@@ -19,8 +19,8 @@ discard block |
||
19 | 19 | * @param array $arguments |
20 | 20 | */ |
21 | 21 | public function __call($method_name, array $arguments) { |
22 | - foreach($this->_container as $object) { |
|
23 | - if(is_object($object) && method_exists($object, $method_name)) { |
|
22 | + foreach ($this->_container as $object) { |
|
23 | + if (is_object($object) && method_exists($object, $method_name)) { |
|
24 | 24 | call_user_func_array(array($object, $method_name), $arguments); |
25 | 25 | } |
26 | 26 | } |
@@ -35,8 +35,8 @@ discard block |
||
35 | 35 | */ |
36 | 36 | public function getSumProperty($property_name) { |
37 | 37 | $result = 0.0; |
38 | - foreach($this->_container as $object) { |
|
39 | - if(is_object($object) && property_exists($object, $property_name)) { |
|
38 | + foreach ($this->_container as $object) { |
|
39 | + if (is_object($object) && property_exists($object, $property_name)) { |
|
40 | 40 | $result += $object->$property_name; |
41 | 41 | } |
42 | 42 | } |
@@ -52,8 +52,8 @@ discard block |
||
52 | 52 | * @return mixed |
53 | 53 | */ |
54 | 54 | public function aggregateByMethod($method_name, &$result) { |
55 | - foreach($this->_container as $object) { |
|
56 | - if(is_object($object) && method_exists($object, $method_name)) { |
|
55 | + foreach ($this->_container as $object) { |
|
56 | + if (is_object($object) && method_exists($object, $method_name)) { |
|
57 | 57 | call_user_func(array($object, $method_name), $result); |
58 | 58 | } |
59 | 59 | } |
@@ -147,7 +147,7 @@ discard block |
||
147 | 147 | $this->players->db_load_player_by_id($player_id, UBE_PLAYER_IS_DEFENDER); |
148 | 148 | |
149 | 149 | $player_db_row = $this->players[$player_id]->getDbRow(); |
150 | - if($fortifier_level = mrc_get_level($player_db_row, $this->combatMission->dst_planet, MRC_FORTIFIER)) { |
|
150 | + if ($fortifier_level = mrc_get_level($player_db_row, $this->combatMission->dst_planet, MRC_FORTIFIER)) { |
|
151 | 151 | $this->planet_bonus->add_unit_by_snid(MRC_FORTIFIER, $fortifier_level); |
152 | 152 | } |
153 | 153 | |
@@ -178,7 +178,7 @@ discard block |
||
178 | 178 | $this->rounds[0] = new UBERound(0); |
179 | 179 | $this->rounds[0]->make_snapshot($this->fleet_list); |
180 | 180 | |
181 | - for($round = 1; $round <= 10; $round++) { |
|
181 | + for ($round = 1; $round <= 10; $round++) { |
|
182 | 182 | // Проводим раунд |
183 | 183 | defined('DEBUG_UBE') ? print("Round {$round}<br>") : false; |
184 | 184 | |
@@ -191,7 +191,7 @@ discard block |
||
191 | 191 | |
192 | 192 | // Анализируем итоги текущего раунда и готовим данные для следующего |
193 | 193 | $this->combat_result = $this->fleet_list->ubeAnalyzeFleetOutcome($round); |
194 | - if($this->combat_result != UBE_COMBAT_RESULT_DRAW) { |
|
194 | + if ($this->combat_result != UBE_COMBAT_RESULT_DRAW) { |
|
195 | 195 | break; |
196 | 196 | } |
197 | 197 | |
@@ -220,11 +220,11 @@ discard block |
||
220 | 220 | // Генерируем результат боя |
221 | 221 | $this->fleet_list->ube_analyze_fleets($this->is_simulator, $this->debris, $this->resource_exchange_rates); |
222 | 222 | |
223 | - if(!$this->is_ube_loaded) { |
|
223 | + if (!$this->is_ube_loaded) { |
|
224 | 224 | $this->moon_calculator->calculate_moon($this); |
225 | 225 | |
226 | 226 | // Лутаем ресурсы - если аттакер выиграл |
227 | - if($this->combat_result == UBE_COMBAT_RESULT_WIN) { |
|
227 | + if ($this->combat_result == UBE_COMBAT_RESULT_WIN) { |
|
228 | 228 | $this->sn_ube_combat_analyze_loot(); |
229 | 229 | } |
230 | 230 | } |
@@ -244,7 +244,7 @@ discard block |
||
244 | 244 | RES_DEUTERIUM => 0, |
245 | 245 | ); |
246 | 246 | |
247 | - if( |
|
247 | + if ( |
|
248 | 248 | (($planet_resource_total = $this->fleet_list[0]->get_resources_amount()) > 0) |
249 | 249 | && |
250 | 250 | (($total_capacity = $this->fleet_list->ube_get_capacity_attackers()) > 0) |
@@ -256,9 +256,9 @@ discard block |
||
256 | 256 | $planet_lootable_percent = $planet_lootable / $planet_resource_total; |
257 | 257 | |
258 | 258 | // Вычисляем сколько ресурсов вывезено |
259 | - foreach($this->fleet_list->_container as $fleet_id => $fleet) { |
|
259 | + foreach ($this->fleet_list->_container as $fleet_id => $fleet) { |
|
260 | 260 | $looted_in_metal = 0; |
261 | - foreach($this->fleet_list[0]->resource_list as $resource_id => $resource_amount) { |
|
261 | + foreach ($this->fleet_list[0]->resource_list as $resource_id => $resource_amount) { |
|
262 | 262 | // Вычисляем какой процент общей емкости трюмов атакующих будет задействован |
263 | 263 | $fleet_lootable_percent = $fleet->fleet_capacity / $total_capacity; |
264 | 264 | $looted = floor($resource_amount * $planet_lootable_percent * $fleet_lootable_percent); |
@@ -323,7 +323,7 @@ discard block |
||
323 | 323 | $destination_user_id = $this->fleet_list[0]->owner_id; |
324 | 324 | |
325 | 325 | // Обновляем поле обломков на планете |
326 | - if(!$this->is_admin_in_combat && $this->debris->debris_total() > 0) { |
|
326 | + if (!$this->is_admin_in_combat && $this->debris->debris_total() > 0) { |
|
327 | 327 | DBStaticPlanet::db_planet_update_by_gspt( |
328 | 328 | $this->ube_planet_info[PLANET_GALAXY], $this->ube_planet_info[PLANET_SYSTEM], $this->ube_planet_info[PLANET_PLANET], PT_PLANET, |
329 | 329 | array(), |
@@ -334,10 +334,10 @@ discard block |
||
334 | 334 | ); |
335 | 335 | } |
336 | 336 | |
337 | - foreach($this->fleet_list->_container as $fleet_id => $UBEFleet) { |
|
337 | + foreach ($this->fleet_list->_container as $fleet_id => $UBEFleet) { |
|
338 | 338 | $ship_count_lost = $UBEFleet->unit_list->unitCountLost(); |
339 | 339 | |
340 | - if($fleet_id) { |
|
340 | + if ($fleet_id) { |
|
341 | 341 | // Флот |
342 | 342 | $UBEFleet->db_save_combat_result_fleet($this->is_small_fleet_recce, $this->moon_calculator->get_reapers_status()); |
343 | 343 | } else { |
@@ -345,18 +345,18 @@ discard block |
||
345 | 345 | |
346 | 346 | // Сохраняем изменения ресурсов - если они есть |
347 | 347 | $resource_delta = $UBEFleet->ube_combat_result_calculate_resources(); |
348 | - if(!empty($resource_delta)) { |
|
348 | + if (!empty($resource_delta)) { |
|
349 | 349 | $temp = array(); |
350 | - foreach($resource_delta as $resource_id => $resource_amount) { |
|
350 | + foreach ($resource_delta as $resource_id => $resource_amount) { |
|
351 | 351 | $resource_db_name = pname_resource_name($resource_id); |
352 | 352 | $temp[] = "`{$resource_db_name}` = `{$resource_db_name}` + ({$resource_amount})"; |
353 | 353 | } |
354 | 354 | DBStaticPlanet::db_planet_update_set_by_id_DEPRECATED($this->ube_planet_info[PLANET_ID], implode(',', $temp)); |
355 | 355 | } |
356 | 356 | |
357 | - if($ship_count_lost) { |
|
357 | + if ($ship_count_lost) { |
|
358 | 358 | $planet_row_cache = $this->players[$destination_user_id]->getDbRow(); |
359 | - foreach($UBEFleet->unit_list->_container as $UBEUnit) { |
|
359 | + foreach ($UBEFleet->unit_list->_container as $UBEUnit) { |
|
360 | 360 | DBStaticUnit::dbUpdateOrInsertUnit($UBEUnit->unitId, -$UBEUnit->units_lost, $planet_row_cache, $this->ube_planet_info[PLANET_ID]); |
361 | 361 | } |
362 | 362 | } |
@@ -366,7 +366,7 @@ discard block |
||
366 | 366 | // TODO: Связать сабы с флотами констраинтами ON DELETE SET NULL |
367 | 367 | // Для САБов |
368 | 368 | $fleet_group_id_list = $this->fleet_list->ube_get_groups(); |
369 | - if(!empty($fleet_group_id_list)) { |
|
369 | + if (!empty($fleet_group_id_list)) { |
|
370 | 370 | $fleet_group_id_list = implode(',', $fleet_group_id_list); |
371 | 371 | DBStaticFleetACS::db_acs_delete_by_list($fleet_group_id_list); |
372 | 372 | } |
@@ -375,19 +375,19 @@ discard block |
||
375 | 375 | |
376 | 376 | $bashing_list = array(); |
377 | 377 | $players_sides = $this->players->get_player_sides(); |
378 | - foreach($players_sides as $player_id => $player_side) { |
|
379 | - if($player_side != UBE_PLAYER_IS_ATTACKER) { |
|
378 | + foreach ($players_sides as $player_id => $player_side) { |
|
379 | + if ($player_side != UBE_PLAYER_IS_ATTACKER) { |
|
380 | 380 | continue; |
381 | 381 | } |
382 | - if($this->moon_calculator->get_status() != UBE_MOON_DESTROY_SUCCESS) { |
|
