@@ -1,11 +1,11 @@ |
||
| 1 | 1 | <?php |
| 2 | 2 | |
| 3 | -function geoip_status(){return sn_function_call(__FUNCTION__, array(&$result));} |
|
| 3 | +function geoip_status() {return sn_function_call(__FUNCTION__, array(&$result)); } |
|
| 4 | 4 | function sn_geoip_status(&$result) { |
| 5 | 5 | return $result = false; |
| 6 | 6 | } |
| 7 | 7 | |
| 8 | -function geoip_ip_info($ip){return sn_function_call(__FUNCTION__, array($ip, &$result));} |
|
| 8 | +function geoip_ip_info($ip) {return sn_function_call(__FUNCTION__, array($ip, &$result)); } |
|
| 9 | 9 | function sn_geoip_ip_info($ip, &$result) { |
| 10 | 10 | return $result = false; |
| 11 | 11 | } |
@@ -10,7 +10,7 @@ |
||
| 10 | 10 | * @copyright 2008 by Gorlum for Project "SuperNova.WS" |
| 11 | 11 | */ |
| 12 | 12 | function flt_mission_hold($mission_data) { |
| 13 | - if($mission_data->fleet->time_mission_job_complete < SN_TIME_NOW) { |
|
| 13 | + if ($mission_data->fleet->time_mission_job_complete < SN_TIME_NOW) { |
|
| 14 | 14 | $mission_data->fleet->mark_fleet_as_returned_and_save(); |
| 15 | 15 | |
| 16 | 16 | return CACHE_FLEET; |
@@ -16,7 +16,7 @@ discard block |
||
| 16 | 16 | $source_planet = &$mission_data->src_planet; |
| 17 | 17 | $destination_planet = &$mission_data->dst_planet; |
| 18 | 18 | |
| 19 | - if(!isset($destination_planet['id']) || !$destination_planet['id_owner']) { |
|
| 19 | + if (!isset($destination_planet['id']) || !$destination_planet['id_owner']) { |
|
| 20 | 20 | $objFleet->mark_fleet_as_returned_and_save(); |
| 21 | 21 | |
| 22 | 22 | return CACHE_FLEET; |
@@ -31,7 +31,7 @@ discard block |
||
| 31 | 31 | $fleet_resources[RES_DEUTERIUM], $lang['Deuterium']); |
| 32 | 32 | msg_send_simple_message($objFleet->target_owner_id, '', $objFleet->time_arrive_to_target, MSG_TYPE_TRANSPORT, $lang['sys_mess_tower'], $lang['sys_mess_transport'], $Message); |
| 33 | 33 | |
| 34 | - if($objFleet->target_owner_id <> $objFleet->playerOwnerId) { |
|
| 34 | + if ($objFleet->target_owner_id <> $objFleet->playerOwnerId) { |
|
| 35 | 35 | msg_send_simple_message($objFleet->playerOwnerId, '', $objFleet->time_arrive_to_target, MSG_TYPE_TRANSPORT, $lang['sys_mess_tower'], $lang['sys_mess_transport'], $Message); |
| 36 | 36 | } |
| 37 | 37 | |
@@ -31,7 +31,7 @@ |
||
| 31 | 31 | /** |
| 32 | 32 | * Fleet mission "Relocate" |
| 33 | 33 | * |
| 34 | - * @param $mission_data Mission |
|
| 34 | + * @param Mission $mission_data Mission |
|
| 35 | 35 | * |
| 36 | 36 | * @return int |
| 37 | 37 | * |
@@ -20,7 +20,7 @@ discard block |
||
| 20 | 20 | |
| 21 | 21 | $destination_planet = &$mission_data->dst_planet; |
| 22 | 22 | |
| 23 | - if(empty($destination_planet['id'])) { |
|
| 23 | + if (empty($destination_planet['id'])) { |
|
| 24 | 24 | $objFleet->mark_fleet_as_returned(); |
| 25 | 25 | $objFleet->flush_changes_to_db(); |
| 26 | 26 | |
@@ -31,10 +31,10 @@ discard block |
||
| 31 | 31 | $OtherFleetCapacity = 0; |
| 32 | 32 | |
| 33 | 33 | $fleet_array = $objFleet->get_unit_list(); |
| 34 | - foreach($fleet_array as $unit_id => $unit_count) { |
