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<?php /** @noinspection PhpUnnecessaryCurlyVarSyntaxInspection, PhpCastIsUnnecessaryInspection, PhpDeprecationInspection */ |
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/** Created by Gorlum 27.10.2024 18:42 */ |
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namespace Fleet; |
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use mysqli_result; |
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use Planet\DBStaticPlanet; |
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use SN; |
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/** |
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* @property array $fleet Fleet on which event time happens |
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* @property string $eventTimeStamp When event happened in timeline |
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* @property string $event Event type |
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* |
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* @property ?int $srcPlanetId |
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* @property bool|array $srcPlanetRow |
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* @property ?int $srcPlanetOwnerId |
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* @property ?int $dstPlanetId |
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* @property bool|array $dstPlanetRow |
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* @property ?int $dstPlanetOwnerId |
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* |
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* @property array $missionInfoNew |
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* @property int $missionId |
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*/ |
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class FleetDispatchEvent { |
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const IS_ATTACK = 'isAttack'; |
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const IS_TRANSPORT = 'isTransport'; |
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const F_FLEET_ID = 'fleet_id'; |
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const F_FLEET_OWNER_ID = 'fleet_owner'; |
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const F_PLANET_ID = 'id'; |
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const F_PLANET_OWNER_ID = 'id_owner'; |
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const IS_LOCK_SOURCE = 'isLockSource'; |
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/** @var array[] $sn_groups_mission */ |
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public static $sn_groups_mission = []; |
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/** @var int[] $userIdsToLock */ |
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public $userIdsToLock = []; |
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/** @var int[] $planetIdsToLock */ |
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public $planetIdsToLock = []; |
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/** @var int[] $fleetIdsToLock */ |
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public $fleetIdsToLock = []; |
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public static $MISSIONS = [ |
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MT_ATTACK => [self::IS_TRANSPORT => false, self::IS_ATTACK => true,], |
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MT_AKS => [self::IS_TRANSPORT => false, self::IS_ATTACK => true,], |
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MT_DESTROY => [self::IS_TRANSPORT => false, self::IS_ATTACK => true,], |
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MT_HOLD => [self::IS_TRANSPORT => false,], |
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MT_SPY => [self::IS_TRANSPORT => false, self::IS_LOCK_SOURCE => true, 'AJAX' => true,], |
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MT_TRANSPORT => [self::IS_TRANSPORT => true, self::IS_LOCK_SOURCE => true,], |
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MT_RELOCATE => [self::IS_TRANSPORT => true, self::IS_LOCK_SOURCE => true,], |
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MT_RECYCLE => [self::IS_TRANSPORT => false, 'AJAX' => true,], |
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MT_EXPLORE => [self::IS_TRANSPORT => false,], |
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MT_COLONIZE => [self::IS_TRANSPORT => true,], |
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MT_MISSILE => [self::IS_TRANSPORT => false, 'AJAX' => true,], |
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]; |
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public function __construct($fleetRow, $eventType) { |
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if (empty(self::$sn_groups_mission)) { |
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self::$sn_groups_mission = sn_get_groups('missions'); |
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} |
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$this->fleet = $fleetRow; |
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$this->event = $eventType; |
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$this->srcPlanetOwnerId = $fleetRow[self::F_FLEET_OWNER_ID]; |
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$this->missionId = (int)$this->fleet[FleetDispatcher::F_FLEET_MISSION]; |
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$this->missionInfoNew = self::$MISSIONS[$this->missionId]; |
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$this->eventTimeStamp = (int)$this->fleet[$this->event === EVENT_FLT_ARRIVE ? 'fleet_start_time' : |
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($this->event === EVENT_FLT_ACCOMPLISH ? 'fleet_end_stay' : /* EVENT_FLT_RETURN */ |
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'fleet_end_time')]; |
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/** @var Fleet $fleetObject */ |
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$fleetObject = (object)$this->fleet; |
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// Always locking flying fleet and fleet owner |
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$this->userIdsToLock = [(int)$fleetObject->fleet_owner ?: 0 => true,]; |
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$this->fleetIdsToLock = [(int)$fleetObject->fleet_id => true,]; |
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$this->planetIdsToLock = []; |
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// Some locks make sense only on specific event types |
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if ($this->event === EVENT_FLT_RETURN) { |
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// There is no means or ways how returning fleet can influence other planet(s) then starting one |
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$isLockSource = true; |
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} else { |
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// Locking destination planet always |
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// There are no means or sense to make a mission which does not affect destination planet |
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$this->getDstPlanetRowFromFleet(); |
