Completed
Push — work-fleets ( fdc1c4...451000 )
by SuperNova.WS
04:55
created
includes/db/db_queries_fleet.php 2 patches
Indentation   +2 added lines, -2 removed lines patch added patch discarded remove patch
@@ -1,7 +1,7 @@
 block discarded – undo
1 1
 <?php
2 2
 /**
3
- * DB ACS functions
4
- */
3
+   * DB ACS functions
4
+   */
5 5
 
6 6
 /* ACS ****************************************************************************************************************/
7 7
 /**
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Doc Comments   +7 added lines, -3 removed lines patch added patch discarded remove patch
@@ -22,6 +22,10 @@  discard block
 block discarded – undo
22 22
   doquery('DELETE FROM `{{aks}}` WHERE `id` NOT IN (SELECT DISTINCT `fleet_group` FROM `{{fleets}}`);');
23 23
 }
24 24
 
25
+/**
26
+ * @param double $arrival
27
+ * @param integer $target_structure
28
+ */
25 29
 function db_missile_insert($target_coord, $user, $planetrow, $arrival, $fleet_ship_count, $target_structure) {
26 30
   doquery(
27 31
     "INSERT INTO `{{iraks}}` SET
@@ -52,7 +56,7 @@  discard block
 block discarded – undo
52 56
 /**
53 57
  * @param $user
54 58
  * @param $planet_dst
55
- * @param $time_limit
59
+ * @param integer $time_limit
56 60
  *
57 61
  * @return array|bool|mysqli_result|null
58 62
  */
@@ -113,14 +117,14 @@  discard block
 block discarded – undo
113 117
 
114 118
 
115 119
 /**
116
- * @param $fleet_group_id_list
120
+ * @param string $fleet_group_id_list
117 121
  */
118 122
 function db_acs_delete_by_list($fleet_group_id_list) {
119 123
   doquery("DELETE FROM {{aks}} WHERE `id` IN ({$fleet_group_id_list})");
120 124
 }
121 125
 
122 126
 /**
123
- * @param $bashing_list
127
+ * @param string $bashing_list
124 128
  */
125 129
 function db_bashing_insert($bashing_list) {
126 130
   doquery("INSERT INTO {{bashing}} (bashing_user_id, bashing_planet_id, bashing_time) VALUES {$bashing_list};");
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includes/includes/flt_mission_hold.php 1 patch
Spacing   +1 added lines, -1 removed lines patch added patch discarded remove patch
@@ -10,7 +10,7 @@
 block discarded – undo
10 10
  * @copyright 2008 by Gorlum for Project "SuperNova.WS"
11 11
  */
12 12
 function flt_mission_hold($mission_data) {
13
-  if($mission_data->fleet->time_mission_job_complete < SN_TIME_NOW) {
13
+  if ($mission_data->fleet->time_mission_job_complete < SN_TIME_NOW) {
14 14
     $mission_data->fleet->mark_fleet_as_returned_and_save();
15 15
 
16 16
     return CACHE_FLEET;
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includes/includes/flt_mission_relocate.php 1 patch
Spacing   +2 added lines, -2 removed lines patch added patch discarded remove patch
@@ -16,7 +16,7 @@  discard block
 block discarded – undo
16 16
 
17 17
   $destination_planet = &$mission_data->dst_planet;
18 18
 
19
-  if(empty($destination_planet['id_owner']) || $objFleet->playerOwnerId != $destination_planet['id_owner']) {
19
+  if (empty($destination_planet['id_owner']) || $objFleet->playerOwnerId != $destination_planet['id_owner']) {
20 20
     $objFleet->mark_fleet_as_returned_and_save();
21 21
 
22 22
     return CACHE_FLEET;
@@ -31,7 +31,7 @@  discard block
 block discarded – undo
31 31
       $fleet_resources[RES_DEUTERIUM], $lang['Deuterium']
32 32
     ) . '<br />' . $lang['sys_relocate_mess_user'];
33 33
   $fleet_real_array = $objFleet->get_unit_list();
34
-  foreach($fleet_real_array as $ship_id => $ship_count) {
34
+  foreach ($fleet_real_array as $ship_id => $ship_count) {
35 35
     $Message .= $lang['tech'][$ship_id] . ' - ' . $ship_count . '<br />';
36 36
   }
37 37
   msg_send_simple_message(
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includes/includes/flt_mission_transport.php 2 patches
Spacing   +2 added lines, -2 removed lines patch added patch discarded remove patch
@@ -16,7 +16,7 @@  discard block
 block discarded – undo
16 16
   $source_planet = &$mission_data->src_planet;
17 17
   $destination_planet = &$mission_data->dst_planet;
18 18
 