|
| 35 | - if(in_array($unit_id, sn_get_groups('fleet'))) { |
|
| 34 | + foreach ($fleet_array as $unit_id => $unit_count) { |
|
| 35 | + if (in_array($unit_id, sn_get_groups('fleet'))) { |
|
| 36 | 36 | $capacity = get_unit_param($unit_id, P_CAPACITY) * $unit_count; |
| 37 | - if(in_array($unit_id, sn_get_groups('flt_recyclers'))) { |
|
| 37 | + if (in_array($unit_id, sn_get_groups('flt_recyclers'))) { |
|
| 38 | 38 | $RecyclerCapacity += $capacity; |
| 39 | 39 | } else { |
| 40 | 40 | $OtherFleetCapacity += $capacity; |
@@ -43,33 +43,33 @@ discard block |
||
| 43 | 43 | } |
| 44 | 44 | |
| 45 | 45 | $fleet_resources_amount = $objFleet->get_resources_amount(); |
| 46 | - if($fleet_resources_amount > $OtherFleetCapacity) { |
|
| 46 | + if ($fleet_resources_amount > $OtherFleetCapacity) { |
|
| 47 | 47 | // Если во флоте есть другие корабли И количество ресурсов больше, чем их ёмкость трюмов - значит часть этих ресурсов лежит в трюмах переработчиков |
| 48 | 48 | // Уменьшаем ёмкость переработчиков на указанную величину |
| 49 | 49 | $RecyclerCapacity -= ($fleet_resources_amount - $OtherFleetCapacity); |
| 50 | 50 | } |
| 51 | 51 | |
| 52 | 52 | $resources_recycled = array(); |
| 53 | - if(($destination_planet["debris_metal"] + $destination_planet["debris_crystal"]) <= $RecyclerCapacity) { |
|
| 53 | + if (($destination_planet["debris_metal"] + $destination_planet["debris_crystal"]) <= $RecyclerCapacity) { |
|
| 54 | 54 | $resources_recycled[RES_METAL] = $destination_planet["debris_metal"]; |
| 55 | 55 | $resources_recycled[RES_CRYSTAL] = $destination_planet["debris_crystal"]; |
| 56 | 56 | } else { |
| 57 | - if(($destination_planet["debris_metal"] > $RecyclerCapacity / 2) && |
|
| 57 | + if (($destination_planet["debris_metal"] > $RecyclerCapacity / 2) && |
|
| 58 | 58 | ($destination_planet["debris_crystal"] > $RecyclerCapacity / 2) |
| 59 | 59 | ) { |
| 60 | 60 | $resources_recycled[RES_METAL] = $RecyclerCapacity / 2; |
| 61 | 61 | $resources_recycled[RES_CRYSTAL] = $RecyclerCapacity / 2; |
| 62 | 62 | } else { |
| 63 | - if($destination_planet["debris_metal"] > $destination_planet["debris_crystal"]) { |
|
| 63 | + if ($destination_planet["debris_metal"] > $destination_planet["debris_crystal"]) { |
|
| 64 | 64 | $resources_recycled[RES_CRYSTAL] = $destination_planet["debris_crystal"]; |
| 65 | - if($destination_planet["debris_metal"] > ($RecyclerCapacity - $resources_recycled[RES_CRYSTAL])) { |
|
| 65 | + if ($destination_planet["debris_metal"] > ($RecyclerCapacity - $resources_recycled[RES_CRYSTAL])) { |
|
| 66 | 66 | $resources_recycled[RES_METAL] = $RecyclerCapacity - $resources_recycled[RES_CRYSTAL]; |
| 67 | 67 | } else { |
| 68 | 68 | $resources_recycled[RES_METAL] = $destination_planet["debris_metal"]; |
| 69 | 69 | } |
| 70 | 70 | } else { |
| 71 | 71 | $resources_recycled[RES_METAL] = $destination_planet["debris_metal"]; |
| 72 | - if($destination_planet["debris_crystal"] > ($RecyclerCapacity - $resources_recycled[RES_METAL])) { |
|
