supernova-ws /
SuperNova
| 1 | <?php /** @noinspection PhpUnnecessaryCurlyVarSyntaxInspection */ |
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| 2 | /** @noinspection PhpDeprecationInspection */ |
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| 3 | |||
| 4 | /** |
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| 5 | * Created by Gorlum 15.06.2017 4:12 |
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| 6 | */ |
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| 7 | |||
| 8 | namespace Fleet; |
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| 9 | |||
| 10 | use Core\Scheduler\Lock; |
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| 11 | use DBAL\db_mysql; |
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| 12 | use SN; |
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| 13 | use debug; |
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| 14 | use classConfig; |
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| 15 | use Core\GlobalContainer; |
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| 16 | use Planet\DBStaticPlanet; |
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| 17 | |||
| 18 | /** |
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| 19 | * Class Fleet\FleetDispatcher |
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| 20 | * |
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| 21 | */ |
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| 22 | class FleetDispatcher { |
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| 23 | const TASK_COMPLETE = 0; |
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| 24 | const TASK_TERMINATED = 1; |
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| 25 | |||
| 26 | const F_FLEET_EVENT = 'fleet_event'; |
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| 27 | const F_FLEET_MISSION = 'fleet_mission'; |
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| 28 | /** @var array[] $fleet_list */ |
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| 29 | public static $fleet_list = []; |
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| 30 | /** @var FleetDispatchEvent[] $fleet_event_list */ |
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| 31 | public static $fleet_event_list = []; |
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| 32 | /** @var int[] $missions_used */ |
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| 33 | public $missions_used = []; |
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| 34 | /** |
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| 35 | * @var GlobalContainer $gc |
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| 36 | */ |
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| 37 | protected $gc; |
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| 38 | |||
| 39 | /** |
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| 40 | * @var classConfig $gameConfig |
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| 41 | */ |
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| 42 | protected $gameConfig; |
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| 43 | |||
| 44 | /** |
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| 45 | * @var debug $debug |
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| 46 | */ |
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| 47 | protected $debug; |
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| 48 | |||
| 49 | public function __construct(GlobalContainer $gc) { |
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| 50 | $this->gc = $gc; |
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| 51 | |||
| 52 | $this->gameConfig = $gc->config; |
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| 53 | $this->debug = $gc->debug; |
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| 54 | } |
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| 55 | |||
| 56 | /** |
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| 57 | * @deprecated |
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| 58 | */ |
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| 59 | public function dispatch() { |
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| 60 | if ( |
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| 61 | SN::$options[PAGE_OPTION_FLEET_UPDATE_SKIP] |
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| 62 | || |
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| 63 | SN::gameIsDisabled() |
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| 64 | || |
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| 65 | !$this->getLockOld() |
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| 66 | ) { |
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| 67 | return; |
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| 68 | } |
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| 69 | |||
| 70 | $this->flt_flying_fleet_handler(); |
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| 71 | |||
| 72 | $this->releaseLock(); |
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| 73 | |||
| 74 | set_time_limit(60); |
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| 75 | } |
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| 76 | |||
| 77 | |||
| 78 | /** |
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| 79 | * @return bool |
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| 80 | * @deprecated |
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| 81 | */ |
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| 82 | protected function getLockOld() { |
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| 83 | db_mysql::db_transaction_start(); |
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| 84 | |||
| 85 | // Watchdog timer |
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| 86 | if ($this->gameConfig->db_loadItem('fleet_update_lock')) { |
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| 87 | // var_dump($this->gameConfig->db_loadItem('fleet_update_lock')); |