382 | + if ($this->moon_calculator->get_status() != UBE_MOON_DESTROY_SUCCESS) { |
|
383 | 383 | $bashing_list[] = "({$player_id}, {$this->ube_planet_info[PLANET_ID]}, {$this->combat_timestamp})"; |
384 | 384 | } |
385 | - if($this->mission_type_id == MT_ATTACK && $this->is_defender_active_player) { |
|
385 | + if ($this->mission_type_id == MT_ATTACK && $this->is_defender_active_player) { |
|
386 | 386 | $str_loose_or_win = $this->combat_result == UBE_COMBAT_RESULT_WIN ? 'raidswin' : 'raidsloose'; |
387 | 387 | DBStaticUser::db_user_set_by_id_DEPRECATED($player_id, "`xpraid` = `xpraid` + 1, `raids` = `raids` + 1, `{$str_loose_or_win}` = `{$str_loose_or_win}` + 1"); |
388 | 388 | } |
389 | 389 | } |
390 | - if(!empty($bashing_list)) { |
|
390 | + if (!empty($bashing_list)) { |
|
391 | 391 | DBStaticFleetBashing::db_bashing_insert($bashing_list); |
392 | 392 | } |
393 | 393 | |
@@ -413,20 +413,19 @@ discard block |
||
413 | 413 | $planet_info[PLANET_SYSTEM], |
414 | 414 | $planet_info[PLANET_PLANET], |
415 | 415 | htmlentities($planet_info[PLANET_NAME], ENT_COMPAT, 'UTF-8'), |
416 | - classLocale::$lang[$this->combat_result == UBE_COMBAT_RESULT_WIN ? 'ube_report_info_outcome_win' : |
|
417 | - ($this->combat_result == UBE_COMBAT_RESULT_DRAW ? 'ube_report_info_outcome_draw' : 'ube_report_info_outcome_loss')] |
|
416 | + classLocale::$lang[$this->combat_result == UBE_COMBAT_RESULT_WIN ? 'ube_report_info_outcome_win' : ($this->combat_result == UBE_COMBAT_RESULT_DRAW ? 'ube_report_info_outcome_draw' : 'ube_report_info_outcome_loss')] |
|
418 | 417 | ); |
419 | 418 | |
420 | 419 | $text_defender = ''; |
421 | 420 | $debris = $this->debris->get_debris(); |
422 | - foreach($debris as $resource_id => $resource_amount) { |
|
423 | - if($resource_id == RES_DEUTERIUM) { |
|
421 | + foreach ($debris as $resource_id => $resource_amount) { |
|
422 | + if ($resource_id == RES_DEUTERIUM) { |
|
424 | 423 | continue; |
425 | 424 | } |
426 | 425 | |
427 | - $text_defender .= "{$classLocale['tech'][$resource_id]}: " . pretty_number($resource_amount) . '<br />'; |
|
426 | + $text_defender .= "{$classLocale['tech'][$resource_id]}: ".pretty_number($resource_amount).'<br />'; |
|
428 | 427 | } |
429 | - if($text_defender) { |
|
428 | + if ($text_defender) { |
|
430 | 429 | $text_defender = "{$classLocale['ube_report_msg_body_debris']}{$text_defender}<br />"; |
431 | 430 | } |
432 | 431 | |
@@ -436,8 +435,8 @@ discard block |
||
436 | 435 | |
437 | 436 | // TODO: Оптимизировать отсылку сообщений - отсылать пакетами |
438 | 437 | $player_sides = $this->players->get_player_sides(); |
439 | - foreach($player_sides as $player_id => $player_side) { |
|
440 | - $message = $text_common . ($this->is_small_fleet_recce && ($player_side == UBE_PLAYER_IS_ATTACKER) ? classLocale::$lang['ube_report_msg_body_sfr'] : $text_defender); |
|
438 | + foreach ($player_sides as $player_id => $player_side) { |
|
439 | + $message = $text_common.($this->is_small_fleet_recce && ($player_side == UBE_PLAYER_IS_ATTACKER) ? classLocale::$lang['ube_report_msg_body_sfr'] : $text_defender); |
|
441 | 440 | DBStaticMessages::msg_send_simple_message($player_id, '', $this->combat_timestamp, MSG_TYPE_COMBAT, classLocale::$lang['sys_mess_tower'], classLocale::$lang['sys_mess_attack_report'], $message); |
442 | 441 | } |
443 | 442 | |
@@ -472,11 +471,11 @@ discard block |
||
472 | 471 | $player_id = $player_id == -1 ? $this->players->count() : $player_id; |
473 | 472 | $fleet_id = $player_id; // FOR SIMULATOR! |
474 | 473 | |
475 | - if(empty($this->players[$player_id])) { |
|
474 | + if (empty($this->players[$player_id])) { |
|
476 | 475 | $this->players[$player_id] = new UBEPlayer(); |
477 | 476 | } |
478 | 477 | |
479 | - foreach($side_info as $fleet_data) { |
|
478 | + foreach ($side_info as $fleet_data) { |
|
480 | 479 | $this->players[$player_id]->name = $player_id; |
481 | 480 | $this->players[$player_id]->setSide($attacker); |
482 | 481 | |
@@ -484,32 +483,32 @@ discard block |
||
484 | 483 | $this->fleet_list[$fleet_id] = $objFleet; |
485 | 484 | |
486 | 485 | $this->fleet_list[$fleet_id]->owner_id = $player_id; |
487 | - foreach($fleet_data as $unit_id => $unit_count) { |
|
488 | - if(!$unit_count) { |
|
486 | + foreach ($fleet_data as $unit_id => $unit_count) { |
|
487 | + if (!$unit_count) { |
|
489 | 488 | continue; |
490 | 489 | } |
491 | 490 | |
492 | 491 | $unit_type = get_unit_param($unit_id, P_UNIT_TYPE); |
493 | 492 | |
494 | - if($unit_type == UNIT_SHIPS || $unit_type == UNIT_DEFENCE) { |
|
493 | + if ($unit_type == UNIT_SHIPS || $unit_type == UNIT_DEFENCE) { |
|
495 | 494 | $this->fleet_list[$fleet_id]->unit_list->unitAdjustCount($unit_id, $unit_count); |
496 | - } elseif($unit_type == UNIT_RESOURCES) { |
|
495 | + } elseif ($unit_type == UNIT_RESOURCES) { |
|
497 | 496 | $this->fleet_list[$fleet_id]->resource_list[$unit_id] = $unit_count; |
498 | - } elseif($unit_type == UNIT_TECHNOLOGIES) { |
|
499 | - if($unit_id == TECH_WEAPON) { |
|
497 | + } elseif ($unit_type == UNIT_TECHNOLOGIES) { |
|
498 | + if ($unit_id == TECH_WEAPON) { |
|
500 | 499 | $this->players[$player_id]->player_bonus->add_unit_by_snid(TECH_WEAPON, $unit_count); |
501 | - } elseif($unit_id == TECH_SHIELD) { |
|
500 | + } elseif ($unit_id == TECH_SHIELD) { |
|
502 | 501 | $this->players[$player_id]->player_bonus->add_unit_by_snid(TECH_SHIELD, $unit_count); |
503 | - } elseif($unit_id == TECH_ARMOR) { |
|
502 | + } elseif ($unit_id == TECH_ARMOR) { |
|
504 | 503 | $this->players[$player_id]->player_bonus->add_unit_by_snid(TECH_ARMOR, $unit_count); |
505 | 504 | } |
506 | - } elseif($unit_type == UNIT_GOVERNORS) { |
|
507 | - if($unit_id == MRC_FORTIFIER) { |
|
505 | + } elseif ($unit_type == UNIT_GOVERNORS) { |
|
506 | + if ($unit_id == MRC_FORTIFIER) { |
|
508 | 507 | // Фортифаер даёт бонус ко всему |
509 | 508 | $this->planet_bonus->add_unit_by_snid(MRC_FORTIFIER, $unit_count); |
510 | 509 | } |
511 | - } elseif($unit_type == UNIT_MERCENARIES) { |
|
512 | - if($unit_id == MRC_ADMIRAL) { |
|
510 | + } elseif ($unit_type == UNIT_MERCENARIES) { |
|
511 | + if ($unit_id == MRC_ADMIRAL) { |
|
513 | 512 | $this->players[$player_id]->player_bonus->add_unit_by_snid(MRC_ADMIRAL, $unit_count); |
514 | 513 | } |
515 | 514 | } |
@@ -563,7 +562,7 @@ discard block |
||
563 | 562 | |
564 | 563 | $ube->sn_ube_message_send(); |
565 | 564 | |
566 | - defined('DEBUG_UBE') ? die('DIE at ' . __FILE__ . ' ' . __LINE__) : false; |
|
565 | + defined('DEBUG_UBE') ? die('DIE at '.__FILE__.' '.__LINE__) : false; |
|
567 | 566 | |
568 | 567 | return false; |
569 | 568 | } |
@@ -578,7 +577,7 @@ discard block |
||
578 | 577 | |
579 | 578 | $ube_report = new UBEReport(); |
580 | 579 | $ube = $ube_report->sn_ube_report_load(sys_get_param_str('cypher')); |
581 | - if($ube != UBE_REPORT_NOT_FOUND) { |
|
580 | + if ($ube != UBE_REPORT_NOT_FOUND) { |
|
582 | 581 | $ube_report->sn_ube_report_generate($ube, $template_result); |
583 | 582 | |
584 | 583 | $template = gettemplate('ube_combat_report', $template); |
@@ -606,9 +605,9 @@ discard block |
||
606 | 605 | $ube->sn_ube_combat(); |
607 | 606 | $ube_report = new UBEReport(); |
608 | 607 | |
609 | - if(sys_get_param_str('reload')) { |
|
608 | + if (sys_get_param_str('reload')) { |
|
610 | 609 | $ube_new = $ube_report->sn_ube_report_load($ube->get_cypher()); // $combat_data = sn_ube_report_load($combat_data[UBE_REPORT_CYPHER]); |
611 | - if($ube_new != UBE_REPORT_NOT_FOUND && is_object($ube_new)) { |
|
610 | + if ($ube_new != UBE_REPORT_NOT_FOUND && is_object($ube_new)) { |
|
612 | 611 | $ube = $ube_new; |
613 | 612 | } |
614 | 613 | } |
@@ -656,7 +655,7 @@ discard block |
||
656 | 655 | $this->debris->load_from_report_row($report_row); |
657 | 656 | |
658 | 657 | $query = classSupernova::$db->doSelect("SELECT * FROM {{ube_report_player}} WHERE `ube_report_id` = {$report_row['ube_report_id']}"); |
659 | - while($player_row = db_fetch($query)) { |
|
658 | + while ($player_row = db_fetch($query)) { |
|
660 | 659 | $this->players->init_player_from_report_info($player_row); |
661 | 660 | } |
662 | 661 |
@@ -50,7 +50,7 @@ discard block |
||
50 | 50 | parent::setUnitId($unitId); |