| 72 | + if ($destination_planet["debris_crystal"] > ($RecyclerCapacity - $resources_recycled[RES_METAL])) { |
|
| 73 | 73 | $resources_recycled[RES_CRYSTAL] = $RecyclerCapacity - $resources_recycled[RES_METAL]; |
| 74 | 74 | } else { |
| 75 | 75 | $resources_recycled[RES_CRYSTAL] = $destination_planet["debris_crystal"]; |
@@ -50,7 +50,7 @@ discard block |
||
| 50 | 50 | parent::setUnitId($unitId); |
| 51 | 51 | |
| 52 | 52 | // Reset combat stats?? |
| 53 | - if($this->_unitId) { |
|
| 53 | + if ($this->_unitId) { |
|
| 54 | 54 | $this->amplify = $this->info[P_AMPLIFY]; |
| 55 | 55 | $this->capacity = $this->info[P_CAPACITY]; |
| 56 | 56 | $this->price[RES_METAL] = $this->info[P_COST][RES_METAL]; |
@@ -72,7 +72,7 @@ discard block |
||
| 72 | 72 | $this->bonus_attack = $this->info[P_ATTACK]; |
| 73 | 73 | $this->bonus_shield = $this->info[P_SHIELD]; |
| 74 | 74 | $this->bonus_armor = $this->info[P_ARMOR]; |
| 75 | - if(is_object($this->unit_bonus)) { |
|
| 75 | + if (is_object($this->unit_bonus)) { |
|
| 76 | 76 | $this->bonus_attack = floor($this->bonus_attack * $this->unit_bonus->calcBonus(P_ATTACK)); |
| 77 | 77 | $this->bonus_shield = floor($this->bonus_shield * $this->unit_bonus->calcBonus(P_SHIELD)); |
| 78 | 78 | $this->bonus_armor = floor($this->bonus_armor * $this->unit_bonus->calcBonus(P_ARMOR)); |
@@ -80,7 +80,7 @@ discard block |
||
| 80 | 80 | $this->randomized_attack = $this->bonus_attack; |
| 81 | 81 | $this->randomized_shield = $this->bonus_shield; |
| 82 | 82 | $this->randomized_armor = $this->bonus_armor; |
| 83 | - if(!$is_simulator) { |
|
| 83 | + if (!$is_simulator) { |
|
| 84 | 84 | // TODO - randomize attack if is not simulator |
| 85 | 85 | $this->randomized_attack = floor($this->bonus_attack * ($is_simulator ? 1 : mt_rand(UBE_RANDOMIZE_FROM, UBE_RANDOMIZE_TO) / 100)); |
| 86 | 86 | $this->randomized_shield = floor($this->bonus_shield * ($is_simulator ? 1 : mt_rand(UBE_RANDOMIZE_FROM, UBE_RANDOMIZE_TO) / 100)); |
@@ -159,22 +159,22 @@ discard block |
||
| 159 | 159 | * @version 2016-02-25 23:42:45 41a4.68 |
| 160 | 160 | */ |
| 161 | 161 | public function restore_unit($is_simulator) { |
| 162 | - if($this->_type != UNIT_DEFENCE || $this->units_lost <= 0) { |
|
| 162 | + if ($this->_type != UNIT_DEFENCE || $this->units_lost <= 0) { |
|
| 163 | 163 | return; |
| 164 | 164 | } |
| 165 | 165 | |
| 166 | - if($is_simulator) { |
|
| 166 | + if ($is_simulator) { |
|
| 167 | 167 | $units_giveback = round($this->units_lost * UBE_DEFENCE_RESTORATION_CHANCE_AVG / 100); // for simulation just return 75% of loss |
| 168 | 168 | } else { |
| 169 | 169 | // Checking - should we trigger mass-restore |
| 170 | - if($this->units_lost >= UBE_DEFENCE_RESTORATION_MASS_COUNT) { |
|
| 170 | + if ($this->units_lost >= UBE_DEFENCE_RESTORATION_MASS_COUNT) { |
|
| 171 | 171 | // For large amount - mass-restoring defence |
| 172 | 172 | $units_giveback = round($this->units_lost * mt_rand(UBE_DEFENCE_RESTORATION_CHANCE_MIN, UBE_DEFENCE_RESTORATION_CHANCE_MAX) / 100); |
| 173 | 173 | } else { |
