1
|
|
|
<?php /** @noinspection PhpUnnecessaryCurlyVarSyntaxInspection */ |
2
|
|
|
/** @noinspection PhpDeprecationInspection */ |
3
|
|
|
|
4
|
|
|
/** |
5
|
|
|
* Created by Gorlum 15.06.2017 4:12 |
6
|
|
|
*/ |
7
|
|
|
|
8
|
|
|
namespace Fleet; |
9
|
|
|
|
10
|
|
|
use Core\Scheduler\Lock; |
11
|
|
|
use DBAL\db_mysql; |
12
|
|
|
use SN; |
13
|
|
|
use debug; |
14
|
|
|
use classConfig; |
15
|
|
|
use Core\GlobalContainer; |
16
|
|
|
use Planet\DBStaticPlanet; |
17
|
|
|
|
18
|
|
|
/** |
19
|
|
|
* Class Fleet\FleetDispatcher |
20
|
|
|
* |
21
|
|
|
*/ |
22
|
|
|
class FleetDispatcher { |
23
|
|
|
const TASK_COMPLETE = 0; |
24
|
|
|
const TASK_TERMINATED = 1; |
25
|
|
|
|
26
|
|
|
const F_FLEET_EVENT = 'fleet_event'; |
27
|
|
|
const F_FLEET_MISSION = 'fleet_mission'; |
28
|
|
|
/** @var array[] $fleet_list */ |
29
|
|
|
public static $fleet_list = []; |
30
|
|
|
/** @var FleetDispatchEvent[] $fleet_event_list */ |
31
|
|
|
public static $fleet_event_list = []; |
32
|
|
|
/** @var int[] $missions_used */ |
33
|
|
|
public $missions_used = []; |
34
|
|
|
/** |
35
|
|
|
* @var GlobalContainer $gc |
36
|
|
|
*/ |
37
|
|
|
protected $gc; |
38
|
|
|
|
39
|
|
|
/** |
40
|
|
|
* @var classConfig $gameConfig |
41
|
|
|
*/ |
42
|
|
|
protected $gameConfig; |
43
|
|
|
|
44
|
|
|
/** |
45
|
|
|
* @var debug $debug |
46
|
|
|
*/ |
47
|
|
|
protected $debug; |
48
|
|
|
|
49
|
|
|
public function __construct(GlobalContainer $gc) { |
50
|
|
|
$this->gc = $gc; |
51
|
|
|
|
52
|
|
|
$this->gameConfig = $gc->config; |
53
|
|
|
$this->debug = $gc->debug; |
54
|
|
|
} |
55
|
|
|
|
56
|
|
|
/** |
57
|
|
|
* @deprecated |
58
|
|
|
*/ |
59
|
|
|
public function dispatch() { |
60
|
|
|
if ( |
61
|
|
|
SN::$options[PAGE_OPTION_FLEET_UPDATE_SKIP] |
62
|
|
|
|| |
63
|
|
|
SN::gameIsDisabled() |
64
|
|
|
|| |
65
|
|
|
!$this->getLockOld() |
|
|
|
|
66
|
|
|
) { |
67
|
|
|
return; |
68
|
|
|
} |
69
|
|
|
|
70
|
|
|
$this->flt_flying_fleet_handler(); |
71
|
|
|
|
72
|
|
|
$this->releaseLock(); |
73
|
|
|
|
74
|
|
|
set_time_limit(60); |
75
|
|
|
} |
76
|
|
|
|
77
|
|
|
|
78
|
|
|
/** |
79
|
|
|
* @return bool |
80
|
|
|
* @deprecated |
81
|
|
|
*/ |
82
|
|
|
protected function getLockOld() { |
83
|
|
|
db_mysql::db_transaction_start(); |
84
|
|
|
|
85
|
|
|
// Watchdog timer |
86
|
|
|
if ($this->gameConfig->db_loadItem('fleet_update_lock')) { |
87
|
|
|
// var_dump($this->gameConfig->db_loadItem('fleet_update_lock')); |
88
|
|
|
// var_dump(SN_TIME_NOW - strtotime($this->gameConfig->fleet_update_lock)); |
89
|
|
|
// if (SN_TIME_NOW - strtotime($this->gameConfig->fleet_update_lock) <= mt_rand(90, 120)) { |
90
|
|
|
if (SN_TIME_NOW - strtotime($this->gameConfig->fleet_update_lock) <= mt_rand(20, 40)) { |
91
|
|
|
db_mysql::db_transaction_rollback(); |
92
|
|
|
|
93
|
|
|
return false; |
94
|
|
|
} else { |
95
|
|
|
$this->debug->warning('Fleet dispatcher was locked too long - watchdog unlocked', 'FFH Error', 504); |
96
|
|
|
} |
97
|
|