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// Locking dest planet |
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$this->planetIdsToLock[$this->dstPlanetId] = true; |
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// Locking destination planet always implies locking destination user |
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// Locking planet owner ID |
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$this->userIdsToLock[$this->dstPlanetOwnerId] = true; |
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// If the fleet is a part of existing fleet group - locking also fleets in group and their respected owners |
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// Only doing it for EVENT_FLT_ARRIVE - currently no other event types does trigger fleet group actions |
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if (!empty($fleetObject->fleet_group) && $this->event === EVENT_FLT_ARRIVE) { |
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$fleetGroupId = (int)$fleetObject->fleet_group; |
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foreach (DbFleetStatic::db_fleet_list("`fleet_group` = {$fleetGroupId}") as $fleetInGroup) { |
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$this->userIdsToLock[(int)$fleetInGroup[self::F_FLEET_OWNER_ID] ?: 0] = true; |
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$this->fleetIdsToLock[(int)$fleetInGroup[self::F_FLEET_ID] ?: 0] = true; |
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} |
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} |
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// We may need to lock source planet/user for some extra info such as planet name/username, coordinates etc |
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$isLockSource = !empty($this->missionInfoNew[self::IS_LOCK_SOURCE]); |
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} |
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if ($isLockSource) { |
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$this->getSrcPlanetRowFromFleet(); |
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$this->planetIdsToLock[$this->srcPlanetId] = true; |
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$this->userIdsToLock[$this->srcPlanetOwnerId] = true; |
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} |
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if (!empty($this->missionInfoNew[self::IS_ATTACK])) { |
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$fleetsOnHold = DbFleetStatic::fleet_list_on_hold( |
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$fleetObject->fleet_end_galaxy, |
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$fleetObject->fleet_end_system, |
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$fleetObject->fleet_end_planet, |
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$fleetObject->fleet_end_type, |
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$this->eventTimeStamp |
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); |
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foreach ($fleetsOnHold as $aFleet) { |
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$this->userIdsToLock[(int)$aFleet[self::F_FLEET_OWNER_ID] ?: 0] = true; |
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$this->fleetIdsToLock[(int)$aFleet[self::F_FLEET_ID] ?: 0] = true; |
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} |
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} |
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unset($this->userIdsToLock[0]); |
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unset($this->planetIdsToLock[0]); |
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unset($this->fleetIdsToLock[0]); |
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$this->userIdsToLock = array_keys($this->userIdsToLock); |
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$this->planetIdsToLock = array_keys($this->planetIdsToLock); |
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$this->fleetIdsToLock = array_keys($this->fleetIdsToLock); |
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} |
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/** |
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* LOCK - Lock all records which can be used with mission |
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* |
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* @return array|bool|mysqli_result|null |
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*/ |
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public function lockEventRecords() { |
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// $query = []; |
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$locks = []; |
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if (!empty($this->userIdsToLock)) { |
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$locks['users'] = $this->userIdsToLock; |
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// /** @noinspection SqlResolve */ |
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// $query[] = "SELECT 1 FROM `{{users}}` WHERE `id` IN (" . implode(',', $this->userIdsToLock) . ") FOR UPDATE"; |
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} |
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if (!empty($this->planetIdsToLock)) { |
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$locks['planets'] = $this->planetIdsToLock; |
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// /** @noinspection SqlResolve */ |
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// $query[] = "SELECT 1 FROM `{{planets}}` WHERE `id` IN (" . implode(',', $this->planetIdsToLock) . ") FOR UPDATE"; |
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} |
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if (!empty($this->fleetIdsToLock)) { |
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$locks['fleets'] = $this->fleetIdsToLock; |
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// /** @noinspection SqlResolve */ |
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// $query[] = "SELECT 1 FROM `{{fleets}}` WHERE `fleet_id` IN (" . implode(',', $this->fleetIdsToLock) . ") FOR UPDATE"; |
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} |
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// Really - no checks here. We should lock at least flying fleet and fleet owner |
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// return doquery(implode(' UNION ', $query)); |
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return SN::$gc->db->lockRecords($locks); |
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} |
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public static function sortEvents(&$eventList) { |
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uasort($eventList, function (FleetDispatchEvent $a, FleetDispatchEvent $b) { |
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return |
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// Сравниваем время флотов - кто раньше, тот и первый обрабатывается |
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$a->eventTimeStamp > $b->eventTimeStamp ? 1 : ($a->eventTimeStamp < $b->eventTimeStamp ? -1 : |
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// Если время - одинаковое, сравниваем события флотов |
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// Если события - одинаковые, то флоты равны |
