENU_HIDE_SHOW_BUTTON && $option_value == PLAYER_OPTION_MENU_HIDE_SHOW_BUTTON_HIDDEN) { |
|
350 | 350 | sn_setcookie(SN_COOKIE . '_menu_hidden', '0', time() - PERIOD_WEEK, SN_ROOT_RELATIVE); |
351 | 351 | } |
352 | 352 | |
@@ -356,11 +356,11 @@ discard block |
||
356 | 356 | } |
357 | 357 | } |
358 | 358 | |
359 | - if(!empty($to_write)) { |
|
359 | + if (!empty($to_write)) { |
|
360 | 360 | $field_name = $this->cached_name(); |
361 | 361 | classSupernova::$cache->$field_name = $this->data; |
362 | 362 | |
363 | - foreach($to_write as $option_id => &$option_value) { |
|
363 | + foreach ($to_write as $option_id => &$option_value) { |
|
364 | 364 | $option_value = is_array($this->data[$option_id]) ? serialize($this->data[$option_id]) : $this->data[$option_id]; // Сериализация для массивов при сохранении в БД |
365 | 365 | $option_value = array($this->user_id, $option_id, $option_value); |
366 | 366 | } |
@@ -376,26 +376,26 @@ discard block |
||
376 | 376 | } |
377 | 377 | |
378 | 378 | protected function load() { |
379 | - if($this->loaded) { |
|
379 | + if ($this->loaded) { |
|
380 | 380 | return; |
381 | 381 | } |
382 | 382 | |
383 | 383 | $this->data = $this->defaults; |
384 | 384 | |
385 | - if(!$this->user_id) { |
|
385 | + if (!$this->user_id) { |
|
386 | 386 | return; |
387 | 387 | } |
388 | 388 | |
389 | 389 | $field_name = $this->cached_name(); |
390 | 390 | $a_data = classSupernova::$cache->$field_name; |
391 | 391 | |
392 | - if(!empty($a_data)) { |
|
392 | + if (!empty($a_data)) { |
|
393 | 393 | $this->data = array_replace($this->data, $a_data); |
394 | 394 | return; |
395 | 395 | } |
396 | 396 | |
397 | 397 | $query = classSupernova::$db->doSelect("SELECT * FROM `{{player_options}}` WHERE `player_id` = {$this->user_id} FOR UPDATE"); |
398 | - while($row = db_fetch($query)) { |
|
398 | + while ($row = db_fetch($query)) { |
|
399 | 399 | // $this->data[$row['option_id']] = $row['value']; |
400 | 400 | $this->data[$row['option_id']] = is_string($row['value']) && ($temp = unserialize($row['value'])) !== false ? $temp : $row['value']; // Десериализация |
401 | 401 | } |
@@ -411,7 +411,7 @@ discard block |
||
411 | 411 | return $this->__get($offset); |
412 | 412 | } |
413 | 413 | public function offsetSet($offset, $value) { |
414 | - if(!is_null($offset)) { |
|
414 | + if (!is_null($offset)) { |
|
415 | 415 | // $this->data[$offset] = $value; |
416 | 416 | $this->__set($offset, $value); |
417 | 417 | } else { |
@@ -87,15 +87,15 @@ discard block |
||
87 | 87 | // Инфа об устройстве и браузере - общая для всех |
88 | 88 | sn_db_transaction_start(); |
89 | 89 | $this->device_cypher = $_COOKIE[SN_COOKIE_D]; |
90 | - if($this->device_cypher) { |
|
90 | + if ($this->device_cypher) { |
|
91 | 91 | $cypher_safe = db_escape($this->device_cypher); |
92 | 92 | $device_id = classSupernova::$db->doSelectFetch("SELECT `device_id` FROM {{security_device}} WHERE `device_cypher` = '{$cypher_safe}' LIMIT 1 FOR UPDATE"); |
93 | - if(!empty($device_id['device_id'])) { |
|
93 | + if (!empty($device_id['device_id'])) { |
|
94 | 94 | $this->device_id = $device_id['device_id']; |
95 | 95 | } |
96 | 96 | } |
97 | 97 | |
98 | - if($this->device_id <= 0) { |
|
98 | + if ($this->device_id <= 0) { |