19
-  if(!isset($destination_planet['id']) || !$destination_planet['id_owner']) {
19
+  if (!isset($destination_planet['id']) || !$destination_planet['id_owner']) {
20 20
     $objFleet->mark_fleet_as_returned_and_save();
21 21
 
22 22
     return CACHE_FLEET;
@@ -31,7 +31,7 @@  discard block
 block discarded – undo
31 31
     $fleet_resources[RES_DEUTERIUM], $lang['Deuterium']);
32 32
   msg_send_simple_message($objFleet->target_owner_id, '', $objFleet->time_arrive_to_target, MSG_TYPE_TRANSPORT, $lang['sys_mess_tower'], $lang['sys_mess_transport'], $Message);
33 33
 
34
-  if($objFleet->target_owner_id <> $objFleet->playerOwnerId) {
34
+  if ($objFleet->target_owner_id <> $objFleet->playerOwnerId) {
35 35
     msg_send_simple_message($objFleet->playerOwnerId, '', $objFleet->time_arrive_to_target, MSG_TYPE_TRANSPORT, $lang['sys_mess_tower'], $lang['sys_mess_transport'], $Message);
36 36
   }
37 37
 
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Doc Comments   +1 added lines, -1 removed lines patch added patch discarded remove patch
@@ -31,7 +31,7 @@
 block discarded – undo
31 31
 /**
32 32
  * Fleet mission "Relocate"
33 33
  *
34
- * @param $mission_data Mission
34
+ * @param Mission $mission_data Mission
35 35
  *
36 36
  * @return int
37 37
  *
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includes/includes/flt_mission_recycle.php 1 patch
Spacing   +10 added lines, -10 removed lines patch added patch discarded remove patch
@@ -20,7 +20,7 @@  discard block
 block discarded – undo
20 20
 
21 21
   $destination_planet = &$mission_data->dst_planet;
22 22
 
23
-  if(empty($destination_planet['id'])) {
23
+  if (empty($destination_planet['id'])) {
24 24
     $objFleet->mark_fleet_as_returned();
25 25
     $objFleet->flush_changes_to_db();
26 26
 
@@ -31,10 +31,10 @@  discard block
 block discarded – undo
31 31
   $OtherFleetCapacity = 0;
32 32
 
33 33
   $fleet_array = $objFleet->get_unit_list();
34
-  foreach($fleet_array as $unit_id => $unit_count) {
35
-    if(in_array($unit_id, sn_get_groups('fleet'))) {
34
+  foreach ($fleet_array as $unit_id => $unit_count) {
35
+    if (in_array($unit_id, sn_get_groups('fleet'))) {
36 36
       $capacity = get_unit_param($unit_id, P_CAPACITY) * $unit_count;
37
-      if(in_array($unit_id, sn_get_groups('flt_recyclers'))) {
37
+      if (in_array($unit_id, sn_get_groups('flt_recyclers'))) {
38 38
         $RecyclerCapacity += $capacity;
39 39
       } else {
40 40
         $OtherFleetCapacity += $capacity;
@@ -43,33 +43,33 @@  discard block
 block discarded – undo
43 43
   }
44 44
 
45 45
   $fleet_resources_amount = $objFleet->get_resources_amount();
46
-  if($fleet_resources_amount > $OtherFleetCapacity) {
46
+  if ($fleet_resources_amount > $OtherFleetCapacity) {
47 47
     // Если во флоте есть другие корабли И количество ресурсов больше, чем их ёмкость трюмов - значит часть этих ресурсов лежит в трюмах переработчиков
48 48
     // Уменьшаем ёмкость переработчиков на указанную величину
49 49
     $RecyclerCapacity -= ($fleet_resources_amount - $OtherFleetCapacity);
50 50
   }
51 51
 