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($a->event == $b->event ? 0 : |
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// Если события разные - первыми считаем прибывающие флоты |
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($a->event == EVENT_FLT_ARRIVE ? 1 : ($b->event == EVENT_FLT_ARRIVE ? -1 : |
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// Если нет прибывающих флотов - дальше считаем флоты, которые закончили миссию |
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($a->event == EVENT_FLT_ACCOMPLISH ? 1 : ($b->event == EVENT_FLT_ACCOMPLISH ? -1 : |
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// Если нет флотов, закончивших задание - остались возвращающиеся флоты, которые равны между собой |
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// TODO: Добавить еще проверку по ID флота и/или времени запуска - что бы обсчитывать их в порядке запуска |
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( |
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0 // Вообще сюда доходить не должно - будет отсекаться на равенстве событий |
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) |
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)) |
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)) |
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) |
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); |
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}); |
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} |
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/** |
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*/ |
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public function refreshMissionData() { |
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if (!empty($this->srcPlanetId) && !empty($this->srcPlanetOwnerId)) { |
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// $this->srcPlanetRow = DBStaticPlanet::db_planet_by_vector($this->fleet, 'fleet_start_'); |
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$updateResult = sys_o_get_updated($this->srcPlanetOwnerId, $this->srcPlanetId, $this->eventTimeStamp); |
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$this->updateSrcPlanetRow($updateResult['planet']); |
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} |
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if (!empty($this->dstPlanetId) && !empty($this->dstPlanetOwnerId)) { |
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$updateResult = sys_o_get_updated($this->dstPlanetOwnerId, $this->dstPlanetId, $this->eventTimeStamp); |
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$this->updateDstPlanetRow($updateResult['planet']); |
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} |
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} |
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/** |
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* @return array|false |
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*/ |
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public function refreshFleet() { |
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$this->fleet = DbFleetStatic::db_fleet_get($this->fleet[self::F_FLEET_ID]); |
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return $this->fleet; |
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} |
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public function getSrcPlanetRowFromFleet() { |
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$this->srcPlanetRow = DBStaticPlanet::db_planet_by_vector($this->fleet, 'fleet_start_'); |
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$this->updateSrcPlanetRow($this->srcPlanetRow); |
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return $this->srcPlanetRow; |
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} |
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/** |
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* @param array $srcPlanetRow |
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* |
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* @return array|bool |
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*/ |
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public function updateSrcPlanetRow($srcPlanetRow) { |
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// $this->srcPlanetRow = is_array($srcPlanetRow) ? $srcPlanetRow : DBStaticPlanet::db_planet_by_vector($this->fleet, 'fleet_start_'); |
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$this->srcPlanetRow = $srcPlanetRow; |
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$this->srcPlanetId = !empty($this->srcPlanetRow[self::F_PLANET_ID]) ? (int)$this->srcPlanetRow[self::F_PLANET_ID] : 0; |
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// Starting planet can change owner while fleet mission - and even change planet ID |
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// It can happen due to teleport shenanigans or because of planet capturing (in certain game modes) |
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$this->srcPlanetOwnerId = !empty($this->srcPlanetRow[self::F_PLANET_OWNER_ID]) ? (int)$this->srcPlanetRow[self::F_PLANET_OWNER_ID] : $this->srcPlanetOwnerId; |
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return $this->srcPlanetRow; |
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} |
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public function getDstPlanetRowFromFleet() { |
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$this->dstPlanetRow = DBStaticPlanet::db_planet_by_vector($this->fleet, 'fleet_end_'); |
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$this->updateDstPlanetRow($this->dstPlanetRow); |
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return $this->dstPlanetRow; |
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} |
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/** |
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* @param ?array $dstPlanetRow |
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* |
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* @return array|bool|null |
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*/ |
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public function updateDstPlanetRow($dstPlanetRow = null) { |
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$this->dstPlanetRow = $dstPlanetRow; |
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$this->dstPlanetId = !empty($this->dstPlanetRow[self::F_PLANET_ID]) ? (int)$this->dstPlanetRow[self::F_PLANET_ID] : 0; |
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// Retrieving destination owner ID |
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$this->dstPlanetOwnerId = !empty($this->dstPlanetRow[self::F_PLANET_OWNER_ID]) ? (int)$this->dstPlanetRow[self::F_PLANET_OWNER_ID] : 0; |
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return $this->dstPlanetRow; |
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} |
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} |
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Our type inference engine has found an assignment to a property that is incompatible with the declared type of that property.
Either this assignment is in error or the assigned type should be added to the documentation/type hint for that property..