|
} |
98
|
|
|
|
99
|
|
|
$this->gameConfig->db_saveItem('fleet_update_last', SN_TIME_SQL); |
100
|
|
|
$this->gameConfig->db_saveItem('fleet_update_lock', SN_TIME_SQL); |
101
|
|
|
db_mysql::db_transaction_commit(); |
102
|
|
|
|
103
|
|
|
return true; |
104
|
|
|
} |
105
|
|
|
|
106
|
|
|
/** |
107
|
|
|
* @deprecated |
108
|
|
|
*/ |
109
|
|
|
protected function releaseLock() { |
110
|
|
|
db_mysql::db_transaction_start(); |
111
|
|
|
$this->gameConfig->db_saveItem('fleet_update_lock', ''); |
112
|
|
|
db_mysql::db_transaction_commit(); |
113
|
|
|
} |
114
|
|
|
|
115
|
|
|
|
116
|
|
|
// ------------------------------------------------------------------ |
117
|
|
|
|
118
|
|
|
/** |
119
|
|
|
* @return int|int[] |
120
|
|
|
*/ |
121
|
|
|
public function flt_flying_fleet_handler() { |
122
|
|
|
/* |
123
|
|
|
|
124
|
|
|
[*] Нужно ли заворачивать ВСЕ в одну транзакцию? |
125
|
|
|
С одной стороны - да, что бы данные были гарантированно на момент снапшота |
126
|
|
|
С другой стороны - нет, потому что при большой активности это все будет блокировать слишком много рядов, да и таймаут будет большой для ожидания всего разлоченного |
127
|
|
|
Стоит завернуть каждую миссию отдельно? Это сильно увеличит количество запросов, зато так же сильно снизит количество блокировок. |
128
|
|
|
|
129
|
|
|
Resume: НЕТ! Надо оставить все в одной транзакции! Так можно будет поддерживать consistency кэша. Там буквально сантисекунды блокировки |
130
|
|
|
|
131
|
|
|
[*] Убрать кэшированние данных о пользователях и планета. Офигенно освободит память - проследить! |
132
|
|
|
НЕТ! Считать, скольким флотам нужна будет инфа и кэшировать только то, что используется больше раза! |
133
|
|
|
Заодно можно будет исключить перересчет очередей/ресурсов - сильно ускорит дело! |
134
|
|
|
Особенно будет актуально, когда все бонусы будут в одной таблице |
135
|
|
|
Ну и никто не заставляет как сейчас брать ВСЕ из таблицы - только по полям. Гемор, но не сильный - сделать запрос по группам sn_data |
136
|
|
|
И писать в БД только один раз результат |
137
|
|
|
|
138
|
|
|
[*] Нужно ли на этом этапе знать полную информацию о флотах? |
139
|
|
|
Заблокировать флоты можно и неполным запросом. Блокировка флотов - это не страшно. Ну, не пройдет одна-две отмены - так никто и не гарантировал реалтайма! |
140
|
|
|
С одной стороны - да, уменьшит количество запросов |
141
|
|
|
С другой стооны - расход памяти |
142
|
|
|
Все равно надо будет знать полную инфу о флоте в момент обработки |
143
|
|
|
|
144
|
|
|
[*] Сделать тестовую БД для расчетов |
145
|
|
|
|
146
|
|
|
[*] Но не раньше, чем переписать все миссии |
147
|
|
|
|
148
|
|
|
*/ |
149
|
|
|
// $this->log_file('Dispatch started'); |
150
|
|
|
$watchdog = new FleetWatchdog(); |
151
|
|
|
if (($result = $watchdog->acquireLock()) == FleetWatchdog::TASK_ALREADY_LOCKED) { |
152
|
|
|
return $result; |
153
|
|
|
} |
154
|
|
|
|
155
|
|
|
$result = ['code' => self::TASK_COMPLETE]; |
156
|
|
|
|
157