52 52
   $resources_recycled = array();
53
-  if(($destination_planet["debris_metal"] + $destination_planet["debris_crystal"]) <= $RecyclerCapacity) {
53
+  if (($destination_planet["debris_metal"] + $destination_planet["debris_crystal"]) <= $RecyclerCapacity) {
54 54
     $resources_recycled[RES_METAL] = $destination_planet["debris_metal"];
55 55
     $resources_recycled[RES_CRYSTAL] = $destination_planet["debris_crystal"];
56 56
   } else {
57
-    if(($destination_planet["debris_metal"] > $RecyclerCapacity / 2) &&
57
+    if (($destination_planet["debris_metal"] > $RecyclerCapacity / 2) &&
58 58
       ($destination_planet["debris_crystal"] > $RecyclerCapacity / 2)
59 59
     ) {
60 60
       $resources_recycled[RES_METAL] = $RecyclerCapacity / 2;
61 61
       $resources_recycled[RES_CRYSTAL] = $RecyclerCapacity / 2;
62 62
     } else {
63
-      if($destination_planet["debris_metal"] > $destination_planet["debris_crystal"]) {
63
+      if ($destination_planet["debris_metal"] > $destination_planet["debris_crystal"]) {
64 64
         $resources_recycled[RES_CRYSTAL] = $destination_planet["debris_crystal"];
65
-        if($destination_planet["debris_metal"] > ($RecyclerCapacity - $resources_recycled[RES_CRYSTAL])) {
65
+        if ($destination_planet["debris_metal"] > ($RecyclerCapacity - $resources_recycled[RES_CRYSTAL])) {
66 66
           $resources_recycled[RES_METAL] = $RecyclerCapacity - $resources_recycled[RES_CRYSTAL];
67 67
         } else {
68 68
           $resources_recycled[RES_METAL] = $destination_planet["debris_metal"];
69 69
         }
70 70
       } else {
71 71
         $resources_recycled[RES_METAL] = $destination_planet["debris_metal"];
72
-        if($destination_planet["debris_crystal"] > ($RecyclerCapacity - $resources_recycled[RES_METAL])) {
72
+        if ($destination_planet["debris_crystal"] > ($RecyclerCapacity - $resources_recycled[RES_METAL])) {
73 73
           $resources_recycled[RES_CRYSTAL] = $RecyclerCapacity - $resources_recycled[RES_METAL];
74 74
         } else {
75 75
           $resources_recycled[RES_CRYSTAL] = $destination_planet["debris_crystal"];
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includes/includes/sys_stat.php 1 patch
Spacing   +25 added lines, -25 removed lines patch added patch discarded remove patch
@@ -39,23 +39,23 @@  discard block
 block discarded – undo
39 39
 
40 40
   $sta_update_msg = db_escape($sta_update_msg);
41 41
 
42
-  if($next_step) {
42
+  if ($next_step) {
43 43
     $sta_update_step++;
44 44
   }
45 45
   $sta_update_msg = "Update in progress. Step {$sta_update_step}/14: {$sta_update_msg}.";
46 46
 
47 47
   $config->db_saveItem('var_stat_update_msg', $sta_update_msg);
48
-  if($next_step) {
48
+  if ($next_step) {
49 49
     $debug->warning($sta_update_msg, 'Stat update', LOG_INFO_STAT_PROCESS);
50 50
   }
51 51
 }
52 52
 
53 53
 function sys_stat_calculate_flush(&$data, $force = false) {
54
-  if(count($data) < 25 && !$force) {
54
+  if (count($data) < 25 && !$force) {
55 55
     return;
56 56
   }
57 57
 
58
-  if(!empty($data)) {
58
+  if (!empty($data)) {
59 59
     doquery('REPLACE INTO {{statpoints}}
60 60
       (`id_owner`, `id_ally`, `stat_type`, `stat_code`, `tech_points`, `tech_count`, `build_points`, `build_count`,
61 61
        `defs_points`, `defs_count`, `fleet_points`, `fleet_count`, `res_points`, `res_count`, `total_points`,
@@ -95,11 +95,11 @@  discard block
 block discarded – undo
95 95
   $user_list = db_user_list('', true, 'id, dark_matter, metal, crystal, deuterium, user_as_ally, ally_id');
96 96
   $row_num = count($user_list);
97 97
   // while($player = db_fetch($query))
98
-  foreach($user_list as $player) {
99
-    if($i++ % 100 == 0) {
98
+  foreach ($user_list as $player) {
99
+    if ($i++ % 100 == 0) {
100 100
       sta_set_time_limit("calculating players stats (player {$i}/{$row_num})", false);
101 101
     }
102
-    if(array_key_exists($user_id = $player['id'], $user_skip_list)) {
102
+    if (array_key_exists($user_id = $player['id'], $user_skip_list)) {
103 103
       continue;
104 104
     }
105 105
 
@@ -109,7 +109,7 @@  discard block
 block discarded – undo
109 109
     // $points[$user_id][UNIT_RESOURCES] += $resources;
110 110
 
