| Conditions | 16 |
| Paths | 96 |
| Total Lines | 80 |
| Code Lines | 46 |
| Lines | 0 |
| Ratio | 0 % |
| Changes | 1 | ||
| Bugs | 0 | Features | 0 |
Small methods make your code easier to understand, in particular if combined with a good name. Besides, if your method is small, finding a good name is usually much easier.
For example, if you find yourself adding comments to a method's body, this is usually a good sign to extract the commented part to a new method, and use the comment as a starting point when coming up with a good name for this new method.
Commonly applied refactorings include:
If many parameters/temporary variables are present:
| 1 | <?php /** @noinspection PhpUnnecessaryCurlyVarSyntaxInspection, PhpCastIsUnnecessaryInspection, PhpDeprecationInspection */ |
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| 59 | public function __construct($fleetRow, $eventType) { |
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| 60 | if (empty(self::$sn_groups_mission)) { |
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| 61 | self::$sn_groups_mission = sn_get_groups('missions'); |
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| 62 | } |
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| 63 | |||
| 64 | $this->fleet = $fleetRow; |
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| 65 | $this->event = $eventType; |
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| 66 | |||
| 67 | $this->srcPlanetOwnerId = $fleetRow[self::F_FLEET_OWNER_ID]; |
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| 68 | |||
| 69 | $this->missionId = (int)$this->fleet[FleetDispatcher::F_FLEET_MISSION]; |
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| 70 | $this->missionInfoNew = self::$MISSIONS[$this->missionId]; |
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| 71 | |||
| 72 | $this->eventTimeStamp = (int)$this->fleet[$this->event === EVENT_FLT_ARRIVE ? 'fleet_start_time' : |
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| 73 | ($this->event === EVENT_FLT_ACCOMPLISH ? 'fleet_end_stay' : /* EVENT_FLT_RETURN */ |
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| 74 | 'fleet_end_time')]; |
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| 75 | |||
| 76 | /** @var Fleet $fleetObject */ |
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| 77 | $fleetObject = (object)$this->fleet; |
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| 78 | |||
| 79 | // Always locking flying fleet and fleet owner |
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| 80 | $this->userIdsToLock = [(int)$fleetObject->fleet_owner ?: 0 => true,]; |
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| 81 | $this->fleetIdsToLock = [(int)$fleetObject->fleet_id => true,]; |
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| 82 | $this->planetIdsToLock = []; |
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| 83 | |||
| 84 | // Some locks make sense only on specific event types |
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| 85 | if ($this->event === EVENT_FLT_RETURN) { |
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| 86 | // There is no means or ways how returning fleet can influence other planet(s) then starting one |
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| 87 | $isLockSource = true; |
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| 88 | } else { |
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| 89 | // Locking destination planet always |
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| 90 | // There are no means or sense to make a mission which does not affect destination planet |
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| 91 | $this->getDstPlanetRowFromFleet(); |
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| 92 | // Locking dest planet |
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| 93 | $this->planetIdsToLock[$this->dstPlanetId] = true; |
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| 94 | // Locking destination planet always implies locking destination user |
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| 95 | // Locking planet owner ID |
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| 96 | $this->userIdsToLock[$this->dstPlanetOwnerId] = true; |
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| 97 | |||
| 98 | // If the fleet is a part of existing fleet group - locking also fleets in group and their respected owners |
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| 99 | // Only doing it for EVENT_FLT_ARRIVE - currently no other event types does trigger fleet group actions |
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| 100 | if (!empty($fleetObject->fleet_group) && $this->event === EVENT_FLT_ARRIVE) { |
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| 101 | $fleetGroupId = (int)$fleetObject->fleet_group; |
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| 102 | foreach (DbFleetStatic::db_fleet_list("`fleet_group` = {$fleetGroupId}") as $fleetInGroup) { |
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| 103 | $this->userIdsToLock[(int)$fleetInGroup[self::F_FLEET_OWNER_ID] ?: 0] = true; |
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| 104 | $this->fleetIdsToLock[(int)$fleetInGroup[self::F_FLEET_ID] ?: 0] = true; |
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| 105 | } |
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| 106 | } |
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| 107 | |||
| 108 | // We may need to lock source planet/user for some extra info such as planet name/username, coordinates etc |
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| 109 | $isLockSource = !empty($this->missionInfoNew[self::IS_LOCK_SOURCE]); |
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| 110 | } |
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| 111 | |||
| 112 | if ($isLockSource) { |
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| 113 | $this->getSrcPlanetRowFromFleet(); |
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| 114 | $this->planetIdsToLock[$this->srcPlanetId] = true; |
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| 115 | $this->userIdsToLock[$this->srcPlanetOwnerId] = true; |
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| 116 | } |
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| 117 | |||
| 118 | if (!empty($this->missionInfoNew[self::IS_ATTACK])) { |
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| 119 | $fleetsOnHold = DbFleetStatic::fleet_list_on_hold( |
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| 120 | $fleetObject->fleet_end_galaxy, |
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| 121 | $fleetObject->fleet_end_system, |
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| 122 | $fleetObject->fleet_end_planet, |
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| 123 | $fleetObject->fleet_end_type, |
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| 124 | $this->eventTimeStamp |
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| 125 | ); |
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| 126 | foreach ($fleetsOnHold as $aFleet) { |
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| 127 | $this->userIdsToLock[(int)$aFleet[self::F_FLEET_OWNER_ID] ?: 0] = true; |
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| 128 | $this->fleetIdsToLock[(int)$aFleet[self::F_FLEET_ID] ?: 0] = true; |
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| 129 | } |
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| 130 | } |
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| 131 | |||
| 132 | unset($this->userIdsToLock[0]); |
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| 133 | unset($this->planetIdsToLock[0]); |
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| 134 | unset($this->fleetIdsToLock[0]); |
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| 135 | |||
| 136 | $this->userIdsToLock = array_keys($this->userIdsToLock); |
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| 137 | $this->planetIdsToLock = array_keys($this->planetIdsToLock); |
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| 138 | $this->fleetIdsToLock = array_keys($this->fleetIdsToLock); |
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| 139 | } |
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| 272 |
Our type inference engine has found an assignment to a property that is incompatible with the declared type of that property.
Either this assignment is in error or the assigned type should be added to the documentation/type hint for that property..