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| 88 | // var_dump(SN_TIME_NOW - strtotime($this->gameConfig->fleet_update_lock)); |
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| 89 | // if (SN_TIME_NOW - strtotime($this->gameConfig->fleet_update_lock) <= mt_rand(90, 120)) { |
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| 90 | if (SN_TIME_NOW - strtotime($this->gameConfig->fleet_update_lock) <= mt_rand(20, 40)) { |
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| 91 | db_mysql::db_transaction_rollback(); |
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| 92 | |||
| 93 | return false; |
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| 94 | } else { |
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| 95 | $this->debug->warning('Fleet dispatcher was locked too long - watchdog unlocked', 'FFH Error', 504); |
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| 96 | } |
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| 97 | } |
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| 98 | |||
| 99 | $this->gameConfig->db_saveItem('fleet_update_last', SN_TIME_SQL); |
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| 100 | $this->gameConfig->db_saveItem('fleet_update_lock', SN_TIME_SQL); |
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| 101 | db_mysql::db_transaction_commit(); |
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| 102 | |||
| 103 | return true; |
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| 104 | } |
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| 105 | |||
| 106 | /** |
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| 107 | * @deprecated |
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| 108 | */ |
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| 109 | protected function releaseLock() { |
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| 110 | db_mysql::db_transaction_start(); |
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| 111 | $this->gameConfig->db_saveItem('fleet_update_lock', ''); |
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| 112 | db_mysql::db_transaction_commit(); |
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| 113 | } |
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| 114 | |||
| 115 | |||
| 116 | // ------------------------------------------------------------------ |
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| 117 | |||
| 118 | /** |
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| 119 | * @return int|int[] |
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| 120 | */ |
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| 121 | public function flt_flying_fleet_handler() { |
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| 122 | /* |
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| 123 | |||
| 124 | [*] Нужно ли заворачивать ВСЕ в одну транзакцию? |
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| 125 | С одной стороны - да, что бы данные были гарантированно на момент снапшота |
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| 126 | С другой стороны - нет, потому что при большой активности это все будет блокировать слишком много рядов, да и таймаут будет большой для ожидания всего разлоченного |
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| 127 | Стоит завернуть каждую миссию отдельно? Это сильно увеличит количество запросов, зато так же сильно снизит количество блокировок. |
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| 128 | |||
| 129 | Resume: НЕТ! Надо оставить все в одной транзакции! Так можно будет поддерживать consistency кэша. Там буквально сантисекунды блокировки |
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| 130 | |||
| 131 | [*] Убрать кэшированние данных о пользователях и планета. Офигенно освободит память - проследить! |
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| 132 | НЕТ! Считать, скольким флотам нужна будет инфа и кэшировать только то, что используется больше раза! |
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| 133 | Заодно можно будет исключить перересчет очередей/ресурсов - сильно ускорит дело! |
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| 134 | Особенно будет актуально, когда все бонусы будут в одной таблице |
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| 135 | Ну и никто не заставляет как сейчас брать ВСЕ из таблицы - только по полям. Гемор, но не сильный - сделать запрос по группам sn_data |
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| 136 | И писать в БД только один раз результат |
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| 137 | |||
| 138 | [*] Нужно ли на этом этапе знать полную информацию о флотах? |
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| 139 | Заблокировать флоты можно и неполным запросом. Блокировка флотов - это не страшно. Ну, не пройдет одна-две отмены - так никто и не гарантировал реалтайма! |
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| 140 | С одной стороны - да, уменьшит количество запросов |
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| 141 | С другой стооны - расход памяти |
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| 142 | Все равно надо будет знать полную инфу о флоте в момент обработки |
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| 143 | |||
| 144 | [*] Сделать тестовую БД для расчетов |
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| 145 | |||
| 146 | [*] Но не раньше, чем переписать все миссии |
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| 147 | |||
| 148 | */ |
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| 149 | // $this->log_file('Dispatch started'); |
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| 150 | $watchdog = new FleetWatchdog(); |
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| 151 | if (($result = $watchdog->acquireLock()) == FleetWatchdog::TASK_ALREADY_LOCKED) { |
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| 152 | return $result; |
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| 153 | } |