|
|
|
set_time_limit(max(3, SN::$gc->config->fleet_update_max_run_time - 3)); |
158
|
|
|
|
159
|
|
|
//log_file('Начинаем обсчёт флотов'); |
160
|
|
|
|
161
|
|
|
// $this->log_file('Обсчёт ракет'); |
162
|
|
|
coe_o_missile_calculate(); |
163
|
|
|
|
164
|
|
|
// Filling self::$fleet_event_list with FleetDispatchEvent |
165
|
|
|
self::$fleet_event_list = $this->getFleetEvents(); |
166
|
|
|
$this->loadMissionFiles(); |
167
|
|
|
|
168
|
|
|
$sn_groups_mission = sn_get_groups('missions'); |
|
|
|
|
169
|
|
|
foreach (self::$fleet_event_list as $fleetEvent) { |
170
|
|
|
$result['code'] = $watchdog->begin($fleetEvent); |
171
|
|
|
if ($result['code'] === FleetWatchdog::TASK_TOO_LONG) { |
172
|
|
|
$result['message'] = $watchdog->getTerminationMessage(); |
173
|
|
|
break; |
174
|
|
|
} elseif ($result['code'] === FleetWatchdog::FLEET_IS_EMPTY) { |
175
|
|
|
continue; |
176
|
|
|
} |
177
|
|
|
|
178
|
|
|
db_mysql::db_transaction_start(); |
179
|
|
|
// Locking further fleet dispatcher tasks |
180
|
|
|
SN::$gc->config->pass()->fleet_update_last = date(FMT_DATE_TIME_SQL, time()); |
181
|
|
|
|
182
|
|
|
// Locking all event-related records |
183
|
|
|
$fleetEvent->lockEventRecords(); |
184
|
|
|
|
185
|
|
|
// Refreshing fleet record |
186
|
|
|
if (empty($fleetEvent->refreshFleet())) { |
187
|
|
|
// Fleet was destroyed in course of previous actions |
188
|
|
|
db_mysql::db_transaction_commit(); |
189
|
|
|
continue; |
190
|
|
|
} elseif ($fleetEvent->event == EVENT_FLT_RETURN && $fleetEvent->fleet['fleet_mess'] == FLEET_STATUS_RETURNING) { |
191
|
|
|
// Fleet returns to planet |
192
|
|
|
RestoreFleetToPlanet($fleetEvent->fleet, true, false, true); |
|
|
|
|
193
|
|
|
db_mysql::db_transaction_commit(); |
194
|
|
|
continue; |
195
|
|
|
} elseif ($fleetEvent->event == EVENT_FLT_ARRIVE && $fleetEvent->fleet['fleet_mess'] != FLEET_STATUS_FLYING) { |
196
|
|
|
// При событии EVENT_FLT_ARRIVE флот всегда должен иметь fleet_mess == 0 / FLEET_STATUS_FLYING |
197
|
|
|
// В противном случае это означает, что флот уже был обработан ранее - например, при САБе |
198
|
|
|
db_mysql::db_transaction_commit(); |
199
|
|
|
continue; |
200
|
|
|
} |
201
|
|
|
|
202
|
|
|
// From now on we have only events of types [EVENT_FLT_ARRIVE, EVENT_FLT_ACCOMPLISH] and $fleet_row['fleet_mess'] == FLEET_STATUS_FLYING (0) |
203
|
|
|
|
204
|
|
|
// Here we refresh dstPlanetRow (by calling sys_o_get_updated() and using its result - so below this call we will have actual dst planet/dst user records |
205
|
|
|
// In same vein we refresh srcPlanetRow |
206
|
|
|
$fleetEvent->refreshMissionData(); |
207
|
|
|
|
208
|
|
|
switch ($fleetEvent->missionId) { |
209
|
|
|
// Для боевых атак нужно обновлять по САБу и по холду - таки надо возвращать данные из обработчика миссий! |
210
|
|
|
case MT_ATTACK: |
211
|
|
|
case MT_AKS: |
212
|
|
|
case MT_DESTROY: |
213
|
|
|
flt_mission_attack($fleetEvent); |
214
|
|
|
break; |
215
|
|
|
|
216
|
|
|