| 174 | 174 | // For small amount - restoring defence per single unit |
| 175 | 175 | $units_giveback = 0; |
| 176 | - for($i = 1; $i <= $this->units_lost; $i++) { |
|
| 177 | - if(mt_rand(1, 100) <= UBE_DEFENCE_RESTORATION_CHANCE_AVG) { |
|
| 176 | + for ($i = 1; $i <= $this->units_lost; $i++) { |
|
| 177 | + if (mt_rand(1, 100) <= UBE_DEFENCE_RESTORATION_CHANCE_AVG) { |
|
| 178 | 178 | $units_giveback++; |
| 179 | 179 | } |
| 180 | 180 | } |
@@ -193,7 +193,7 @@ discard block |
||
| 193 | 193 | */ |
| 194 | 194 | public function receive_damage($is_simulator) { |
| 195 | 195 | // TODO - Добавить взрывы от полуповрежденных юнитов - т.е. заранее вычислить из убитых юнитов еще количество убитых умножить на вероятность от структуры |
| 196 | - if($this->_count <= 0) { |
|
| 196 | + if ($this->_count <= 0) { |
|
| 197 | 197 | return; |
| 198 | 198 | } |
| 199 | 199 | |
@@ -216,7 +216,7 @@ discard block |
||
| 216 | 216 | $this->adjustCount(-$units_lost); |
| 217 | 217 | |
| 218 | 218 | // Проверяем - не взорвался ли текущий юнит |
| 219 | - while($this->_count > 0 && $this->attack_income > 0) { |
|
| 219 | + while ($this->_count > 0 && $this->attack_income > 0) { |
|
| 220 | 220 | $this->attack_damaged_unit($is_simulator); |
| 221 | 221 | } |
| 222 | 222 | |
@@ -241,7 +241,7 @@ discard block |
||
| 241 | 241 | $armor_left = $this->pool_armor % $this->randomized_armor; |
| 242 | 242 | // Проверка - не атакуем ли мы целый корабль |
| 243 | 243 | // Такое может быть, если на прошлой итерации поврежденный корабль был взорван и еще осталась входящяя атака |
| 244 | - if($shield_left == 0 && $armor_left == 0) { |
|
| 244 | + if ($shield_left == 0 && $armor_left == 0) { |
|
| 245 | 245 | $shield_left = $this->randomized_shield; |
| 246 | 246 | $armor_left = $this->randomized_armor; |
| 247 | 247 | } |
@@ -255,7 +255,7 @@ discard block |
||
| 255 | 255 | // Вычитаем этот дамадж из щитов пула |
| 256 | 256 | $this->pool_shield -= $damage_to_shield; |
| 257 | 257 | // Если весь дамадж был поглощён щитами - выходим |
| 258 | - if($this->attack_income <= 0) { |
|
| 258 | + if ($this->attack_income <= 0) { |
|
| 259 | 259 | return; |
| 260 | 260 | } |
| 261 | 261 | |
@@ -272,7 +272,7 @@ discard block |
||
| 272 | 272 | $armor_left -= $damage_to_armor; |
| 273 | 273 | |
| 274 | 274 | // Проверяем - осталась ли броня на текущем корабле и вааще |
| 275 | - if($this->pool_armor <= 0 || $armor_left <= 0) { |
|
| 275 | + if ($this->pool_armor <= 0 || $armor_left <= 0) { |
|
| 276 | 276 | // Не осталось - корабль уничтожен |
| 277 | 277 | $this->adjustCount(-1); |
| 278 | 278 | |
@@ -283,10 +283,10 @@ discard block |
||
| 283 | 283 | $armor_left_percent = $armor_left / $this->randomized_armor * 100; |
| 284 | 284 | // Проверяем % здоровья |
| 285 | 285 | // TODO - сделать динамический процент для каждого вида юнитов |
| 286 | - if($armor_left_percent <= UBE_CRITICAL_DAMAGE_THRESHOLD) { |
|
| 286 | + if ($armor_left_percent <= UBE_CRITICAL_DAMAGE_THRESHOLD) { |
|