111 111
     // А здесь мы фильтруем пользователей по $user_skip_list - далее не нужно этого делать, потому что
112
-    if(!isset($user_skip_list[$user_id])) {
112
+    if (!isset($user_skip_list[$user_id])) {
113 113
       $user_allies[$user_id] = $player['ally_id'];
114 114
     }
115 115
   }
@@ -123,11 +123,11 @@  discard block
 block discarded – undo
123 123
   $i = 0;
124 124
   $query = db_planet_list_resources_by_owner();
125 125
   $row_num = db_num_rows($query);
126
-  while($planet = db_fetch($query)) {
127
-    if($i++ % 100 == 0) {
126
+  while ($planet = db_fetch($query)) {
127
+    if ($i++ % 100 == 0) {
128 128
       sta_set_time_limit("calculating planets stats (planet {$i}/{$row_num})", false);
129 129
     }
130
-    if(array_key_exists($user_id = $planet['id_owner'], $user_skip_list)) {
130
+    if (array_key_exists($user_id = $planet['id_owner'], $user_skip_list)) {
131 131
       continue;
132 132
     }
133 133
 
@@ -142,8 +142,8 @@  discard block
 block discarded – undo
142 142
   $i = 0;
143 143
   $query = FleetList::dbQueryAllId();
144 144
   $row_num = db_num_rows($query);
145
-  while($fleet_row = db_fetch($query)) {
146
-    if($i++ % 100 == 0) {
145
+  while ($fleet_row = db_fetch($query)) {
146
+    if ($i++ % 100 == 0) {
147 147
       sta_set_time_limit("calculating flying fleets stats (fleet {$i}/{$row_num})", false);
148 148
     }
149 149
     $objFleet = new Fleet();
@@ -151,15 +151,15 @@  discard block
 block discarded – undo
151 151
     // К тому же при включённом кэшировании это быстро забъёт кэш холодными данными
152 152
     // $objFleet->_reset();
153 153
     $objFleet->dbRowParse($fleet_row);
154
-    if(array_key_exists($user_id = $objFleet->playerOwnerId, $user_skip_list)) {
154
+    if (array_key_exists($user_id = $objFleet->playerOwnerId, $user_skip_list)) {
155 155
       continue;
156 156
     }
157 157
 
158 158
     $fleet = $objFleet->get_unit_list();
159
-    foreach($fleet as $unit_id => $unit_amount) {
159
+    foreach ($fleet as $unit_id => $unit_amount) {
160 160
       $counts[$user_id][UNIT_SHIPS] += $unit_amount;
161 161
 
162
-      if(!isset($unit_cost_cache[$unit_id][0])) {
162
+      if (!isset($unit_cost_cache[$unit_id][0])) {
163 163
         $unit_cost_cache[$unit_id][0] = get_unit_param($unit_id, P_COST);
164 164
       }
165 165
       $unit_cost_data = &$unit_cost_cache[$unit_id][0];
@@ -179,11 +179,11 @@  discard block
 block discarded – undo
179 179
   $i = 0;
180 180
   $query = db_unit_list_stat_calculate();
181 181
   $row_num = db_num_rows($query);
182
-  while($unit = db_fetch($query)) {
183
-    if($i++ % 100 == 0) {
182
+  while ($unit = db_fetch($query)) {
183
+    if ($i++ % 100 == 0) {
184 184
       sta_set_time_limit("calculating unit stats (unit {$i}/{$row_num})", false);
185 185
     }
186
-    if(array_key_exists($user_id = $unit['unit_player_id'], $user_skip_list)) {
186
+    if (array_key_exists($user_id = $unit['unit_player_id'], $user_skip_list)) {
187 187
       continue;
188 188
     }
189 189
 
@@ -197,11 +197,11 @@  discard block
 block discarded – undo
197 197
   $i = 0;
198 198
   $query = db_que_list_stat();
199 199
   $row_num = db_num_rows($query);
200
-  while($que_item = db_fetch($query)) {
201
-    if($i++ % 100 == 0) {
200
+  while ($que_item = db_fetch($query)) {
201
+    if ($i++ % 100 == 0) {
202 202
       sta_set_time_limit("calculating ques stats (que item {$i}/{$row_num})", false);
203 203
     }
204
-    if(array_key_exists($user_id = $que_item['que_player_id'], $user_skip_list)) {
204
+    if (array_key_exists($user_id = $que_item['que_player_id'], $user_skip_list)) {
205 205
       continue;
206 206
     }
207 207
     $que_unit_amount = $que_item['que_unit_amount'];
@@ -219,7 +219,7 @@  discard block
 block discarded – undo
219 219
 
220 220
   sta_set_time_limit('posting new user stats to DB');
221 221
   $data = array();
222
-  foreach($user_allies as $user_id => $ally_id) {
222
+  foreach ($user_allies as $user_id => $ally_id) {
223 223
     // $counts[UNIT_RESOURCES] дублирует $points[UNIT_RESOURCES], поэтому $points не заполняем, а берем $counts и делим на 1000
224 224
     $points[$user_id][UNIT_RESOURCES] = $counts[$user_id][UNIT_RESOURCES] / 1000;
225 225
     $points[$user_id] = array_map('floor', $points[$user_id]);
@@ -275,7 +275,7 @@  discard block
 block discarded – undo
275 275
 