case MT_TRANSPORT: |
217
|
|
|
flt_mission_transport($fleetEvent); |
218
|
|
|
break; |
219
|
|
|
|
220
|
|
|
case MT_HOLD: |
221
|
|
|
flt_mission_hold($fleetEvent); |
222
|
|
|
break; |
223
|
|
|
|
224
|
|
|
case MT_RELOCATE: |
225
|
|
|
flt_mission_relocate($fleetEvent); |
226
|
|
|
break; |
227
|
|
|
|
228
|
|
|
case MT_EXPLORE: |
229
|
|
|
// TODO - THIS NEED TO BE ADRESSED! |
230
|
|
|
flt_mission_explore($fleetEvent); |
231
|
|
|
// TODO - there is untested class below !!! |
232
|
|
|
|
233
|
|
|
// $theMission = \Fleet\MissionExplore::buildFromArray($mission_data); |
234
|
|
|
// $theMission->process(); |
235
|
|
|
// |
236
|
|
|
// unset($theMission); |
237
|
|
|
break; |
238
|
|
|
|
239
|
|
|
case MT_RECYCLE: |
240
|
|
|
flt_mission_recycle($fleetEvent); |
241
|
|
|
break; |
242
|
|
|
|
243
|
|
|
case MT_COLONIZE: |
244
|
|
|
flt_mission_colonize($fleetEvent); |
245
|
|
|
break; |
246
|
|
|
|
247
|
|
|
case MT_SPY: |
248
|
|
|
require_once(SN_ROOT_PHYSICAL . 'includes/includes/coe_simulator_helpers.php'); |
249
|
|
|
|
250
|
|
|
$theMission = MissionEspionage::buildFromArray($fleetEvent); |
251
|
|
|
$theMission->flt_mission_spy(); |
252
|
|
|
|
253
|
|
|
unset($theMission); |
254
|
|
|
break; |
255
|
|
|
|
256
|
|
|
case MT_MISSILE: // Missiles !! |
257
|
|
|
break; |
258
|
|
|
|
259
|
|
|
// default: |
260
|
|
|
// doquery("DELETE FROM `{{fleets}}` WHERE `fleet_id` = '{$fleet_row['fleet_id']}' LIMIT 1;"); |
261
|
|
|
// break; |
262
|
|
|
} |
263
|
|
|
db_mysql::db_transaction_commit(); |
264
|
|
|
} |
265
|
|
|
|
266
|
|
|
$watchdog->unlock(); |
267
|
|
|
|
268
|
|
|
// $that->log_file('Dispatch finished - NORMAL SHUTDOWN'); |
269
|
|
|
|
270
|
|
|
return $result; |
271
|
|
|
} |
272
|
|
|
|
273
|
|
|
/** |
274
|
|
|
* @param $workTime |
275
|
|
|
* @param $eventsProcessed |
276
|
|
|
* @param $lastMissionId |
277
|
|
|
* @param $lastEventId |
278
|
|
|
* @param $lastEventLength |
279
|
|
|
* @param $totalEvents |
280
|
|
|
*/ |
281
|
|
|
public function logTermination($workTime, $eventsProcessed, $lastMissionId, $lastEventId, $lastEventLength, $totalEvents) { |
282
|
|
|
SN::$debug->warning(sprintf( |
283
|
|
|
'Flying fleet handler works %1$s (> %2$s) seconds - skip rest. Processed %3$d / %7$d events. Last event: mission %4$s event %6$s (%5$ss)', |
284
|
|
|
number_format($workTime, 4), |
285
|
|
|
SN::$config->fleet_update_dispatch_time, |
286
|
|
|
$eventsProcessed, |
287
|
|
|
$lastMissionId ? SN::$lang['type_mission'][$lastMissionId] : '!TERMINATED BY TIMEOUT!', |
288
|
|
|
number_format($lastEventLength, 4), |
289
|
|
|
$lastEventId ? SN::$lang['fleet_events'][$lastEventId] : '!TERMINATED BY TIMEOUT!', |
290
|
|
|
$totalEvents |
291
|
|
|
), |
292
|
|
|
'FFH Warning', |
293
|
|
|
504 |
294
|
|
|
); |
295
|
|
|
} |
296
|
|
|
|
297
|
|
|
/** |
298
|
|
|
* @return Lock |
299
|
|
|
*/ |
300
|
|
|
public function buildLock() { |
301
|
|
|