| 287 | 287 | // Дамадж пошёл по структуре. Чем более поврежден юнит - тем больше шансов у него взорваться |
| 288 | 288 | $random = $is_simulator ? UBE_CRITICAL_DAMAGE_THRESHOLD / 2 : mt_rand(0, 100); |
| 289 | - if($random >= $armor_left_percent) { |
|
| 289 | + if ($random >= $armor_left_percent) { |
|
| 290 | 290 | $this->adjustCount(-1); |
| 291 | 291 | $this->unit_count_boom++; |
| 292 | 292 | |
@@ -55,7 +55,7 @@ discard block |
||
| 55 | 55 | UBE_PLAYER_IS_DEFENDER => array(), |
| 56 | 56 | ); |
| 57 | 57 | |
| 58 | - foreach($this->_container as $player_id => $UBEPlayer) { |
|
| 58 | + foreach ($this->_container as $player_id => $UBEPlayer) { |
|
| 59 | 59 | $result[$UBEPlayer->getSide() ? UBE_PLAYER_IS_ATTACKER : UBE_PLAYER_IS_DEFENDER][$player_id] = $UBEPlayer->getDbRow(); |
| 60 | 60 | } |
| 61 | 61 | |
@@ -70,8 +70,8 @@ discard block |
||
| 70 | 70 | */ |
| 71 | 71 | public function get_first_player_on_side($side) { |
| 72 | 72 | $result = null; |
| 73 | - foreach($this->_container as $player_id => $UBEPlayer) { |
|
| 74 | - if($UBEPlayer->getSide() == $side) { |
|
| 73 | + foreach ($this->_container as $player_id => $UBEPlayer) { |
|
| 74 | + if ($UBEPlayer->getSide() == $side) { |
|
| 75 | 75 | $result = $UBEPlayer; |
| 76 | 76 | break; |
| 77 | 77 | } |
@@ -88,7 +88,7 @@ discard block |
||
| 88 | 88 | */ |
| 89 | 89 | public function get_player_sides() { |
| 90 | 90 | $result = array(); |
| 91 | - foreach($this->_container as $player_id => $UBEPlayer) { |
|
| 91 | + foreach ($this->_container as $player_id => $UBEPlayer) { |
|
| 92 | 92 | $result[$player_id] = $UBEPlayer->getSide() ? UBE_PLAYER_IS_ATTACKER : UBE_PLAYER_IS_DEFENDER; |
| 93 | 93 | } |
| 94 | 94 | |
@@ -96,7 +96,7 @@ discard block |
||
| 96 | 96 | } |
| 97 | 97 | |
| 98 | 98 | public function ubeLoadPlayersAndSetSideFromFleetIdList(array $added_fleets, UBEFleetList $fleetList, $side = UBE_PLAYER_IS_DEFENDER) { |
| 99 | - foreach($added_fleets as $fleet_id) { |
|
| 99 | + foreach ($added_fleets as $fleet_id) { |
|
| 100 | 100 | $this->db_load_player_by_id($fleetList[$fleet_id]->owner_id, $side); |
| 101 | 101 | } |
| 102 | 102 | } |
@@ -25,7 +25,7 @@ discard block |
||
| 25 | 25 | */ |
| 26 | 26 | public function report_render_rounds(&$template_result, UBE $ube) { |
| 27 | 27 | $round_count = $this->count(); |
| 28 | - for($round = 1; $round <= $round_count - 1; $round++) { |
|
| 28 | + for ($round = 1; $round <= $round_count - 1; $round++) { |
|
| 29 | 29 | $template_result['.']['round'][] = array( |
| 30 | 30 | 'NUMBER' => $round, |
| 31 | 31 | '.' => array( |
@@ -48,7 +48,7 @@ discard block |
||
| 48 | 48 | */ |
| 49 | 49 | public function sql_generate_unit_array(array &$sql_perform_ube_report_unit, $ube_report_id, UBEFleetList $UBEFleetList) { |
| 50 | 50 | $unit_sort_order = 1; |
| 51 | - foreach($this->_container as $round_number => $UBERound) { |
|
| 51 | + foreach ($this->_container as $round_number => $UBERound) { |
|
| 52 | 52 | $outer_prefix = array( |
| 53 | 53 | $ube_report_id, |
| 54 | 54 | $round_number, |
@@ -66,9 +66,9 @@ discard block |