276 276
   // Updating player's ranks
277 277
   sta_set_time_limit("updating ranks for players");
278
-  foreach($rankNames as $rankName) {
278
+  foreach ($rankNames as $rankName) {
279 279
     sta_set_time_limit("updating player rank '{$rankName}'", false);
280 280
     doquery($qryResetRowNum);
281 281
     doquery(sprintf($qryFormat, $rankName, 1));
@@ -283,7 +283,7 @@  discard block
 block discarded – undo
283 283
 
284 284
   sta_set_time_limit("updating ranks for Alliances");
285 285
   // --- Updating Allie's ranks
286
-  foreach($rankNames as $rankName) {
286
+  foreach ($rankNames as $rankName) {
287 287
     sta_set_time_limit("updating Alliances rank '{$rankName}'", false);
288 288
     doquery($qryResetRowNum);
289 289
     doquery(sprintf($qryFormat, $rankName, 2));
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includes/classes/UBE/UBEUnit.php 1 patch
Spacing   +15 added lines, -15 removed lines patch added patch discarded remove patch
@@ -50,7 +50,7 @@  discard block
 block discarded – undo
50 50
     parent::setUnitId($unitId);
51 51
 
52 52
     // Reset combat stats??
53
-    if($this->_unitId) {
53
+    if ($this->_unitId) {
54 54
       $this->amplify = $this->info[P_AMPLIFY];
55 55
       $this->capacity = $this->info[P_CAPACITY];
56 56
       $this->price[RES_METAL] = $this->info[P_COST][RES_METAL];
@@ -72,7 +72,7 @@  discard block
 block discarded – undo
72 72
     $this->bonus_attack = $this->info[P_ATTACK];
73 73
     $this->bonus_shield = $this->info[P_SHIELD];
74 74
     $this->bonus_armor = $this->info[P_ARMOR];
75
-    if(is_object($this->unit_bonus)) {
75
+    if (is_object($this->unit_bonus)) {
76 76
       $this->bonus_attack = floor($this->bonus_attack * $this->unit_bonus->calcBonus(P_ATTACK));
77 77
       $this->bonus_shield = floor($this->bonus_shield * $this->unit_bonus->calcBonus(P_SHIELD));
78 78
       $this->bonus_armor = floor($this->bonus_armor * $this->unit_bonus->calcBonus(P_ARMOR));
@@ -80,7 +80,7 @@  discard block
 block discarded – undo
80 80
     $this->randomized_attack = $this->bonus_attack;
81 81
     $this->randomized_shield = $this->bonus_shield;
82 82
     $this->randomized_armor = $this->bonus_armor;
83
-    if(!$is_simulator) {
83
+    if (!$is_simulator) {
84 84
       // TODO - randomize attack if is not simulator
85 85
       $this->randomized_attack = floor($this->bonus_attack * ($is_simulator ? 1 : mt_rand(UBE_RANDOMIZE_FROM, UBE_RANDOMIZE_TO) / 100));
86 86
       $this->randomized_shield = floor($this->bonus_shield * ($is_simulator ? 1 : mt_rand(UBE_RANDOMIZE_FROM, UBE_RANDOMIZE_TO) / 100));
@@ -159,22 +159,22 @@  discard block
 block discarded – undo
159 159
    * @version 2016-02-25 23:42:45 41a4.68
160 160
    */
161 161
   public function restore_unit($is_simulator) {
162
-    if($this->_type != UNIT_DEFENCE || $this->units_lost <= 0) {
162
+    if ($this->_type != UNIT_DEFENCE || $this->units_lost <= 0) {
163 163
       return;
164 164
     }
165 165
 