51 | 51 | |
52 | 52 | // Reset combat stats?? |
53 | - if($this->_unitId) { |
|
53 | + if ($this->_unitId) { |
|
54 | 54 | $this->amplify = $this->info[P_AMPLIFY]; |
55 | 55 | $this->capacity = $this->info[P_CAPACITY]; |
56 | 56 | $this->price[RES_METAL] = $this->info[P_COST][RES_METAL]; |
@@ -72,7 +72,7 @@ discard block |
||
72 | 72 | $this->bonus_attack = $this->info[P_ATTACK]; |
73 | 73 | $this->bonus_shield = $this->info[P_SHIELD]; |
74 | 74 | $this->bonus_armor = $this->info[P_ARMOR]; |
75 | - if(is_object($this->unit_bonus)) { |
|
75 | + if (is_object($this->unit_bonus)) { |
|
76 | 76 | $this->bonus_attack = floor($this->bonus_attack * $this->unit_bonus->calcBonus(P_ATTACK)); |
77 | 77 | $this->bonus_shield = floor($this->bonus_shield * $this->unit_bonus->calcBonus(P_SHIELD)); |
78 | 78 | $this->bonus_armor = floor($this->bonus_armor * $this->unit_bonus->calcBonus(P_ARMOR)); |
@@ -80,7 +80,7 @@ discard block |
||
80 | 80 | $this->randomized_attack = $this->bonus_attack; |
81 | 81 | $this->randomized_shield = $this->bonus_shield; |
82 | 82 | $this->randomized_armor = $this->bonus_armor; |
83 | - if(!$is_simulator) { |
|
83 | + if (!$is_simulator) { |
|
84 | 84 | // TODO - randomize attack if is not simulator |
85 | 85 | $this->randomized_attack = floor($this->bonus_attack * ($is_simulator ? 1 : mt_rand(UBE_RANDOMIZE_FROM, UBE_RANDOMIZE_TO) / 100)); |
86 | 86 | $this->randomized_shield = floor($this->bonus_shield * ($is_simulator ? 1 : mt_rand(UBE_RANDOMIZE_FROM, UBE_RANDOMIZE_TO) / 100)); |
@@ -159,22 +159,22 @@ discard block |
||
159 | 159 | * @version 2016-02-25 23:42:45 41a4.68 |
160 | 160 | */ |
161 | 161 | public function restore_unit($is_simulator) { |
162 | - if($this->_type != UNIT_DEFENCE || $this->units_lost <= 0) { |
|
162 | + if ($this->_type != UNIT_DEFENCE || $this->units_lost <= 0) { |
|
163 | 163 | return; |
164 | 164 | } |
165 | 165 | |
166 | - if($is_simulator) { |
|
166 | + if ($is_simulator) { |
|
167 | 167 | $units_giveback = round($this->units_lost * UBE_DEFENCE_RESTORATION_CHANCE_AVG / 100); // for simulation just return 75% of loss |
168 | 168 | } else { |
169 | 169 | // Checking - should we trigger mass-restore |
170 | - if($this->units_lost >= UBE_DEFENCE_RESTORATION_MASS_COUNT) { |
|
170 | + if ($this->units_lost >= UBE_DEFENCE_RESTORATION_MASS_COUNT) { |
|
171 | 171 | // For large amount - mass-restoring defence |
172 | 172 | $units_giveback = round($this->units_lost * mt_rand(UBE_DEFENCE_RESTORATION_CHANCE_MIN, UBE_DEFENCE_RESTORATION_CHANCE_MAX) / 100); |
173 | 173 | } else { |
174 | 174 | // For small amount - restoring defence per single unit |
175 | 175 | $units_giveback = 0; |
176 | - for($i = 1; $i <= $this->units_lost; $i++) { |
|
177 | - if(mt_rand(1, 100) <= UBE_DEFENCE_RESTORATION_CHANCE_AVG) { |
|
176 | + for ($i = 1; $i <= $this->units_lost; $i++) { |
|
177 | + if (mt_rand(1, 100) <= UBE_DEFENCE_RESTORATION_CHANCE_AVG) { |
|
178 | 178 | $units_giveback++; |
179 | 179 | } |
180 | 180 | } |
@@ -193,7 +193,7 @@ discard block |
||
193 | 193 | */ |
194 | 194 | public function receive_damage($is_simulator) { |
195 | 195 | // TODO - Добавить взрывы от полуповрежденных юнитов - т.е. заранее вычислить из убитых юнитов еще количество убитых умножить на вероятность от структуры |
196 | - if($this->_count <= 0) { |
|
196 | + if ($this->_count <= 0) { |
|
197 | 197 | return; |
198 | 198 | } |
199 | 199 | |
@@ -216,7 +216,7 @@ discard block |
||
216 | 216 | $this->adjustCount(-$units_lost); |
217 | 217 | |
218 | 218 | // Проверяем - не взорвался ли текущий юнит |
219 | - while($this->_count > 0 && $this->attack_income > 0) { |
|
219 | + while ($this->_count > 0 && $this->attack_income > 0) { |
|
220 | 220 | $this->attack_damaged_unit($is_simulator); |
221 | 221 | } |
222 | 222 | |
@@ -241,7 +241,7 @@ discard block |
||
241 | 241 | $armor_left = $this->pool_armor % $this->randomized_armor; |
242 | 242 | // Проверка - не атакуем ли мы целый корабль |
243 | 243 | // Такое может быть, если на прошлой итерации поврежденный корабль был взорван и еще осталась входящяя атака |
244 | - if($shield_left == 0 && $armor_left == 0) { |
|
244 | + if ($shield_left == 0 && $armor_left == 0) { |
|
245 | 245 | $shield_left = $this->randomized_shield; |
246 | 246 | $armor_left = $this->randomized_armor; |
247 | 247 | } |
@@ -255,7 +255,7 @@ discard block |
||
255 | 255 | // Вычитаем этот дамадж из щитов пула |
256 | 256 | $this->pool_shield -= $damage_to_shield; |
257 | 257 | // Если весь дамадж был поглощён щитами - выходим |
258 | - if($this->attack_income <= 0) { |
|
258 | + if ($this->attack_income <= 0) { |
|
259 | 259 | return; |
260 | 260 | } |
261 | 261 | |
@@ -272,7 +272,7 @@ discard block |
||
272 | 272 | $armor_left -= $damage_to_armor; |
273 | 273 | |
274 | 274 | // Проверяем - осталась ли броня на текущем корабле и вааще |
275 | - if($this->pool_armor <= 0 || $armor_left <= 0) { |
|
275 | + if ($this->pool_armor <= 0 || $armor_left <= 0) { |
|
276 | 276 | // Не осталось - корабль уничтожен |
277 | 277 | $this->adjustCount(-1); |
278 | 278 | |
@@ -283,10 +283,10 @@ discard block |
||
283 | 283 | $armor_left_percent = $armor_left / $this->randomized_armor * 100; |
284 | 284 | // Проверяем % здоровья |
285 | 285 | // TODO - сделать динамический процент для каждого вида юнитов |
286 | - if($armor_left_percent <= UBE_CRITICAL_DAMAGE_THRESHOLD) { |
|
286 | + if ($armor_left_percent <= UBE_CRITICAL_DAMAGE_THRESHOLD) { |
|
287 | 287 | // Дамадж пошёл по структуре. Чем более поврежден юнит - тем больше шансов у него взорваться |
288 | 288 | $random = $is_simulator ? UBE_CRITICAL_DAMAGE_THRESHOLD / 2 : mt_rand(0, 100); |
289 | - if($random >= $armor_left_percent) { |
|
289 | + if ($random >= $armor_left_percent) { |
|
290 | 290 | $this->adjustCount(-1); |
291 | 291 | $this->unit_count_boom++; |
292 | 292 |
@@ -162,20 +162,20 @@ discard block |
||
162 | 162 | $this->owner_id, |
163 | 163 | $this->db_id, |
164 | 164 | |
165 | - (float)$this->UBE_PLANET[PLANET_ID], |
|
166 | - "'" . db_escape($this->UBE_PLANET[PLANET_NAME]) . "'", |
|
167 | - (int)$this->UBE_PLANET[PLANET_GALAXY], |
|
168 | - (int)$this->UBE_PLANET[PLANET_SYSTEM], |
|
169 | - (int)$this->UBE_PLANET[PLANET_PLANET], |
|
170 | - (int)$this->UBE_PLANET[PLANET_TYPE], |
|
171 | - |
|
172 | - (float)$this->resource_list[RES_METAL], |
|
173 | - (float)$this->resource_list[RES_CRYSTAL], |
|
174 | - (float)$this->resource_list[RES_DEUTERIUM], |
|
175 | - |
|
176 | - (float)$this->fleet_bonus->calcBonus(P_ATTACK), |
|
177 | - (float)$this->fleet_bonus->calcBonus(P_SHIELD), |
|
178 | - (float)$this->fleet_bonus->calcBonus(P_ARMOR), |
|
165 | + (float) $this->UBE_PLANET[PLANET_ID], |
|
166 | + "'".db_escape($this->UBE_PLANET[PLANET_NAME])."'", |
|
167 | + (int) $this->UBE_PLANET[PLANET_GALAXY], |
|
168 | + (int) $this->UBE_PLANET[PLANET_SYSTEM], |
|
169 | + (int) $this->UBE_PLANET[PLANET_PLANET], |
|
170 | + (int) $this->UBE_PLANET[PLANET_TYPE], |
|
171 | + |
|
172 | + (float) $this->resource_list[RES_METAL], |
|
173 | + (float) $this->resource_list[RES_CRYSTAL], |
|
174 | + (float) $this->resource_list[RES_DEUTERIUM], |
|
175 | + |
|
176 | + (float) $this->fleet_bonus->calcBonus(P_ATTACK), |
|
177 | + (float) $this->fleet_bonus->calcBonus(P_SHIELD), |
|
178 | + (float) $this->fleet_bonus->calcBonus(P_ARMOR), |
|
179 | 179 | ); |
180 | 180 | } |
181 | 181 | |
@@ -189,13 +189,13 @@ discard block |
||
189 | 189 | $this->owner_id = $objFleet->playerOwnerId; |
190 | 190 | $this->group_id = $objFleet->group_id; |
191 | 191 | |
192 | - foreach($objFleet->shipsIterator() as $unit_id => $unit) { |
|
193 | - if(!$unit->count) { |
|
192 | + foreach ($objFleet->shipsIterator() as $unit_id => $unit) { |
|
193 | + if (!$unit->count) { |
|
194 | 194 | continue; |
195 | 195 | } |
196 | 196 | |
197 | 197 | $unit_type = get_unit_param($unit_id, P_UNIT_TYPE); |
198 | - if($unit_type == UNIT_SHIPS || $unit_type == UNIT_DEFENCE) { |
|
198 | + if ($unit_type == UNIT_SHIPS || $unit_type == UNIT_DEFENCE) { |
|
199 | 199 | $this->unit_list->unitAdjustCount($unit_id, $unit->count); |
200 | 200 | } |
201 | 201 | } |
@@ -231,13 +231,13 @@ discard block |