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| 154 | |||
| 155 | $result = ['code' => self::TASK_COMPLETE]; |
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| 156 | |||
| 157 | set_time_limit(max(3, SN::$gc->config->fleet_update_max_run_time - 3)); |
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| 158 | |||
| 159 | //log_file('Начинаем обсчёт флотов'); |
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| 160 | |||
| 161 | // $this->log_file('Обсчёт ракет'); |
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| 162 | coe_o_missile_calculate(); |
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| 163 | |||
| 164 | // Filling self::$fleet_event_list with FleetDispatchEvent |
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| 165 | self::$fleet_event_list = $this->getFleetEvents(); |
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| 166 | $this->loadMissionFiles(); |
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| 167 | |||
| 168 | $sn_groups_mission = sn_get_groups('missions'); |
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| 169 | foreach (self::$fleet_event_list as $fleetEvent) { |
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| 170 | $result['code'] = $watchdog->begin($fleetEvent); |
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| 171 | if ($result['code'] === FleetWatchdog::TASK_TOO_LONG) { |
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| 172 | $result['message'] = $watchdog->getTerminationMessage(); |
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| 173 | break; |
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| 174 | } elseif ($result['code'] === FleetWatchdog::FLEET_IS_EMPTY) { |
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| 175 | continue; |
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| 176 | } |
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| 177 | |||
| 178 | db_mysql::db_transaction_start(); |
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| 179 | // Locking further fleet dispatcher tasks |
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| 180 | SN::$gc->config->pass()->fleet_update_last = date(FMT_DATE_TIME_SQL, time()); |
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| 181 | |||
| 182 | // Locking all event-related records |
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| 183 | $fleetEvent->lockEventRecords(); |
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| 184 | |||
| 185 | // Refreshing fleet record |
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| 186 | if (empty($fleetEvent->refreshFleet())) { |
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| 187 | // Fleet was destroyed in course of previous actions |
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| 188 | db_mysql::db_transaction_commit(); |
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| 189 | continue; |
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| 190 | } elseif ($fleetEvent->event == EVENT_FLT_RETURN && $fleetEvent->fleet['fleet_mess'] == FLEET_STATUS_RETURNING) { |
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| 191 | // Fleet returns to planet |
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| 192 | RestoreFleetToPlanet($fleetEvent->fleet, true, false, true); |
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| 193 | db_mysql::db_transaction_commit(); |
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| 194 | continue; |
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| 195 | } elseif ($fleetEvent->event == EVENT_FLT_ARRIVE && $fleetEvent->fleet['fleet_mess'] != FLEET_STATUS_FLYING) { |
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| 196 | // При событии EVENT_FLT_ARRIVE флот всегда должен иметь fleet_mess == 0 / FLEET_STATUS_FLYING |
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| 197 | // В противном случае это означает, что флот уже был обработан ранее - например, при САБе |
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| 198 | db_mysql::db_transaction_commit(); |
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| 199 | continue; |
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| 200 | } |
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| 201 | |||
| 202 | // From now on we have only events of types [EVENT_FLT_ARRIVE, EVENT_FLT_ACCOMPLISH] and $fleet_row['fleet_mess'] == FLEET_STATUS_FLYING (0) |
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| 203 | |||
| 204 | // Here we refresh dstPlanetRow (by calling sys_o_get_updated() and using its result - so below this call we will have actual dst planet/dst user records |
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| 205 | // In same vein we refresh srcPlanetRow |
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| 206 | $fleetEvent->refreshMissionData(); |
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| 207 | |||
| 208 | switch ($fleetEvent->missionId) { |
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| 209 | // Для боевых атак нужно обновлять по САБу и по холду - таки надо возвращать данные из обработчика миссий! |
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| 210 | case MT_ATTACK: |
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| 211 | case MT_AKS: |
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| 212 | case MT_DESTROY: |
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| 213 | flt_mission_attack($fleetEvent); |
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| 214 | break; |
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| 215 | |||
| 216 | case MT_TRANSPORT: |
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| 217 | flt_mission_transport($fleetEvent); |
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| 218 | break; |
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| 219 | |||
| 220 | case MT_HOLD: |
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| 221 | flt_mission_hold($fleetEvent); |
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| 222 | break; |
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| 223 | |||