|
99 | 99 | do { |
100 | 100 | $cypher_safe = db_escape($this->device_cypher = sys_random_string()); |
101 | 101 | $row = classSupernova::$db->doSelectFetch("SELECT `device_id` FROM {{security_device}} WHERE `device_cypher` = '{$cypher_safe}' LIMIT 1 FOR UPDATE"); |
@@ -118,10 +118,10 @@ discard block |
||
118 | 118 | $this->page_address_id = db_get_set_unique_id_value($this->page_address, 'url_id', 'security_url', 'url_string'); |
119 | 119 | sn_db_transaction_commit(); |
120 | 120 | |
121 | - if($this->write_full_url) { |
|
121 | + if ($this->write_full_url) { |
|
122 | 122 | sn_db_transaction_start(); |
123 | 123 | $this->page_url = substr($_SERVER['REQUEST_URI'], strlen(SN_ROOT_RELATIVE)); |
124 | - if(strpos($_SERVER['REQUEST_URI'], '/simulator.php') === 0) { |
|
124 | + if (strpos($_SERVER['REQUEST_URI'], '/simulator.php') === 0) { |
|
125 | 125 | $this->page_url = '/simulator.php'; |
126 | 126 | } |
127 | 127 | $this->page_url_id = db_get_set_unique_id_value($this->page_url, 'url_id', 'security_url', 'url_string'); |
@@ -144,7 +144,7 @@ discard block |
||
144 | 144 | */ |
145 | 145 | public function db_security_entry_insert($user_id_unsafe) { |
146 | 146 | // TODO $user_id = !empty(self::$user['id']) ? self::$user['id'] : 'NULL'; |
147 | - if(empty($user_id_unsafe)) { |
|
147 | + if (empty($user_id_unsafe)) { |
|
148 | 148 | // self::flog('Нет ИД пользователя'); |
149 | 149 | return true; |
150 | 150 | } |
@@ -166,7 +166,7 @@ discard block |
||
166 | 166 | public function db_counter_insert($user_id_unsafe) { |
167 | 167 | global $sys_stop_log_hit; |
168 | 168 | |
169 | - if($sys_stop_log_hit || !classSupernova::$config->game_counter) { |
|
169 | + if ($sys_stop_log_hit || !classSupernova::$config->game_counter) { |
|
170 | 170 | return; |
171 | 171 | } |
172 | 172 |
@@ -23,7 +23,7 @@ |
||
23 | 23 | * @version 41a6.16 |
24 | 24 | */ |
25 | 25 | protected function db_load_player_by_id($player_id) { |
26 | - if(isset($this[$player_id])) { |
|
26 | + if (isset($this[$player_id])) { |
|
27 | 27 | return; |
28 | 28 | } |
29 | 29 |
@@ -55,7 +55,7 @@ discard block |
||
55 | 55 | UBE_PLAYER_IS_DEFENDER => array(), |
56 | 56 | ); |
57 | 57 | |
58 | - foreach($this->_container as $player_id => $UBEPlayer) { |
|
58 | + foreach ($this->_container as $player_id => $UBEPlayer) { |
|
59 | 59 | $result[$UBEPlayer->getSide() ? UBE_PLAYER_IS_ATTACKER : UBE_PLAYER_IS_DEFENDER][$player_id] = $UBEPlayer->getDbRow(); |
60 | 60 | } |
61 | 61 | |
@@ -70,8 +70,8 @@ discard block |
||
70 | 70 | */ |
71 | 71 | public function get_first_player_on_side($side) { |
72 | 72 | $result = null; |
73 | - foreach($this->_container as $player_id => $UBEPlayer) { |
|
74 | - if($UBEPlayer->getSide() == $side) { |
|
73 | + foreach ($this->_container as $player_id => $UBEPlayer) { |
|
74 | + if ($UBEPlayer->getSide() == $side) { |
|
75 | 75 | $result = $UBEPlayer; |
76 | 76 | break; |
77 | 77 | } |
@@ -88,7 +88,7 @@ discard block |
||
88 | 88 | */ |
89 | 89 | public function get_player_sides() { |
90 | 90 | $result = array(); |
91 | - foreach($this->_container as $player_id => $UBEPlayer) { |
|
91 | + foreach ($this->_container as $player_id => $UBEPlayer) { |
|