||
231 | 231 | // } |
232 | 232 | // } |
233 | 233 | |
234 | - foreach($sn_group_combat as $unit_id) { |
|
235 | - if($unit_count = mrc_get_level($player_db_row, $planet_row, $unit_id)) { |
|
234 | + foreach ($sn_group_combat as $unit_id) { |
|
235 | + if ($unit_count = mrc_get_level($player_db_row, $planet_row, $unit_id)) { |
|
236 | 236 | $this->unit_list->unitAdjustCount($unit_id, $unit_count); |
237 | 237 | } |
238 | 238 | } |
239 | 239 | |
240 | - foreach(sn_get_groups('resources_loot') as $resource_id) { |
|
240 | + foreach (sn_get_groups('resources_loot') as $resource_id) { |
|
241 | 241 | $this->resource_list[$resource_id] = floor(mrc_get_level($player_db_row, $planet_row, $resource_id)); |
242 | 242 | } |
243 | 243 | |
@@ -296,27 +296,27 @@ discard block |
||
296 | 296 | $ube_report_id, |
297 | 297 | $this->db_id, |
298 | 298 | |
299 | - (float)$this->resources_lost_on_units[RES_METAL], |
|
300 | - (float)$this->resources_lost_on_units[RES_CRYSTAL], |
|
301 | - (float)$this->resources_lost_on_units[RES_DEUTERIUM], |
|
302 | - (float)$this->cargo_dropped[RES_METAL], |
|
303 | - (float)$this->cargo_dropped[RES_CRYSTAL], |
|
304 | - (float)$this->cargo_dropped[RES_DEUTERIUM], |
|
305 | - (float)$this->resources_looted[RES_METAL], |
|
306 | - (float)$this->resources_looted[RES_CRYSTAL], |
|
307 | - (float)$this->resources_looted[RES_DEUTERIUM], |
|
308 | - (float)$this->resources_lost_in_metal[RES_METAL], |
|
299 | + (float) $this->resources_lost_on_units[RES_METAL], |
|
300 | + (float) $this->resources_lost_on_units[RES_CRYSTAL], |
|
301 | + (float) $this->resources_lost_on_units[RES_DEUTERIUM], |
|
302 | + (float) $this->cargo_dropped[RES_METAL], |
|
303 | + (float) $this->cargo_dropped[RES_CRYSTAL], |
|
304 | + (float) $this->cargo_dropped[RES_DEUTERIUM], |
|
305 | + (float) $this->resources_looted[RES_METAL], |
|
306 | + (float) $this->resources_looted[RES_CRYSTAL], |
|
307 | + (float) $this->resources_looted[RES_DEUTERIUM], |
|
308 | + (float) $this->resources_lost_in_metal[RES_METAL], |
|
309 | 309 | ); |
310 | 310 | } |
311 | 311 | |
312 | 312 | public function report_render_outcome_side_fleet() { |
313 | 313 | $UBE_DEFENCE_RESTORE = array(); |
314 | 314 | $UBE_UNITS_LOST = array(); |
315 | - foreach($this->unit_list->_container as $UBEUnit) { |
|
316 | - if($UBEUnit->units_restored) { |
|
315 | + foreach ($this->unit_list->_container as $UBEUnit) { |
|
316 | + if ($UBEUnit->units_restored) { |
|
317 | 317 | $UBE_DEFENCE_RESTORE[$UBEUnit->unitId] = $UBEUnit->units_restored; |
318 | 318 | } |
319 | - if($UBEUnit->units_lost) { |
|
319 | + if ($UBEUnit->units_lost) { |
|
320 | 320 | $UBE_UNITS_LOST[$UBEUnit->unitId] = $UBEUnit->units_lost; |
321 | 321 | } |
322 | 322 | } |
@@ -341,16 +341,16 @@ discard block |
||
341 | 341 | */ |
342 | 342 | protected function report_render_outcome_side_fleet_line(&$array, $lang_header_index) { |
343 | 343 | $result = array(); |
344 | - if(!empty($array)) { |
|
345 | - foreach($array as $unit_id => $unit_count) { |
|
346 | - if($unit_count) { |
|
344 | + if (!empty($array)) { |
|
345 | + foreach ($array as $unit_id => $unit_count) { |
|
346 | + if ($unit_count) { |
|
347 | 347 | $result[] = array( |
348 | 348 | 'NAME' => classLocale::$lang['tech'][$unit_id], |
349 | 349 | 'LOSS' => pretty_number($unit_count), |
350 | 350 | ); |
351 | 351 | } |
352 | 352 | } |
353 | - if($lang_header_index && count($result)) { |
|
353 | + if ($lang_header_index && count($result)) { |
|
354 | 354 | array_unshift($result, array('NAME' => classLocale::$lang[$lang_header_index])); |
355 | 355 | } |
356 | 356 | } |
@@ -363,16 +363,16 @@ discard block |
||
363 | 363 | $fleet_id = $this->db_id; |
364 | 364 | |
365 | 365 | $unit_sort_order = 0; |
366 | - foreach($this->unit_list->_container as $UBEUnit) { |
|
367 | - if($UBEUnit->units_lost || $UBEUnit->units_restored) { |
|
366 | + foreach ($this->unit_list->_container as $UBEUnit) { |
|
367 | + if ($UBEUnit->units_lost || $UBEUnit->units_restored) { |
|
368 | 368 | $unit_sort_order++; |
369 | 369 | $sql_perform_report_unit[] = array( |
370 | 370 | $ube_report_id, |
371 | 371 | $fleet_id, |
372 | 372 | |
373 | 373 | $UBEUnit->unitId, |
374 | - (float)$UBEUnit->units_restored, |
|
375 | - (float)$UBEUnit->units_lost, |
|
374 | + (float) $UBEUnit->units_restored, |
|
375 | + (float) $UBEUnit->units_lost, |
|
376 | 376 | |
377 | 377 | $unit_sort_order, |
378 | 378 | ); |
@@ -388,9 +388,9 @@ discard block |
||
388 | 388 | function ube_combat_result_calculate_resources() { |
389 | 389 | $resource_delta_fleet = array(); |
390 | 390 | // Если во флоте остались юниты или это планета - генерируем изменение ресурсов |
391 | - foreach(sn_get_groups('resources_loot') as $resource_id) { |
|
392 | - $resource_change = (float)$this->resources_looted[$resource_id] + (float)$this->cargo_dropped[$resource_id]; |
|
393 | - if($resource_change) { |
|
391 | + foreach (sn_get_groups('resources_loot') as $resource_id) { |
|
392 | + $resource_change = (float) $this->resources_looted[$resource_id] + (float) $this->cargo_dropped[$resource_id]; |
|
393 | + if ($resource_change) { |
|
394 | 394 | $resource_delta_fleet[$resource_id] = -($resource_change); |
395 | 395 | } |
396 | 396 | } |
@@ -423,12 +423,12 @@ discard block |
||
423 | 423 | ); |
424 | 424 | |
425 | 425 | $this->fleet_capacity = 0; |
426 | - foreach($this->unit_list->_container as $UBEUnit) { |
|
426 | + foreach ($this->unit_list->_container as $UBEUnit) { |
|
427 | 427 | $this->fleet_capacity += $UBEUnit->capacity * $UBEUnit->getCount(); |
428 | 428 | |
429 | - if($UBEUnit->units_lost) { |
|
430 | - foreach($UBEUnit->price as $resource_id => $unit_resource_price) { |
|
431 | - if(!$unit_resource_price) { |
|
429 | + if ($UBEUnit->units_lost) { |
|
430 | + foreach ($UBEUnit->price as $resource_id => $unit_resource_price) { |
|
431 | + if (!$unit_resource_price) { |
|
432 | 432 | continue; |
433 | 433 | } |
434 | 434 | |
@@ -436,7 +436,7 @@ discard block |
||
436 | 436 | $this->resources_lost_on_units[$resource_id] += $resources_lost; |
437 | 437 | // Если это корабль - прибавляем потери к обломкам на орбите |
438 | 438 | // TODO - опция выбрасывания обороны в обломки |
439 | - if($UBEUnit->getType() == UNIT_SHIPS) { |
|
439 | + if ($UBEUnit->getType() == UNIT_SHIPS) { |
|
440 | 440 | $this->resources_lost_on_ships[$resource_id] += $resources_lost; |
441 | 441 | } |
442 | 442 | } |
@@ -448,11 +448,11 @@ discard block |
||
448 | 448 | |
449 | 449 | // Если емкость трюмов меньше количество ресурсов - часть ресов выбрасываем нахуй |
450 | 450 | // На планете ($fleet_id = 0) ресурсы в космос не выбрасываются |
451 | - if($this->db_id != 0 && $this->fleet_capacity < $fleet_total_resources) { |
|
451 | + if ($this->db_id != 0 && $this->fleet_capacity < $fleet_total_resources) { |
|
452 | 452 | $drop_share = 1 - $this->fleet_capacity / $fleet_total_resources; // Какая часть ресурсов выброшена |
453 | - foreach($this->resource_list as $resource_id => &$resource_amount) { |
|
453 | + foreach ($this->resource_list as $resource_id => &$resource_amount) { |
|
454 | 454 | // Не просчитываем ресурсы, которых нет на борту кораблей флота |
455 | - if(!$resource_amount) { |
|
455 | + if (!$resource_amount) { |
|
456 | 456 | continue; |
457 | 457 | } |
458 | 458 | |
@@ -473,19 +473,19 @@ discard block |
||
473 | 473 | $objFleet2->setDbId($this->db_id); |
474 | 474 | |
475 | 475 | // Если это была миссия Уничтожения И звезда смерти взорвалась И мы работаем с аттакерами - значит все аттакеры умерли |
476 | - if($this->is_attacker == UBE_PLAYER_IS_ATTACKER && $reapers_status == UBE_MOON_REAPERS_DIED) { |
|
476 | + if ($this->is_attacker == UBE_PLAYER_IS_ATTACKER && $reapers_status == UBE_MOON_REAPERS_DIED) { |
|
477 | 477 | $objFleet2->dbDelete(); |
478 | - } elseif($ship_count_initial == 0) { // $ship_count_lost == $ship_count_initial || |
|
478 | + } elseif ($ship_count_initial == 0) { // $ship_count_lost == $ship_count_initial || |
|
479 | 479 | $objFleet2->dbDelete(); |
480 | 480 | } else { |
481 | - if($ship_count_lost) { |
|
481 | + if ($ship_count_lost) { |
|