||
| 66 | 66 | */ |
| 67 | 67 | public function db_load_round_list_from_report_row($report_row, UBE $ube) { |
| 68 | 68 | $query = doquery("SELECT * FROM {{ube_report_unit}} WHERE `ube_report_id` = {$report_row['ube_report_id']} ORDER BY `ube_report_unit_id`"); |
| 69 | - while($report_unit_row = db_fetch($query)) { |
|
| 69 | + while ($report_unit_row = db_fetch($query)) { |
|
| 70 | 70 | $round_number = $report_unit_row['ube_report_unit_round']; |
| 71 | - if(!isset($this[$round_number])) { |
|
| 71 | + if (!isset($this[$round_number])) { |
|
| 72 | 72 | $this[$round_number] = new UBERound(); |
| 73 | 73 | $this[$round_number]->init_round_from_report_unit_row($report_unit_row); |
| 74 | 74 | } |
@@ -36,8 +36,8 @@ discard block |
||
| 36 | 36 | * @version 2016-02-25 23:42:45 41a4.68 |
| 37 | 37 | */ |
| 38 | 38 | public function make_snapshot(UBEFleetList $UBEFleetList) { |
| 39 | - foreach($UBEFleetList->_container as $fleet_id => $UBEFleet) { |
|
| 40 | - foreach($UBEFleet->unit_list->_container as $UBEUnit) { |
|
| 39 | + foreach ($UBEFleetList->_container as $fleet_id => $UBEFleet) { |
|
| 40 | + foreach ($UBEFleet->unit_list->_container as $UBEUnit) { |
|
| 41 | 41 | $this->snapshot[$fleet_id][$UBEUnit->unitId] = new UBESnapshotUnit(); |
| 42 | 42 | $this->snapshot[$fleet_id][$UBEUnit->unitId]->init_from_UBEUnit($UBEUnit); |
| 43 | 43 | } |
@@ -53,12 +53,12 @@ discard block |
||
| 53 | 53 | * @version 2016-02-25 23:42:45 41a4.68 |
| 54 | 54 | */ |
| 55 | 55 | public function sql_generate_unit_array(array &$sql_perform_ube_report_unit, &$unit_sort_order, UBEFleetList $UBEFleetList, array $outer_prefix) { |
| 56 | - foreach($this->snapshot as $fleet_id => $fleet_snapshot) { |
|
| 56 | + foreach ($this->snapshot as $fleet_id => $fleet_snapshot) { |
|
| 57 | 57 | $inner_prefix = array( |
| 58 | 58 | $UBEFleetList[$fleet_id]->owner_id, |
| 59 | 59 | $fleet_id, |
| 60 | 60 | ); |
| 61 | - foreach($fleet_snapshot as $unit_id => $unit_snapshot) { |
|
| 61 | + foreach ($fleet_snapshot as $unit_id => $unit_snapshot) { |
|
| 62 | 62 | $sql_perform_ube_report_unit[] = array_merge( |
| 63 | 63 | $outer_prefix, |
| 64 | 64 | $inner_prefix, |
@@ -101,7 +101,7 @@ discard block |
||
| 101 | 101 | UBE_PLAYER_IS_DEFENDER => array(), |
| 102 | 102 | ); |
| 103 | 103 | |
| 104 | - foreach($this->snapshot as $fleet_id => $fleet_snapshot) { |
|
| 104 | + foreach ($this->snapshot as $fleet_id => $fleet_snapshot) { |
|
| 105 | 105 | $fleet_owner_id = $ube->fleet_list[$fleet_id]->owner_id; |
| 106 | 106 | $planet_ube_row = $ube->fleet_list[$fleet_id]->UBE_PLANET; |
| 107 | 107 | |
@@ -111,13 +111,13 @@ discard block |
||
| 111 | 111 | 'PLAYER_NAME' => htmlentities($ube->players[$fleet_owner_id]->name, ENT_COMPAT, 'UTF-8'), |
| 112 | 112 | ); |
| 113 | 113 | |
| 114 | - if(is_array($planet_ube_row)) { |
|
| 114 | + if (is_array($planet_ube_row)) { |
|
| 115 | 115 | $template_fleet += $planet_ube_row; |
| 116 | 116 | $template_fleet[PLANET_NAME] = $template_fleet[PLANET_NAME] ? htmlentities($template_fleet[PLANET_NAME], ENT_COMPAT, 'UTF-8') : ''; |