| 224 | case MT_RELOCATE: |
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| 225 | flt_mission_relocate($fleetEvent); |
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| 226 | break; |
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| 227 | |||
| 228 | case MT_EXPLORE: |
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| 229 | // TODO - THIS NEED TO BE ADRESSED! |
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| 230 | flt_mission_explore($fleetEvent); |
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| 231 | // TODO - there is untested class below !!! |
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| 232 | |||
| 233 | // $theMission = \Fleet\MissionExplore::buildFromArray($mission_data); |
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| 234 | // $theMission->process(); |
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| 235 | // |
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| 236 | // unset($theMission); |
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| 237 | break; |
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| 238 | |||
| 239 | case MT_RECYCLE: |
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| 240 | flt_mission_recycle($fleetEvent); |
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| 241 | break; |
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| 242 | |||
| 243 | case MT_COLONIZE: |
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| 244 | flt_mission_colonize($fleetEvent); |
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| 245 | break; |
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| 246 | |||
| 247 | case MT_SPY: |
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| 248 | require_once(SN_ROOT_PHYSICAL . 'includes/includes/coe_simulator_helpers.php'); |
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| 249 | |||
| 250 | $theMission = MissionEspionage::buildFromArray($fleetEvent); |
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| 251 | $theMission->flt_mission_spy(); |
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| 252 | |||
| 253 | unset($theMission); |
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| 254 | break; |
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| 255 | |||
| 256 | case MT_MISSILE: // Missiles !! |
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| 257 | break; |
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| 258 | |||
| 259 | // default: |
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| 260 | // doquery("DELETE FROM `{{fleets}}` WHERE `fleet_id` = '{$fleet_row['fleet_id']}' LIMIT 1;"); |
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| 261 | // break; |
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| 262 | } |
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| 263 | db_mysql::db_transaction_commit(); |
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| 264 | } |
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| 265 | |||
| 266 | $watchdog->unlock(); |
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| 267 | |||
| 268 | // $that->log_file('Dispatch finished - NORMAL SHUTDOWN'); |
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| 269 | |||
| 270 | return $result; |
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| 271 | } |
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| 272 | |||
| 273 | /** |
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| 274 | * @param $workTime |
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| 275 | * @param $eventsProcessed |
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| 276 | * @param $lastMissionId |
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| 277 | * @param $lastEventId |
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| 278 | * @param $lastEventLength |
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| 279 | * @param $totalEvents |
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| 280 | */ |
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| 281 | public function logTermination($workTime, $eventsProcessed, $lastMissionId, $lastEventId, $lastEventLength, $totalEvents) { |
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| 282 | SN::$debug->warning(sprintf( |
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| 283 | 'Flying fleet handler works %1$s (> %2$s) seconds - skip rest. Processed %3$d / %7$d events. Last event: mission %4$s event %6$s (%5$ss)', |
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| 284 | number_format($workTime, 4), |
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| 285 | SN::$config->fleet_update_dispatch_time, |
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| 286 | $eventsProcessed, |
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| 287 | $lastMissionId ? SN::$lang['type_mission'][$lastMissionId] : '!TERMINATED BY TIMEOUT!', |
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| 288 | number_format($lastEventLength, 4), |
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| 289 | $lastEventId ? SN::$lang['fleet_events'][$lastEventId] : '!TERMINATED BY TIMEOUT!', |
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| 290 | $totalEvents |
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| 291 | ), |
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| 292 | 'FFH Warning', |
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| 293 | 504 |
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| 294 | ); |
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| 295 | } |
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| 296 | |||
| 297 | /** |
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| 298 | * @return Lock |
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| 299 | */ |
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| 300 | public function buildLock() { |
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| 301 | return new Lock($this->gc, classConfig::FLEET_UPDATE_RUN_LOCK, SN::$gc->config->fleet_update_max_run_time, 1, classConfig::DATE_TYPE_UNIX); |