482 | 482 | // Просматриваем результаты изменения флотов |
483 | - foreach($this->unit_list->_container as $UBEUnit) { |
|
483 | + foreach ($this->unit_list->_container as $UBEUnit) { |
|
484 | 484 | // Перебираем аутком на случай восстановления юнитов |
485 | 485 | // if(($units_left = $UBEUnit->getCount() - (float)$UBEUnit->units_lost) > 0) { |
486 | 486 | // $fleet_real_array[$UBEUnit->unitId] = $units_left; |
487 | 487 | // }; |
488 | - if(floatval($UBEUnit->units_lost) != 0) { |
|
488 | + if (floatval($UBEUnit->units_lost) != 0) { |
|
489 | 489 | $objFleet2->shipAdjustCount($UBEUnit->unitId, floatval($UBEUnit->units_lost)); |
490 | 490 | }; |
491 | 491 | } |
@@ -495,7 +495,7 @@ discard block |
||
495 | 495 | $objFleet2->resourcesAdjust($resource_delta_fleet); |
496 | 496 | |
497 | 497 | // Если защитник и не РМФ - отправляем флот назад |
498 | - if($this->is_attacker == UBE_PLAYER_IS_ATTACKER || ($this->is_attacker == UBE_PLAYER_IS_DEFENDER && !$is_small_fleet_recce)) { |
|
498 | + if ($this->is_attacker == UBE_PLAYER_IS_ATTACKER || ($this->is_attacker == UBE_PLAYER_IS_DEFENDER && !$is_small_fleet_recce)) { |
|
499 | 499 | $objFleet2->markReturned(); |
500 | 500 | } |
501 | 501 | $objFleet2->dbSave(); |
@@ -525,7 +525,7 @@ discard block |
||
525 | 525 | public function calculate_unit_partial_data(UBEASA $side_ASA) { |
526 | 526 | $this->fleet_share_of_side_armor = $this->total_stats[P_ARMOR] / $side_ASA->getArmor(); |
527 | 527 | |
528 | - foreach($this->unit_list->_container as $UBEUnit) { |
|
528 | + foreach ($this->unit_list->_container as $UBEUnit) { |
|
529 | 529 | $UBEUnit->share_of_side_armor = $UBEUnit->pool_armor / $side_ASA->getArmor(); |
530 | 530 | } |
531 | 531 | } |
@@ -537,9 +537,9 @@ discard block |
||
537 | 537 | * @version 2016-02-25 23:42:45 41a4.68 |
538 | 538 | */ |
539 | 539 | public function attack_fleets(UBEFleetList $fleet_list, $is_simulator) { |
540 | - foreach($fleet_list->_container as $defending_fleet) { |
|
540 | + foreach ($fleet_list->_container as $defending_fleet) { |
|
541 | 541 | // Не атакуются флоты на своей стороне |
542 | - if($this->is_attacker == $defending_fleet->is_attacker) { |
|
542 | + if ($this->is_attacker == $defending_fleet->is_attacker) { |
|
543 | 543 | continue; |
544 | 544 | } |
545 | 545 | $this->attack_fleet($defending_fleet, $is_simulator); |
@@ -555,12 +555,12 @@ discard block |
||
555 | 555 | public function attack_fleet(UBEFleet $defending_fleet, $is_simulator) { |
556 | 556 | UBEDebug::unit_dump_header(); |
557 | 557 | |
558 | - foreach($this->unit_list->_container as $attacking_unit_pool) { |
|
558 | + foreach ($this->unit_list->_container as $attacking_unit_pool) { |
|
559 | 559 | UBEDebug::unit_dump($attacking_unit_pool, 'attacker'); |
560 | 560 | |
561 | 561 | // if($attack_unit_count <= 0) continue; // TODO: Это пока нельзя включать - вот если будут "боевые порядки юнитов..." |
562 | - foreach($defending_fleet->unit_list->_container as $defending_unit_pool) { |
|
563 | - if($defending_unit_pool->isEmpty()) { |
|
562 | + foreach ($defending_fleet->unit_list->_container as $defending_unit_pool) { |
|
563 | + if ($defending_unit_pool->isEmpty()) { |
|
564 | 564 | continue; |
565 | 565 | } |
566 | 566 |
@@ -58,7 +58,7 @@ discard block |
||
58 | 58 | |
59 | 59 | if (!empty($error_msg)) { |
60 | 60 | // TODO - Убрать позже |
61 | - print('<h1>СООБЩИТЕ ЭТО АДМИНУ: sn_db_transaction_check() - ' . $error_msg . '</h1>'); |
|
61 | + print('<h1>СООБЩИТЕ ЭТО АДМИНУ: sn_db_transaction_check() - '.$error_msg.'</h1>'); |
|
62 | 62 | $backtrace = debug_backtrace(); |
63 | 63 | array_shift($backtrace); |
64 | 64 | pdump($backtrace); |
@@ -71,7 +71,7 @@ discard block |
||
71 | 71 | public function start($level = '') { |
72 | 72 | $this->check(null); |
73 | 73 | |
74 | - $level ? $this->db->doSql('SET TRANSACTION ISOLATION LEVEL ' . $level) : false; |
|
74 | + $level ? $this->db->doSql('SET TRANSACTION ISOLATION LEVEL '.$level) : false; |
|
75 | 75 | |
76 | 76 | $this->transaction_id++; |
77 | 77 | $this->db->doSql('START TRANSACTION'); |
@@ -304,7 +304,7 @@ discard block |
||
304 | 304 | * @return string |
305 | 305 | */ |
306 | 306 | protected function stringValue($value) { |
307 | - return "'" . $this->escape((string)$value) . "'"; |
|
307 | + return "'".$this->escape((string) $value)."'"; |
|
308 | 308 | } |
309 | 309 | |
310 | 310 | /** |
@@ -315,20 +315,20 @@ discard block |
||
315 | 315 | * @return string |
316 | 316 | */ |
317 | 317 | public function quote($fieldName) { |
318 | - return "`" . $this->escape((string)$fieldName) . "`"; |
|
318 | + return "`".$this->escape((string) $fieldName)."`"; |
|
319 | 319 | } |
320 | 320 | |
321 | 321 | public function makeAdjustString($fieldValue, $fieldName) { |
322 | 322 | return is_int($fieldName) |
323 | 323 | ? $fieldValue |
324 | - : (($fieldNameQuoted = $this->quote($fieldName)) . " = " . |
|
325 | - $fieldNameQuoted . " + (" . $this->castAsDbValue($fieldValue) . ")"); |
|
324 | + : (($fieldNameQuoted = $this->quote($fieldName))." = ". |
|
325 | + $fieldNameQuoted." + (".$this->castAsDbValue($fieldValue).")"); |
|
326 | 326 | } |
327 | 327 | |
328 | 328 | public function makeFieldEqualValue($fieldValue, $fieldName) { |
329 | 329 | return is_int($fieldName) |
330 | 330 | ? $fieldValue |
331 | - : ($this->quote($fieldName) . " = " . $this->castAsDbValue($fieldValue)); |
|
331 | + : ($this->quote($fieldName)." = ".$this->castAsDbValue($fieldValue)); |
|
332 | 332 | } |
333 | 333 | |
334 | 334 | /** |
@@ -339,7 +339,7 @@ discard block |
||
339 | 339 | * @return string |
340 | 340 | */ |
341 | 341 | protected function quoteTable($tableName) { |
342 | - return "`{{" . $this->escape((string)$tableName) . "}}`"; |
|
342 | + return "`{{".$this->escape((string) $tableName)."}}`"; |
|
343 | 343 | } |
344 | 344 | |
345 | 345 | public function castAsDbValue($value) { |
@@ -376,21 +376,21 @@ discard block |
||
376 | 376 | protected function buildCommand() { |
377 | 377 | switch ($this->command) { |
378 | 378 | case static::UPDATE: |
379 | - $this->build[] = $this->command . " " . $this->quoteTable($this->table); |
|
379 | + $this->build[] = $this->command." ".$this->quoteTable($this->table); |
|
380 | 380 | break; |
381 | 381 | |
382 | 382 | case static::DELETE: |
383 | - $this->build[] = $this->command . " FROM " . $this->quoteTable($this->table); |
|
383 | + $this->build[] = $this->command." FROM ".$this->quoteTable($this->table); |
|
384 | 384 | break; |
385 | 385 | |
386 | 386 | case static::REPLACE: |
387 | 387 | case static::INSERT_IGNORE: |
388 | 388 | case static::INSERT: |
389 | - $this->build[] = $this->command . " INTO " . $this->quoteTable($this->table); |
|
389 | + $this->build[] = $this->command." INTO ".$this->quoteTable($this->table); |
|
390 | 390 | break; |
391 | 391 | |
392 | 392 | case static::SELECT: |
393 | - $this->build[] = $this->command . " "; |
|
393 | + $this->build[] = $this->command." "; |
|
394 | 394 | break; |
395 | 395 | } |
396 | 396 | } |
@@ -431,12 +431,12 @@ discard block |
||
431 | 431 | protected function buildValuesVector() { |
432 | 432 | $compiled = array(); |
433 | 433 | |
434 | - if(!empty($this->valuesDanger)) { |
|
434 | + if (!empty($this->valuesDanger)) { |
|
435 | 435 | $compiled = $this->valuesDanger; |
436 | 436 | } |
437 | 437 | |
438 | 438 | foreach ($this->values as $valuesVector) { |
439 | - $compiled[] = '(' . implode(',', HelperArray::map($valuesVector, array($this, 'castAsDbValue'))) . ')'; |
|
439 | + $compiled[] = '('.implode(',', HelperArray::map($valuesVector, array($this, 'castAsDbValue'))).')'; |
|
440 | 440 | } |
441 | 441 | |
442 | 442 | $this->build[] = implode(',', $compiled); |
@@ -79,8 +79,8 @@ discard block |
||
79 | 79 | $this->reset(); |
80 | 80 | $this->db = is_object($db) ? $db : classSupernova::$db; |
81 | 81 | |
82 | - foreach($this->table_check as $table_name) { |
|
83 | - if(empty($this->db->table_list[$table_name])) { |
|
82 | + foreach ($this->table_check as $table_name) { |
|
83 | + if (empty($this->db->table_list[$table_name])) { |
|
84 | 84 | die('Если вы видите это сообщение первый раз после обновления релиза - просто перегрузите страницу.<br /> |