| 117 | 117 | $template_fleet['PLANET_TYPE_TEXT'] = $lang['sys_planet_type_sh'][$template_fleet['PLANET_TYPE']]; |
| 118 | 118 | } |
| 119 | 119 | |
| 120 | - foreach($fleet_snapshot as $unit_id => $unit_snapshot) { |
|
| 120 | + foreach ($fleet_snapshot as $unit_id => $unit_snapshot) { |
|
| 121 | 121 | $template_fleet['.']['ship'][] = $unit_snapshot->report_render_unit($prevSnapshot[$fleet_id][$unit_id]); |
| 122 | 122 | } |
| 123 | 123 | |
@@ -42,7 +42,7 @@ discard block |
||
| 42 | 42 | |
| 43 | 43 | |
| 44 | 44 | public function __clone() { |
| 45 | - if(static::$_clonable == ArrayAccessV2::CLONE_NONE) { |
|
| 45 | + if (static::$_clonable == ArrayAccessV2::CLONE_NONE) { |
|
| 46 | 46 | return; |
| 47 | 47 | } |
| 48 | 48 | |
@@ -50,10 +50,10 @@ discard block |
||
| 50 | 50 | } |
| 51 | 51 | |
| 52 | 52 | protected static function _deep_clone(&$array) { |
| 53 | - foreach($array as &$value) { |
|
| 54 | - if(is_object($value)) { |
|
| 53 | + foreach ($array as &$value) { |
|
| 54 | + if (is_object($value)) { |
|
| 55 | 55 | $value = clone $value; |
| 56 | - } elseif(is_array($value) && static::$_clonable == ArrayAccessV2::CLONE_DEEP) { |
|
| 56 | + } elseif (is_array($value) && static::$_clonable == ArrayAccessV2::CLONE_DEEP) { |
|
| 57 | 57 | static::_deep_clone($value); |
| 58 | 58 | } |
| 59 | 59 | } |
@@ -67,8 +67,8 @@ discard block |
||
| 67 | 67 | */ |
| 68 | 68 | public function __call($method_name, array $arguments) { |
| 69 | 69 | $object_first = reset($this->_container); |
| 70 | - if($object_first !== false && method_exists($object_first, $method_name)) { |
|
| 71 | - foreach($this->_container as $unit_id => $object) { |
|
| 70 | + if ($object_first !== false && method_exists($object_first, $method_name)) { |
|
| 71 | + foreach ($this->_container as $unit_id => $object) { |
|
| 72 | 72 | call_user_func_array(array($object, $method_name), $arguments); |
| 73 | 73 | } |
| 74 | 74 | } |
@@ -83,8 +83,8 @@ discard block |
||
| 83 | 83 | */ |
| 84 | 84 | public function getSumProperty($property_name) { |
| 85 | 85 | $result = 0.0; |
| 86 | - foreach($this->_container as $object) { |
|
| 87 | - if(is_object($object) && property_exists($object, $property_name)) { |
|
| 86 | + foreach ($this->_container as $object) { |
|
| 87 | + if (is_object($object) && property_exists($object, $property_name)) { |
|
| 88 | 88 | $result += $object->$property_name; |
| 89 | 89 | } |
| 90 | 90 | } |
@@ -100,8 +100,8 @@ discard block |
||
| 100 | 100 | * @return mixed |
| 101 | 101 | */ |
| 102 | 102 | public function aggregateByMethod($method_name, &$result) { |
| 103 | - foreach($this->_container as $object) { |
|
| 104 | - if(is_object($object) && method_exists($object, $method_name)) { |
|
| 103 | + foreach ($this->_container as $object) { |
|
| 104 | + if (is_object($object) && method_exists($object, $method_name)) { |
|
| 105 | 105 | call_user_func(array($object, $method_name), $result); |
| 106 | 106 | } |
| 107 | 107 | } |