return new Lock($this->gc, classConfig::FLEET_UPDATE_RUN_LOCK, SN::$gc->config->fleet_update_max_run_time, 1, classConfig::DATE_TYPE_UNIX); |
302
|
|
|
} |
303
|
|
|
|
304
|
|
|
public function getFleetEvents() { |
305
|
|
|
$fleet_event_list = []; |
306
|
|
|
|
307
|
|
|
// Gets active fleets on current tick for Flying Fleet Handler |
308
|
|
|
$fleet_list_current_tick = DbFleetStatic::db_fleet_list( |
309
|
|
|
" |
310
|
|
|
(`fleet_start_time` <= " . SN_TIME_NOW . " AND `fleet_mess` = 0) |
311
|
|
|
OR |
312
|
|
|
(`fleet_end_stay` <= " . SN_TIME_NOW . " AND `fleet_end_stay` > 0 AND `fleet_mess` = 0) |
313
|
|
|
OR |
314
|
|
|
(`fleet_end_time` <= " . SN_TIME_NOW . ") |
315
|
|
|
", DB_SELECT_PLAIN |
316
|
|
|
); |
317
|
|
|
|
318
|
|
|
foreach ($fleet_list_current_tick as $fleet_row) { |
319
|
|
|
if ($fleet_row['fleet_start_time'] <= SN_TIME_NOW && $fleet_row['fleet_mess'] == 0) { |
320
|
|
|
$fleet_event_list[] = new FleetDispatchEvent($fleet_row, EVENT_FLT_ARRIVE); |
321
|
|
|
} |
322
|
|
|
|
323
|
|
|
if ($fleet_row['fleet_end_stay'] > 0 && $fleet_row['fleet_end_stay'] <= SN_TIME_NOW && $fleet_row['fleet_mess'] == 0) { |
324
|
|
|
$fleet_event_list[] = new FleetDispatchEvent($fleet_row, EVENT_FLT_ACCOMPLISH); |
325
|
|
|
} |
326
|
|
|
|
327
|
|
|
if ($fleet_row['fleet_end_time'] <= SN_TIME_NOW) { |
328
|
|
|
$fleet_event_list[] = new FleetDispatchEvent($fleet_row, EVENT_FLT_RETURN); |
329
|
|
|
} |
330
|
|
|
|
331
|
|
|
$this->missions_used[$fleet_row[self::F_FLEET_MISSION]] = 1; |
332
|
|
|
} |
333
|
|
|
|
334
|
|
|
FleetDispatchEvent::sortEvents($fleet_event_list); |
335
|
|
|
|
336
|
|
|
return $fleet_event_list; |
337
|
|
|
} |
338
|
|
|
|
339
|
|
|
/** |
340
|
|
|
* @return void |
341
|
|
|
*/ |
342
|
|
|
public function loadMissionFiles() { |
343
|
|
|
$mission_files = [ |
344
|
|
|
MT_ATTACK => 'flt_mission_attack', |
345
|
|
|
MT_AKS => 'flt_mission_attack', |
346
|
|
|
MT_DESTROY => 'flt_mission_attack', |
347
|
|
|
|
348
|
|
|
MT_TRANSPORT => 'flt_mission_transport', |
349
|
|
|
MT_RELOCATE => 'flt_mission_relocate', |
350
|
|
|
MT_HOLD => 'flt_mission_hold', |
351
|
|
|
MT_SPY => '', |
352
|
|
|
MT_COLONIZE => 'flt_mission_colonize', |
353
|
|
|
MT_RECYCLE => 'flt_mission_recycle', |
354
|
|
|
// MT_MISSILE => 'flt_mission_missile.php', |
355
|
|
|
MT_EXPLORE => 'flt_mission_explore', |
356
|
|
|
]; |
357
|
|
|
foreach ($this->missions_used as $mission_id => $cork) { |
358
|
|
|
if (empty($mission_files[$mission_id])) { |
359
|
|
|
continue; |
360
|
|
|
} |
361
|
|
|
|
362
|
|
|
require_once(SN_ROOT_PHYSICAL . "includes/includes/{$mission_files[$mission_id]}" . DOT_PHP_EX); |
363
|
|
|
} |
364
|
|
|
} |
365
|
|
|
|
366
|
|
|
/** |
367
|
|
|
* @param string $msg |
368
|
|
|
* |
369
|
|
|
* @noinspection PhpUnused |
370
|
|
|
*/ |
371
|
|
|
public function log_file($msg) { |
372
|
|
|
file_put_contents(__DIR__ . '/../../.ffh-event.log', date(FMT_DATE_TIME_SQL, time()) . ' ' . $msg . "\r\n", FILE_APPEND); |
373
|
|
|
} |
374
|
|
|
|
375
|
|
|
} |
376
|
|
|
|