166
-    if($is_simulator) {
166
+    if ($is_simulator) {
167 167
       $units_giveback = round($this->units_lost * UBE_DEFENCE_RESTORATION_CHANCE_AVG / 100); // for simulation just return 75% of loss
168 168
     } else {
169 169
       // Checking - should we trigger mass-restore
170
-      if($this->units_lost >= UBE_DEFENCE_RESTORATION_MASS_COUNT) {
170
+      if ($this->units_lost >= UBE_DEFENCE_RESTORATION_MASS_COUNT) {
171 171
         // For large amount - mass-restoring defence
172 172
         $units_giveback = round($this->units_lost * mt_rand(UBE_DEFENCE_RESTORATION_CHANCE_MIN, UBE_DEFENCE_RESTORATION_CHANCE_MAX) / 100);
173 173
       } else {
174 174
         // For small amount - restoring defence per single unit
175 175
         $units_giveback = 0;
176
-        for($i = 1; $i <= $this->units_lost; $i++) {
177
-          if(mt_rand(1, 100) <= UBE_DEFENCE_RESTORATION_CHANCE_AVG) {
176
+        for ($i = 1; $i <= $this->units_lost; $i++) {
177
+          if (mt_rand(1, 100) <= UBE_DEFENCE_RESTORATION_CHANCE_AVG) {
178 178
             $units_giveback++;
179 179
           }
180 180
         }
@@ -193,7 +193,7 @@  discard block
 block discarded – undo
193 193
    */
194 194
   public function receive_damage($is_simulator) {
195 195
     // TODO - Добавить взрывы от полуповрежденных юнитов - т.е. заранее вычислить из убитых юнитов еще количество убитых умножить на вероятность от структуры
196
-    if($this->_count <= 0) {
196
+    if ($this->_count <= 0) {
197 197
       return;
198 198
     }
199 199
 
@@ -216,7 +216,7 @@  discard block
 block discarded – undo
216 216
     $this->adjustCount(-$units_lost);
217 217
 
218 218
     // Проверяем - не взорвался ли текущий юнит
219
-    while($this->_count > 0 && $this->attack_income > 0) {
219
+    while ($this->_count > 0 && $this->attack_income > 0) {
220 220
       $this->attack_damaged_unit($is_simulator);
221 221
     }
222 222
 
@@ -241,7 +241,7 @@  discard block
 block discarded – undo
241 241
     $armor_left = $this->pool_armor % $this->randomized_armor;
242 242
     // Проверка - не атакуем ли мы целый корабль
243 243
     // Такое может быть, если на прошлой итерации поврежденный корабль был взорван и еще осталась входящяя атака
244
-    if($shield_left == 0 && $armor_left == 0) {
244
+    if ($shield_left == 0 && $armor_left == 0) {
245 245
       $shield_left = $this->randomized_shield;
246 246
       $armor_left = $this->randomized_armor;
247 247
     }
@@ -255,7 +255,7 @@  discard block
 block discarded – undo
255 255
     // Вычитаем этот дамадж из щитов пула
256 256
     $this->pool_shield -= $damage_to_shield;
257 257
     // Если весь дамадж был поглощён щитами - выходим
258
-    if($this->attack_income <= 0) {
258
+    if ($this->attack_income <= 0) {
259 259
       return;
260 260
     }
261 261
 
@@ -272,7 +272,7 @@  discard block
 block discarded – undo
272 272
     $armor_left -= $damage_to_armor;
273 273
 
274 274
     // Проверяем - осталась ли броня на текущем корабле и вааще
275
-    if($this->pool_armor <= 0 || $armor_left <= 0) {
275
+    if ($this->pool_armor <= 0 || $armor_left <= 0) {
276 276
       // Не осталось - корабль уничтожен
277 277
       $this->adjustCount(-1);
278 278
 
@@ -283,10 +283,10 @@  discard block
 block discarded – undo
283 283
     $armor_left_percent = $armor_left / $this->randomized_armor * 100;
284 284
     // Проверяем % здоровья
285 285
     // TODO - сделать динамический процент для каждого вида юнитов
286
-    if($armor_left_percent <= UBE_CRITICAL_DAMAGE_THRESHOLD) {
286
+    if ($armor_left_percent <= UBE_CRITICAL_DAMAGE_THRESHOLD) {
287 287
       // Дамадж пошёл по структуре. Чем более поврежден юнит - тем больше шансов у него взорваться
288 288
       $random = $is_simulator ? UBE_CRITICAL_DAMAGE_THRESHOLD / 2 : mt_rand(0, 100);
289
-      if($random >= $armor_left_percent) {
289
+      if ($random >= $armor_left_percent) {
290 290
         $this->adjustCount(-1);
291 291
         $this->unit_count_boom++;
292 292
 
Please login to merge, or discard this patch.
includes/classes/UBE/UBEPlayerList.php 1 patch
Spacing   +5 added lines, -5 removed lines patch added patch discarded remove patch
@@ -55,7 +55,7 @@  discard block
 block discarded – undo
55 55
       UBE_PLAYER_IS_DEFENDER => array(),
56 56
     );
57 57
 
58
-    foreach($this->_container as $player_id => $UBEPlayer) {
58
+    foreach ($this->_container as $player_id => $UBEPlayer) {
59 59
       $result[$UBEPlayer->getSide() ? UBE_PLAYER_IS_ATTACKER : UBE_PLAYER_IS_DEFENDER][$player_id] = $UBEPlayer->getDbRow();
60 60
     }
61 61
 