85 | 85 | В противном случае - сообщите Администрации сервера об ошибке.<br/> |
86 | 86 | Не хватает таблицы для работы системы авторизации: ' . $table_name); |
@@ -104,7 +104,7 @@ discard block |
||
104 | 104 | */ |
105 | 105 | // OK v4.6 |
106 | 106 | public function password_change($old_password_unsafe, $new_password_unsafe, $salt_unsafe = null) { |
107 | - if(!$this->password_check($old_password_unsafe)) { |
|
107 | + if (!$this->password_check($old_password_unsafe)) { |
|
108 | 108 | return false; |
109 | 109 | } |
110 | 110 | |
@@ -125,7 +125,7 @@ discard block |
||
125 | 125 | // OK v4.5 |
126 | 126 | public function assign_from_db_row($row) { |
127 | 127 | $this->reset(); |
128 | - if(empty($row) || !is_array($row)) { |
|
128 | + if (empty($row) || !is_array($row)) { |
|
129 | 129 | return false; |
130 | 130 | } |
131 | 131 | $this->account_id = $row['account_id']; |
@@ -242,11 +242,11 @@ discard block |
||
242 | 242 | `account_email` = LOWER('{$email_safe}'), |
243 | 243 | `account_language` = '{$language_safe}'" |
244 | 244 | ); |
245 | - if(!$result) { |
|
245 | + if (!$result) { |
|
246 | 246 | throw new Exception(REGISTER_ERROR_ACCOUNT_CREATE, ERR_ERROR); |
247 | 247 | } |
248 | 248 | |
249 | - if(!($account_id = $this->db->db_insert_id())) { |
|
249 | + if (!($account_id = $this->db->db_insert_id())) { |
|
250 | 250 | throw new Exception(REGISTER_ERROR_ACCOUNT_CREATE, ERR_ERROR); |
251 | 251 | } |
252 | 252 | |
@@ -276,7 +276,7 @@ discard block |
||
276 | 276 | WHERE `account_id` = '{$account_id_safe}'" |
277 | 277 | ) ? true : false; |
278 | 278 | |
279 | - if($result) { |
|
279 | + if ($result) { |
|
280 | 280 | $result = $this->db_get_by_id($this->account_id); |
281 | 281 | } |
282 | 282 | |
@@ -363,7 +363,7 @@ discard block |
||
363 | 363 | public function metamatter_change($change_type, $metamatter, $comment = '', $already_changed = false) { |
364 | 364 | global $mm_change_legit; |
365 | 365 | |
366 | - if(!$this->is_exists || !($metamatter = round(floatval($metamatter)))) { |
|
366 | + if (!$this->is_exists || !($metamatter = round(floatval($metamatter)))) { |
|
367 | 367 | classSupernova::$debug->error('Ошибка при попытке манипуляции с ММ'); |
368 | 368 | |
369 | 369 | return false; |
@@ -373,7 +373,7 @@ discard block |
||
373 | 373 | |
374 | 374 | $mm_change_legit = true; |
375 | 375 | // $sn_data_metamatter_db_name = pname_resource_name(RES_METAMATTER); |
376 | - if($already_changed) { |
|
376 | + if ($already_changed) { |
|
377 | 377 | $metamatter_total_delta = 0; |
378 | 378 | $result = -1; |
379 | 379 | } else { |
@@ -383,17 +383,17 @@ discard block |
||
383 | 383 | $result = $this->db->doquery( |
384 | 384 | "UPDATE {{account}} |
385 | 385 | SET |
386 | - `account_metamatter` = `account_metamatter` + '{$metamatter}'" . |
|
387 | - ($metamatter_total_delta ? ", `account_immortal` = IF(`account_metamatter_total` + '{$metamatter_total_delta}' >= {$classConfig->player_metamatter_immortal}, NOW(), `account_immortal`), `account_metamatter_total` = `account_metamatter_total` + '{$metamatter_total_delta}'" : '') . |
|
386 | + `account_metamatter` = `account_metamatter` + '{$metamatter}'". |
|
387 | + ($metamatter_total_delta ? ", `account_immortal` = IF(`account_metamatter_total` + '{$metamatter_total_delta}' >= {$classConfig->player_metamatter_immortal}, NOW(), `account_immortal`), `account_metamatter_total` = `account_metamatter_total` + '{$metamatter_total_delta}'" : ''). |
|
388 | 388 | " WHERE `account_id` = {$account_id_safe}" |
389 | 389 | ); |
390 | - if(!$result) { |
|
390 | + if (!$result) { |
|
391 | 391 | classSupernova::$debug->error("Error adjusting Metamatter for player ID {$this->account_id} (Player Not Found?) with {$metamatter}. Reason: {$comment}", 'Metamatter Change', 402); |
392 | 392 | } |
393 | 393 | $result = classSupernova::$db->db_affected_rows(); |
394 | 394 | } |
395 | 395 | |
396 | - if(empty(core_auth::$user['id'])) { |
|
396 | + if (empty(core_auth::$user['id'])) { |
|
397 | 397 | $user_list = PlayerToAccountTranslate::db_translate_get_users_from_account_list(core_auth::$main_provider->provider_id, $this->account_id); |
398 | 398 | reset($user_list); |
399 | 399 | $user_id_unsafe = key($user_list); |
@@ -402,30 +402,30 @@ discard block |
||
402 | 402 | } |
403 | 403 | $user_id_safe = $this->db->db_escape($user_id_unsafe); |
404 | 404 | |
405 | - if(!$result) { |
|
405 | + if (!$result) { |
|
406 | 406 | classSupernova::$debug->error("Error adjusting Metamatter for player ID {$this->account_id} (Player Not Found?) with {$metamatter}. Reason: {$comment}", 'Metamatter Change', 402); |
407 | 407 | } |
408 | 408 | |
409 | - if(!$already_changed) { |
|
409 | + if (!$already_changed) { |
|
410 | 410 | $this->account_metamatter += $metamatter; |
411 | 411 | $this->account_metamatter_total += $metamatter_total_delta; |
412 | 412 | } |
413 | 413 | |
414 | - if(is_array($comment)) { |
|
414 | + if (is_array($comment)) { |
|
415 | 415 | $comment = call_user_func_array('sprintf', $comment); |
416 | 416 | } |
417 | 417 | |
418 | 418 | $result = $this->db_mm_log_insert($comment, $change_type, $metamatter, $user_id_unsafe); |
419 | 419 | |
420 | - if($metamatter > 0 && !empty($user_id_safe)) { |
|
420 | + if ($metamatter > 0 && !empty($user_id_safe)) { |
|
421 | 421 | $old_referral = db_referral_get_by_id($user_id_safe); |
422 | - if($old_referral['id']) { |
|
422 | + if ($old_referral['id']) { |
|
423 | 423 | $dark_matter_from_metamatter = $metamatter * AFFILIATE_MM_TO_REFERRAL_DM; |
424 | 424 | db_referral_update_dm($user_id_safe, $dark_matter_from_metamatter); |
425 | 425 | $new_referral = db_referral_get_by_id($user_id_safe); |
426 | 426 | |
427 | 427 | $partner_bonus = floor($new_referral['dark_matter'] / classSupernova::$config->rpg_bonus_divisor) - ($old_referral['dark_matter'] >= classSupernova::$config->rpg_bonus_minimum ? floor($old_referral['dark_matter'] / classSupernova::$config->rpg_bonus_divisor) : 0); |
428 | - if($partner_bonus > 0 && $new_referral['dark_matter'] >= classSupernova::$config->rpg_bonus_minimum) { |
|
428 | + if ($partner_bonus > 0 && $new_referral['dark_matter'] >= classSupernova::$config->rpg_bonus_minimum) { |
|
429 | 429 | rpg_points_change($new_referral['id_partner'], RPG_REFERRAL_BOUGHT_MM, $partner_bonus, "Incoming MM From Referral ID {$user_id_safe}"); |
430 | 430 | } |
431 | 431 | } |
@@ -32,10 +32,10 @@ discard block |
||
32 | 32 | |
33 | 33 | defined('INSIDE') || die(); |
34 | 34 | |
35 | -if(php_sapi_name() == "cli") { |
|
35 | +if (php_sapi_name() == "cli") { |
|
36 | 36 | // In cli-mode |
37 | 37 | define('__DEBUG_CRLF', "\r\n"); |
38 | - define('__DEBUG_LINE', '-------------------------------------------------' . __DEBUG_CRLF); |
|
38 | + define('__DEBUG_LINE', '-------------------------------------------------'.__DEBUG_CRLF); |
|
39 | 39 | } else { |
40 | 40 | // Not in cli-mode |
41 | 41 | define('__DEBUG_CRLF', '<br />'); |
@@ -52,17 +52,17 @@ discard block |
||
52 | 52 | public function log_file($message, $ident_change = 0) { |
53 | 53 | static $ident = 0; |
54 | 54 | |
55 | - if(!defined('SN_DEBUG_LOG')) { |
|
55 | + if (!defined('SN_DEBUG_LOG')) { |
|
56 | 56 | return; |
57 | 57 | } |
58 | 58 | |
59 | - if($this->log_file_handler === null) { |
|
60 | - $this->log_file_handler = @fopen(SN_ROOT_PHYSICAL . '/.logs/supernova.log', 'a+'); |
|
59 | + if ($this->log_file_handler === null) { |
|
60 | + $this->log_file_handler = @fopen(SN_ROOT_PHYSICAL.'/.logs/supernova.log', 'a+'); |
|
61 | 61 | @fwrite($this->log_file_handler, "\r\n\r\n"); |
62 | 62 | } |
63 | 63 | $ident_change < 0 ? $ident += $ident_change * 2 : false; |
64 | - if($this->log_file_handler) { |
|
65 | - @fwrite($this->log_file_handler, date(FMT_DATE_TIME_SQL, time()) . str_repeat(' ', $ident + 1) . $message . "\r\n"); |
|
64 | + if ($this->log_file_handler) { |
|
65 | + @fwrite($this->log_file_handler, date(FMT_DATE_TIME_SQL, time()).str_repeat(' ', $ident + 1).$message."\r\n"); |
|
66 | 66 | } |
67 | 67 | $ident_change > 0 ? $ident += $ident_change * 2 : false; |
68 | 68 | } |
@@ -82,7 +82,7 @@ discard block |