92 | 92 | $result[$player_id] = $UBEPlayer->getSide() ? UBE_PLAYER_IS_ATTACKER : UBE_PLAYER_IS_DEFENDER; |
93 | 93 | } |
94 | 94 | |
@@ -96,7 +96,7 @@ discard block |
||
96 | 96 | } |
97 | 97 | |
98 | 98 | public function ubeLoadPlayersAndSetSideFromFleetIdList(array $added_fleets, UBEFleetList $fleetList, $side = UBE_PLAYER_IS_DEFENDER) { |
99 | - foreach($added_fleets as $fleet_id) { |
|
99 | + foreach ($added_fleets as $fleet_id) { |
|
100 | 100 | $this->db_load_player_by_id($fleetList[$fleet_id]->owner_id, $side); |
101 | 101 | } |
102 | 102 | } |
@@ -36,8 +36,8 @@ discard block |
||
36 | 36 | * @version 2016-02-25 23:42:45 41a4.68 |
37 | 37 | */ |
38 | 38 | public function make_snapshot(UBEFleetList $UBEFleetList) { |
39 | - foreach($UBEFleetList->_container as $fleet_id => $UBEFleet) { |
|
40 | - foreach($UBEFleet->unit_list->_container as $UBEUnit) { |
|
39 | + foreach ($UBEFleetList->_container as $fleet_id => $UBEFleet) { |
|
40 | + foreach ($UBEFleet->unit_list->_container as $UBEUnit) { |
|
41 | 41 | $this->snapshot[$fleet_id][$UBEUnit->unitId] = new UBESnapshotUnit(); |
42 | 42 | $this->snapshot[$fleet_id][$UBEUnit->unitId]->init_from_UBEUnit($UBEUnit); |
43 | 43 | } |
@@ -53,12 +53,12 @@ discard block |
||
53 | 53 | * @version 2016-02-25 23:42:45 41a4.68 |
54 | 54 | */ |
55 | 55 | public function sql_generate_unit_array(array &$sql_perform_ube_report_unit, &$unit_sort_order, UBEFleetList $UBEFleetList, array $outer_prefix) { |
56 | - foreach($this->snapshot as $fleet_id => $fleet_snapshot) { |
|
56 | + foreach ($this->snapshot as $fleet_id => $fleet_snapshot) { |
|
57 | 57 | $inner_prefix = array( |
58 | 58 | $UBEFleetList[$fleet_id]->owner_id, |
59 | 59 | $fleet_id, |
60 | 60 | ); |
61 | - foreach($fleet_snapshot as $unit_id => $unit_snapshot) { |
|
61 | + foreach ($fleet_snapshot as $unit_id => $unit_snapshot) { |
|
62 | 62 | $sql_perform_ube_report_unit[] = array_merge( |
63 | 63 | $outer_prefix, |
64 | 64 | $inner_prefix, |
@@ -101,7 +101,7 @@ discard block |
||
101 | 101 | UBE_PLAYER_IS_DEFENDER => array(), |
102 | 102 | ); |
103 | 103 | |
104 | - foreach($this->snapshot as $fleet_id => $fleet_snapshot) { |
|
104 | + foreach ($this->snapshot as $fleet_id => $fleet_snapshot) { |
|
105 | 105 | $fleet_owner_id = $ube->fleet_list[$fleet_id]->owner_id; |
106 | 106 | $planet_ube_row = $ube->fleet_list[$fleet_id]->UBE_PLANET; |
107 | 107 | |
@@ -111,13 +111,13 @@ discard block |
||
111 | 111 | 'PLAYER_NAME' => htmlentities($ube->players[$fleet_owner_id]->name, ENT_COMPAT, 'UTF-8'), |
112 | 112 | ); |
113 | 113 | |
114 | - if(is_array($planet_ube_row)) { |
|
114 | + if (is_array($planet_ube_row)) { |
|
115 | 115 | $template_fleet += $planet_ube_row; |
116 | 116 | $template_fleet[PLANET_NAME] = $template_fleet[PLANET_NAME] ? htmlentities($template_fleet[PLANET_NAME], ENT_COMPAT, 'UTF-8') : ''; |
117 | 117 | $template_fleet['PLANET_TYPE_TEXT'] = $lang['sys_planet_type_sh'][$template_fleet['PLANET_TYPE']]; |
118 | 118 | } |
119 | 119 | |
120 | - foreach($fleet_snapshot as $unit_id => $unit_snapshot) { |
|
120 | + foreach ($fleet_snapshot as $unit_id => $unit_snapshot) { |
|
121 | 121 | $template_fleet['.']['ship'][] = $unit_snapshot->report_render_unit($prevSnapshot[$fleet_id][$unit_id]); |
122 | 122 | } |
123 | 123 |