@@ -70,8 +70,8 @@  discard block
 block discarded – undo
70 70
    */
71 71
   public function get_first_player_on_side($side) {
72 72
     $result = null;
73
-    foreach($this->_container as $player_id => $UBEPlayer) {
74
-      if($UBEPlayer->getSide() == $side) {
73
+    foreach ($this->_container as $player_id => $UBEPlayer) {
74
+      if ($UBEPlayer->getSide() == $side) {
75 75
         $result = $UBEPlayer;
76 76
         break;
77 77
       }
@@ -88,7 +88,7 @@  discard block
 block discarded – undo
88 88
    */
89 89
   public function get_player_sides() {
90 90
     $result = array();
91
-    foreach($this->_container as $player_id => $UBEPlayer) {
91
+    foreach ($this->_container as $player_id => $UBEPlayer) {
92 92
       $result[$player_id] = $UBEPlayer->getSide() ? UBE_PLAYER_IS_ATTACKER : UBE_PLAYER_IS_DEFENDER;
93 93
     }
94 94
 
@@ -96,7 +96,7 @@  discard block
 block discarded – undo
96 96
   }
97 97
 
98 98
   public function ubeLoadPlayersAndSetSideFromFleetIdList(array $added_fleets, UBEFleetList $fleetList, $side = UBE_PLAYER_IS_DEFENDER) {
99
-    foreach($added_fleets as $fleet_id) {
99
+    foreach ($added_fleets as $fleet_id) {
100 100
       $this->db_load_player_by_id($fleetList[$fleet_id]->owner_id, $side);
101 101
     }
102 102
   }
Please login to merge, or discard this patch.
includes/classes/UBE/UBEMoonCalculator.php 1 patch
Spacing   +20 added lines, -20 removed lines patch added patch discarded remove patch
@@ -70,7 +70,7 @@  discard block
 block discarded – undo
70 70
 
71 71
     $debris_for_moon = $debris->debris_total();
72 72
 
73
-    if(!$debris_for_moon) {
73
+    if (!$debris_for_moon) {
74 74
       return;
75 75
     }
76 76
 
@@ -78,12 +78,12 @@  discard block
 block discarded – undo
78 78
     $moon_chance = min($debris_for_moon / UBE_MOON_DEBRIS_PER_PERCENT, UBE_MOON_PERCENT_MAX); // TODO Configure
79 79
     $moon_chance = $moon_chance >= UBE_MOON_PERCENT_MIN ? $moon_chance : 0;
80 80
     $this->create_chance = $moon_chance;
81
-    if($moon_chance) {
82
-      if($is_simulator || mt_rand(1, 100) <= $moon_chance) {
81
+    if ($moon_chance) {
82
+      if ($is_simulator || mt_rand(1, 100) <= $moon_chance) {
83 83
         $this->status = UBE_MOON_CREATE_SUCCESS;
84 84
         $this->moon_diameter = round($is_simulator ? $moon_chance * 150 + 1999 : mt_rand($moon_chance * 100 + 1000, $moon_chance * 200 + 2999));
85 85
 
86
-        if($debris_for_moon <= UBE_MOON_DEBRIS_MAX_SPENT) {
86
+        if ($debris_for_moon <= UBE_MOON_DEBRIS_MAX_SPENT) {
87 87
           $debris->_reset();
88 88
         } else {
89 89
           $moon_debris_left_percent = ($debris_for_moon - UBE_MOON_DEBRIS_MAX_SPENT) / $debris_for_moon;
@@ -102,7 +102,7 @@  discard block
 block discarded – undo
102 102
    */
103 103
   protected function moon_destroy_try($reapers) {
104 104
     // TODO: $is_simulator
105
-    if($reapers <= 0) {
105
+    if ($reapers <= 0) {
106 106
       return;
107 107
     }
108 108
 
@@ -120,8 +120,8 @@  discard block
 block discarded – undo
120 120
    * @version 2016-02-25 23:42:45 41a4.68
121 121
    */
122 122
   public function calculate_moon(UBE $ube) {
123
-    if(UBE_MOON_EXISTS == $this->status) {
124
-      if($ube->mission_type_id == MT_DESTROY && $ube->combat_result == UBE_COMBAT_RESULT_WIN) {
123
+    if (UBE_MOON_EXISTS == $this->status) {
124
+      if ($ube->mission_type_id == MT_DESTROY && $ube->combat_result == UBE_COMBAT_RESULT_WIN) {
125 125
         $reapers = $ube->fleet_list->ube_calculate_attack_reapers();
126 126
         $this->moon_destroy_try($reapers);
127 127
       }
@@ -131,12 +131,12 @@  discard block
 block discarded – undo
131 131
   }
132 132
 