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| 302 | } |
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| 303 | |||
| 304 | public function getFleetEvents() { |
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| 305 | $fleet_event_list = []; |
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| 306 | |||
| 307 | // Gets active fleets on current tick for Flying Fleet Handler |
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| 308 | $fleet_list_current_tick = DbFleetStatic::db_fleet_list( |
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| 309 | " |
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| 310 | (`fleet_start_time` <= " . SN_TIME_NOW . " AND `fleet_mess` = 0) |
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| 311 | OR |
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| 312 | (`fleet_end_stay` <= " . SN_TIME_NOW . " AND `fleet_end_stay` > 0 AND `fleet_mess` = 0) |
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| 313 | OR |
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| 314 | (`fleet_end_time` <= " . SN_TIME_NOW . ") |
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| 315 | ", DB_SELECT_PLAIN |
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| 316 | ); |
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| 317 | |||
| 318 | foreach ($fleet_list_current_tick as $fleet_row) { |
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| 319 | if ($fleet_row['fleet_start_time'] <= SN_TIME_NOW && $fleet_row['fleet_mess'] == 0) { |
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| 320 | $fleet_event_list[] = new FleetDispatchEvent($fleet_row, EVENT_FLT_ARRIVE); |
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| 321 | } |
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| 322 | |||
| 323 | if ($fleet_row['fleet_end_stay'] > 0 && $fleet_row['fleet_end_stay'] <= SN_TIME_NOW && $fleet_row['fleet_mess'] == 0) { |
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| 324 | $fleet_event_list[] = new FleetDispatchEvent($fleet_row, EVENT_FLT_ACCOMPLISH); |
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| 325 | } |
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| 326 | |||
| 327 | if ($fleet_row['fleet_end_time'] <= SN_TIME_NOW) { |
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| 328 | $fleet_event_list[] = new FleetDispatchEvent($fleet_row, EVENT_FLT_RETURN); |
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| 329 | } |
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| 330 | |||
| 331 | $this->missions_used[$fleet_row[self::F_FLEET_MISSION]] = 1; |
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| 332 | } |
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| 333 | |||
| 334 | FleetDispatchEvent::sortEvents($fleet_event_list); |
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| 335 | |||
| 336 | return $fleet_event_list; |
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| 337 | } |
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| 338 | |||
| 339 | /** |
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| 340 | * @return void |
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| 341 | */ |
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| 342 | public function loadMissionFiles() { |
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| 343 | $mission_files = [ |
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| 344 | MT_ATTACK => 'flt_mission_attack', |
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| 345 | MT_AKS => 'flt_mission_attack', |
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| 346 | MT_DESTROY => 'flt_mission_attack', |
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| 347 | |||
| 348 | MT_TRANSPORT => 'flt_mission_transport', |
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| 349 | MT_RELOCATE => 'flt_mission_relocate', |
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| 350 | MT_HOLD => 'flt_mission_hold', |
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| 351 | MT_SPY => '', |
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| 352 | MT_COLONIZE => 'flt_mission_colonize', |
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| 353 | MT_RECYCLE => 'flt_mission_recycle', |
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| 354 | // MT_MISSILE => 'flt_mission_missile.php', |
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| 355 | MT_EXPLORE => 'flt_mission_explore', |
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| 356 | ]; |
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| 357 | foreach ($this->missions_used as $mission_id => $cork) { |
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| 358 | if (empty($mission_files[$mission_id])) { |
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| 359 | continue; |
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| 360 | } |
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| 361 | |||
| 362 | require_once(SN_ROOT_PHYSICAL . "includes/includes/{$mission_files[$mission_id]}" . DOT_PHP_EX); |
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| 363 | } |
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| 364 | } |
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| 365 | |||
| 366 | /** |
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| 367 | * @param string $msg |
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| 368 | * |
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| 369 | * @noinspection PhpUnused |
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| 370 | */ |
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| 371 | public function log_file($msg) { |
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| 372 | file_put_contents(__DIR__ . '/../../.ffh-event.log', date(FMT_DATE_TIME_SQL, time()) . ' ' . $msg . "\r\n", FILE_APPEND); |
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| 373 | } |
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| 374 | |||
| 375 | } |
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| 376 |