||
82 | 82 | } |
83 | 83 | |
84 | 84 | public function echo_log() { |
85 | - echo '<br><table><tr><td class=k colspan=4><a href="' . SN_ROOT_PHYSICAL . "admin/settings.php\">Debug Log</a>:</td></tr>{$this->log}</table>"; |
|
85 | + echo '<br><table><tr><td class=k colspan=4><a href="'.SN_ROOT_PHYSICAL."admin/settings.php\">Debug Log</a>:</td></tr>{$this->log}</table>"; |
|
86 | 86 | die(); |
87 | 87 | } |
88 | 88 | |
@@ -92,25 +92,25 @@ discard block |
||
92 | 92 | $result = array(); |
93 | 93 | $transaction_id = classSupernova::$db->getTransaction()->getNextQueryTransactionId(); |
94 | 94 | $result[] = "tID {$transaction_id}"; |
95 | - foreach($backtrace as $a_trace) { |
|
96 | - if(in_array($a_trace['function'], $exclude_functions)) { |
|
95 | + foreach ($backtrace as $a_trace) { |
|
96 | + if (in_array($a_trace['function'], $exclude_functions)) { |
|
97 | 97 | continue; |
98 | 98 | } |
99 | 99 | $function = |
100 | 100 | ($a_trace['type'] |
101 | 101 | ? ($a_trace['type'] == '->' |
102 | - ? "({$a_trace['class']})" . get_class($a_trace['object']) |
|
102 | + ? "({$a_trace['class']})".get_class($a_trace['object']) |
|
103 | 103 | : $a_trace['class'] |
104 | - ) . $a_trace['type'] |
|
104 | + ).$a_trace['type'] |
|
105 | 105 | : '' |
106 | - ) . $a_trace['function'] . '()'; |
|
106 | + ).$a_trace['function'].'()'; |
|
107 | 107 | |
108 | 108 | $file = str_replace(SN_ROOT_PHYSICAL, '', str_replace('\\', '/', $a_trace['file'])); |
109 | 109 | |
110 | 110 | // $result[] = "{$function} ({$a_trace['line']})'{$file}'"; |
111 | 111 | $result[] = "{$function} - '{$file}' Line {$a_trace['line']}"; |
112 | 112 | |
113 | - if(!$long_comment) { |
|
113 | + if (!$long_comment) { |
|
114 | 114 | break; |
115 | 115 | } |
116 | 116 | } |
@@ -124,26 +124,26 @@ discard block |
||
124 | 124 | public function dump($dump = false, $force_base = false, $deadlock = false) { |
125 | 125 | global $user, $planetrow; |
126 | 126 | |
127 | - if($dump === false) { |
|
127 | + if ($dump === false) { |
|
128 | 128 | return; |
129 | 129 | } |
130 | 130 | |
131 | 131 | $error_backtrace = array(); |
132 | 132 | $base_dump = false; |
133 | 133 | |
134 | - if($force_base === true) { |
|
134 | + if ($force_base === true) { |
|
135 | 135 | $base_dump = true; |
136 | 136 | } |
137 | 137 | |
138 | - if($dump === true) { |
|
138 | + if ($dump === true) { |
|
139 | 139 | $base_dump = true; |
140 | 140 | } else { |
141 | - if(!is_array($dump)) { |
|
141 | + if (!is_array($dump)) { |
|
142 | 142 | $dump = array('var' => $dump); |
143 | 143 | } |
144 | 144 | |
145 | - foreach($dump as $dump_var_name => $dump_var) { |
|
146 | - if($dump_var_name == 'base_dump') { |
|
145 | + foreach ($dump as $dump_var_name => $dump_var) { |
|
146 | + if ($dump_var_name == 'base_dump') { |
|
147 | 147 | $base_dump = $dump_var; |
148 | 148 | } else { |
149 | 149 | $error_backtrace[$dump_var_name] = $dump_var; |
@@ -151,22 +151,21 @@ discard block |
||
151 | 151 | } |
152 | 152 | } |
153 | 153 | |
154 | - if($deadlock && ($q = db_fetch(classSupernova::$db->mysql_get_innodb_status()))) { |
|
154 | + if ($deadlock && ($q = db_fetch(classSupernova::$db->mysql_get_innodb_status()))) { |
|
155 | 155 | $error_backtrace['deadlock'] = explode("\n", $q['Status']); |
156 | 156 | $error_backtrace['locks'] = classSupernova::$gc->snCache->getLocks(); |
157 | 157 | $error_backtrace['cSN_data'] = classSupernova::$gc->snCache->getData(); |
158 | - foreach($error_backtrace['cSN_data'] as &$location) { |
|
159 | - foreach($location as $location_id => &$location_data) { |
|
160 | - $location_data = isset($location_data['username']) ? $location_data['username'] : |
|
161 | - (isset($location_data['name']) ? $location_data['name'] : $location_id); |
|
158 | + foreach ($error_backtrace['cSN_data'] as &$location) { |
|
159 | + foreach ($location as $location_id => &$location_data) { |
|
160 | + $location_data = isset($location_data['username']) ? $location_data['username'] : (isset($location_data['name']) ? $location_data['name'] : $location_id); |
|
162 | 161 | } |
163 | 162 | } |
164 | 163 | $error_backtrace['cSN_queries'] = classSupernova::$gc->snCache->getQueries(); |
165 | 164 | } |
166 | 165 | |
167 | - if($base_dump) { |
|
168 | - if(is_array($this->log_array) && count($this->log_array) > 0) { |
|
169 | - foreach($this->log_array as $log) { |
|
166 | + if ($base_dump) { |
|
167 | + if (is_array($this->log_array) && count($this->log_array) > 0) { |
|
168 | + foreach ($this->log_array as $log) { |
|
170 | 169 | $error_backtrace['queries'][] = $log; |
171 | 170 | } |
172 | 171 | } |
@@ -195,14 +194,14 @@ discard block |
||
195 | 194 | public function error($message = 'There is a error on page', $title = 'Internal Error', $error_code = 500, $dump = true) { |
196 | 195 | global $sys_stop_log_hit, $sys_log_disabled, $user; |
197 | 196 | |
198 | - if(empty(classSupernova::$db->connected)) { |
|
197 | + if (empty(classSupernova::$db->connected)) { |
|
199 | 198 | // TODO - писать ошибку в файл |
200 | 199 | die('SQL server currently unavailable. Please contact Administration...'); |
201 | 200 | } |
202 | 201 | |
203 | 202 | sn_db_transaction_rollback(); |
204 | 203 | |
205 | - if(classSupernova::$config->debug == 1) { |
|
204 | + if (classSupernova::$config->debug == 1) { |
|
206 | 205 | echo "<h2>{$title}</h2><br><font color=red>{$message}</font><br><hr>"; |
207 | 206 | echo "<table>{$this->log}</table>"; |
208 | 207 | } |
@@ -214,16 +213,16 @@ discard block |
||
214 | 213 | |
215 | 214 | $userId = empty($user['id']) ? 0 : $user['id']; |
216 | 215 | |
217 | - if(!$sys_log_disabled) { |
|
216 | + if (!$sys_log_disabled) { |
|
218 | 217 | $query = "INSERT INTO `{{logs}}` SET |
219 | - `log_time` = '" . time() . "', `log_code` = '" . db_escape($error_code) . "', `log_sender` = '" . db_escape($userId) . "', |
|
220 | - `log_username` = '" . db_escape($user['user_name']) . "', `log_title` = '" . db_escape($title) . "', `log_text` = '" . db_escape($message) . "', |
|
221 | - `log_page` = '" . db_escape(strpos($_SERVER['SCRIPT_NAME'], SN_ROOT_RELATIVE) === false ? $_SERVER['SCRIPT_NAME'] : substr($_SERVER['SCRIPT_NAME'], strlen(SN_ROOT_RELATIVE))) . "'" . |
|
218 | + `log_time` = '" . time()."', `log_code` = '".db_escape($error_code)."', `log_sender` = '".db_escape($userId)."', |
|
219 | + `log_username` = '" . db_escape($user['user_name'])."', `log_title` = '".db_escape($title)."', `log_text` = '".db_escape($message)."', |
|
220 | + `log_page` = '" . db_escape(strpos($_SERVER['SCRIPT_NAME'], SN_ROOT_RELATIVE) === false ? $_SERVER['SCRIPT_NAME'] : substr($_SERVER['SCRIPT_NAME'], strlen(SN_ROOT_RELATIVE)))."'". |
|
222 | 221 | // ($error_backtrace ? ", `log_dump` = '" . db_escape(serialize($error_backtrace)) . "'" : '') . ";"; |
223 | - ", `log_dump` = '" . ($error_backtrace ? db_escape(serialize($error_backtrace)) : '') . "'" . ";"; |
|
224 | - classSupernova::$db->doSql($query, true) or die($fatal_error . classSupernova::$db->db_error()); |
|
222 | + ", `log_dump` = '".($error_backtrace ? db_escape(serialize($error_backtrace)) : '')."'".";"; |
|
223 | + classSupernova::$db->doSql($query, true) or die($fatal_error.classSupernova::$db->db_error()); |
|
225 | 224 | |
226 | - $message = "Пожалуйста, свяжитесь с админом, если ошибка повторится. Ошибка №: <b>" . classSupernova::$db->db_insert_id() . "</b>"; |
|
225 | + $message = "Пожалуйста, свяжитесь с админом, если ошибка повторится. Ошибка №: <b>".classSupernova::$db->db_insert_id()."</b>"; |
|
227 | 226 | |
228 | 227 | $sys_stop_log_hit = true; |
229 | 228 | $sys_log_disabled = true; |
@@ -233,7 +232,7 @@ discard block |
||
233 | 232 | ob_start(); |
234 | 233 | print("<hr>User ID {$user['id']} raised error code {$error_code} titled '{$title}' with text '{$error_text}' on page {$_SERVER['SCRIPT_NAME']}"); |
235 | 234 | |
236 | - foreach($error_backtrace as $name => $value) { |
|
235 | + foreach ($error_backtrace as $name => $value) { |
|
237 | 236 | print(__DEBUG_LINE); |
238 | 237 | pdump($value, $name); |
239 | 238 | } |
@@ -245,7 +244,7 @@ discard block |
||