133 133
   public function report_generate_sql() {
134
-    return "`ube_report_moon` = " . (int)$this->status . ",
135
-      `ube_report_moon_chance` = " . (int)$this->create_chance . ",
136
-      `ube_report_moon_size` = " . (float)$this->moon_diameter . ",
137
-      `ube_report_moon_reapers` = " . (int)$this->reapers_status . ",
138
-      `ube_report_moon_destroy_chance` = " . (int)$this->destroy_chance . ",
139
-      `ube_report_moon_reapers_die_chance` = " . (int)$this->reaper_die_chance;
134
+    return "`ube_report_moon` = " . (int) $this->status . ",
135
+      `ube_report_moon_chance` = " . (int) $this->create_chance . ",
136
+      `ube_report_moon_size` = " . (float) $this->moon_diameter . ",
137
+      `ube_report_moon_reapers` = " . (int) $this->reapers_status . ",
138
+      `ube_report_moon_destroy_chance` = " . (int) $this->destroy_chance . ",
139
+      `ube_report_moon_reapers_die_chance` = " . (int) $this->reaper_die_chance;
140 140
   }
141 141
 
142 142
   public function report_render_moon() {
@@ -166,11 +166,11 @@  discard block
 block discarded – undo
166 166
    * @param $planet_id
167 167
    */
168 168
   public function db_apply_result($planet_info, $destination_user_id) {
169
-    if($this->status == UBE_MOON_CREATE_SUCCESS) {
169
+    if ($this->status == UBE_MOON_CREATE_SUCCESS) {
170 170
       $moon_row = uni_create_moon($planet_info[PLANET_GALAXY], $planet_info[PLANET_SYSTEM], $planet_info[PLANET_PLANET], $destination_user_id, $this->moon_diameter, '', false);
171 171
       $this->moon_name = $moon_row['name'];
172 172
       unset($moon_row);
173
-    } elseif($this->status == UBE_MOON_DESTROY_SUCCESS) {
173
+    } elseif ($this->status == UBE_MOON_DESTROY_SUCCESS) {
174 174
       db_planet_delete_by_id($planet_info[PLANET_ID]);
175 175
     }
176 176
   }
@@ -179,14 +179,14 @@  discard block
 block discarded – undo
179 179
     global $lang;
180 180
 
181 181
     $text_defender = '';
182
-    if($this->status == UBE_MOON_CREATE_SUCCESS) {
182
+    if ($this->status == UBE_MOON_CREATE_SUCCESS) {
183 183
       $text_defender .= "{$lang['ube_report_moon_created']} {$this->moon_diameter} {$lang['sys_kilometers_short']}<br /><br />";
184
-    } elseif($this->status == UBE_MOON_CREATE_FAILED) {
184
+    } elseif ($this->status == UBE_MOON_CREATE_FAILED) {
185 185
       $text_defender .= "{$lang['ube_report_moon_chance']} {$this->create_chance}%<br /><br />";
186 186
     }
187 187
 
188
-    if($ube->mission_type_id == MT_DESTROY) {
189
-      if($this->reapers_status == UBE_MOON_REAPERS_NONE) {
188
+    if ($ube->mission_type_id == MT_DESTROY) {
189
+      if ($this->reapers_status == UBE_MOON_REAPERS_NONE) {
190 190
         $text_defender .= $lang['ube_report_moon_reapers_none'];
191 191
       } else {
192 192
         $text_defender .= "{$lang['ube_report_moon_reapers_wave']}. {$lang['ube_report_moon_reapers_chance']} {$this->destroy_chance}%. ";
@@ -215,7 +215,7 @@  discard block
 block discarded – undo
215 215
    * @version 2016-02-25 23:42:45 41a4.68
216 216
    */
217 217
   public function ubeInitLoadStatis($destination_planet) {
218
-    if($destination_planet['planet_type'] == PT_MOON || is_array($moon = db_planet_by_parent($destination_planet['id'], true, '`id`'))) {
218
+    if ($destination_planet['planet_type'] == PT_MOON || is_array($moon = db_planet_by_parent($destination_planet['id'], true, '`id`'))) {
219 219
       $this->status = UBE_MOON_EXISTS;
220 220
       $this->moon_diameter = !empty($moon['planet_type']) && $moon['planet_type'] == PT_MOON ? $moon['diameter'] : $destination_planet['diameter'];
221 221
       $this->reapers_status = UBE_MOON_REAPERS_NONE;
Please login to merge, or discard this patch.