245 | 244 | public function warning($message, $title = 'System Message', $log_code = 300, $dump = false) { |
246 | 245 | global $user, $sys_log_disabled; |
247 | 246 | |
248 | - if(empty(classSupernova::$db->connected)) { |
|
247 | + if (empty(classSupernova::$db->connected)) { |
|
249 | 248 | // TODO - писать ошибку в файл |
250 | 249 | die('SQL server currently unavailable. Please contact Administration...'); |
251 | 250 | } |
@@ -254,12 +253,12 @@ discard block |
||
254 | 253 | |
255 | 254 | $userId = empty($user['id']) ? 0 : $user['id']; |
256 | 255 | |
257 | - if(!$sys_log_disabled) { |
|
256 | + if (!$sys_log_disabled) { |
|
258 | 257 | $query = "INSERT INTO `{{logs}}` SET |
259 | - `log_time` = '" . time() . "', `log_code` = '" . db_escape($log_code) . "', `log_sender` = '" . db_escape($userId) . "', |
|
260 | - `log_username` = '" . db_escape($user['user_name']) . "', `log_title` = '" . db_escape($title) . "', `log_text` = '" . db_escape($message) . "', |
|
261 | - `log_page` = '" . db_escape(strpos($_SERVER['SCRIPT_NAME'], SN_ROOT_RELATIVE) === false ? $_SERVER['SCRIPT_NAME'] : substr($_SERVER['SCRIPT_NAME'], strlen(SN_ROOT_RELATIVE))) . "'" . |
|
262 | - ", `log_dump` = '" . ($error_backtrace ? db_escape(serialize($error_backtrace)) : '') . "'" . ";"; |
|
258 | + `log_time` = '" . time()."', `log_code` = '".db_escape($log_code)."', `log_sender` = '".db_escape($userId)."', |
|
259 | + `log_username` = '" . db_escape($user['user_name'])."', `log_title` = '".db_escape($title)."', `log_text` = '".db_escape($message)."', |
|
260 | + `log_page` = '" . db_escape(strpos($_SERVER['SCRIPT_NAME'], SN_ROOT_RELATIVE) === false ? $_SERVER['SCRIPT_NAME'] : substr($_SERVER['SCRIPT_NAME'], strlen(SN_ROOT_RELATIVE)))."'". |
|
261 | + ", `log_dump` = '".($error_backtrace ? db_escape(serialize($error_backtrace)) : '')."'".";"; |
|
263 | 262 | classSupernova::$db->doSql($query, true); |
264 | 263 | } else { |
265 | 264 | // // TODO Здесь надо писать в файло |
@@ -272,11 +271,11 @@ discard block |
||
272 | 271 | // Dump variables nicer then var_dump() |
273 | 272 | |
274 | 273 | function dump($value, $varname = null, $level = 0, $dumper = '') { |
275 | - if(isset($varname)) { |
|
274 | + if (isset($varname)) { |
|
276 | 275 | $varname .= " = "; |
277 | 276 | } |
278 | 277 | |
279 | - if($level == -1) { |
|
278 | + if ($level == -1) { |
|
280 | 279 | $trans[' '] = '∴'; |
281 | 280 | $trans["\t"] = '⇒'; |
282 | 281 | $trans["\n"] = '¶;'; |
@@ -285,31 +284,31 @@ discard block |
||
285 | 284 | |
286 | 285 | return strtr(htmlspecialchars($value), $trans); |
287 | 286 | } |
288 | - if($level == 0) { |
|
287 | + if ($level == 0) { |
|
289 | 288 | // $dumper = '<pre>' . mt_rand(10, 99) . '|' . $varname; |
290 | - $dumper = mt_rand(10, 99) . '|' . $varname; |
|
289 | + $dumper = mt_rand(10, 99).'|'.$varname; |
|
291 | 290 | } |
292 | 291 | |
293 | 292 | $type = gettype($value); |
294 | 293 | $dumper .= $type; |
295 | 294 | |
296 | - if($type == TYPE_STRING) { |
|
297 | - $dumper .= '(' . strlen($value) . ')'; |
|
295 | + if ($type == TYPE_STRING) { |
|
296 | + $dumper .= '('.strlen($value).')'; |
|
298 | 297 | $value = dump($value, '', -1); |
299 | - } elseif($type == TYPE_BOOLEAN) { |
|
298 | + } elseif ($type == TYPE_BOOLEAN) { |
|
300 | 299 | $value = ($value ? 'true' : 'false'); |
301 | - } elseif($type == 'object') { |
|
300 | + } elseif ($type == 'object') { |
|
302 | 301 | $props = get_class_vars(get_class($value)); |
303 | - $dumper .= '(' . count($props) . ') <u>' . get_class($value) . '</u>'; |
|
304 | - foreach($props as $key => $val) { |
|
305 | - $dumper .= "\n" . str_repeat("\t", $level + 1) . $key . ' => '; |
|
302 | + $dumper .= '('.count($props).') <u>'.get_class($value).'</u>'; |
|
303 | + foreach ($props as $key => $val) { |
|
304 | + $dumper .= "\n".str_repeat("\t", $level + 1).$key.' => '; |
|
306 | 305 | $dumper .= dump($value->$key, '', $level + 1); |
307 | 306 | } |
308 | 307 | $value = ''; |
309 | - } elseif($type == TYPE_ARRAY) { |
|
310 | - $dumper .= '(' . count($value) . ')'; |
|
311 | - foreach($value as $key => $val) { |
|
312 | - $dumper .= "\n" . str_repeat("\t", $level + 1) . dump($key, '', -1) . ' => '; |
|
308 | + } elseif ($type == TYPE_ARRAY) { |
|
309 | + $dumper .= '('.count($value).')'; |
|
310 | + foreach ($value as $key => $val) { |
|
311 | + $dumper .= "\n".str_repeat("\t", $level + 1).dump($key, '', -1).' => '; |
|
313 | 312 | $dumper .= dump($val, '', $level + 1); |
314 | 313 | } |
315 | 314 | $value = ''; |
@@ -328,24 +327,24 @@ discard block |
||
328 | 327 | // $backtrace = $backtrace[1]; |
329 | 328 | |
330 | 329 | $caller = ''; |
331 | - if(defined('SN_DEBUG_PDUMP_CALLER') && SN_DEBUG_PDUMP_CALLER) { |
|
332 | - $caller = (!empty($backtrace[1]['class']) ? $backtrace[1]['class'] : '') . |
|
333 | - (!empty($backtrace[1]['type']) ? $backtrace[1]['type'] : '') . |
|
334 | - $backtrace[1]['function'] . |
|
330 | + if (defined('SN_DEBUG_PDUMP_CALLER') && SN_DEBUG_PDUMP_CALLER) { |
|
331 | + $caller = (!empty($backtrace[1]['class']) ? $backtrace[1]['class'] : ''). |
|
332 | + (!empty($backtrace[1]['type']) ? $backtrace[1]['type'] : ''). |
|
333 | + $backtrace[1]['function']. |
|
335 | 334 | (!empty($backtrace[0]['file']) |
336 | 335 | ? ( |
337 | - ' (' . substr($backtrace[0]['file'], SN_ROOT_PHYSICAL_STR_LEN) . |
|
338 | - (!empty($backtrace[0]['line']) ? ':' . $backtrace[0]['line'] : '') . |
|
336 | + ' ('.substr($backtrace[0]['file'], SN_ROOT_PHYSICAL_STR_LEN). |
|
337 | + (!empty($backtrace[0]['line']) ? ':'.$backtrace[0]['line'] : ''). |
|
339 | 338 | ')' |
340 | 339 | ) |
341 | 340 | : '' |
342 | 341 | ); |
343 | - $caller = "\r\n" . $caller; |
|
342 | + $caller = "\r\n".$caller; |
|
344 | 343 | } |
345 | 344 | |
346 | - print('<pre style="text-align: left; background-color: #111111; color: #0A0; font-family: Courier, monospace !important; padding: 1em 0; font-weight: 800; font-size: 14px;">' . |
|
347 | - dump($value, $varname) . |
|
348 | - $caller . |
|
345 | + print('<pre style="text-align: left; background-color: #111111; color: #0A0; font-family: Courier, monospace !important; padding: 1em 0; font-weight: 800; font-size: 14px;">'. |
|
346 | + dump($value, $varname). |
|
347 | + $caller. |
|
349 | 348 | '</pre>' |
350 | 349 | ); |
351 | 350 | } |
@@ -355,24 +354,24 @@ discard block |
||
355 | 354 | } |
356 | 355 | |
357 | 356 | function pr($prePrint = false) { |
358 | - if($prePrint) { |
|
357 | + if ($prePrint) { |
|
359 | 358 | print(__DEBUG_CRLF); |
360 | 359 | } |
361 | - print(mt_rand() . __DEBUG_CRLF); |
|
360 | + print(mt_rand().__DEBUG_CRLF); |
|
362 | 361 | } |
363 | 362 | |
364 | 363 | function pc($prePrint = false) { |
365 | 364 | global $_PRINT_COUNT_VALUE; |
366 | 365 | $_PRINT_COUNT_VALUE++; |
367 | 366 | |
368 | - if($prePrint) { |
|
367 | + if ($prePrint) { |
|
369 | 368 | print(__DEBUG_CRLF); |
370 | 369 | } |
371 | - print($_PRINT_COUNT_VALUE . __DEBUG_CRLF); |
|
370 | + print($_PRINT_COUNT_VALUE.__DEBUG_CRLF); |
|
372 | 371 | } |
373 | 372 | |
374 | 373 | function prep($message) { |
375 | - print('<pre>' . $message . '</pre>'); |
|
374 | + print('<pre>'.$message.'</pre>'); |
|
376 | 375 | } |
377 | 376 | |
378 | 377 | function backtrace_no_arg() { |
@@ -396,9 +395,9 @@ discard block |
||
396 | 395 | */ |
397 | 396 | function pdie($message = '', $level = 0) { |
398 | 397 | $backtrace = debug_backtrace(); |
399 | - for($i = 0; $i < $level; $i++) { |
|
398 | + for ($i = 0; $i < $level; $i++) { |
|
400 | 399 | array_pop($backtrace); |
401 | 400 | } |
402 | 401 | |
403 | - die(__DEBUG_LINE . ($message ? $message . ' @ ' : '') . $backtrace[0]['file'] . ':' . $backtrace[0]['line']); |
|
402 | + die(__DEBUG_LINE.($message ? $message.' @ ' : '').$backtrace[0]['file'].':'.$backtrace[0]['line']); |
|
404 | 403 | } |
@@ -45,8 +45,8 @@ |
||
45 | 45 | */ |
46 | 46 | protected function quoteStringAsFieldByRef(&$string) { |
47 | 47 | $string = $this->stringEscape($string); |
48 | - if ((string)$string && '*' != $string) { |
|
49 | - $string = '`' . $string . '`'; |
|
48 | + if ((string) $string && '*' != $string) { |
|
49 | + $string = '`'.$string.'`'; |
|
50 | 50 | } |
51 | 51 | } |
52 | 52 |